17/10/2009

The Calling

Therendor 2nd, Mol, 998 Y.K.

Each member of the group is approached on the 1st of Therendor by a gnome of House Sivis. They are handed a message that is masked by an illusory script spell that can only be read by the person for which it was intended.

Once the letter has been read the gnome takes the letter back and leaves.

It is noticed that this is a strange protocol as House Orien usually deliver messages not House Sivis.....

The Meeting
By day Felton’s Warehouse is a bustling company hauling crates to and from the docks
Lorric and Kapek notice that they are being observed as they approach the warehouse.

When the players arrive, the entrance doors are slightly ajar; a low light comes from somewhere deep within the building. Some of the party can hear movement inside the warehouse as they approach the door.

Within the warehouse, behind the boxes and crates is an office from which the light is emanating, the dull glow of a shuttered everbright lantern. This is where Martell d’Cannith awaits the players.

Behind a large desk sits a man in his mid to late thirties, a file in front of him, he is busy thumbing through sheets of paper as you arrive. He gestures for you to sit as he closes the file.

“Welcome Ladies and Gentlemen, my name is Martell d’Cannith, please take a seat.”
A dark figure steps from the shadows and whispers something in the man’s ear. You were surprised you never saw him before but as he slips back into the darkness you can see why you overlooked him.


Once everyone is gathered Martell reaches under the desk and retrieves a small cylindrical item (about the size of a tin can), he closes the shutter on the everbright lantern briefly plunging everyone into darkness. He twists the top of the cylinder and strikes it hard upon the desk top. With a faint pop a small blue orb shoots upward about 4 feet and hovers briefly before a flat plane of light emits from it. The plane closes downward, much like an umbrella, in doing so a blue line moves down across everyone from their heads down; once this umbrella of light is closed a single beam of light connects the cylinder and the orb, which continues to glow.

“Everything bathed in the blue light is under the protection of a Non-detection spell – we don’t want our secrets getting out now do we?” Martell smiles and retakes his seat.

“Down to business. I’ve read through your particularly empty portfolios and despite the occasional infraction with the city guard you seem to be up to the task I’d like to hire you for.
You are all pretty much unknown in the circles that matter in Sharn and that is why you have been chosen, I don’t want any recognised faces.”


“Several years ago we “lost” a special consignment, in the past few days this consignment has resurfaced. Our people have traced it to a location in the Cogs. It will be your duty to retrieve consignment F-413 and upon completion you will be required to take it to a second location which will be disclosed at a later time."

At this point Anvil remembers seeing the code F-413 branded into the side of one of the crates they transported through the Stores 3 nights ago.

“This mission has the potential to either make you a reputable, well paid group of agents, or to destroy you. The choice is yours.”

The players are offered 200 gold upon the final delivery of the consignment. Begrudgingly the group accepts, some are more keen to do it than others

The darkened figure from behind Martell steps forward once more, “This is Velseth d’Thurrani,” says Martell, “He will be watching you as he has been for the last few days. Should you step out of line there will be several additions to the debris floating in the Hilt. This is too important to take risks!”

“You are to meet your contact, Fezzal Dh’urg, at the Painted Heart at 2.00 a.m. tonight.”
“These items may help”. He pushes a scroll case towards you, "Inside is a single scroll of identify and a wand of cure light wounds."

The Painted Heart
The Painted Heart is a sleazy tavern in the Greyflood area of the Cliffside District. It is a favourite place for dock workers to drink, especially those who are tired of the red light district, or too broke for it.
It is a particularly xenophobic place; everyone knows each other and will fight like animals if threatened. But for the main part most patrons keep themselves to themselves and will not be the cause of trouble, they are however frequently the end of it.
A half-orc barkeeper mops the bar with a stale smelling rag giving you a tired smile as you enter. Other than the barkeeper there are a handful of patrons here, at least one is unconscious.

A hobgoblin plays solitaire by the fire.

When Fezzal is approached he gathers his playing cards up and greets them.

“So you’re the unfortunates working for Martell eh?”

“Okay, so here’s the story so far. Three days ago a consignment arrived from Droaam. It was flagged by Cannith ‘coz they’ve been watching certain trade routes. Four damn years I’ve been watching those shipments, and then last Far it came in. Sailed in on the Silverwind, container F-413, pay day!”
He grins widely and takes a swig of his ale.
“You’ll be expectin’ me to show yer where it went I’m supposin’.”