11/10/2009

Lost Lives

Olarune 25th, Wir, 998 Y.K.

The group hurry about Sharn together trying to piece together the last few days of their lives and hoping to locate their animal companions and old friends.
They head to their respective homes and meet later that day in the 'Slaughterman's Delight', a tavern in the Firelight District and discuss what they have found and what they are to do next.

Ajax
When the game begins Ajax finds his thoughts are surprisingly lucid and clear. This is a massive change from the usual constant chattering, wailing and crying of hundreds of thoughts within his mind.
Although he finds it hard to remember he is aware that it is normally a great effort to clear his mind of the chaos.
This is due to the fact that whilst within Fallen district he takes on the ‘Memelith’ template. Should he ever return to the area then the voices gradually begin to return and once more he will find it difficult to remember any kind of life beyond the barbarism of Fallen.

However, this is the least of his worries, on the night that he was abducted everything changed….

“They” came for him in the night, dark masked figures floating silently down from the towers of Kenton (Tavick’s Landing, primarily shifter populated). It seems that hey knew exactly who they were coming for and did not deviate. The tribe stood strong as one, but they were overwhelmed and 18 members of the Black Claw tribe died that night before an unmarked skycoach took them away.
Now the survivors see Ajax as cursed and they will not let him return to the tribe, he must collect his belongings and never return.

Some of the tribe, Yulunga the tribal Shaman in particular, do not blame him and will try to talk to him given the opportunity.
He went back into the district of Fallen with the idea of somehow using the voices of the dead that haunt his mind to find answers. With time and effort he isolated a single voice, that of Xelphan, the younger Shaman of the tribe, his spirit could tell them little of what happened other than what Ajax already knew.
As they were waiting for Ajax the group encountered a group of Blood-Drinkers, they soon had to retreat out of Fallen as their opponents numbers grew.

Anvil
Anvil lives in a small residence in Blackbones, under Foundation (Tavick’s Landing) at the southern tip of Sharn.

“They” came for him at his home in the dead of night, and they took him.
His home is now a mess of broken glass and pottery, furniture is overturned and tables are smashed.
The front door is still locked and nothing has been taken.
According to Needle (a warforged leather worker who has a shop nearby) there were no witnesses that night as the tunnels were closed due to a curfew, acidic gas had ruptured a vent and was spilling out into the streets so the warning went out and everyone was restricted to their current locations. Nothing more was mentioned of the leak and there was no damage or casualties, although it was rumored that Anvil was caught in the gas and beyond repair.

Kapek
Kapek lives in a fine accomodation in the Little Plains District of Sharn.
When he returns his house is still locked and is left as it always is, the small stable is empty.

Kapeks mount was found wandering the street outside his residence by his elderly neighbours, Selman and Harriet Melarmot.

The following day his neighbours return it mount once they have realised that he is back, they say they found it wandering the street outside 12 nights ago and were just toying with the idea of selling it as it didn’t look like Kapek was going to be returning.

Lorric
There were no witnesses to his abduction, at least none who dare come forward. It is entirely possible that they took him from near or in his home, 'The Joy Street Hostel', a monastic house of the Order of the Long Arm in the Firelight district

To the Necropolis
The group decide that answers and REVENGE are in order and so they head across the city in order to the crypt that they were told was an entrance to a temple dedicated to the Blood of Vol. They had heard very little of this cult save that they are a religeon that has its roots in Karrnath and may have some links to the undead.
Luckily for them the Grenn family tomb proved too difficult for their lock-picking cababilities and so they decided to return when they could afford a set of masterwork lock-picks. This raised the question of acquiring gold.
The group head back into town discussing methods of how to earn cash