Sar 7th Dravago
The Drawbridge
The group open the bulkhead and move forward to be faced with a pair of Blackscales, as they fight a pair of lizardfolk emerge from the water ahead and move to flanking positions. As the fight progresses several poison dusk rangers begin to launch arrows from platforms across the water.
The Crimson Fists having quickly, if painfully, defeated the Blackscales on their side of the bridge come under heavy fire from the poison dusk rangers on the other side of the waters. With a speed born of combat experience they gather around Anvil to take full protection from his enchanted shield. Ajax uses his sandals to give everyone water-walking and still in formation they charge across the water to engage the war-forged. (5)
Well in formation apart from Lorric who bounds off to engage the archers in the tower on their right. (4)
The main group charge straight into the war-forged tower shields and with mighty blows reduce one to kindling and begin attacking the war-forged behind.
Lorric quickly dispatches the two poison dusk rangers, somehow managing to knock one into the lever in the tower and activating it. He quickly moves through the corridors to engage the enemy his comrades are fighting. However just as Lorric charges into the rear of the Lizardmen the rest of the Crimson Fists are also attacked from behind. With a might roar a huge half-dragon bursts from the waters behind the rest of the group. It slashes Katerina with its claws in a fly-by attack and then pulls back and unleashes a stream of black acidic bile. This badly burns Ajax but also finishes off two of the half-dragon’s allies who are in the path of this
attack.
The creature hovers over the water assuming it can't be reached its therefore very surprised when the Crimson Fist bounce lightly on the water towards it and engage it in combat. It is swiftly slain
Well in formation apart from Lorric who bounds off to engage the archers in the tower on their right. (4)
The main group charge straight into the war-forged tower shields and with mighty blows reduce one to kindling and begin attacking the war-forged behind.
Lorric quickly dispatches the two poison dusk rangers, somehow managing to knock one into the lever in the tower and activating it. He quickly moves through the corridors to engage the enemy his comrades are fighting. However just as Lorric charges into the rear of the Lizardmen the rest of the Crimson Fists are also attacked from behind. With a might roar a huge half-dragon bursts from the waters behind the rest of the group. It slashes Katerina with its claws in a fly-by attack and then pulls back and unleashes a stream of black acidic bile. This badly burns Ajax but also finishes off two of the half-dragon’s allies who are in the path of this
attack.
The creature hovers over the water assuming it can't be reached its therefore very surprised when the Crimson Fist bounce lightly on the water towards it and engage it in combat. It is swiftly slain
Katerina sees to the group's wounds and they begin to explore the rest of the complex. They quickly check the two defunct control rooms (6 and 7)
In the room that houses the bridge's controls (8) they encounter two more draconic lizard folk. As these two seem in no hurry to fight Ajax demands that if they wish to live they must say were the Caliginous Dyad is and, much to his surprise, they inform him that they are beyond the iron double doors .
This sudden honesty stops the groups in their tracks and there seems an unspoken feeling it would be unfair to attack the creatures now. Lorric breaks the impasse by demanding if the two lizard folk eat people. Their answer of "no" is such an obvious lie that Lorric launches himself at them. He quickly pays for his impulsiveness as he takes a blast of acid to the chest that nearly finishes him.
Quickly the two creatures are dispatched before they can do any more harm. While Lorric is first curiously poked in his most burnt and tender area and then finally healed by Katerina, Anvil brings the bridge up so the group can make a quick escape.
Ahead you can see a chasm in the floor, some 20 feet down the sheer sides you can hear the gentle lapping of water. With great roars a huge lizardman on each side of you prepare to attack.
There are two Blackscales here, one barbarian and one adept. And hidden in the water are two lizardfolk fighters.
2. The Water
Twenty feet below your present position you can see that dark water laps gently at the walls of the tunnel. It is unfathomably deep and there is the occasional sign of movement in the periphery of your vision. The other side of this expanse of water is about 25 feet away.
3. The Bridge
Steps lead down five feet to a slightly rusted metal bridge that crosses this watery obstacle. A visible mechanism raises and lowers the bridge into a position whereupon you can use it to cross, or down into the dark waters where it is unusable. There are no signs of how to operate the bridge from your current location.
4. Guard Posts
Beyond the door a set of stairs lead steeply up 10 feet. The room that is at the top of the stairs is 10 feet above the water line.
There are 2 poison dusk rangers positioned each of these areas. The guards here will fire at any opportune target that comes into sight.
5. The Last Defence
Positioned here watching the drawbridge and ready to attack intruders should they try to cross are several guards including two Warforged Juggernauts each bearing a tower shield and two poison dusk rangers and finally there is a Blackscale Elite (Half-Dragon) that will erupt from the water once the combat ensues. The Warforged will provide cover for the rangers with their shields as they attempt to repel intruders, once the intruders are within range the warforged will drop their shields and attack. These living constructs are loyal to their “owners” and will fight to the death.
6. Defunct Control Room 1
A lifeless control panel sits along the northern wall of this room, the dials and gauges all sit at zero and the gentle hum that you have come to associate with this type of panel is not present.
A door leads off to the west.
7. Defunct Control Room 2
This room houses a lifeless control panel, devoid of the hum of energy that seems to infuse these when they are operational. Now the room is a rough dormitory. Several straw “beds” line the southern wall, although to the untrained eye they could easily pass for a single compost heap.
8. The Bridge Control Panel
The door to this room is firmly locked.
The control panel on the northern wall of this room gently hums with energy. Levers seem to be present to regulate steam and water flow to various valves. There seems to be some correlation with the mechanism that controls the movement of the bridge.
Although the bridge can not be controlled from here, it can be disabled and even broken. Two Black half-dragon Lizardfolk watch and monitor the status of these functions. It is their sole duty and they will not leave this room under any circumstance.
9. Control Room
This room has a control panel humming with power. Gauges and dials measure unknown quantities and levers and switches operate things beyond your understanding.
Further study of this panel may reveal that it is designed to measure and regulate water pressures in various pipes. There are temperature gauges that seem to indicate steam pressures and flow rates.
Beyond the far doors…
Huge double doors block your path, they are painted with the same claw marked motif as you found in the room where the Blackscale adepts were meditating.