tag:blogger.com,1999:blog-40531360884723548932024-02-07T02:16:31.961+00:00Point of InfinityAn Eberron Campaign in Progress.
Based in the city of Sharn and gradually spreading across Khorvaire and the surface of Eberron.Point of Infinityhttp://www.blogger.com/profile/04187170094830688737noreply@blogger.comBlogger63125tag:blogger.com,1999:blog-4053136088472354893.post-13618646481758844952012-06-09T20:18:00.002+01:002013-11-30T14:04:33.951+00:00Assault on SkywatchThe Fists decide to inform the Sharn Watch about their proposed assault on Sky Reach tower. They are directed to Iron Gate where the forces dealing with the problem are based. To get there they pass through a shanty town which has sprung up on the borders, made of the refugee's who have been forced to flee the area.<br />
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The Fists introduce themselves to the guards who agree to let them into the sealed off area of the city. The Watch suggests they seek out the Esoteric Order of Aureons who have occupied a building nearby to study the problem. Following this advice they get to see the head of the Order, EREMIRE. He confirms that they are dealing with an avatar of OBOX-OB.<br />
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Eremire informs them that Sky Reach tower marks the spot where the leader of the Aberrant Dragon Marked houses fell at the end of the War of the Mark.<br />
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The Order's experiments have revealed that the obelisk is protected by a powerful 'Wall of Force', that also prevents any teleportation or similar magic that would enable anybody to enter. Although there are rumours of cultists of Obox-Ob and strange creatures emerging from the tower.<br />
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The Crimson Fists move on the tower itself. Inside the Force Wall unknown parties have constructed strange wooden structures around the obelisk and the gigantic centipede that curls around it. An invisibility spell is cast and the Fists stealthily move around the tower searching for recent tracks.<br />
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They spot a light and sneak towards it, finding a robed figure carrying a lantern on the end of a pole. As they get closer they make out the figure is a pretty elven woman across whose face insects occasionally scuttle. She is known to the Fists, she is the mysterious woman who freed them from the Black Scale Lizards so many months ago.<br />
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Then they hear her familiar voice in their heads. She knows she is being observed by not by who. Introductions are made and she claims she can get the Fists through the Force Wall and into the tower tonight. She claims although she is the Prophet of Obox-Ob, she wishes to prevent him from destroying all existence. Then she 'Teleports' away.<br />
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The Crimson Fist split up for the afternoon. Kapek goes and gets a tattoo, Ajax and Lorric go drinking and Mirra uses the library of the Esoteric Order of Aureons to research the Prophet of Obox-Ob. She discovers there are three of them, all hand-maidens of LOLTH, given to Obox-Ob by the goddess herself.<br />
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As the sun sets the Fists meet up at the entrance to Iron Gate and head in. In the appointed place they meet up with their guide.<br />
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She tells them that HATHMART E'RESSAR ( a name Ajax recognizes as the father the Elven twins had asked him to find) was the first to be impregnated by the forces of Obox-Ob. He became a ROACH THRALL, but a special one who kept his skin and can produce eggs. Hathmart knows the path and will lead them to where they need to be.<br />
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She leads the Fists to a tiny apartment in a ruined building, points to a battered door and without another word 'Teleports' away. Wil checks the door and discovers it is trapped with a 'Disintegrate' spell. By removing certain runes Wil disarms the trap and then opens the lock. The door opens into a room which contains two THRI-KREEN.<br />
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Lorric leaps to the attack and engages them. Ajax charges into an adjoining room and attacks the three Thri-Kreen he finds there. The creatures are barely more than a hindrance and are swiftly disposed of.<br />
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In the bathroom the toilet has been removed creating a hole down into a truly foul sewer.<br />
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With some reluctance they drop down into the sewer and move in the direction of the tower. After about fifty yards they reach a sheer drop.<br />
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<br />Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-28754204527151503362012-05-11T00:04:00.004+01:002012-05-14T16:09:19.736+01:00A Final Fight<div style="text-align: justify;">
<b><span style="color: orange;">Far 20th Aryth 998 Y.K.</span></b></div>
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Lorric and the rest of the group visit Malekith, he explains the fight will be no holds barred, any spells and magic items allowed. Mirra gets permission to act as Lorric's Herald (in a sneaky plan to get to use her Bardic abilities on him).</div>
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Lorric heads out and purchases a scroll of 'Elemental body' (Earth) to help him in the fight.</div>
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That evening Lorric strides into the arena with Mirra who gives him a dazzling introduction. His opponent doesn't bother with such fripperies and a gate on the other side of the arena swings open and a chained Balor is brought into the arena, accompanied by some very nervous guards. The chains are loosed, the guards flee and the fight is on!</div>
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Lorric charges in, dodges past the Balor, bounces up its back and strikes it on the back of the head, killing it in one blow!</div>
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The crowd are very unhappy with this massive anti-climax but are somewhat mollified by Lorric's declaration that 'the drinks are on me'.</div>
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The Crimson Fists in the stand notice Saeloth staring intently at them, particularly Kapek. Then she walks away into the interior of the arena. Suddenly behind the Fists they hear screams and whirl around to see some kind of Marilith slaughtering the spectators with barbed chains.</div>
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It then turns its attentions on Kapek, killing him in one frenzied burst of attacks. Ajax leaps into the attacks with a barrage of attacks of his own and missed with everyone. Wil casts 'Greater Dispel Magic' on it and then retreats. Mirra retreats as well and then intones tales to encourage her comrades.</div>
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The Marilith batters Ajax then tries to convince him she is a lost member of his tribe, which even Ajax isn't dumb enough to fall for. Ajax attacks back, landing some blows this time but the creatures 'Blinking' effect cause many to miss. Lorric (who had been off getting his fee from Malekith) charges in from the Marilith's flank.<br />
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<i><span style="color: #3d85c6;">*Ajax comments</span></i><br />
<span style="color: #3d85c6;">Ajax notices his claws aren't doing their full damage causing him to make a mental note to find the Enchanter that put the 'Transmutation' effect on one of the claws and demand a refund.</span><br />
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The Marilith starts to regenerate and one chain pierces Kapek's corpse and starts to drag it towards her. Its other blows rain down on the two heroes doing hideous damage. Ajax strikes back desperately and slays it.. </div>
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As the clamour fades Saeloth emerges, the Fists arrange to speak with him later at their inn. After the Fists have spoken to the authorities they meet with Saeloth. She informs them the Marilith was the CATHEZAR, an enigmatic half demon/half devil. They discuss the 'Heart of Gorguth' which the Crimson Fist are prophesied to encounter. They learn it is said to provide magical power beyond imagining but every day a loved one of the user will perish.</div>
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Saeloth also offers to resurrect Kapek to repay the debt she owes the Crimson Fist for rescuing her from the goblins many moons ago although she warns that the effects of her magic are always tainted in some way.</div>
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The Fists decide to explore other options first. Mirra does a 'Sending' to Katerina to enquire if House Jorasco can help Kapek. She informs them that House Jorasco won't but she can 'Raise' him. After some discussion the Fists decide to go with Saeloth.</div>
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Saeloth takes them to a place sacred to 'The Mockery'. A disgusting ritual follows but Kapek is returned. <br />
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<i><span style="color: #3d85c6;">*Kapek comments</span></i><br />
<span style="color: #3d85c6;">When Kapek visits the realm of the dead he realises something that the others before him had missed. A dark truth which they were clearly unwilling to accept, out of cowardice or simple ignorance he does not know. Nonetheless, he returns from the grave enlightened.</span></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-46205015013141365032012-04-19T23:26:00.006+01:002012-05-14T15:36:25.996+01:00Time Spent in Civilisation<div style="text-align: justify;">
<b><span style="color: orange;">Zor 12th Sypheros - Zor 19th Aryth 998 Y.K.</span></b></div>
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The journey back is peaceful and they reach Sharn fully healed. There seems to be no immediate crisis for them to hurl themselves into so they decide to spend some time relaxing. Also Kapek needs time to replace the magic items he lost to the Beholder. The other Fists agree to give Kapek an extra share from their loot to help him replace those items. Wil also donates some of his share to the rest of the group, feeling preparing them to help save existence is a worthy cause.</div>
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With the aid of Lorric's silver tongue the loot is turned into money and then into new magical items to help them on their quest.</div>
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As well as shopping and bargaining the Fists seek out their contacts to gain a understanding of what is happening in the world, picking up several rumours :</div>
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Abberations are coming over the mountains from DROAAM.</div>
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Skyreach tower is now completely evacuated.</div>
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A star in the night sky has blinked out.</div>
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The plane of DAANVI (the Plane of Order) has ceased to exist. It is believed this is connected to the disappearance of the star.</div>
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Earthquakes continue to shake Sharn, seemingly originating from Skyreach Towers.</div>
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Skyreach Tower is falling down to reveal beneath it a black Obelsik with a huge centipede coiled around it.</div>
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The Fists also pursue their own agenda's.</div>
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Mirra writes up their latest adventure for the 'Korranberg Chronicle' and starts to work on her book about her adventures as part of the Crimson Fist.</div>
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Lorric ventures into Khybersgate to finish his feud with the blackscale lizard folk only to find they have already left the city to join with others of their kind.</div>
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Ajax tries one last time to find Kalen E'ressar's missing twin sister. His investigations find nothing and he pays a priest to inquire of Divine Powers where she is, the answer he gets 'is in a mass grave near Skyreach Towers'. Leaving him in no doubt he will never solve this mystery. Kalen has already accepted her sister is dead so Ajax does not disturb her with this final gruesome detail.</div>
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All discover the Fists are now heroes, particularly for removing the Glyph that had prevented Healing magic from the sky,and they are deluged with invitations to social events which they are happy to accept</div>
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After about a month a small metal sphere with filigree wings flies into the house of the Crimson Fists. Wil recognizes it as a device that can come from a Warforged. It is called a 'Final Messenger', a way for a dying constructs to send a final message out.</div>
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It is from the Gilded Man declaring that his mission is a failure</div>
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Lorric also receives a 'Sending' from Maleketh reminding him he is due to fight a match on the 20th. Lorric is offered 20,000 GP and travel expenses.</div>
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There is some debate about what should be done. Should the message be ignored, should they travel to Stormreach and just kill Malekith or should Lorric fight the gladiatorial match ? In the end Lorric is pursued that no matter how dishonourable Malekith is, he should be the better man and fight the match he himself advertised.</div>
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As Malekith is paying travel expenses the Crimson Fist buy a scroll of 'TELEPORT' and Teleport to Stormreach.</div>
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Once there Lorric and Ajax are recognized as past Champions and mobbed by the curious people of Stormreach, who are all eager to see the upcoming match. First the Fists return the brooch they borrowed from the couple who live in Lorric's parents old house. The brooch which had been the focus for the 'Locate Person' spell which had enabled them to find and rescue Lorric's mother in the Abyss.</div>
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From there the Fists head to the nearest Inn to pick up rumours which might tell them what dirty, underhand trick Malekith is going to pull this time. The information they gather suggests Malekith's new Champion may be a Balor !</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-18259602309447324222012-03-01T22:53:00.008+00:002012-05-14T16:00:49.210+01:00Shothragot - The Essence of Evil<div style="text-align: justify;">
The next day the Crimson Fists receive a letter from the King granting them passage on his Flagship 'HMS SCIMITAR' to investigate the events in the Thunder Sea. The Fists 'Shadow Walk' to Sharn where the 'Scimitar' is docked and are welcomed aboard and briefed by the Captain of the vessel.</div>
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They spend the night in Sharn visiting their old comrade Anvil. Kapek also picks up Hurricane his faithful Glidewing.</div>
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<span style="color: orange;"><b>Mol 2nd Sypheros 998 Y.K.</b></span></div>
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On the first tide the next day the 'Scimitar ' sets sail with the Fists aboard.</div>
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On the fourth day of the voyage the sky begins to darken and clouds gather as the 'Scimitar' heads into what is obviously a huge storm.</div>
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<span style="color: orange; font-size: x-large;"><b>Shothragot</b></span></div>
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<span style="color: orange;"><b>Wir 11th Sypheros 998 Y.K.</b></span></div>
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On the 11th day of sailing the Fists are informed they are nearing the epicentre of the storm, where the ship will not be able to survive for long. A 6,000 foot high column of writhing, watery darkness rears out of the sea topped by what looks like a black sphere.</div>
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Flying potions are quaffed and Kapek mounts Hurricane and the Fists fly up to examine the Sphere.</div>
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When they get within a 100 feet of the Sphere Kapek fires a clutch of boomerangs at the Sphere in the spirit of experimentation. Where the boomerangs hit cysts sprout on the surface of the Sphere, then burst spraying foul liquid. Tentacles emerge from the cysts and the cysts detach themselves from the Sphere and move towards the Fists.</div>
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Lorric launches himself at one of these strange creatures, attacking it. Another attacks Kapek sucking the life from him in what seems to be a 'Harm' effect! Kapek hastily retreats, Wil casts 'Incite Riot' on the creature but the spell has no effect. Mirra begins to blow on her horn to inspire her comrades.</div>
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Ajax joins in the attack with Lorric and together they slay their creature, as it dies a Fire elemental bursts from within the shell of darkness and hangs in the air for a second before plunging the 6,000 feet down to the ocean below. A unfortunate fate for a Fire elemental.</div>
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The Fists feel reality try to alter itself around them but they refuse to accept it and the feeling fades. Then the world whirls around them as another effect happens.</div>
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Two of the creatures charge Ajax, one striking him with physical blows the other invoking a 'Harm' on him. To add insult to injury Ajax is then 'Confused' and flees the battle.</div>
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Kapek uses Hurricane to the utmost, swooping in and strafing the creatures with Force boomerangs and then sweeping away. Wil casts 'Solid Fog' on two of the creatures.</div>
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Two of the creatures struggle in the 'Solid Fog',another one starts to return to the Sphere and the the last starts to merge with the Sphere.</div>
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Ajax driven by the spell on him charges one of the creatures in the 'Solid Fog'. Lorric joins him and it is soon slain, transforming into a Water Elemental before plunging away.</div>
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As one of the creature is fully absorbed by the Sphere the other creature in the 'Solid Fog' hits Ajax with a 'Harm', he responds with a storm of blows. Another flurry of boomerangs from Kapek finishes the creature which transforms into a Earth elemental</div>
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Wil casts 'Fox Cunning' on Kapek and Mirra 'Inspires Greatness' in him and Kapek fixes a Third Eye of Knowledge to his forehead. However even these preparations are not enough to overcome the strange hindrance to healing magic. Despite his best efforts Kapek fails to invoke the power of his Dragonmark and the two 'Heals' he can cast are wasted.</div>
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Meanwhile Ajax still under the influence of the 'Confusion' spell fires his longbow at the Sphere. Where the arrow hits a new cyst starts to form.</div>
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Wil quickly casts 'Break Enchantment' on Ajax and they move away from the cyst towards the base of the Sphere. There they find a rather disgusting looking valve into the interior of the Sphere. Having healed as best they can with Wands, Healing Belts and Potions ( Ajax using potions he's been carrying around with him for months) they head into the Sphere.</div>
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Inside the Sphere is composed of slimy flesh and pools of phosphorescent liquid. Lorric sneaks ahead but as the walls of flesh start to close around them to form a sphincter the rest of the Fists leap forward to avoid being crushed. The exit is now firmly sealed behind them.</div>
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Eight strange three-legged creatures (DRAUDNU) arise from the flesh of the floor. Kapek reacts instinctively with boomerangs and Wil follows up with a 'Flaywind Burst' spell and Lorric pummels one with his tankard. The creatures respond with numerous slashing hooks.</div>
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Ajax rips one apart and Wil casts another 'Flaywind Burst' and Lorric finishes off another creature.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxs0RHEXq8QyuNA1CK6iGpPH6dK3iSAwZYVWZ546Axrglz3iEUpL8hjbSVGoqQa5HQltwSYfxotDJQSdHGuHBC6D-SN6tvIPnQFhPB0bD_98ja-ckkQqaoayEW2R-G0jPRWzQ_V8p-CoxK/s1600/Draudnu.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxs0RHEXq8QyuNA1CK6iGpPH6dK3iSAwZYVWZ546Axrglz3iEUpL8hjbSVGoqQa5HQltwSYfxotDJQSdHGuHBC6D-SN6tvIPnQFhPB0bD_98ja-ckkQqaoayEW2R-G0jPRWzQ_V8p-CoxK/s320/Draudnu.jpg" width="255" /></a>The Draudnu have amazing reach but their attempts to hook the the Fists and bind them to the floor are fooled by the 'Freedom of Movement' spells on the Fists.</div>
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It is a long and bloody fight but only four of the Draudnu are left when a familiar looking type of demon appears. Seen last by the Fists in Pazunia at the head of a caravan of demons, it is another of the HYENA HEAD type. It rushes into the room and casts an area 'Dispel'.</div>
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Mirra is crushed as another section of the wall contracts on her but as she manages to eventually scramble free further into the Sphere.</div>
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Lorric charges Hyena Head, who throw his axe into the air so it can attack Lorric on its own as he claws at him.Meanwhile Ajax faces off against the remaining four Draudnu. Ajax slays one and Kapek's boomerangs another.</div>
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Mirra unleashes a cacophonic burst that strikes the creatures but also the wall causing a cyst to form, to all the Fists horror.</div>
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As it forms the battle goes the Fists way. Ajax slays one of the Draudnu, Wil 'Dispels' Hyena Heads axe and then Lorric slays him. Finally Ajax slays the last Draudnu.<br />
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<span style="text-align: left;">Tentacles burst from the cyst and a creature detaches itself from the wall and attacks Lorric, delivering a 'Harm' but he is saved by his 'Protection from Negative Energy'. Kapek pelts it with boomerangs and Lorric and Ajax attack it in melee. It replies with four attacks on each of them, all of which hit, before Kapek cuts it down with more boomerangs.</span></div>
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Short of healing a 'Wand of Cure Light Wounds' is exhausted before the Crimson Fist are fully healed again.</div>
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The sphincter behind them suddenly bursts open as a silver dragon crashes into the room. When it has recovered its breath it explains it has been sent by Gloriatrix to protect the bearer of the Dragonmark, Kapek. She introduces herself as Kaely Tela (whom the Fists recognize as the elvish noblewoman who warned them of the flood at the festival) or VYTHMITRIK.</div>
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Having accepted this new member into the group Lorric sneaks forward to a junction. Straight ahead is carpeted with hundreds of dead of many different species. To the right leads to a room full of water, in it lies an island covered in strange black jewels. Two balls of black fire hover in the air near the entrance to the room. Mirra identifies them as HOLOCAUST DISCIPLES, creatures from FERNIA the plane of fire.</div>
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Wil casts 'Resist Fire' on himself, Ajax and Vyth and then Ajax uses his sandals to give everyone 'Water Walking'.</div>
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Lorric charges in and slays one of the Holocaust Disciples. Ajax charges and attack the other, shrugging off its fire attack thanks to Wil's spell, and hits it with his Pincer Staff. Kapek mounted on Vyth swoops in and blasts the creature and then flies away. A 'Prismatic Wall' springs up separating Kapek and Vyth from the rest of the group.</div>
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From beneath Ajax a Water Elemental surges up and slams into him.Ajax attacks back and grapples it with his Pincer Staff and then with help from Lorric kills it.</div>
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Ajax examines the black gems and decides they are smaller versions of the Tears of Atropos. Experimentally Lorric shatters one with his bare hands and the whole structure groans and creaks.</div>
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Ajax hurls one at the Prismatic Wall and it is instantly destroyed. The Fists set to chucking the gems at the Wall, the sphere groaning more and more. Eventually all the gems are destroyed.</div>
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Wil senses a magical aura in the water which Lorric recovers. It turns out to be a large 'Bag of Holding' full of coins and other treasure.</div>
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Wil attempts to disable the 'Prismatic Wall' and, aided by Mirra, he succeeds.</div>
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The CF pass back the way they had come and then through the chamber packed with corpses. They follow the passage beyond that until they reach another junction where they head right. Here they find a room with a flattened disc on the wall which pulses with a puce light. Its a portal through which can be seen shadowy monstrous creatures swimming back and forth.</div>
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The CF move on in this direction down the passage, they start to hear sobs and wails of terror and pain. The passageway opens into a room full of smoke and fire with cages hanging from the ceiling. They see two KEN-LI, a kind of Fire Giant, and six corpses in the cages seemingly animated by fire.</div>
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Lorric sneaks in but activates a fire trap although his swiftness saves him from any damage. As he advances one of the fiery corpses drops from its cage in front of him and attacks him. Lorric avoids the creature and attacks one of the Ken-Li.</div>
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Kapek swoops in on Vyth throwing boomerangs. Ajax charges in and strikes one of the fiery corpses only to his utter horror feel his spirit ripped from his body and forced into the shell of the undead as it takes control of his body.</div>
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Kapek resists a similar effect, but Vyth succumbs, then Kapek pounds one of the undead with a storm of boomerangs to seemingly very little effect.</div>
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Wil casts 'Dispel' on Ajax but it fails and Ajax charges in to attack Wil but misses as the negative energy of the creature possessing his body starts to eat into his vitality.</div>
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Vyth manages to throw off the effect as Kapek resists yet another attempt to 'Magic Jar' him.</div>
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Lorric having slain the Ken-Li charges one of the undead. Kapek finally slays the undead he'd been concentrating on then hits another and Vyth breathes a 'Cone of Cold' on it.Wil casts 'Greater Dispel' on Ajax but it also fails as the effects of the creatures energy contains to drain away Ajax's life force.</div>
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The possessing creature moves Ajax's body into the fire trap which shocks Ajax into finally throwing off the effect, even though thanks to Wil's spell he takes no damage.</div>
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Lorric kills his undead and Kapek slays another. A furious Ajax Shifts and charges out of the flames and lays into the undead that possessed him. Lorric joins him and together they slay it.</div>
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Without pausing for breath, or thought, Ajax charges another of the flaming undead, an EFFIGY. He is beaten to it by the faster Lorric and together they slay it. By it's body they find a greatsword thrust into a crack in the ground.</div>
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Kapek and Vyth perform their trademark manoeuvre of flying in, pelting a giant with boomerangs and then flying away in one smooth move. One of the Giants slams it's broadsword into the ground raising obscuring clouds of ash and cinders. The other charges Lorric who kills it.</div>
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Ajax charges down one of the hated Effigies, which tries to possess him but fails, he lays into it with venom and then Kapek finishes it with a boomerang. Together Ajax and Lorric then finish the last Effigy.</div>
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The Fists examine the greatsword which is magical and dedicated to DOL ARAH but no good to anyone in the group. Mirra removes the effects of the Effigies negative energy from Ajax with a Scroll of Restoration and the Crimson Fists move on and check the passage to the left. There they find a chilly room with three frozen waterfalls and a exit leading out of this room which they take.</div>
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This corridor splits and they go right which leads to another room containing three pillars and with four exits out of it. As Lorric enters the room he feels a slight surge of pain as does everyone else apart from Ajax, who is suddenly in agony. He backs off and the pain fades then he cautiously returns but this time feels only a little pain. Mirra believes the pain must be caused by a 'Symbol of Pain'. Lorric soon spots it and Wil gets to work disabling it.</div>
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As Lorric sneaks into the room he sees strange creatures, one behind each pillar. From Lorric's description, via the 'Message' spell, Mirra identifies them as KLURICHIR.</div>
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Then something invisible in front of Ajax uses a 'Destruction' spell on him ! Lorric charges the creature from the rear and stuns it. Ajax uses his 'Scout's Headband' to cast 'True Seeing' on himself so he can see his opponent and also activates his 'Skin of Celestial Embrace'.</div>
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Lorric endures two 'Destructions' ( one of which fizzles against his Spell Resistance) before slaying the creature he is fighting.</div>
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Ajax charges in and attacks another one as Mirra plays on her horn to inspire the Fists to action. Kapek and Vyth sweep in and open fire with boomerang and breath weapon before shooting up to the ceiling and straight into another 'Symbol of Pain'.</div>
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As Lorric joins Ajax and stuns his opponent, Ajax is hit by another 'Destruction' and replies by killing his opponent. Wil hits the last creature with a 'Flay Wind Burst' and Kapek with a clutch of boomerangs.</div>
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The last creature unleashes a shower of 'Scorching Rays' at Wil but they are foiled by his 'Protection From Fire'. It flys away but is chased down and slain by Ajax and Lorric.</div>
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Behind the pillars the room is full of pits filled with sickening ichor and a field of corpses. The Fists loot the corpses for their gear and Ajax finds a very fine cloak whose magics will help protect him.</div>
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One of the exits leads outside the sphere so the Fists take the other. It leads to a crossroads where the left way is sealed off by a fleshy membrane.So they go right, which leads to an empty chamber. They carry on straight ahead which ends in a room where are scattered pools of glowing green liquid and two thirty foot tall guards wait ( DEATH DRINKERS).</div>
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They are defeated but Ajax unable to Shift receives hideous damage from them before they are finally put down.</div>
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Heading inwards the Fists reach a large pair of organic looking double doors. Lorric hears a voice in his head and he repeats the words via 'Message' spell to Mira who translates them from Abyssal to Common for him.</div>
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As Lorric converses Wil examines the door for traps. The voice identifies itself as OBOX OB, the Vermin Prince. It claims by destroying the gems earlier they have removed the seal in the sky and allowed SHOTHRAGOT to ascend (which they are inside) and join with the moon.</div>
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Obox Ob tries to persuade Lorric to join him in destroying all existence, Lorric is unsurprisingly not very keen on this idea. Wil finds no traps on the door but the Fists decide not to go through the door but turn left instead.</div>
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They reach a chamber from which emanates a foul stench and the chittering of hordes of insects. A demon emerges from the chamber and Lorric sneaks back to the rest and describes the demon to the others. Mira believes that it is Obox Ob himself.</div>
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A few buffs are cast and then the Crimson Fist charge in. Lorric and Ajax charge Obox Ob, they resist an effect that tries to drive them insane and attack it dealing heavy wounds although it instantly starts to regenerate.</div>
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Swarms of spiders attack Ajax and Lorric as Obox Ob screams a scream that tears at Lorric and Ajax's sanity, deafening and confusing Ajax. Then it hits Ajax three times with his stinger and bites at Lorric and lashes him with his tongue. Mira sings, inspiring the Fists (apart from Ajax who is deafened) and Kapek opens fire with boomerangs.</div>
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Ajax under the effects of the 'Confusion' flees leaving Lorric alone in melee with Obox Ob. It attacks Lorric but mostly misses the agile Monk, so summons two colossal spiders. Meanwhile as Ajax pelts by Wil he casts 'Break Enchantment' on the unlucky Shifter and Ajax rallies and runs back in avoiding the web of one of the spiders thanks to his 'Freedom of Movement'.</div>
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Lorric slays one of the spiders and Ajax charge Obox Ob and they exchange mighty blows dealing each other massive damage. Then Lorric charges in and finishes it. Kapek slays the last spider.</div>
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On a nearby wall hang four purple robes, a lamp and a purple pouch containing four blocks of incense with an Evocation aura. Mira and Wil deduce that the robes protect from cold but cold dedicated to a specific dark god. They also think the incense would remove the magical darkness in the temple of that dark god.</div>
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The group follow a tunnel out of the chamber and come to a room filled with impenetrable darkness. The Fists light the incense in the lamp and its violet light pushes the darkness back by ten foot. Ajax and Lorric don the robes and head in. Inside they find a huge basalt altar the sight of which transfixes Ajax, as he feels his very soul start to drain away he manages at the last second to throw off the effect.</div>
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Lorric strikes the altar, he damages it but one of the Cyst creatures form so the duo retreat from the temple. The creature pursues them out and 'Harms' Ajax and then is itself slain.</div>
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Wil and Ajax search the temple, taking damage that won't heal but find nothing. In desperation they decide to destroy the altar. When it cracks in two the whole building/creature starts to shake and the chill and the darkness vanishes from the temple. However the Fists hopes are dashed when the shakes stop and the building is still intact.</div>
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The Fists are now well aware that they are running low on resources. Ajax cannot Shift or assume his Primal Form again today, Kapek cannot use his Dragonmark, they are running low on healing magic and even Mira is running low on the uses of her Bardic abilities.</div>
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The Fists decide they need to head deeper into the creature and so must go through the double-doors they found earlier. As the doors are pushed upon they retract into the body of the creature. In the room beyond lies a great pool of bubbling green slime and charging them out of the room is a madly screaming half-orc. Behind him a man with a scarred face in purple robes stands by an altar. Iron screens seem to be set into the walls of the room.</div>
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Kapek surges ahead of Lorric pounding the half-orc with boomerangs as Vath breathes paralyzing gas on him (to no effect). The half-orc reaches Lorric and swings a hugely powerful blow which completely misses. The scarred man chants and the area around the doors is shot through with icy blue fire that burns those Fists grouped there. He instantly follows this up with 'Destruction' on Lorric and 'Summons' a Vrock.</div>
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Ajax steps forward and with Lorric kills the half-orc. Kapek hits the scarred man with more boomerangs. Two fiendish Goliaths enter the room from behind one of the iron sections. Mirra Inspires the group for the last time she is able this day.One of the Goliaths casts 'Horrid Wilting' and the other 'Summons' a Babelith.</div>
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Wil casts 'Friend to Foe' on the scarred man and the Goliaths and the Goliaths fall under the effects of his magic and attack each other. Lorric tumbles over to the scarred man and slays him.</div>
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The Vrock and Ajax exchange blows but he slays it and Kapek joins in melee with the Babelith and slays it with his Shareesh.</div>
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Wil's spell having ended when the Goliaths struck each other they pull themselves together but Lorric is on them slaying one. Ajax attacks the other and then Kapek's boomerangs finish the job.</div>
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The Fists search the room but find nothing else there. They then retrace their steps to a path they had previously passed by, a locked and trapped door. Wil disarms the traps and opens the door. It reveals a corridor littered with bones which leads to a small room.In the room is an altar made from living flesh and one occupant, a DEATH SHRIEKER.</div>
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The creature tries to ambush the group by coming out of a wall at them but the Fists have had this tactic tried on them before and aren't surprised. They slay it before it can do any harm.</div>
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Wil carefully examines the room and discovers magic emanating from the altar, a 'Desecration' effect.They move through to another chamber filled with pillars sculpted to resemble people in excruciating pain.</div>
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Lorric sneaks in ahead of his comrades and barely avoids plummeting to his death as a pit opens up beneath his feet. A rope is tied around him and he goes in again. He spots an exit on the far side of the room.</div>
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Thinking to avoid the pits in the floor Kapek flies Vyth in, only for a sphincter to open in the roof of the room and tries to suck them upwards through it. Both floor and roof are heavily trapped.</div>
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Wil carefully finds and disarms the pit traps but discovers the exit leads to outside the creature. Outside they no longer see the blue of the sky but the blackness of space.</div>
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The Fist reckon the only place left unexplored is behind the frozen brown waterfall.</div>
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With understandable reluctance they return to the waterfall. Kapek flies Vyth up to peek over the top of the waterfall. He observes a corrupted looking Beholder, unfortunately it also sees him and opens fire in a blaze of magic.</div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgdO8sVMwIw_u7DSeOSxJ747SJdc2W3gsiOW7xXnltrlnZi8AgwNvEQLanMNtk6jqFp0EIDOpAeCvzfRflTx60_LJ75E0gWNzNwaEiUhPgjneWn0pdKAocFaWrY_DUEemFP4I39cGKxE_c/s1600/Hive+Mother.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgdO8sVMwIw_u7DSeOSxJ747SJdc2W3gsiOW7xXnltrlnZi8AgwNvEQLanMNtk6jqFp0EIDOpAeCvzfRflTx60_LJ75E0gWNzNwaEiUhPgjneWn0pdKAocFaWrY_DUEemFP4I39cGKxE_c/s400/Hive+Mother.jpg" width="400" /></a><br />
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Kapek is hit with a 'Disintegrate', an 'Inflict Critical Wounds' and, most disastrously, a 'Mordenkainen's Disjunction'. His Cloak of Displacement saves him from many other eye rays but Kapek loses a large fortune of his magical items to the 'Disjunction'.</div>
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Mirra casts 'Haste' on everybody and Wil 'Improved Invisibility' on Lorric, who then charges in. Two smaller corrupted looking Beholders emerge from pits. One hits Lorric with an 'Anti Magic Zone' but he still charges the first and largest Beholder and stuns it with a blow.</div>
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Ajax charges the nearest Beholder and it opens up with a barrage of eye-rays but mostly miss him thanks to his Ring of Entropic Deflection. He tears into the Beholder and kills it.</div>
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The second smaller Beholder fires all six rays at Ajax and misses with everyone. It retreats back into its pit. Ajax joins Lorric attacking the large and they slay it.</div>
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However they still find nothing vital here (apart from a pit full of loot the Beholders had taken from their victims) the Crimson Fist decide to bring down the creature they must destroy the other two altars they found in the creature. They destroy them but to no effect.</div>
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Worried they are running out of time and sure they are running out of options the Fists move to the membrane that blocks off the last unexplored tunnel. They decide they have no choice, they must risk creating more Cyst creatures by carving through the membrane.</div>
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Kapek slices at the membrane and a flood of acid pours out ( but no Cyst creatures are created) and a room is revealed within. It's empty !</div>
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Now absolutely out of ideas, it's remembered that they have a scroll of 'Find The Path' from the expedition to the Abyss. Mirra casts the spell from the scroll and follows the glowing path of magic back to the Portal room where it highlights a lantern and a pouch of incense. Some thought is given to resting but it is decided that even in their worn down state they must push on before their time runs out.</div>
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The incense is ignited in the lantern and the Portal clears to reveal a room which contains four statues positioned around a pit. In the pit something dark and vile writhes. Mirra identifies the statues as BLACK STONE GIGANTS.</div>
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Lorric and Ajax swig 'Fly' potions and cautiously the group enter and the Gigants immediately come to life. Lorric charges one and Kapek opens fire with his boomerangs. Wil casts 'Solid Fog' on another Gigant. As the combat begins a evil aura from the pit begins to corrode the Fist's sanity.</div>
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Ajax joins Lorric attacking the Gigant, in return it marches forward trampling over them both, Kapek dodges aside and finishes it with a flurry of Boomerangs. Wil casts another 'Solid Fog' on another of the Gigants that is slowly moving to join the combat. The aura from the pit continues to erode the groups sanity, Wil is overcome and collapses unconscious, Kapek babbles insanely to himself.</div>
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The monstrosity emerges from the pit, it is a smaller version of the very creature they are fighting within. It casts 'Chain Lightning' on the group, then clobbers Lorric with tentacles.</div>
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Quickly deciding that the creature must be destroyed before it drives them all mad Ajax ignores the Gigants and flies in to attack the thing from the pit. He slashes at it but every time he hits it erupts in fire, cold, acid and electricity. Hurting him every time he hurts it. Lorric joins Ajax ripping into the creature but both are aware they are not hurting it as much as they should as it's body resists some of the force of their attacks and then it starts to regenerate as well !</div>
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The creature slams four tentacles into Ajax not just hitting him but drinking his vitality and attempting to reshape his body into a limbless lump of flesh.<br />
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<i><span style="color: #3d85c6;">*Ajax comments</span></i><br />
<span style="color: #3d85c6;">As a War Shaper Ajax recognize when his body is changing and is damn sure its only going to do so WHEN HE TELLS IT TO!</span><br />
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Then it does the same to Lorric, although only hitting twice. Then it casts 'Cone of Cold' over Lorric, Mirra and poor, defenceless Wil.</div>
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The sanity draining aura of the creature overwhelms Kapek and he passes out and falls off Vyth and slams into the ground with a painful sounding crunch.</div>
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Ajax and Lorric endure another barrage of blows and attempts to reshape their flesh and another 'Chain Lightning'. Ajax attacks again finding, to his own astonishment, within him enough spiritual energy to Shift one last time and his claws rip into the creature. With desperate effort he pours the last of his energy into the attacks and the creature crumples to the ground.</div>
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Almost immediately cracks appear in the walls and the ground begins to shake. The creature starts to fold in on itself in a most disturbing fashion. Quickly the Fists gather their fallen and group around Mirra, who hurriedly casts 'Dimension Door'.</div>
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They emerge in clear air, above them the creature they'd been exploring begins to slowly implode. The Fists fly like hell, a wise move as when the creature has collapsed to a tiny point it suddenly explodes outward with a massive, ear shattering explosion which deafens the Fists and the blast of which shatters the Glyph that had formed in the sky.</div>
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The Crimson Fist navigate their weary way back to the 'Scimitar', which do initially fire ballistae at them when they see Vyth. Explanations are made and the Fists allowed aboard and the 'Scimitar' turns for home.</div>
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<span style="color: #990000; font-size: xx-small;">The Essence of Evil - (Dungeon 152)</span></div>
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<span style="color: #990000; font-size: xx-small;">Design: Robert J. Schwalb</span></div>
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<span style="color: #990000; font-size: xx-small;">Editing: Miranda Horner</span></div>
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<span style="color: #990000; font-size: xx-small;">Cartography: Mike Schley</span></div>
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<span style="color: #990000; font-size: xx-small;">Interior Art: Francis Tsai, Mark Sasso</span></div>
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<span style="color: #990000; font-size: xx-small;">Design Manager: Christopher Perkins</span></div>
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<span style="color: #990000; font-size: xx-small;">Managing Editor: Kim Mohan</span></div>
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<span style="color: #990000; font-size: xx-small;">Art Director: Stacy Longstreet</span></div>
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<span style="color: #990000; font-size: xx-small;">Director of RPG R&D: Bill Slavicsek</span></div>
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<span style="color: #990000; font-size: xx-small;">Web Production: Chris Thomasson</span></div>
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<span style="color: #990000; font-size: xx-small;">Web Development: Mark A. Jindra</span></div>
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</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-62063989034266562352012-02-24T00:36:00.008+00:002012-05-14T15:24:05.977+01:00Festival of the Long Dance<div style="text-align: justify;">
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<span style="color: orange;"><b>Wir 18th Rhaan 998 Y.K.</b></span></div>
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The Fists and Lavinia appear on the Kings Road some 200 miles from Sharn. They 'Shadow Walk' of to WROAT, where the 'Long Dance' festival that Lorric has been looking forward to for months is due to start in a few days. Open arriving Kapek purchases a scroll of 'Mordenkainen's Private Sanctum'. It is cast and the group gather to hear the secrets Lavinia have protected for so long.</div>
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She tells them of the 'Bastion of Souls' where souls reside before they are born. It is quite simply the source of all life on Eberron. A dragon, ASHARDOLON, has taken up residence in the Bastion, he contains the heart of Gorgoroth which is slowly corrupting him. It is this heart that must be destroyed before it reunites with the rest of Gorgoroth and ends all existence.</div>
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As the day slips into night the Fists notice the clouds have formed into a shape, it seems almost like some from of Dragon Mark.</div>
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The next morning the Fists enquire at the Temple of the Sovereign Host to see if Celedrus can be returned. The Temple refuse to help a non-believer however and a 'Speak with Dead' also produces no results.</div>
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With some sadness they find a quite spot and build a pyre where they bid their unlucky comrade a dignified and final goodbye.</div>
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After this private moment they are approached by an elven noble lady. She claims to be from a group calling itself the Cabal that is aligned with Gloriatrix. Indeed her knowledge of the Fists time with Gloriatrix seems to confirm her claims. She has a warning for the Fists, she informs them that in a few days Shotragot will rise in the Thunder sea causing so enormous a flood wave that even Wroat will be washed away.</div>
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The Fists take the opportunity of being in a big city to convert the loot they gathered in the Abyss into cash or different magical items.</div>
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Lorric and Wil decide to speak with the Minister for Public Works about the coming flood. The Minister is initially understandably doubtful but when Wil offers 52,000 gold (his share of the Abyss loot) to build flood defences he starts to listen to them seriously.</div>
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The astonished, and now worried, Minister directs them to the Palace where. after a very short delay. they are granted an audience with the King. Wil's offer of money and the Crimson Fists reputation as heroes convince the King and they are promised that preparations will be made.</div>
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<span style="color: orange;"><b>Sul 22nd Rhaan - Sar 28th Rhaan 998 Y.K.</b></span></div>
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The festival is a great success with the Fists throwing themselves into it and competing in whatever tournaments they can. When not they enjoy the food, company of charming members of the opposite sex, bards and other entertainers,betting on the events or any of the dozens of other diversions the Festival offer.</div>
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Lorric is in his element, showing off his unconventional fighting style to his fellow monks ( and knocking down more than a few ambitious young monks in matches) and being granted the honour of sparring with the Grand Master of his order.</div>
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On the final day of the Festival the river running through Wroat is thick with silt and rises a few feet but that is the worse that happens. That night the Fists are summoned to the place by Royal Order. There before the Court the King proclaims that thanks to their warning Royal Mages were ready with Force Walls and diverted the water so the damage was minimized. Because of this and their heroic acts of the past the Fists were by Royal proclamation ennobled.<br />
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Lavinia plans to find a quiet place to settle down and live her life in peace.So she bids goodbye, for now, to Lorric.</div>
</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-48219503482966260922012-01-06T01:13:00.010+00:002012-05-14T15:19:40.388+01:00Into the Abyss<div style="text-align: justify;">
<span style="color: orange;">Wir, 11th - Mol, 16th Rhann 998 Y.K.</span></div>
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In their few days in Sharn the Fists see to individual errands.</div>
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Kapek makes himself known to House Jorasco.</div>
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Lorric visits the House of the Long Arm's <i>'Joy Street Hostel'</i> to speak and spar with his old master.</div>
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Ajax hires a Cleric to send 'Sendings' to Clian and Yulunga.</div>
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Mirra speaks to the Carronberg Chronicle to discuss the possibilities of a novel based on her adventures and pick up her back pay.<br />
They all convert the loot from the tower into new magical items that will help with their quest into the Abyss.</div>
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<span style="color: orange;">Mol' 16th Rhaan 998 Y.K.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7P6VOEyiI-IRTmCpetXq22CwTVToud44WtFy9CSv7QyjXsLQKLZ6T0T0hvwmQH3_fBiqVXzH0tlQX6ycOe_mhs2ch3YtU4N37EDLICisIQmrLma92T1tmOxbgT_L1qxt2NrinoBmDaivN/s1600/Molydeus.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7P6VOEyiI-IRTmCpetXq22CwTVToud44WtFy9CSv7QyjXsLQKLZ6T0T0hvwmQH3_fBiqVXzH0tlQX6ycOe_mhs2ch3YtU4N37EDLICisIQmrLma92T1tmOxbgT_L1qxt2NrinoBmDaivN/s320/Molydeus.jpg" width="186" /></a>But eventually the time comes for them to brave the Abyss. The Crimson Fists <i>'Teleport'</i> to Stormreach and then <i>'Shadow Walk'</i> to the Necromancers Tomb. There they enter the portal to Pazunia where they intend to bargain for the exact location of the prison that holds Lorric's mother.</div>
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They appear in the crumbling remains of a building. Kapek notices the tracks of a large snake-like body and two withered feet. It doesn't take much intelligence to realize they are the tracks of the Liche and Marilith they have recently defeated. Ajax sniffs the tracks and picks up the scent of the Liche. They decide to follow it, hoping it will take them to the nearest city.</div>
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After a short while Lorric and Kapek notice a cart ahead of them. It is moving towards a Keep in the far distance but the Fists realize they will catch up with the cart before it reaches the Keep.</div>
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As they get closer they see that on the cart is a cage with a prone figure in it. Mirra identifies the captive as a PALRETHEE demon. The cart itself is pulled by three BLOODFIENDS. The cart is also accompanied by three RETRIEVERS and a 12 foot tall, red skinned, hyena headed creature no-one recognises.</div>
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As the Fists approach a Marilith suddenly appears by Hyena Head who seems to be in charge of this weird group. Mirra addresses Hyena Head in Abysal but he is in no mood for negotiation and makes no attempt to hide the fact he intends to capture the Fists and sell them as slaves.</div>
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Happy that everybody knows where they stand Lorric and Ajax charge the cart only for Hyena Head to vanish! The Retrievers open fire, one shooting a line of electricity at Kapek, one a line of Cold at Wil and one a line of acid at Lorric (this one misses).</div>
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Celedrus replies with a <i>'Flame Strike' </i>and Mirra intones tales of heroism to inspire her comrades. Then two of the Bloodfiends unleash <i>'Chaos Hammers'</i> on the Fists. The lawful Wil reels under the effects of these attacks although no-one else seems affected.</div>
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A <i>'Blade Barrier'</i> appears (which comes as no surprise to any of the Fists who are becoming veteran Marilith fighters) but Ajax won't be denied. He Shifts and Rages and then charges straight through the Blade Barrier and slays one of the Bloodfiends.</div>
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An invisible power tries to throw Kapek into the <i>'Blade Barrier'</i> but he resists its effects.</div>
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Suddenly the main body of the Fists is hit by the appaling power of a <i>'Blasphemy'</i> spell. The unholy power swamps the group and Kapek's dinosaur instantly perishes, Celedrus vanishes as he is thrust out of this dimension, Mirra collapses completely drained of strength and Kapek is 'Dazed' and 'Weakened'.</div>
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Lorric's keen ears hears the intoning of the spell coming from 20 feet above them. With one leap he soars up and attacks the invisible caster.</div>
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Ajax is charged by two Retrievers and clawed and eye-rayed. Ajax rapidly retreats so his opponents must come to him and slays a Bloodfiend.</div>
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The Marilith invokes another 'Blade Barrier' that both cuts off Ajax's retreat from his opponents and goes straight through the main group of the Fists, catching a Dazed Kapek with its whirling blades.</div>
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A devastating blast of sound rips through the Fists from their invisible assailant above. Lorric's keen senses identifies that the caster, wary after being hit before, has moved to 40 feet above the Fists. Luckily he had come prepared and chugs a specially alcholic '<i>Fly'</i> potion.</div>
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More ranged effects miss Ajax thanks to his new Ring of Entropic Deflection as he tumbles around and through his opponents and manages to slay a Retriever.</div>
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The Marilith moves up in time to be caught in one of Wil's 'Flaywind Bursts' along with three other opponents.</div>
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Kapek pulls himself together and opens up on the invisible caster but he slides between the boomerangs then fires a spell at Lorric that attempts to suck out his soul. Lorric resists and then flies up to attack his foe.</div>
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Ajax is once again attacked by two Bloodfiends and a Retriever. He tumbles again and slays the Retriever. Kapek invokes his Dragonmark and casts <i>'Heal'</i> on himself, Ajax, Lorric, Wil and the undead Bloodfiend (which perishes in the surge of Positive Energy).</div>
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The invisible caster unleashes a storm of blows against Lorric, revealing it to be Hyena Head, but every attack misses the agile Lorric. Lorric flurries back and stuns it, Hyena Head plunges out of the air to impact with the ground with a sickening thump.</div>
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Ajax slays the last Retriever and is then attacked by the Marilith.</div>
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Lorric drops down and attacks Hyena Head as Kapek pounds it with boomerangs. They slay it as Ajax slays the Marilith.<br />
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<span style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span style="color: #3d85c6;">After his last experience getting slaughtered by a Marilith after having all of his powers removed by an Anti-Magic Field Ajax had been itching for a fair fight with one.</span><br />
<span style="color: #3d85c6;">He falls on her with savage fury and within a few seconds has ripped her to shreds. Ajax feels his pride is restored, he's just disapointed that as a summoned creature she returns to her home plane before he can take her ears.</span><br />
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The Fists gather around the late, and very unlamented, Hyena Head in order to loot him. They curse bitterly as his Dancing, Vorpal, magical axe melts into nothing but do take his bracers, rings and a horn he was carrying.</div>
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Mirra speaks in Abyssal to the Palrethee demon and learns his name is AZAEL and he was being taken to be executed for failing his lord Orcus. This seems to provide a basis for negotiation and so an agreement is struck. Azael will guide them to THE GAPING MAW, the Plane on which DIVIDED'S IRE (the prison where Lorric's mother is held) rests.In return the Fists will free him from his cage.</div>
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With the agreement made Azael also reveals that Vanthus has been sent to DIVIDED'S IRE to recover 'the heart of Gorguth'. Also that Vanthus is now a DEATH KNIGHT, news that is greeted with quite understandable concern by all.</div>
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Attempts to pull the cart fail dismally so the Fists are forced to free Azael from his cage, although Mirra first <i>'Suggests'</i> to him that he should honour his deal. So lead by their new acquittance the Crimson Fists forge onwards.</div>
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After about an hours travel they notice a cloud of winged creatures hovering over the cart they had left behind. An examination through Mirra's telescopes reveal them to be dozens of VROCKS.</div>
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The VROCKS form up into a flock and fly in pursuit of the Fists. It is quickly decided not to stick around for them.Mirra casts 'Shadow Walk' and the group flees. Quickly they reach the portal to THE GAPING MAW and without hesitation jump straight into it. They plummet downwards until they splash down into the ocean of THE GAPING MAW.</div>
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The Fists gaze at the plane they've arrived at. Ocean stretches for as far as the eye can see, broken only by the occasional island.</div>
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Kapek deploys a folding boat and all quickly climb aboard. They start to paddle towards a nearby island with twin towers on it until Azael points out that this is ABYSM, DEMOGORGON'S fortress and capital.</div>
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The Fists are just discussing the best route to DIVIDED'S IRE with Azael when Mirra receives a 'Sending' from Celedrus.He informs her he is lost in a strange land, with flights of dragons in the sky. He is near a carved Dragon's head, the size of a mountain. From his description Mirra guesses he is in ARGONNESSEN, near the Face of Eberron.</div>
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Unfortunately going to aid Celedrus involves abandoning Azael on this plane. Lorric makes the decision and pushes Azael overboard. Ajax feels this is a little hard on the demon and use his Sandals of the Light Step to give Azael an hour of 'Water Walking' and tosses him a <i>'Fly'</i> potion ,which together should be enough to get Azael to shore.<br />
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<b><span style="color: orange; font-size: large;">Sojourn to Argonnessen</span></b></div>
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Mirra extracts a scroll of 'Plane Shift' and casts it and the Fists are transported across the Planes. They appear on a vast grassland somewhere in Argonessen. Another 'Sending' to Celedrus reveals he has been captured but is safe. He tells them to come to him and they will be found, he also gives them a code word that will help them, 'GLORIATRIX'.</div>
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Kapek notices some dark shapes in the skies flying towards them. The Fists hide, some more successfully than others. As the shapes get closer it becomes clear they are two huge Dragons, a red and a blue. Then 500 feet from the Fists they simply vanish ! Kapek and Ajax activate the blind sight ability of their Scout's Headband and Wil casts <i>'See Invisible'</i> on Lorric.</div>
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As the Dragons circle, its obvious they've spotted some of the Fists so Wil stands up and addresses the Dragons. He uses the code word they were given. The Dragons recognize the name GLORIATRIX as the ruler of another area and point the Fists in the right direction but demand a tithe for crossing their land.</div>
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The Fists gather to discuss what they are prepared to give as tithe but also use a 'Message' spell to discuss other matters secretly. Wil and Lorric are positive the Dragons intend to eventually kill them anyway and so, trusting their comrades judgemen, the Crimson Fist attacks.</div>
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Lorric charges the red and with a mighty blow 'Stuns' it, Ajax follows up with his claws and Kapek with boomerangs. The blue sweeps down and breathes a cone of lightning on Mirra, Kapek and Wil.</div>
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Lorric finishes the red with a dazzling series of blows. Ajax moves up on the blue and quaffs a <i>'Fly</i>' potion. Wil hits it with a <i>'Flaywind Burst'</i> and Kapek with more boomerangs. The blue flees, to some mockery.</div>
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Ajax under the effects of the <i>'Fly'</i> potion pursues the blue as Mirra <i>'Magic Missiles</i>' it. Suddenly the blue's escape plan is foiled as Wil's <i>'Solid Fog' </i>spell surrounds it. With no choice it turns and attacks Ajax but is no match in melee for Ajax and Lorric (especially when Lorric stuns it) and soon Ajax lands the fatal blow and the blue joins its comrade in death.<br />
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The Fists start to examine the Dragons for anything to loot when the more sharp-eyed of them spot a large group of creatures approaching from the same direction the red and blue had come under the cover of an <i>'Invisibility'</i> spell. It is an eclectic group containing Giants, armoured T-Rex's, humanoids and burrowing creatures, all surrounding a gargantuan spine covered Dragon.</div>
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A quick look at the number of opponents decides the Fists as to what the wisest course of action is. Kapek uses his Bag of Tricks to summon a Glidewing for him and Mirra to ride. Ajax transforms into his Primeval Dire Tiger shape, sensing a big fight coming.Then Wil casts an <i>'INVISIBILITY SPHERE'</i> on them all and they retreat.</div>
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Three rocks impact around the Fists but they keep going. Suddenly the Dragon surges ahead of its companions and draws level with the Fists ( although above them). In a powerful voice it demands they stop, this order is completely ignored.</div>
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The Dragon screams "GARNGRATH Arise!" and the ground shakes as a monstrous creature emerges from the ground. Lorric immediately charges this huge opponent and in response it fires a cone of light from the horn on its head which doesn't effect any of the Fists but does petrify Kapek's Glidewing and dumps him and Mirra unceremoniously on the ground. Ajax joins in Lorric's attack and then the Dragon, to all the Fists surprise, retreats back to the main group.</div>
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The Garngrath shoots orange light from its horn at Lorric, which he nimbly dodges and then it lowers its head, opens its mouth and like a plough it shoots forwards tearing the earth apart as it comes. Ajax and Kapek are caught in this unstoppable charge and both disappear into its huge gullet. Ajax is not amused and rips the Garngrath's guts apart from within its own stomach.</div>
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<span style="color: #3d85c6;"><i>*Ajax comments</i></span></div>
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<span style="color: #3d85c6;">To Ajax being swallowed just means its much easier to hit his opponent.</span></div>
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Wil attempts to hinder the Dragon by casting<i> 'Solid Fog'</i> on it as he did so successfully with the other Dragons. However although the spell is successfully cast as it forms around the Dragon he suddenly slips out of the area of the spell.</div>
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As Wil summons two Dire Badgers in an attempt to dig out his two comrades (who are emerging from the Garngrath's stomach underground), Lorric examines the corpse of their foe and is suddenly struck by an overwhelming urge. Unable to stop himself Lorric pulls loose the Garngrath's horn and places it against his own forehead where it instantly grafts itself to his head.</div>
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A shock wave slams through the earth hitting every member of the Crimson Fists and killing Wil's Dire Badgers, making it a very bad day for creatures 'Summoned' by the Crimson Fist.</div>
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The main body of enemies is now roughly 200 feet away and from a rider atop one of the T-Rex's comes a <i>'Meteor Shower'.</i></div>
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Ajax having pulled himself out of the Garngrath, grabs Kapek and uses his Fleet Warrior Array to <i>'Dimension Door'</i> them to the surface. Just in time for another volley of boulders to land on them and for one of the burrowing creatures to launch another shock wave at them.</div>
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The first wave of enemies, the humanoid creatures, who are now seen to be Half-Orcs, move to within 75 feet of the Fists. Wil casts <i>'INCITE RIOT'</i> on them but only one is affected.</div>
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The second wave of the attack, a line of Giants, start to cast and Lorric charges the biggest one as Mirra uses her 'Horn of Resilience'. Although Lorric distracts his Giant the other four successfully cast <i>'Dimension Door'</i> and appear in flanking position around the main body of the Crimson Fist.</div>
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Ajax charges the burrowing creature and rips it to shreds with his claws as more boulders slam into the main body of the Fists.</div>
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Three Half-Orcs screaming berserker battle cries and with flaming weapons charge and surround Ajax. Their weapons striking deeply into the Shifter. On the other flank four more do the same to Kapek and one attacks Wil. The Fists are all now deeply engaged with multiple enemies and split up across the battle-field.</div>
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Wil tumbles to join Kapek and casts '<i>FRIEND TO FOE'</i> on the Half-Orcs attacking the Halfling. They prove about as good at resisting a spell that causes them to attack the nearest thing mindlessly as you'd expect a bunch of Raging Half-Orcs to be and all four fall to attacking each other.</div>
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Seeing the Half Orcs in front and the Giants coming in from the flank Mirra casts <i>'Dimension Door'</i> and whisks herself, Kapek and Wil away from the fight. Lorric pulls back to the Giants who had been threatening Mirra Et Al and 'Stuns' one of them with a cunning nerve strike but two of the Giants <i>'Dimension Door'</i> after Mirra.</div>
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Ajax, hurt badly by the Half-Orcs, pulls back to Lorric and kills one of the Giants.</div>
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Seven of the Half-Orcs confused by Wil's spells fight among themselves, the remaining three charge Ajax. They are joined by another Giant who strikes Ajax a powerful blow. Aware that only the boosted vitality of his Primeval Form is keeping him alive Ajax runs like hell.</div>
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Back with Mirra's group Kapek invokes the power of his Dragonmark to <i>'Heal'</i> himself and his two wounded comrades. This seems to make him of huge interest to the two Giants that followed them. Although they still attack all three of the Fists who are there.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj24ElBGRpr7sGAmL9T_cmhKy70oFtBfUJFZFtqRbiJhEouZInNJ2HamOBHooQm_d3Y9OP_ozNZIVIxKIxpEM_iojtJIswEnA_iS6c2mjm6a0yLd32cc4JMPd_Nw8MsBDz3x1kHS9ZfbnQ0/s1600/Eldritch_Giant.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj24ElBGRpr7sGAmL9T_cmhKy70oFtBfUJFZFtqRbiJhEouZInNJ2HamOBHooQm_d3Y9OP_ozNZIVIxKIxpEM_iojtJIswEnA_iS6c2mjm6a0yLd32cc4JMPd_Nw8MsBDz3x1kHS9ZfbnQ0/s320/Eldritch_Giant.jpg" width="201" /></a><br />
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Wil casts <i>'Blast of Sand'</i> on the Giants and then runs back to join Lorric. The Dragon yells "Regroup on me!" in an attempt to re-organize his forces and then proceeds to try to calm down the surviving, squabbling Half-Orcs.</div>
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Kapek tumbles to Mirra who then <i>'Dimension Doors'</i> him to Ajax and Kapek uses his Dragonmark for the second and last time that day, to the sorely injured Shifter's immense relief.</div>
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The four Half-Orcs chasing Ajax reach him but Ajax, now feeling more like his old self (or at least as much as he could while being a Shifted, Raging, Primeval Dire Tiger) kills one and injures another. Kapek pounds another with Force Boomerangs, killing it.</div>
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Where Lorric and Wil are fighting, Lorric stuns another Giant, as he strikes at it he suddenly discovers his fists are surrounded by fire but he has no idea why. The rear-most Giant obeys orders and <i>'Dimension Doors' </i>itself back to the Dragon.</div>
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Ajax slays the last two of his Half-Orc attackers. Then Kapek leaps onto his back and they fall back and join up with the rest of the group. Then powered by a<i> 'Haste'</i> from Mirra they all flee.</div>
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The Dragon flies over them again and declares that if they are still on his land tomorrow he will return in greater force then he turns and flies back to his forces</div>
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As they retreat the Fists wonder what just happened. Did the Dragon just regard the fight as a game which it was now tired of ? Did he feel he'd lost too many of his forces to continue to attack an enemy that was retreating? Or did he simply feel it was approaching the point where he could only win if he himself joined in the fight and just wasn't prepared to risk his own skin?</div>
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The Crimson Fist retreat, aware the Dragon is still watching them from on high. However it makes no move and they move quickly away from it. When night falls they decide to keep going for another four hours, covering 25 more miles before finally stopping to rest at 11.00 p.m. Watches are set but the night passes with no problems.</div>
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At dawn the spell casters in the group renew their spells. Mirra casts 'Shadow Walk' and the Fists are on their way again. After four hours travel they notice the land starting to change, moving slowly from grassland to pasture and rolling hills. After two more hours the breathtaking sight of the Face of Eberron comes into view.</div>
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After only a little more travel the Fists are suddenly hurled out of the shadow realm they were travelling in into the real world. As they start to pick themselves up they notice eight Silver Dragons swooping down from the sky towards them. The Dragons land some 300 feet from the group and then their leader walks closer to the Crimson Fist.</div>
<div style="text-align: justify;">
Mirra addresses the Dragon explaining they wish to speak to Gloriatrix. The Dragon says they are expected and makes an arcane gesture with one claw and a huge stone spire shimmers into existence in front of them.</div>
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The Dragons lower their heads and, to the Fist's astonishment, politely request that they climb on board. After some understandable hesitation each member of the Crimson Fists climbs onto one of the Dragons. The Dragons launch themselves into the air and spiral up to the top of the Spire, a quarter of mile straight up. As they fly up the Fists notice huge caverns carved into the sides of the Spire where hoards of Dragons and other creatures can be seen going back and forth about their mysterious business.</div>
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At the very tip of the Spire the Dragons fly into a cavern and let the Fists dismount. The Dragon who addressed them transforms into a elf male who leads them further into the tower. In a massive room dominated by a pile of gold big enough to drown the whole group in lies a colossal Gold Dragon. This is, of course, Gloriatrix, the Lord of the Spire.</div>
<div style="text-align: justify;">
He speaks with the Fists, inquiring about how they got here. Their story of their encounter with the spike covered Dragon deeply concerns him and he orders his lieutenant to prepare the troops as the 'Talons of Tiamat' are on their way.</div>
<div style="text-align: justify;">
Other matters are discussed, Gloriatrix mentions that one ZENOBAAL-the Prophecy Incarnate is searching for them. This is a Silver Dragon who has been driven mad by his study of the Prophecy. Some of the Fists are interested in meeting him until its pointed out that Xenobal's interest in Dragonmarks will lead him to skin Kapek in order to better study his Dragonmark tattoo.</div>
<div style="text-align: justify;">
The Fists are also re-united with Celedrus who is delighted to see them but also seems delighted with the opportunity to learn new spells his stay at the Spire has afforded him.</div>
<div style="text-align: justify;">
Gloriatrix is concerned that the Fists continue their quest and accomplish their part in the Prophecy and so preserve the world. So he offers to transport them back to the Abyss in the morning but for the night he offers them the hospitality of the Spire.</div>
<div style="text-align: justify;">
A magnificent feast is brought and the Fists eat and drink and Mirra tells Gloriatrix the tales of their exploits. After this the Fists are escorted to the luxurious rooms set aside for them. Gloriatrix's hospitality doesn't end there as there are also comely bed mates if they wish. Ajax, Lorric and Kapek definitely wish and take advantage of their hosts generosity.</div>
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<div style="text-align: justify;">
<span style="color: #3d85c6;"><i>*Ajax comments</i></span></div>
<div style="text-align: justify;">
<span style="color: #3d85c6;">Ajax can tell by the scent of the ladies that they are not the species they appear to be but shapechanged Dragons but he's a sophisticated guy and is okay with that.</span></div>
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<span style="color: #3d85c6;"><br /></span></div>
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In the morning the Fists join Gloriatrix for breakfast. He thanks them for their 'contributions' of the night before. He also gives them the chance to pick one item from his hoard. All pick apart from Wil who is true to his Vow of Poverty and politely declines, instead requesting Gloraitrix gives a suitable sum to charity.</div>
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Equipped with their new items the Fists gather to be transported. They thank Gloriatrix for his hospitality and then he casts his spell. To the utter astonishment of those of the Fists who recognize the spell, he casts 'WISH' !</div>
<div style="text-align: justify;">
The Crimson Fist appear on the beach by the turbulent oceans of The Gaping Maw. In the distance, about forty or fifty miles away, they see Divided's Ire. Mirra casts 'Shadow Walk' and they are on their way.Soon they reach the islands. One has an active volcano on it and the other is covered in forests. Wooden walkways connect the two islands.</div>
<div style="text-align: justify;">
The Fists decide to land on the forested isle but the distortion due to the 'Shadow Walk' spell leads them to slightly miscalculate and end the spell over the ocean. However Kapek is prepared and deploys the Folding Boat and the group climb abroad. They can see the mast of a ship over the trees, rising from a small inlet.</div>
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The Fists guide the boat into shore and move stealthily towards the stone building that guards the walkway between the two islands. As they get closer they notice the building has taken considerable damage. Inside the building a crack stretches across the floor of the building. A barricade also stretches across the floor of the building, improvised from rubble and bodies. On the far wall a line of cages are suspended against it.</div>
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Wil casts 'Invisibility Sphere' on the group and they move into the building. As they get closer to the cages they can make out their occupants. Many are evil creatures but two of them hold Angels.</div>
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Wondering how the Angels are held here Mirra casts a 'Detect Magic' and realises the whole area is under the effect of a 'Forbiddance' spell, preventing Teleportation spells or Dimensional Travel.</div>
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Wil casts a 'Message' spell that includes not only the Crimson Fists but the two Angels. The first one is suspicious of the strange voices in his head but is prepared to consider they wish to help. The second refuses to believe this isn't some demonic trick and refuses to speak with them.</div>
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The Crimson Fist check the other cages to each side to make sure none of them contain Lorric's mother, which they don't. An exploration of a stone hut to one side shows it to be a empty but obviously, disgustingly so, well used torture chamber.</div>
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They then move down the lines of cages to where they end in a clear path that leads to a pair of double doors. Rather than check every cage the Fists decide to head down to the doors and then through them which will hopefully lead them to the prisoner occupied half of the island.</div>
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Half way down the corridor Lorric hears whispered words in Abyssal. He whispers them to Mirra who translates them as an order to get help, despite the 'Invisibility Sphere' they've been spotted !</div>
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Lorric follows the sound to a large room where they see two Baubau demons reporting to a Glabrezu. The Glabrezu spots Ajax and politely invites him in. After a cordial exchange of macho threats the Glabrezu invites the rest of the group in. Kapek and Lorric enter but Mirra, Wil and Celedrus remain out of sight around the corner.</div>
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Lorric demands to know where his mother is and the Glabrezu offers to divulge this information if they will rid him of a rival, S'Sharra a female Kelvezu demon. If they don't co-operate he threatens to open all the cages and release all the prisoners. Lorric is in no mood for a lengthy debate, and gives the creature a count of three to tell him what he wants to know. When the information is not forthcoming, Lorric wastes no time in charging to attack.</div>
<div style="text-align: justify;">
Ajax charges in to join Lorric and Mirra blows her horn to encourage the Fists in battle. Then the three of them are slammed into the spike covered ceiling as the Glabrezu casts 'Reverse Gravity'. He then Rages and proceeds to clobber Ajax and Lorric.</div>
<div style="text-align: justify;">
Wil casts an Empowered 'Flaywind Burst', which also incidentally kills one of the Baubau Wil hadn't even seen.</div>
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Suddenly a scream comes from the rear of the Fists and Celedrus collapses with multiple wounds in his back, so wounded not even his Contingent 'Heal' spell saves him. Wil spots a dark shape retreating back into the corridor.</div>
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Mirra moves towards the giant shape of the Glabrezu, judging it a lesser threat than the stealthy killer that just took Celedrus's life in an instant. Kapek activates his Scouts Headband and retreats in the same direction.</div>
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Ajax peels himself off the ceiling and with one furious blow finishes the Glabrezu.</div>
<div style="text-align: justify;">
Wil rushes into the corridor hoping to spot Celedrus's killer and seeing it casts 'Mummify' on it but the creature refuses to be mummified. Lorric swiftly catches up with it and strikes the creature two mighty blows. in reply she ( for Lorric can know see she is a female demon) casts 'Greater Dispel' on him removing, as she undoubtedly planned, his 'See Invisible' spell and then retreats through the cages.</div>
<div style="text-align: justify;">
Wil casts 'See Invisible' on Lorric who runs down their foe and strikes her again. She realises she cannot outrun Lorric and turns on him, unleashing a storm of blows. Not one of them lands so she quickly offers to take him to Vanthus ( his father).</div>
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Lorric solemnly agrees and then hits her again, this time only striking to stun and she goes down.</div>
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Having secured the demon's hands and locked her in one of the empty cages the Fists wake her up. She claims to know where Vanthus is but refuses to say where, pointing out that the Fists would then have no reason to keep her alive.</div>
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Without warning she begins to chant in Abysal, imploring Demogorgon for aid. Lorric strikes at her but she dodges away to the rear of the cage. Ajax Shifts and extends his arm into the cage and claws her. She collapses, dead before she hits the ground. Then her corpse turns to mist. Mirra casts 'Detect Magic' and sees a magical effect similar to a teleportation spell but before anything can be done the the mist is gone. The Fists reckon that right now S'Shara will be reforming back in Demogorgon's palace and will soon be informing him of their presence. From now on they will be working to a deadline.</div>
<div style="text-align: justify;">
They hastily proceed through the double doors onto a ledge which leads onto a stone bridge spanning the gap between the two islands. To the left is a platform with stairs leading down. On the platform wait four Nabassu demons. On the other island are four Nycaloths.</div>
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Mirra calls out to the Nycaloths in Abysal and they cautiously respond in Common. When Lorric asks about Vanthus they recognize the name and ask him to come forward and speak. (As this happens thunder and lightning sounds from the direction of Abysum. It sounds like Demogorgon is hearing the news).</div>
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The Nycoloths offer to help but want 20 thousand gold. Lorric offers them one of the magical axes they'd taken off the late Warden. The Nycoloths recognize the weapon and ask for both of the axes, which is agreed to.</div>
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The Nycoloths invite the Fists to cross the bridge under their protection. As the Fists move across the Nabassu rise into the air and the Nycaloths rise to meet them. The two sides meet in combat in mid air and the Nabassu are defeated, losing two of their number while the Nycaloths lose one.</div>
<div style="text-align: justify;">
The Fists safely pass through another set of double doors into a corridor. (The storm in the distance increases in intensity and the ground begins to shake). As the Crimson Fist move down the corridor Lorric hears voices speaking in Abysal, which Mirra translates for everybody. The voices are arguing about who gets the leg to eat and who gets the wings.</div>
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The Fists move to the room where they hear the voices coming from and slide the door open to reveal four demons arguing over the partially eaten corpse of a Trumpet Archon.</div>
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With Mirra coaching him via the 'Message' spell Lorric adresses them in Abysal. Sadly the demons have no intention of negotiating so the Fists attack.</div>
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Wil leads off by casting 'Incite Riot' on the squabbling demons and three of them succumb, temporarily turning on each other. Wispy vapour forms around Lorric and Wil burning them and trying to restrict their movement.</div>
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Lorric charges in and slays one, Ajax joins him in combat as another acid clouds lands on them. One of the creature shoots a ray at Lorric but misses.</div>
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<i><span style="color: #3d85c6;">*Ajax comments</span></i></div>
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<span style="color: #3d85c6;">Aware that they haven't found Vanthus yet Ajax wishes to preserve his two remaining Shifts and so fights unShifted and not Raging. He is a little shocked at just how crap is when he does this.</span></div>
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Ajax and Lorric ignore the restricting effects of the cloud thanks to the 'Freedom of Movement ' on them and tumble out of the cloud and engage the demons. Ajax is hit by a 'Ray of Enfeeblement'. Kapek charges in on an summoned dinosaur and joins the battle.</div>
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<i><span style="color: #3d85c6;">*Ajax comments</span></i></div>
<div style="text-align: justify;">
<span style="color: #3d85c6;">With the exception of anti-magic aura Ray of Enfeeblement is DEFINITELY Ajax's most hated spell.</span></div>
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Blows are given and received but the demons fall beneath the Crimson Fist.</div>
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The Fists have barely got their breath back when a voice booms out in Abysal demanding to know if his queen is there. Wil quickly casts 'Invisibility Sphere'. Lorric pokes his head out the door and sees a Belarion, basically a shit demon.</div>
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The voice calls out for 'S'Shara', it's 'beloved'. As the Fists just killed S'Shara they suspect the demon will not be well disposed towards them but they do feel that having seen the Belairon they probably did S'Sharra a favour by killing her.</div>
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Mirra 'Fascinates' the demon and the Fists sneak the other way but find another filth demon blocking that way. Again the voice demands its 'queen' and the Fists decide they are going to have to fight their way out.</div>
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As Lorric moves out he spots another two shit demons and a Demodand. He charges one of filth demons and hits it (to his utter disgust) and in reply it spews a shower of effluvia at him. Mirra stops 'Fascinating' her shit demon and blows her horn to encourage her comrades in battle.</div>
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Kapek pounds the demons with force boomerangs and Wil casts 'Wall of Sand' to cut one of the demons off from the combat. Ajax charges in to join Lorric and slays that demon.</div>
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As the demon trapped behind the sand wall pounds uselessly on it Lorric charges another Belarion. Wil emerges and casts an Empowered 'Flaywind Burst' on two of the filth demons and the Demodand but he is stricken by the vile aura of the shit demons. Ajax joins Lorric and slay a second demon.</div>
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The Demodand spits goo at Lorric but misses him as he does with a 'Ray of Enfeeblement'. Lorric tumbles past the shit demon and attacks the Demodan. The trapped filth demon forces its way through the sand wall.</div>
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Ajax is now facing off against two shit demons. One clobbers him and the other spews faeces at him. Ajax dodges the shit but the unfortunate Wil behind him is not so lucky. Already struck by the demon's aura Wil is severely, almost fatally, damaged. He swiftly retreats to 'Repair' himself. Kapek's boomerangs finish one of the shit demons.</div>
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The Demodan misses Lorric with another 'Ray of Enfeeblement' and then turns itself invisible. However Lorric is still under the effect of Wil's 'See Invisible' and so just presses his attack.</div>
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Mirra inspires Ajax to heroic efforts in his combat with the shit demon. The Demodand claws at Lorric and utterly misses him although the one who just clawed through the sand wall does land a blow.</div>
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Kapek finishes Ajax's demon and Ajax, freed up, charges down the Demodand and slays it.</div>
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Then to Ajax's astonishment one of the fallen filth demons flows to its feet in one smooth, if nauseating, movement and attacks him. It deals him hideous damage so only Ajax's Shifted vitality keeps him on his feet.</div>
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As the Fists are assaulted as the shit demons rise again and again, Mirra casts 'Know Opponent' and learns the creatures are vulnerable to sonic and bludgeoning damage. She hopes these forms of damage will also be ones they can't regenerate from.Kapek realises his boomerangs will work and pounds one of the downed creatures and it disintegrates. With Kapek's boomerangs, Wil's fists. Lorric's tankards and Ajax's pincer staff the Fists finally finish their tenacious opponents.</div>
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<span style="color: #3d85c6;"><i>*Ajax comments</i></span></div>
<div style="text-align: justify;">
<span style="color: #3d85c6;">Ajax always enjoys a good fight but this, this was just too disgusting</span></div>
<div style="text-align: justify;">
<span style="color: #3d85c6;">Then the Fists make EVERY possible '<i>shit</i>' pun imaginable!</span></div>
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The room beyond is flanked with statues of an incredibly beautiful demoness staring adoringly at a huge two-backed throne. Mirra identifies the figure represented by the statues as Shami-Amourae, the lover of Demogorgon, and guesses that the throne may be for the use of the two-headed demonic monarch himself. Otherwise, the decaying, rot-covered room is empty, and the Fist decide to explore one of the exits that lead off from behind the four statues.</div>
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Lorric is the natural choice for a stealthy reconnoitre, and he enters one of the side rooms. Chunks of sharp metal are strewn about it and it has three other exits. Lorric also notices the hunched figure of another Babau lurking in the corner, and consults his colleagues through the Message spell for advice. Ajax suggests talking to it in order to gain further information, but as soon as Kapek muses aloud about working with demons, Lorric attacks it.</div>
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Expecting a quick victory, like those against the Babau earlier, the Fist are surprised by the demon’s resilience under Lorric’s relentless attack. Both his tankards corrode away into nothing following their repeateded contact with its acid-drenched hide. Wil then moves into the room and casts a Wither spell on it.</div>
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The demon invokes magical darkness around itself and attempts to flee under its cover. Unfortunately for it, thanks to an Ebon Eyes spell Lorric is perfectly capable of seeing it and takes advantage of the error in order to trip the creature up and then deliver a brutal kick. Mirra then enters the room behind Wil, playing a stirring battle cry on her horn, followed by Ajax and Kapek. Ajax advances to the edge of the darkness, but no further, as he cannot see through it, while Kapek waits with his boomerangs for any sign of an adversary. He does not have to wait long before a Hezrou demon enters from the right hand archway. It is met immediately by a stinging hail of boomerangs, but undeterred it attacks Ajax, its wicked claws drawing blood. A second comes in behind it and moves to bite Kapek.</div>
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Lorric continues to strike at the fallen Babau, finally killing it as it struggles to its feet. Wil attempts a Charm Monster on one of the Hezrou, but his magic is resisted by the demon. Seconds later, it receives the full fury of a shifted Ajax and dies. The shifter turns his attentions to the second Hezrou and rakes it with his claws. The group are moving much more swiftly now, aided by a timely Haste spell from their bard. Kapek’s boomerangs finish off the work that Ajax has started, and the second Hezrou is slain.</div>
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Two more Hezrou move into position, one of them invoking the familiar and chilling tones of a Blasphemy spell. Another of Kapek’s mounts disappears from under him, but the group are otherwise unhindered. Lorric and Ajax both assault the next Hezrou, and kill it, while Kapek’s boomerangs slam into the other. It retaliates with a Chaos Hammer spell and despite their vigilance, both Wil and Mirra fail to counterspell it. The party, with the exception of the free-spirited Ajax, are hurt by it but not seriously. Yet more Hezrou can be seen down the corridor, and one of them casts an Unholy Blight into the room. Again this hurts the group but does not cripple anybody.</div>
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Kapek suggests that Lorric hold the corridor entrance, and the monk does so, preventing either of the two new arrivals from entering the room. Wil then casts an Incite Riot on the demons, and the two in the corridor promptly turn on each other. The Hezrou remaining inside the room at this point falls to Ajax’s claws, as Kapek unleashes a hail of boomerangs which do serious damage to the wall but nothing else. Lorric then finishes off the demon he was facing and Ajax races past him to kill the final one in the corridor.</div>
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In a race to find and kill other enemies before his power fades, the shifter then rushes into adjacent rooms. The first room he finds is nondescript, and merely leads back into the area that the group have already explored, but the second is luxuriously appointed, with cushions and fine silks and exquisite viands. He notices as he looks around him, that there is movement from beneath some cushions and calls out a challenge. Predictably there is no reply, and Ajax promptly throws aside the concealing cushions. What is revealed is not the succubus that the shifter was expecting (hoping?) to see but a wizened elderly gnome, obviously terrified. Mirra is quite pleased to see a fellow countryman and calls out to him in her native tongue. He answers, although in Common, and tells them that his name is Nert Bilgeflower. He came here on a planar vessel called the Crimson Scar, having been pressganged into its crew. Mirra has heard of this vessel, it belongs to Orcus and is capable of sailing between the Abyssal oceans as well as the Prime Material plan and the River Styx. Nert goes on to explain that he came ashore with its captain Vanthus. Naturally the group are interested in anything he can tell them about Vanthus, and he answers their queries. The Death Knight wields a flaming sword and a flaming sickle together, and wears a breastplate of tarnished mithral. He is surrounded by wraiths and shadows at all times, as well as what he refers to as “Shadows of his Master”. Mirra’s guess is that these are creatures known as Shadow Demons. She then goes on to invite the elderly gnome to join them, as they are clearly his best hope of getting out of the Abyss, and he agrees. Lorric and Ajax have meanwhile liberated all of the booze.</div>
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As Kapek and Ajax examine the ground in the spiked metal room for tracks, the building is shaken by another quake. Ajax believes this to be a symptom of Demogorgon’s approach, and says as much, while Kapek is sceptical. Nert mentions a gem that Vanthus carries, capable of activating the volcano, and Kapek assumes this to be the cause, but Nert then dismisses this explanation and agrees with Ajax’s suggestion. Nonetheless, the quake adds urgency to their mission. They decide to follow the corridor from which the Hezrou came, in the hope that Vanthus and the Crimson Scar crew have not passed that way.</div>
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Again Lorric scouts ahead. At the end of the corridor is a room, lit by a steady red glow, which the monk cautiously enters. It contains more torture cells, with no living occupants, only gruesome implements and the mangled remains of demons. The glow itself comes from a larger room beyond, a pit of lava with a narrow walkway around the edge. Suspended above the lava are six cages, three of which are occupied. One has another Trumpet Archon in it and one has a creature which Mirra is able to identify from Lorric’s description as an Ice Devil, but it is the third occupant which is of the most interest. It is a human woman, whose description matches that of Lorric’s mother, Lavinia. Lorric notices at this point that there is a Marilith in the room also, although it appears not to have noticed him. Lorric then leaves the room and returns to the others.</div>
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It occurs to Kapek that the human woman in the cage could be some sort of illusion or trick, and so Lorric asks for Wil to cast a spell of True Seeing upon him. Once this is done, Lorric can clearly see Nert Bilgeflower for what he is, a Succubus. Immediately he leaps at the demon with a cry of “Succubus!”</div>
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The others follow his lead, in particular Kapek who has been suspicious of “Nert” all along, and although the Succubus puts up a valiant fight she is clearly overmatched and swiftly dealt with. This does serve to alert the Marilith however, who erects the customary Blade Barrier along the walkway, sealing off the lava room. Lorric is still able to make out the woman through the barrier though, and with his new magically enhanced sight is able to confirm that she is as she seems. The group now have to get into the room.</div>
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The Marilith calls out in a booming voice, demanding to know who the group are and why they have killed its servants. The Crimson Fist make no reply, instead they are planning their next move, covered by the noise of Mirra’s horn. Wil first Hastes the group then dispels the barrier. Lorric races down the walkway and assaults the Marilith, discovering as he attacks her that she is a far more difficult foe that most of her kind. Ajax shifts into his great Dire Tiger form and makes his way with difficulty down the walkway after Lorric, before leaping across the lava to a wider section, the other side of the Marilith. Kapek watches the demon, boomerangs ready, for signs of spell casting and both Wil and Mirra wisely stay by the archway entrance.</div>
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Lorric strikes at her, then there is a whirlwind of steel as she uses her halberd with devastating skill against Ajax, and a variety of other weapons against Lorric. The shifter is a bloodied mess in seconds, but Lorric manages to evade the blows aimed at him. Kapek throws boomerangs at the creature, hitting with several. Ajax strikes at it now, but only manages to connect once. Mirra, seeing the dire situation, calls upon the power of her oratory to inspire the fighting men to greatness as Wil attempts to Confuse the demon. Unfortunately it resists the effect.</div>
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Again Lorric’s fists slam into the creature, and it changes its tactics. This time it uses the halberd against the monk, and its other weapons against Ajax. Lorric manages to weave around the weapon and remain unhurt, but Ajax takes a terrific pounding, only his shifter resilience keeping him in the fight. Slowly Kapek advances towards the melee, hurling boomerangs as he comes. Ajax tears brutally at the Marilith with his claws and teeth, but it is a deadly blow from Lorric that finally brings her down. He manages to pull her back from the brink as she dies, ensuring that her undoubtedly expensive gear does not go with her into fiery oblivion.</div>
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With the demon dead, the group can now get on with their task. Wil casts Knock on the cage containing what seems likely now to be Lavinia, and Lorric leaps up to rescue her. He greets her with the word “Mother” and she responds with the name she gave him, Yeshmal, surprised to see her son now a man full grown. He explains to her that he is now known as Lorric. She harbours some suspicion that there may be some sort of demonic trick going on, but she is unwilling to dismiss all hope. When the group starts arguing about whether or nor to release the Archon, she comments that he is beyond help anyway, being totally insane. Kapek simply smiles at this and comments that this should not be a problem. A brief argument follows, with some of the group arguing that the Dragonmark should be saved for battle with Vanthus and his undead menagerie, but Kapek cuts it short by using its power. A warm glow of healing energies bathe the group, closing up most of Ajax’s horrific injuries and fully restoring everyone else. More importantly though, awareness returns to the Trumpet Archon’s eyes and he beseeches the group to give him his freedom.</div>
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As the Trumpet Archon is freed the rest of the group quickly equip Lavinia with some spare magical equipment. Then everybody gathers in a tight group around Wil and he casts 'Invisibility Sphere' and together they move towards the exit. (As they leave the ground shakes again and continues to shake. They hear the earth start to crack open).</div>
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As the Fists open the doors that lead onto the bridges that span the gap between the two islands they see gout's of lava erupt from beneath them. The whole island looks to be tearing itself apart.</div>
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A quick check reveals all but Lavinia and Kapek have ways of flying. Lorric donates a flying potion to Kapek and carries his mother and the group runs across the increasingly precarious looking bridge. As they cross the water around the islands bubble and two gigantic sea creatures burst from the sea.Behind them the volcano erupts and a gargantuan Magma Drake emerges from the volcano ridden by a sinister black armoured figure.</div>
<div style="text-align: justify;">
The group reach the other island and belt through the cages, as they go Wil casts three 'Knock' spells freeing the angels imprisoned there (including the two they'd talked to earlier).</div>
<div style="text-align: justify;">
They exit the building into a gathering of fiends the like of which even they have not seen before. A Balor sounds a mighty horn, the two sea creatures move up towards the group, two Mariliths ready martial arts weapons, another Balor bears a banner flanked by two more Balors, four Retrievers and a Admantine Golem bring up the rear. In the skies overhead four Vrocks circle. Behind them the Death Knight on the Magma Drake is joined by several dark flying figures and a score of Shadows.</div>
<div style="text-align: justify;">
For once the Crimson Fist need not debate what to do, with one mind they break left and run for the sea as the angels rocket straight upwards. Mirra casts 'Detect Magic' and yells that the Forbidance spell ends a few feet from the edge of the island.</div>
<div style="text-align: justify;">
As the Fists pelt at lightning speed to the edge of the island the sea boils again as the enormous form of Demo-Gorgon himself emerges from the water. He is too late however as is Vanthus who yells out his wife name desperately but the next instant the Fists pass the edge of the Forbidance and Mirra casts 'Plane Shift' and they are gone.</div>
</div>
</div>
</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-26773616962201859982011-11-11T12:49:00.001+00:002012-01-12T11:15:34.043+00:00The Sundered Tower of Faeriax'sothFor the next ten days the Fists work alongside the expedition digging up a long buried temple to <span class="blsp-spelling-error" id="SPELLING_ERROR_41" style="text-align: justify;">Vulkoor</span><span class="Apple-style-span" style="text-align: justify;">. They help explore the first two levels, Wil proving his worth opening a very tricky locked trap-door on the first level.</span><br />
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<br /></div>
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<span class="Apple-style-span" style="color: orange;">Wir 4th Rhaan 998 Y.K.</span></div>
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Then its back to <span class="blsp-spelling-error" id="SPELLING_ERROR_42">Stormreach</span> to pick up <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Celedrus</span> and two scrolls of <span class="blsp-spelling-error" id="SPELLING_ERROR_44"><i>Planeshift</i></span>, which they've decided to have around in case of emergencies. From there they <span class="blsp-spelling-error" id="SPELLING_ERROR_45"><i>Shadowwalk</i></span> to the Necromancers Tomb.</div>
<div style="text-align: justify;">
In the tomb the bodies the Fists had left behind have been stripped to the bones by the insects that infest it but nothing attempts to harm them as they make their way to the Gate.</div>
<div style="text-align: justify;">
They pass through the Gate unopposed and enter <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Mabar</span> where <span class="blsp-spelling-error" id="SPELLING_ERROR_47">Celedrus</span> casts <i>Attune Form</i> on everybody but <span class="blsp-spelling-error" id="SPELLING_ERROR_48">Kapek</span>, who carries the item that shields an area against the effects of <span class="blsp-spelling-error" id="SPELLING_ERROR_49">Mabar</span>.</div>
<div style="text-align: justify;">
Will examines the stones that surround the gate on the <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Mabar</span> side and translates the writings on them as 'the portal to the tower lies towards the great forest'. In the distance they can see a forest but in the OPPOSITE direction to the one they had gone last time.</div>
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Roughly a hundred feet from the stones they encounter an archway, standing alone on the plain. <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Mirra</span> through the use of her magic sees that it resonates with Conjuration magic. Wil translates the words written on it and with his help <span class="blsp-spelling-error" id="SPELLING_ERROR_52">Mirra</span> activates the portal and the Fists leap through. They appear at the base of the floating tower.</div>
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Quickly the Crimson Fists scale the chains that connect the tower to the ground. Reaching the chunk of rock on which the tower rests <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Kapek</span> grapples the edge of one of the four outlying towers and they climb up. However no sooner is the tower reached than strips of skin stir from the ground and attack. <span class="blsp-spelling-error" id="SPELLING_ERROR_54">Mirra</span> identifies them as FORSAKEN SHELLS.</div>
<div style="text-align: justify;">
The creatures attempt to wrap themselves around their victims and the Fists attack back but the creatures seem able to absorb incredible amounts of damage. Luckily protected as they are by <i>Freedom of Movement </i>spells the creatures tactics have little effect and they are, eventually, defeated.</div>
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The balcony they are on contains a strange apparatus of buttons and rods. A metal door leads into the tower. Wil examines the door and discovers it doesn't actually touch any part of the tower, just hovering a little in the air in the gap of the doorway.</div>
<div style="text-align: justify;">
<span class="blsp-spelling-error" id="SPELLING_ERROR_55">Mirra</span> examines the apparatus hoping she can figure out what it does. She manipulates the buttons to raise and lower some kind of power but exactly what they have no idea.</div>
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Ajax applies a crowbar to the door and it disintegrates the second it touches the door. Making Ajax very glad he hadn't gone with his first instinct of trying to kick it down !</div>
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Wil casts <i>Clairvoyance</i> but his magic doesn't work, neither does <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Mirra's</span> when she casts <i>Knock</i>.</div>
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Wil decides to magically examine the door, to his suprise it has no magic aura but he suddenly notices he can't see the aura's of his comrades magical items either, although a quick check reveals they are still working. He guesses all Divination magic is being suppressed.</div>
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A close examination of the door leads <span class="blsp-spelling-error" id="SPELLING_ERROR_57">Mirra</span> to decide it is made of 'Void Stone', a vital component in making 'Spheres of Annihilation', and a substance that will disintegrate anything that touches it. This news does nothing for the groups comfort levels.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWNtKLWU1FObRtLW0zrNcF1gfihMIjutpLCOJ6y2rwpjugx8Yu5yu4Ci3cNCAaIfVAth7-Zs4WaYuiX5toJYIins01iAj_okbBV7M06oYjH7a792tT1lHNB3YeqThbIC87b8xci_T0nxEc/s1600/shadegolem.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWNtKLWU1FObRtLW0zrNcF1gfihMIjutpLCOJ6y2rwpjugx8Yu5yu4Ci3cNCAaIfVAth7-Zs4WaYuiX5toJYIins01iAj_okbBV7M06oYjH7a792tT1lHNB3YeqThbIC87b8xci_T0nxEc/s320/shadegolem.jpg" width="232" /></a></div>
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As they debate what to do next suddenly the door swings open to reveal a strange, metal creature.......<br />
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<br />
<div style="text-align: justify;">
Immediately the creature releases a burst of negative energy that strikes every member of the group. Miira identifies their foe as a Shadesteel Golem. Ajax charges into teh coridor and attacks it, Lorric joins in tumbling behind the creature. As they attack acidic slime starts to pour from faces carved into the cieling. As it burns into the two members of the Crimson Fist they notice it is healing the Golem.</div>
<div style="text-align: justify;">
Those outside the corridor see the slime start to build up against a invisble barrier that blocks the doorway. Celedrus casts <i>Disintegrate</i> on the Forcewall blocking the doorway destroying it. Their attention quickly switches to another Shade Steel Golem as it climbs over the edge of the balcony. It breathes a blast of black fire that sets fire to the unfortunate Celedrus.</div>
<div style="text-align: justify;">
Meanwhile in the corridor Ajax Rages and knocks the Golem into immobility and then, remembering the slime is healing it, hits it again knocking its head clean off. As the Golem dies the door descends again clipping Ajax's arms which goes numb but doesn't disintegrate. The door clicks into place blocking the way out and locking him and Lorric in with the acidic slime.</div>
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Lorric leaps up and grabs a hand-hold on the roof and hauls himself up above the slime-spewing faces. Ajax tries to copy him but fails and plunges back into the slime, burning himself yet again, leaving him hovering on the edge of death..</div>
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Outside the second golem unleashes a burst of Negative energy, Kapek replies with a clutch of Force Boomerangs and Wil with a <i>Flaywind Burst</i>.</div>
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Celedrus tries, and fails, to put himself out. Near death he collapses but then the Contigency spell he wisely cast easrlier kicks in and casts a <i>Heal</i> on himself.</div>
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In the corridor Ajax is near death he grabs Lorric's hand and uses his 'Fleet Warriors Array' to cast <i>Dimension Door</i> on them both, transporting them out of the slime and onto the balcony.</div>
<div style="text-align: justify;">
Celedrus seeing the bone showing beneath Ajax's flesh uses a wand to cast <i>Cure Moderate Wounds</i> on him. As this happens Kapek and the Golem exchange black fire and boomerangs. Then Lorric sweeps in and finishes the creature.</div>
<div style="text-align: justify;">
Ajax lends his Third Eye to Kapek and Wil boosts Kapek's intelligence with a spell. With this advantages Kapek concentrates furiously on his DragonMark and manages to cast a <i>Heal</i> against the opposition of Mabar.<br />
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<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwQNNcR9h288W7jqu_3AnI0T5XEVAfK-K5jFc6FpPVf-nvAsJYu7GaRchWDRhbdLOUJp3XdavxdF5Vue7NpBqvsSlCNMALQv9WSApQCoFO_B6Jh9RQBLy9NCbLGwWwr7X-RYTUuq7Qys-f/s1600/lightning.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="318" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwQNNcR9h288W7jqu_3AnI0T5XEVAfK-K5jFc6FpPVf-nvAsJYu7GaRchWDRhbdLOUJp3XdavxdF5Vue7NpBqvsSlCNMALQv9WSApQCoFO_B6Jh9RQBLy9NCbLGwWwr7X-RYTUuq7Qys-f/s320/lightning.jpg" width="320" /></a>While the other Fists get their breath back Wil climbs down to the base of the tower and recovers the body of the Shade Steel Golem which had plummeted over the edge. He brings it back up and proceeds, with Mira, to dissect the body. Within it they discover a strange mechanism, Mira analyzes it and realizes it is what the Golem used to open the doors to the tower's interior and that it is powered by Negative Energy.<br />
Celedrus theorizes that he can power it with his 'Rebuke Undead' ability. He channels a 'Rebuke undead' attempt into it and the doors slide open. Wil moves slowly down the corridor, checking for traps. He finds and disarms the trap that Lorric had tripped earlier but discovers no other traps. Every few minutes the doors try to shut again but Celedrus keeps burning 'Rebuke Undead' attempts to keep it open.<br />
At the end of the corridor they see a cavern filled with crackling black lightning. A bridge stretches over the cavern and leads to a door into the tower.<br />
It is decided that the black lightning is probably a Negative energy effect that their 'Death Ward' and 'Life's Grace's' spells should protect them against. Wil volunteers to test this theory and steps out into the lightning and is unharmed.<br />
The Fists cross the bridge and open the door into the tower. Inside is revealed twelve figures dressed in robes and chanting softly, standing around a jewelled skull floating in mid-air. A stone gargoyle stands behind them, watching over all.<br />
Wil gets off a 'Flaywind Burst' before the Acolytes can react and driving sand rips into them, knocking some flat and wounding most. Before the rest can fully recover Ajax and Lorric are among them, ripping them to shreds.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi35PaAa7ReELtbAesXwFbF0BryyjOaQaAzFUFOm5RjJk1q5t2Wf72ULCCJkfx3tH46aU_gJeVUTv8AMb5nQr-hY-FInhFTRwsggyva5H5yYMsITk-9GZF9LXVo6iBHJb-9B5ldcQ2BIx_P/s1600/cultists.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="233" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi35PaAa7ReELtbAesXwFbF0BryyjOaQaAzFUFOm5RjJk1q5t2Wf72ULCCJkfx3tH46aU_gJeVUTv8AMb5nQr-hY-FInhFTRwsggyva5H5yYMsITk-9GZF9LXVo6iBHJb-9B5ldcQ2BIx_P/s320/cultists.jpg" width="320" /></a>The Acolyte's arcane skills prove no match for the Crimson Fist's 'punching-in-the-face' skills and with claw, tankard and tangat the Acolytes and the gargoyle are brought down. They do get off some spells first and Ajax finds himself on the wrong end of a powerful 'Ray of Enfeeblement', much to his disgust.<br />
The floating skull does nothing during the fight, to the Fists relief who had feared it might be a Demi-Lich. More careful examination proves it to just be a skull allthough one with ruby teeth and sapphire eyes, so Ajax smashes it and takes the jewels.<br />
Kapek goes to throw a grappling hook up through a hole in the roof to the next floor but when he steps under the hole he finds himself rising up into the air. The other Fists quickly rush over to the space and join Kapek in floating up to the next floor.<br />
The next floor has strange patterns carved into the floor and contains two huge statues. The Fists seeing neither a Gilded figure nor a Liche decide to simply move on to the next floor.<br />
The next floor is a small space surrounded by walls with several doors set into them. Lorric hears faint noises coming from behind the nearest one. Wil picks the lock and the doors swing open......to reveal two Mummies who have clearly been waiting for the Fists.<br />
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<br /></div>
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<div style="text-align: justify;">
<div style="text-align: justify;">
The Mummies take advantage of the Fists surprise to cast <i>Blindness</i> and <i>Hold Person </i>on Wil but he resists both spells. Simultaneously a Dread Wraith steps through the wall and hits Ajax draining his vitality.</div>
<div style="text-align: justify;">
Two Shadows also step through the wall but the ever-vigilant Kapek attacks before they can do anything, slaying one and injuring the other which flees back into the wall.</div>
<div style="text-align: justify;">
One of the Mummies touches Wil and invokes foul necromantic powers against him but Wil is protected by his <i>Deathward s</i>pell. Wil responds with a '<i>SandScour</i>' spell and Celedrus adds a <i>Fireball</i>. Ajax tries to hit one of the Mummies but due to his 'Enfeebled' state his attack bounces off their armour.</div>
<div style="text-align: justify;">
The Dread Wraith tries to attack Lorric but he has been waiting for it and dodges the attack and hits it back. The Wraith flees into the wall.</div>
<div style="text-align: justify;">
Wil shrugs off another <i>Hold Person</i> and, to Ajax's relief, dispels the 'Enfeeblement' on him.</div>
<div style="text-align: justify;">
The Dread Wraith and the remaining Shadow charges out of the wall but Kapek and Ajax were waiting for them and shred them before they can do anything.</div>
<div style="text-align: justify;">
Lorric charges one of the Mummies, its friend responds with a <i>Slay Living</i> but Lorric resists. Kapek and Ajax join him attacking the creatures. Blows whistle back and forth and the Mummies fall.</div>
<div style="text-align: justify;">
An examination of the notes the Mummies were working on by Wil and Mirra show they were writing about the tower itself. It is apparently a huge machine for extracting or imbuing life force, a 'SOUL MACHINE'. While those two concern themselves with intellectual matters the rest of the group loot the Mummies.</div>
<div style="text-align: justify;">
The Crimson Fists float up to the next floor. There three black skinned giants are sitting playing cards at a table. A tiny figure is imprisoned in a bell jar on the table. The Crimson Fists recognize the creatures from the battle at the Necromancers tomb, they are Death Giants. Familiar as they are with such creatures they just attack them before they are noticed.</div>
<div style="text-align: justify;">
Wil summons three giant spiders which shoot webs on the enemy and Mirra intones tales of glory. Lorric and Ajax charge in, supported by Kapek's boomerangs, and although they take mighty blows, give better than they receive and quickly kill the Death Giants.</div>
<div style="text-align: justify;">
Urged on by Ajax, who wants to continue while his final Shift lasts, the Fists hurry on to what they reckon must be the topmost level.</div>
<div style="text-align: justify;">
The room contains a huge iron statue from which spurts strange energies. A book floats in front of the statue's face. A table is also there with several books upon it.</div>
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A whirlwind of blades suddenly appears and explodes driving blades into every corner of the room doing hideous damage to everyone. The blade creature reforms and Lorric charges the creature and slams it with his tankard, Kapek pounds it with boomerangs and Ajax slashes it with his claws. It disintegrates under their attacks.</div>
<div style="text-align: justify;">
Kapek's senses, honed by his years as a hunter, tell him something is in the shaft heading down to the lower floor. He unleashes a trio of boomerangs and one impacts with an invisible figure. Kapek feels something trying to force its way into his mind but with a supreme effort of will he expels it.</div>
<div style="text-align: justify;">
Lorric leaps on the invisible creature and attacks and Ajax joins in, striking where Lorric does. They feel glass shatter under their blows and a smashed brain suddenly appears and plummets to the floor below in a shower of glass and strange fluids. The energy fades from the statue.<br />
<br />
<span style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span style="color: #3d85c6;">Thus confirming Ajax's philisophy of life : 'Brawn will always beat brain'.</span><br />
<br /></div>
<div style="text-align: justify;">
An examination of the statue shows it to be made of iron but with no magic. The books are on many subjects but nothing to do with the Tower or its owner.</div>
<div style="text-align: justify;">
On descending to the lower floor they examine the figure in the bell jar which Kapek reckons to be an Eladrin. However it doesn't respond to their words or even register on a <i>Detect Thoughts</i> spell,which does work as Divination magic has started working since the death of the brain creature.</div>
<div style="text-align: justify;">
The Fists decide to retrace their steps, heading down to the floors previously visited and exploring them more thoroughly. This floor and the Library however reveal nothing new.</div>
<div style="text-align: justify;">
The floor after that is the one with the metal statues and the strange marks carved into the floor. Despite Ajax's warnings that they should just leave Kapek insists on experimenting with the statues.Eventually one of them is pushed around the room (using the marks carved in the floor as tracks) until it rests next to the other statue. Then they both come to life.</div>
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One of the statues breathes a Cone of Fire on the Fists, the other attacks Lorric. The Fists pile in. The other statue gets off a painful Cone of Cold but they are battered into uselessness.</div>
<div style="text-align: justify;">
After a while further examining the room the Fists notice the statues are starting to regenerate and decide to leave.</div>
<div style="text-align: justify;">
On the floor where they first entered the tower the Fists mount a intensive search. Wil decides that the far wall is illusory and as he concentrates on it, it dissolves away to reveal a corridor that leads to glass double doors with a crystal eye set into it, it looks down on them, blinking occasionally..</div>
<div style="text-align: justify;">
Ajax wishes to stop there and rest before the group continues. He cannot Shift or Rage again today (if Mabar HAS days), Kapek cannot cast <i>Heal</i> and Celedrus is running low on offensive spells. Perhaps most importantly the <i>Deathwards</i> and <i>Life's Grace</i> spells that had protected the Fists have run out.The others are unsure what they should do next.</div>
</div>
<div style="text-align: justify;">
<br />
<div style="text-align: justify;">
After some debate the Fists decide to rest until dawn. In order to do so safely it is decided to leave Mabar and rest in the real world. The Fists Dimension Door past the black lightning, climb down the cables and teleport back to the gateway and out of Mabar.</div>
<div style="text-align: justify;">
It is 5 in the evening when they re-enter the jungle and set up camp for the night.</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
In the morning the Fists breakfast on a <i>Heroes Feast</i> and re-enter Mabar, renewed and ready for battle. In a short while they find themselves back in the tower, in the room where they had defeated the Acolytes and the Gargoyle. It seems empty until the group's blood is chilled by a soul-numbing scream.</div>
<div style="text-align: justify;">
A creature sweeps out of the ceiling and another, still shrieking, pokes its head through the solid ceiling. They are Deathshriekers.</div>
<div style="text-align: justify;">
One of them strikes Ajax, draining his charisma. Lorric hits it in return and Kapek lashes the screaming head with Force boomerangs. It swoops down and tries to strike Kapek in return but misses.</div>
<div style="text-align: justify;">
Furious Ajax slays the Deathshriek which attacked him and Kapek finishes of the second one.</div>
<div style="text-align: justify;">
Wil examines the double doors while the crystal eye watches him impassively, blinking occasionally. He discovers the door is magically trapped, a casting of '<i>Detect Magic</i>' reveals the trap is related to the spell <i>Black Blade of Disaster</i> ! This news does nothing to reassure the Crimson Fists.</div>
<div style="text-align: justify;">
Aided by Mirra Wil disarms the trap and pushes the doors open. It swings opens to reveal a staircase spiralling down into the darkness. The Fists descend into the depths. After a turn of the stairs they reach a landing where a room is fenced off by an iron grill. Inside the room lies two coffins and a raggedly dressed human standing guard over them with a rusty broadsword. He has numerous puncture marks all over him.</div>
<div style="text-align: justify;">
When spoken to he yells wildly and rushes to the attack, trying desperately to hit the Fists through the bars of the grill. Ignoring his useless attacks Mirra decides he is under the effect of a '<i>Dominate</i>' and uses her '<i>Song of Freedom</i>' on the unfortunate. The spell works, the poor man is freed from the spell and returns to his senses.</div>
<div style="text-align: justify;">
Now himself again he introduces himself to the Fists as AERISTUS HAMMEL (Mirra recognised the name as a renowned adventurer). He and his group entered the tower to try to free a noted hero but fell to the occupants of the tower. He doesn't know the fate of his comrades but has been kept as a food source for two female vampires who sleep in the coffins.</div>
<div style="text-align: justify;">
Ajax sniffs the coffins to learn the scent of the vampires and then smashes them to deny them to the vampires.<br />
<br />
<span style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<br />
<span style="color: #3d85c6;">This is Lorric's idea and to help track an enemy so there is absolutely NOTHING weird or freaky about him sniffing where two female vampires have been sleeping.</span><br />
<span style="color: #3d85c6;">They do smell nice though.</span><br />
<br />
<br />
Aeristus agrees to accompany the group and they provide him with what magic gear they can spare.</div>
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Joined by their new ally the group descend the next spiral of the stairs, suddenly coming face-to-face with a Nalfeshnee, crammed into the corridor.</div>
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Celedrus casts '<i>Align Weapons</i>' as Wil feels his intelligence start to fade but with an effort of will throws off the effects of the spell. Ajax charges in and attacks the Nalfeshnee, noticing as he does so a Marilith standing behind it. Behind the Marilith the corridor ends in a stone wall, besides it is a doorway into a room.</div>
<div style="text-align: justify;">
Ajax pounds the hell out of the Nalfeshnee and then Kapek finishes it with a boomerang but the other two he had thrown pass straight throw the Marillith. Kapek realizes it is an illusion. A '<i>Blade Barrier</i>' appears cutting Ajax off from the rest of the group. Lorric dives through the barrier avoiding the blades with amazing speed and attacks the Marilith, realizing as his blows pass through it that it is an illusion.</div>
<div style="text-align: justify;">
Ajax moves up to the doorway and glances through taking in the weird contents of the room. There are eight pods set in the walls of the room and fed by eight glass tanks. In three of the tanks float figures in the fluid that fills the tanks. Two tables also occupy the room, on one invisible hands assemble a patchwork man from bits of bodies.</div>
<div style="text-align: justify;">
In the middle of the room stands a throne upon which sits the Lich. He is flanked by a Marilith and a huge Fire Elemental. Above the Lich hovering near the ceiling is a man who skin seems to be made of gold. The Gilded Man !</div>
<div style="text-align: justify;">
Using the 'Message' spell on him Ajax informs the others of what he can see. Mirra casts '<i>Dimension Door</i>' to transport the Fists on the wrong side of the 'Blade Barrier' into the room. They disappear but don't re-appear !</div>
<div style="text-align: justify;">
The Marilith casts '<i>Blade Barrier</i>' across the doorway. Ajax grits his teeth and charges straight through the Blade Barrier but the Liche was waiting for him and a ray shoots from his fingers and strikes Ajax. An anti-magic ray. In a instant Ajax is stripped of his '<i>Bull's Strength</i>', '<i>Heroes Feast', 'Barkskin', 'Align Weapon', 'Death Ward' and 'Attune Form'</i>. Much worse he loses his Shifted form and any ability to Shift until the spell wears off.<br />
<br />
<span style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span style="color: #3d85c6;">Once again Ajax realizes exactly how rubbish he is inside an anti-magic effect. Not only is his fighting potential destroyed but without his Fast Healing, Beastskin hide and extra vitality he is easier to kill.</span><br />
<br /></div>
<div style="text-align: justify;">
Ajax switches targets and attacks the Marilith with his Pincer Staff and Lorric tumbles in and attacks the Lich. Unfortunately powered only by his Rage Ajax is a shadow of his previous self and his attack doesn't really bother the Marilith, her attack however slashes into Ajax with deadly force.</div>
<div style="text-align: justify;">
The Lich produces a scroll and casts it and disappears to re-appear on the other side of the room. There he gestures at Lorric, Lorric sees a space full of twisting black walls appear before him. It feels it try to suck him in but he resists and the maze vanishes.</div>
<div style="text-align: justify;">
Ajax tumbles desperately away from the Marilith towards the Lich, Lorric joins him but as they attack they realize it is another illusion.</div>
<div style="text-align: justify;">
The rest of the Crimson Fists finally appear. Kapek spots the distortion that tells him where the invisible Liche is hiding and pelts it with Force boomerangs, following his aim Wil blankets the area with a 'F<i>laywind Burst</i>' and Celedrus adds an '<i>Acid Rain</i>'. The Liche retreats behind the <i>Blade Barrier</i> and spits a line of fire that catches Celedrus and Wil.<br />
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<div style="text-align: -webkit-auto;">
Lorric leaps through the 'Blade Barrier' to take the fight to the Liche once more. The Marilith, rather unimaginatively, casts a 'Blade Barrier' that cuts through the rest of the Fists. The whirling blades nearly kills Celedrus, only the vitality granted him by the 'Heroes Feast' keeps him alive. Kapek opens up on the Liche with force boomerangs finishing it. Immediately the Fire Elemental goes out of control.</div>
<div style="text-align: -webkit-auto;">
Wil casts 'Control Monster' on the Fire Elemental and succeeds in gaining control of it and he immediately turns it on the Marilith. The Marilith however disposes of it in one blur of attacks.</div>
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Lorric picks up the Liches body and to make absolutely sure of it pushes it feet first into the 'Blade Barrier'. Mirra casts 'Greater Dispel' and dispels the 'Blade Barrier' trapping her and the rest of the group. Now able to see the Marilith it comes under a hail of attacks as Kapek hits it with his boomerangs, Wil with a 'Flaywind Burst' and Celedrus with a 'Magic Missile'.</div>
<div style="text-align: -webkit-auto;">
Enraged the Marilith charges Kapek and so Lorric and Ajax seize the opportunity to jump on it. Lorric smashes it with his tankard and Ajax snaps his Pincer Staff shut around its neck and grapples it and pins it down. Kapek steps up and slays it with a cold iron Tangat. The last of the tower's defenders had fallen.</div>
<div style="text-align: -webkit-auto;">
Ajax smashes open one of the tanks. He discovers the fluid it contains has a paralyzing property that Ajax just manages to resist. The figure it contains is dead, as are the other two figures in the other tanks.</div>
<div style="text-align: -webkit-auto;">
As the rest of the Fists loot the Liche Mirra examines the Gilded Man and discovers he is surrounded by a 'Temporal Stasis' spell. Mirra casts a 'Greater Dispel' and the Gilded Man is free !</div>
<div style="text-align: -webkit-auto;">
He is strangely unsurprised, having apparently been expecting just this from his reading of the Prophecies. He calmly informs the group that the Expedition are all dead as are all of Celedrus's tribe.</div>
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The Fists have many questions and the Gilded Man answers them. They discover that Lorric's mother has information vital to dealing with the threat to all existence. The Gilded Man also informs them that the tower can be destroyed by setting all the machines that surround the tower to full power. He also confirms that Martell was part of the group that arranged their kidnapping where they had first met.</div>
<div style="text-align: -webkit-auto;">
The Gilded Man refuses to accompany them on their mission to the Abyss declaring that there are two tasks that must be accomplished and it will take whichever the Fists don't. As they are going to the Abyss it will travel to the Utter Cold to find the angel Zaphikel. He does however offer to transport them, once, to any destination they choose. The Fists discuss the matter and decide to head back to Sharn to equip themselves properly for an assault on the Abyss.</div>
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First though the Fists set the machines to their highest settings, they expect to find the Vampires but although Ajax gets a whiff of their scent there is no sign of them. With the tower set for destruction the Gilded man 'Planeshifts' the Fists back to Sharn. Then vanishes off on his own mission.</div>
<div style="text-align: -webkit-auto;">
Hammel thanks the Fists for his rescue and tries to return the magical gear they had loaned him but they insist he keeps it. He asks where he can find them in future but his attitude takes a distinct turn when they inform him that they can be located at the 'Deathsgate Guild'. Hammel is a member of the rival 'Clifftop Guild' but more than that he claims there is something deeply evil about the operations of the 'Deathsgate Guild' although he refuses to provide specific examples. He earnestly warns them of continuing their association with the Guild. Then he heads off to reclaim his life.</div>
<div style="text-align: -webkit-auto;">
The Fists head back to their home where they find Anvil and are happily re-united with their old comrade. They also divvy up the loot from the Necromancers Tower and begin, often with Anvil's help, to turn it into items that will help in their next mission.</div>
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<div style="text-align: -webkit-auto;">
Over the next few days two noteworthy incidents occur. Mirra discovers that when an Anti-Magic Field is cast on the Eladrin in a bottle he transforms into a fully grown, living Eladrin. Although he immediately reverts to stone when outside the Anti-magic field. Mirra eventually figures out that a 'Break Enchantment' will free him of this curse and he is freed.</div>
<div style="text-align: -webkit-auto;">
It turns out he was in the tower to rescue the Gilded Man and is pleased to hear that the Fists have succeded in releasing him. He has come from Thelanis where Palimino is locked in combat with the forces of Mabarian. He is also able to tell the Fists that the child is still alive.<br />
<br />
<span style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<br />
<span style="color: #3d85c6;">Ajax also takes the time to hire a Cleric to perform 'Sendings' for him. He contacts Yulunga to enquire about the Black Claws. He learns they are doing well but are preparing for battle as the fighting in the Eldrin reaches is getting closer.</span><br />
<span style="color: #3d85c6;">The other is to Clian who he is relieved to learn is alive and prospering and missing him. </span></div>
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<br /></div>
<div style="text-align: -webkit-auto;">
They also receive a visit from Martell D'Cannith. Lorric responds to his arrival by belting him one for his involvement in their kidnapping which Martell glumly accepts as just. They discuss their past involvement.<br />
<br />
<i><span style="color: #3d85c6;">*Ajax comments</span></i><br />
<span style="color: #3d85c6;">Ajax doesn't hit Martell because he fears if he starts he won't stop.</span></div>
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<b><span class="Apple-style-span" style="color: #990000;">Original adventure, 'Prisoner of the Castle Perilous' by Stephen S. Greer.</span></b></div>
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</div>Point of Infinityhttp://www.blogger.com/profile/04187170094830688737noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-81316826224244362802011-10-28T02:29:00.019+01:002011-11-11T12:54:40.794+00:00Stormreach and the Red Ring<div style="text-align: justify;">With the decision made the Crimson Fists <i>Shadow Walk</i> to <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Stormreach</span> where <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric</span> sets to converting the various loot they've collected into cash. With the swift talking <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Lorric</span> at work the Fists are soon supplied with more coin then they've ever seen before.</div><div style="text-align: justify;">On the next day Oz is bid a fond farewell by his comrades with 33,000 thousand gold in his pack and a near death dealing hangover from the previous nights celebration.</div><div style="text-align: justify;">With so much gold burning a hole in their pockets the Fists decide to spend a few days relaxing in <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Stormreach</span> and purchasing items that will help them with their extra-planar quests. <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Celedrus</span> requests some gold to tide him over and is gifted with 6,000 although after he tries to buy a glass of wine with a 100 gold pieces it has to be explained to him how much that can buy in this new world.</div><div style="text-align: justify;">They also bump into their old friend <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Galin,</span> who on being quizzed about adventurers who might be prepared to join the company tells them of a <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Warforged</span> called WIL who is looking for work and can be found at the 'Ship's Cat'. According to <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Galin</span> Will was part of an expedition into the <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Menechtarun</span> desert. When he lost contact with the expedition he fell into a passive state only recovering when he was uncovered by <span class="blsp-spelling-error" id="SPELLING_ERROR_9">another</span> expedition whom he <span class="blsp-spelling-corrected" id="SPELLING_ERROR_10">accompanied</span> back to <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Stormreach</span>.</div><div style="text-align: justify;">The Fists decide to talk to Wil. He turns out to be a cheery fellow with a laugh that could be counted as a Sonic weapon. Skilled in trap finding and magic and with the endurance native to his kind he seems just what they need. For his part Wil cares little for money, tending to give away his share of any loot. Of more concern to him is that the quests he go on are for the cause of good and are interesting. He deems the Fist's <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">plans</span> worthy of his attention and agrees to join up.</div><div style="text-align: justify;">With a few days to relax the Fists set about their individual errands.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_13">Ajax</span> seeks out <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Kolos</span> the minotaur to arrange a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_15">gladiatorial</span> battle for him and one is arranged for a few days hence in the Far games. It is only after this that Ajax hears the rumour that the reason the Crimson Fists left <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Stormreach</span> was that they had fled in fear of <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Malketh</span>. It does occur to him that entering the games that <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Malekith</span> controls could be considered a giant 'up yours' to him but, as with most things, this occurs to him too late.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_20">Kapek</span> visits the House <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Jorasco</span> enclave to declare his new found status as one of the <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Dragonmarked</span>. They eagerly question, examine and catalogue him.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_23">Mirra</span> and Wil research into <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Pazunia</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Mabar</span> at <span class="blsp-spelling-error" id="SPELLING_ERROR_26">the</span> Temple of the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_27">Sovereign</span> Host. There they learn of the Blood War between the Demons and Devils and how <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Pazunia</span> is the main battleground for this conflict. They also learn of a hub of trade there called 'Broken Reach'</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_29">Mirra</span> also delivers the stories she has been writing to the local office of her paper. She picks up the latest news herself hearing tales of half-demon pirates, conflict between the <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Sahuagin</span> possibly linked to undersea earthquakes, the incidences of the dead rising again and the re-birth of the 13<span class="blsp-spelling-error" id="SPELLING_ERROR_31">th</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Dragonmark</span>.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_33">Lorric</span> as well as consuming heroic amounts of <span class="blsp-spelling-error" id="SPELLING_ERROR_34">alcohol</span> visits the Church of the Silver Flame to inquire of the 'Gilded Man'. From them he learns that the 'Gilded Man' is not human but probably an Inevitable, a being of pure Law dedicated to <span class="blsp-spelling-corrected" id="SPELLING_ERROR_35">maintaining</span> the balance. He was captured by <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Feriax'soth</span> several centuries ago.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_37">Lorric</span> is warned that the 'Gilded Man' will hate those who have died and returned, regarding them as an offence to the natural cycle of things. A description that applies to two of his <span class="blsp-spelling-error" id="SPELLING_ERROR_38">party </span>both Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Celedrus</span> having died and returned.</div><div style="text-align: justify;">Also all the group invest in new magic items. <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Kapek</span> and Ajax pay to have some <span class="blsp-spelling-corrected" id="SPELLING_ERROR_41">their</span> items improved, this involves handing them over for this process to be <span class="blsp-spelling-corrected" id="SPELLING_ERROR_42">done</span>. Ajax hands over his Beast Claws, a decision he will soon come to regret.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Far, 20th Barrakas 998 Y.K.</span></div><div style="text-align: justify;">On Far morning the Fists <span class="blsp-spelling-corrected" id="SPELLING_ERROR_43">receive</span> a letter, it contains First Class tickets to the games where the final event will be a battle between <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Malixendria</span> the Champion and Ajax, accompanying it is an note inviting them to 'The Death of Ajax of the Crimson Fists'. It is signed, naturally, by <span class="blsp-spelling-error" id="SPELLING_ERROR_45">Malketh</span>.</div><div style="text-align: justify;">That evening the other Fists use the tickets and are soon seated next to Malketh himself. He is accompanied by a robed figure that they instantly recognize from the encounter when <span class="blsp-spelling-error" id="SPELLING_ERROR_47">Malketh's</span> forces attacked the Fists outside <span class="blsp-spelling-error" id="SPELLING_ERROR_48">Stormreach</span>. The spell-caster who cast the <i><span class="blsp-spelling-error" id="SPELLING_ERROR_49">Teleportation</span> Circle</i> that brought <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Malketh's</span> people there, which made him a formidable spell-caster indeed. However as they are introduced he leans forward and for a second his features shift becoming a woman, her features pulled tight by chains sunk into her flesh. It is <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Saeloth</span> the Sorceress who the Fists freed from the <span class="blsp-spelling-error" id="SPELLING_ERROR_52">Yellowtooth</span> goblins, who attacked the village of <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Gullsnest</span> and who recommended them for membership in the <span class="blsp-spelling-error" id="SPELLING_ERROR_54">Deathgate</span> guild. Malketh seems to have not noticed his companion's brief change and invites <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Lorric</span> to sit next to him while the Fists wonder what game <span class="blsp-spelling-error" id="SPELLING_ERROR_57">Saeloth</span> is <span class="blsp-spelling-corrected" id="SPELLING_ERROR_58">playing</span>.</div><div style="text-align: justify;">Malketh is, of course, here to bargain. He offers <span class="blsp-spelling-error" id="SPELLING_ERROR_60">Lorric</span> that when Ajax loses he won't call for his death if Ajax will serve as his s<span class="blsp-spelling-error" id="SPELLING_ERROR_61">lave</span> for six months. <span class="blsp-spelling-error" id="SPELLING_ERROR_62">Lorric</span> feels he cannot make the decision for Ajax so <span class="blsp-spelling-error" id="SPELLING_ERROR_63">makes</span> a counter-offer. If Ajax wins Malketh will tell him where he can find his mother. If <span class="blsp-spelling-error" id="SPELLING_ERROR_65">Malexendria</span> wins <span class="blsp-spelling-error" id="SPELLING_ERROR_66">Lorric</span> will fight her in the arena. Malketh agrees with one proviso, the fight about to happen must end in the death of one of the combatants.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_68">Down</span> on the sands of the arena the two opponents walk out to the cheers of the crowd. It is clear that <span class="blsp-spelling-error" id="SPELLING_ERROR_69">Malexendria</span> is by far the favourite, despite <span class="blsp-spelling-error" id="SPELLING_ERROR_70">Mirra's</span> best efforts to get everyone to cheer for Ajax.</div><div style="text-align: justify;">The Announcer introduces <span class="blsp-spelling-error" id="SPELLING_ERROR_71">Malexendria</span> and then declares Ajax is <span class="blsp-spelling-error" id="SPELLING_ERROR_72">there</span> to 'defend the honour of the Crimson Fists after they fled the city'. His opinion on this subject are interrupted as a remarkably well aimed tomato thrown by <span class="blsp-spelling-error" id="SPELLING_ERROR_73">Kapek</span> impacts with his chest.</div><div style="text-align: justify;">The <span class="blsp-spelling-corrected" id="SPELLING_ERROR_74">formalities</span> over the fight begins. Ajax is without his Beast Claws as they are still being improved and so charges straight in with his Pincer Staff, delivering a flurry of blows that all miss his nimble opponent. <span class="blsp-spelling-error" id="SPELLING_ERROR_75">Malexendria</span> tumbles past him and with blinding speed and deadly accuracy <span class="blsp-spelling-error" id="SPELLING_ERROR_76">backstabs</span> him in the heart and kidneys. To her astonishment this seems to merely annoy the Shifter.</div><div style="text-align: justify;">When another blizzard of attacks also all miss Ajax simply throws away the Pincer Staff and uses his natural claws, finally managing to land a hit. To both his and the crowds relief as so far this was proving a very one-sided competition. Although this is still one blow in return for the three more telling blows she lands.</div><div style="text-align: justify;">Realizing he is losing badly Ajax decides its time for an all-or-nothing move. He backs off from his opponent, putting the breadth of the arena between them. <span class="blsp-spelling-error" id="SPELLING_ERROR_78">Malexendria</span> takes the opportunity to spread her wings and fly into the air and invoke a <i>Horrid Wilting</i> on Ajax. Now only alive thanks to the vitality granted him by his Shifted Form Ajax transforms into his Primeval Dire Tiger form (losing all his magical gear) and charges straight at the astonished <span class="blsp-spelling-error" id="SPELLING_ERROR_79">Malexendria</span>. With one mighty leap he collides with her and unleashes a series of terrible blows.</div><div style="text-align: justify;">They hit the ground and a glow surrounds <span class="blsp-spelling-error" id="SPELLING_ERROR_80">Malexendria</span> as some item she possesses casts a <i>Heal </i>on her. She desperately strikes back but it isn't enough, Ajax's jaws clamp down on her and with fang and claw he tears into her.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_81">Malexendria</span> goes limp and Ajax rolls off her. He hopes she might still be saved but the intestines leaking from her indicate that she is dead. Ajax quickly <span class="blsp-spelling-error" id="SPELLING_ERROR_82">transforms</span> back into his humanoid form and exhausts his Healing Belt to heal himself enough that he won't just die when his Shifting wears off.</div><div style="text-align: justify;">The crowd goes wild as Ajax is declared the winner. <span class="blsp-spelling-error" id="SPELLING_ERROR_83">Lorric</span> turns to speak to Malketh but he is already stalking to the exit, furious at the loss of his Champion.</div><div style="text-align: justify;">Ajax rejoins his comrades and immediately offers his apologies to <span class="blsp-spelling-error" id="SPELLING_ERROR_85">Lorric</span> for the death of his half-sister. <span class="blsp-spelling-error" id="SPELLING_ERROR_86">Lorric</span> kindly forgives him. Unable to resist anymore Ajax heads out to bask in the adulation of his new fans. The other Fists decide that once again its time to leave <span class="blsp-spelling-error" id="SPELLING_ERROR_87">Stormreach</span> in a hurry.<br />
<br />
Having done a lap of honour Ajax returns to his comrades with a huge grin on his face. Just then a boy approaches <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Lorric</span> informing him that Malketh would like to speak to him and his friends.<br />
<div style="text-align: justify;">The Fists are escorted to <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Malketh's</span> inner chambers. Malketh receives them, offers them food and wine and, grudgingly, congratulates Ajax on his victory. Malketh quickly gets down to business and informs <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Lorric</span> of his parents. His father was called <span class="blsp-spelling-error" id="SPELLING_ERROR_6">VANTHUS</span> and his mother <span class="blsp-spelling-error" id="SPELLING_ERROR_7">LAVINIA</span>. A pair of noted adventurers who had left <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Lorric</span> with a friend who, in <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Malketh's</span> carefully chosen words, 'they thought they could trust' before heading into the jungle.</div><div style="text-align: justify;">They were said to have found ruins that served as a prison for a crazed mind called <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Dynroth</span>. It was here the rest of their group had lost contact with them. When next they were heard of they were being help prisoner in <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Pazunia</span>. Apparently <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Lavinia</span> knew something of value to <span class="blsp-spelling-error" id="SPELLING_ERROR_13">DEMOGORGON</span> for she was moved to his realm,'THE GAPING MAW'. There she is said to held in a prison but a prison where the prisoners control half of it and the guards the other half.</div><div style="text-align: justify;">Malketh also informs <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Lorric</span> that his mother is an <span class="blsp-spelling-error" id="SPELLING_ERROR_16">aasimar</span>. Malketh makes gloating reference to the fact that in the Abyss 'her flesh is the sweetest.' Having gotten his petty revenge Malketh dismisses the group.</div><div style="text-align: justify;">The second they step outside they are mobbed by fight fans who spot the new champion. Ajax leads his new fans off to the nearest pub and gives the group breathing room. The rest of the group head off to find a bard to quiz about <span class="blsp-spelling-error" id="SPELLING_ERROR_19">Lorric's</span> parents.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">It is a horrible thing for Ajax to head off to the pub with a crowd of admiring fans who want to buy him all the drinks he can manage but that is a sacrifice he's prepared to make to free his comrades to persue their mission.</span><br />
<br />
</div><div style="text-align: justify;">A search produces a bard who remembers them and even recognizes <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Lorric</span> and informs him of his real name, <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Yeshmal</span>. He tells some stories of <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Lavinia</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Vanthus</span> and informs <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Lorric</span> of where his parents used to live.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_25">Lorric</span> mulls the information over a few dozen pints and decides he needs to purchase a scroll of <i>Discern Location</i> to locate his parents when the Fists are in <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Pazunia</span>. However to make it work he will need some objects closely connected to them.</div><div style="text-align: justify;">The night passes.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Sar 21st Barrakas 998 Y.K.</span></div><div style="text-align: justify;">The next morning a tired Ajax rolls up to the 'Sea Cat' to meet up with the rest of the Fists. He requests a <i>Remove Disease</i> from <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Celedrus</span> and is refused on the grounds <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Celedrus</span> feels his god's gifts shouldn't be squandered on protecting Ajax from the consequences of his own over indulgence.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax having discovered the concept of 'groupies' the night before.</span><br />
<div><br />
</div></div><div style="text-align: justify;">With everyone together they head to the address given them by the bard. As they approach the house old memories stir in <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Lorric's</span> mind and memories long buried return to him.</div><div style="text-align: justify;">The current owners of the house, Mark and Larissa <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Zemore</span>, are more than a little surprised to be woken by such a strange group (including the new Champion) first thing in the morning but kindly invite them in for tea. Over the tea <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Lorric</span> explains his need for something connected to his parents to enable him to find them. Mark mentions that when they first moved in twenty years ago he discovered a locket which his wife wears to this day. However it has great sentimental value to them as a reminder of the house that has been their home for twenty years. <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Lorric</span> promises to return it if he can and offers them 500 GP.</div><div style="text-align: justify;">Larissa obviously doesn't want to part with it but Mark realizes it can reunite <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Lorric</span> with his parents and, with some sadness, hands it over. <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Lorric</span> thanks them and reiterates his promise to return it. Ajax touched by the couples generosity to strangers presses one of the diamonds he keeps for emergencies into Mark's hand and suggest he uses it to create another piece for his wife.</div><div style="text-align: justify;">The Fists then head to the bank in the hopes of being able to access the account of <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Lorric's</span> parents. The manager is naturally reluctant to allow this but is persuaded to part with something of no real worth from their deposit box. The box is bought before Lorric and with a rush of fond childhood memories he instantly recognizes a pair of wooden swords his father and he used to play with. He takes the one his father used to use.</div><div style="text-align: justify;">All that is left to do then is to purchase two scrolls of <i>Discern Location</i>.</div><div style="text-align: justify;">With their business in <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Stormreach</span> concluded the Fists are ready to return to the expedition. <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Celedrus</span> decides not to return to the territory of the <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Drow</span> and will wait for their return in <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Stormreach</span>.</div><div style="text-align: justify;"><br />
</div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-50435411467696813992011-10-14T01:28:00.013+01:002011-10-26T12:39:19.726+01:00The Atropal Lachryma<div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmaY0-Uh23cMKdEEvTm7br_pApKJGgA6YCHjBziiCc-RegUg765DNetKI4fTQdfM_wW_TX2BfLi01YFetcN3xln-k1utgYJ6IVbHh7PSJ0es_UwcdH9E-R9cnOWZAB44IxPe-4Q-3z7JAr/s1600/Obyzouth.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="307" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmaY0-Uh23cMKdEEvTm7br_pApKJGgA6YCHjBziiCc-RegUg765DNetKI4fTQdfM_wW_TX2BfLi01YFetcN3xln-k1utgYJ6IVbHh7PSJ0es_UwcdH9E-R9cnOWZAB44IxPe-4Q-3z7JAr/s320/Obyzouth.jpg" width="320" /></a></div>As the creatures come closer the true horror of their visages becomes clear and strikes to the heart of <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Kapek</span>, <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Mirra</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Celedrus</span>, robbing them of the their strength,<span class="blsp-spelling-error" id="SPELLING_ERROR_3">speed</span> and vitality. <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Mirra</span> is so badly affected she is paralyzed by the mere sight of the Banshees.</div><div style="text-align: justify;">But this is nothing compared to the horror of what happens next. The Banshees howl and <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Mirra</span> simply dies. Her noble heart stilled in an instant by the horror of that sound. Fuelled by burning anger Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Lorric</span> hurls themselves at a Banshee each as Oz sends an anti-undead arrow winging into one of the foul creatures.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_7">Kapek</span> rushes forward and unleashes the power of his <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Dragonmark</span> but the power is halved by the evil atmosphere of <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Mabar</span> that surrounds them.</div><div style="text-align: justify;">As horrific as the Banshees are at attacking from range, up close they are less formidable. <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Lorric's</span> Banshee tries to flee but is tripped by him and quickly <span class="blsp-spelling-error" id="SPELLING_ERROR_11">finished</span>. Ajax's sinks into the ground and so evades the enraged Shifter who, in the grip of his fury, charges the trees as the only targets in sight.</div><div style="text-align: justify;">The second Banshee leaps from the ground into the middle of the group and is pounded by missile fire by <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Kapek</span> and Oz but they fail to kill it before it can scream again and in that terrible instant Oz's life is ripped from him. The next second <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Lorric</span> finishes the creature as Ajax reduces the trees to fragments.</div><div style="text-align: justify;">The remaining members of the group are in shock. In the span of a few awful seconds the Fists have lost two members. <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Celedrus</span> assures the rest he can return their comrades on the morrow if they are all still alive by then. In a daze they decide to remove themselves from the <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Mabar</span> affected area until their numbers are renewed and the damage done by the Banshees healed.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The Crimson Fists retreat out of the area and set up camp. Over the next few days <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Celedrus's</span> <i>Raise Dead</i> spells return their lost comrades and other spells restore the speed, strength and vitality lost by them (and him and <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Kapek</span>) to the Banshees. They also have Celedrus communicate via <i>Sending</i> with the expedition leader to assure him they aren't dead and are working on securing a deal with the Drow.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnV329EXNNmRcnKjrE8VmvoH3q-E1tnl8ceLO26SUmFyyjaIWQnKZ4bLisaU05FAXls4q0niHX8kh8vrByeoHjWtaHEZCWOmgHua2GIiehwysJBaVSk0HyFYT0f18v70LUPZW39JZQqleN/s1600/Aspect+of+Atropos.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnV329EXNNmRcnKjrE8VmvoH3q-E1tnl8ceLO26SUmFyyjaIWQnKZ4bLisaU05FAXls4q0niHX8kh8vrByeoHjWtaHEZCWOmgHua2GIiehwysJBaVSk0HyFYT0f18v70LUPZW39JZQqleN/s320/Aspect+of+Atropos.jpg" width="291" /></a></div>On the fourth day they start the day with a <i>Heroes Feast</i> to prepare themselves for the horrors ahead and return to the area via <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Mirra's</span> 'Shadow Walk', which leaves Oz, <span class="blsp-spelling-error" id="SPELLING_ERROR_19">Mirra</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Kapek</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_21">teetering</span> precariously at the edge of a 100 foot drop. The drop leads down to the dry bed of the lake, there they see Obelisks and statues and a square pit. <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Celedrus</span> identifies one of the statues as being of <span class="blsp-spelling-error" id="SPELLING_ERROR_23">IXTCHAMEL'TRAA, a vast centipede-like creature coiled around an Obelisk</span>, the other , a hulking form without a head, is a being that is known as an aspect of <span class="blsp-spelling-error" id="SPELLING_ERROR_24">ATROPOS</span>.</div><div style="text-align: justify;">A groove has been carved into the lake bed, none of the Fists are really in doubt that this was caused by the fall of the comet from the skies. Most strange is that throughout the lake patches of algae float on the air, as if supported by the water that had vanished long ago.</div><div style="text-align: justify;">Then the moon appears from behind the clouds, as moonlight strikes the lake bed swarms of ghosts become visible, flowing like shoals of fish through the lake. The Fists grab for weapons only to relax in astonishment as the moon slides behind the clouds and the undead vanish.</div><div style="text-align: justify;">The Fists are <span class="blsp-spelling-corrected" id="SPELLING_ERROR_25">understandably</span> dubious that the missing <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Drow</span> could be alive in <span class="blsp-spelling-corrected" id="SPELLING_ERROR_27">this</span> lake of horrors but it is suggested that <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Celedrus</span> use a 'Sending' to a friend among the missing. To <span class="blsp-spelling-error" id="SPELLING_ERROR_29">everyone's</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_30">surprise</span> he <span class="blsp-spelling-corrected" id="SPELLING_ERROR_31">receives</span> the message 'We are in the lake'.</div><div style="text-align: justify;">Two flying creatures start to move towards the Fists, gathering shoals of undead to them. As they get closer the Fists open fire with a barrage of arrows, <span class="blsp-spelling-corrected" id="SPELLING_ERROR_32">force</span> boomerangs, <i>Magic Missiles</i> and <i>Fireballs</i>.</div><div style="text-align: justify;">As the creatures get close the Fists see there are three <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Atropal</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Scions</span> and two Dark Angels and they do not seemed to be <span class="blsp-spelling-error" id="SPELLING_ERROR_35">particulalrly</span> bothered by the firepower being thrown at them.</div><div style="text-align: justify;">Oz and <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Celedrus</span> cautiously retreat and <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Mirra</span> casts <i>Major Image </i>so an angel bearing a flaming sword (and looking strangely familiar to <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Mirra's</span> comrades) appears beside the front-line of <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Lorric</span> and Ajax.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_40">Celedrus</span> casts <i>Fly</i> on <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Lorric</span> and Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_42">Mirra</span> intones tales of glory as the creatures close in and then the <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Psions</span> vanish !</div><div style="text-align: justify;">The Dark Angels swoop in, one <span class="blsp-spelling-corrected" id="SPELLING_ERROR_44">viciously</span> attacking the Fists angelic 'ally'. They are in return charged as <span class="blsp-spelling-error" id="SPELLING_ERROR_45">Lorric</span> and Ajax charge one each.</div><div style="text-align: justify;">A wave of despair wash over the Fists, sapping their will to fight as the <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Atropal</span> Sc<span class="blsp-spelling-error" id="SPELLING_ERROR_47">ions</span> invoke their aura's of despair and Negative energy. <span class="blsp-spelling-error" id="SPELLING_ERROR_48">Mirra</span> realizing the first Dark Angel has tumbled to the truth of its adversary moves her illusion to attack the other one but its comrades barks a warning that it is an illusion.</div><div style="text-align: justify;">Locked in combat with one of the Dark Angels, Ajax endures a barrage of claw and wing attacks and feels his skin start to rot off his body. But joined by <span class="blsp-spelling-error" id="SPELLING_ERROR_49">Lorric</span> Ajax is able to slay his opponent. Together they turn on the second Dark Angel and swiftly slay it.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_50">Kapek</span> once more invokes his <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Dragonmark</span>, healing his comrades and smiting the invisible <span class="blsp-spelling-error" id="SPELLING_ERROR_52">Atropal</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Scions</span>, they appear high above the Fists <span class="blsp-spelling-corrected" id="SPELLING_ERROR_54">squawking</span> in pain. One unleashes a <i>Cone of Cold</i> on Ajax and the other two try to drain his and <span class="blsp-spelling-error" id="SPELLING_ERROR_55">Lorric's</span> life-force but are resisted. In return the duo, making full and gleeful use of their <i>Fly</i> spells, dive upwards towards their foes and slay one each.</div><div style="text-align: justify;">The last <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Atrophal</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_57">Scion</span> flees into the lake but Ajax's blood is up and he is not going to let a foe escape. He sweeps down into the lake and with a swipe of his claws sends the last <span class="blsp-spelling-error" id="SPELLING_ERROR_58">Atropal</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_59">Scion</span> tumbling, broken, to the lake bed. Ajax grins in satisfaction but the grin vanishes as he suddenly realises he is inside the lake and the moon floods the scene once again with moonlight..........<br />
<br />
<br />
Ajax freezes with horror as the undead merge into one gigantic cloud from which a huge hand made up of dozens of squirming ghosts reaches out for him. A chorus of unearthly screams and wails assault the ears of the Crimson Fist as the hand strikes at Ajax who, quite understandably, flees as fast as the <i>Fly</i> spell will take him.<br />
Kapek urgently warns his comrades that two invisible Atropal Scions are flying alongside the massive composite creature which Celedrus identifies as a creature called a LOST SOUL.<br />
The Lost Soul charges and Lorric counter-charges it with them both meeting in a head-on collision on the edge of the lake. Ajax joins him a moment later. Lorric notices while his blows don't seem to pack their proper punch Ajax's claws do and quickly switches to using his Claw Gloves.<br />
The Atropal Scions target Lorric and Ajax with <i>Dispel Magic</i> removing the <i>Fly</i> from Lorric and the <i>Heroes Feast</i> from Ajax but losing the protection of their invisibility by this overt move. They also invoke their Negative aura's sapping Ajax and Lorric's will to fight. Meanwhile Kapek and Oz target the Scions with withering missile fire.<br />
The Lost Soul disintegrates under the blizzard of attacks rained down on it. Ajax charges down and slays one of the Scions and the other one flees under a hail of missile fire before Ajax runs it down and finishes it off.<br />
This does, of course, leave him in the middle of the lake again ! And the remaining ghosts start to coalesce into another Lost Soul. However before it can attack the reckless Shifter the moon vanishes behind the clouds and it disappears.<br />
The group gather on the ledge to discuss the matter and heal up. It is estimated judging by how many ghosts remain that only two more Lost Souls can be formed before there are no more ghosts left. It is suggested Ajax act as bait and draw the Lost Souls to the group so they can be disposed of and he readily agrees. A rope is tied around him and Ajax flies once more into the lake.<br />
This time two of the composite creatures form, one on either side of Ajax. They start to move towards him and Ajax watches them carefully ready to flee when he judges they're close enough. Then the moon is covered and they vanish leaving a very nervous Ajax with no idea where they are.<br />
Kapek uses his 'Scouts Headband' and is able to see one of the Lost Souls closing in on Ajax and the other moving in on the rest of the group.<br />
Kapek sends glowing force boomerangs winging into the seemingly empty air, the whereabouts of the nearer Lost Soul becoming obvious as the boomerangs impact with it, while Lorric reels Ajax in.<br />
The Lost Souls continue their approach, Mirra recites tales of glory and Ajax invokes his primeval nature and transforms into a Dire Tiger.<br />
Then at the last moment the moon comes out and the Lost Souls are revealed practically on top of the Fists, screaming their mind-shredding cries. Luckily the <i>Heroes Feast</i> has rendered the Fists immune to fear that day (apart from Ajax who gets by on sheer bloody-mindedness).<br />
Lorric, Kapek and Ajax leap into melee with one of the Lost Souls. As they strike at the creatures ghostly hands burst from every inch of it to strike at them.<br />
The other creature charges Mirra and strikes her forcing her to Tumble away from it.<br />
The Fists in combat with the Lost Soul tear into it slaying it then quickly turn their attention on the other and deal with it in a similar fashion.<br />
With the lake now emptied of ghosts Ajax flies into it once again on a scouting mission. He flies over the structures they had observed on the lake bed. The pit is sixty feet deep and at the bottom of it is a pedestal on which rests a giant lump of glistening black stone.<br />
Ajax also spots a raised stone slab surrounded by obelisks. In the corners of the slab burn dim purple flames, they surround a magical circle carved into the stone.<br />
Having returned and reported this it is decided that Ajax will fly over the area again, this time carrying Celedrus so he can give his expert opinion on what lies down there. Celedrus is a little reluctant as to this plan but is gently remained he is under the Fists command.<br />
Ajax and Celedrus set off, this time flying lower so Celedrus can get a good look at the details. At this height it becomes obvious the statue of Atrophos is oozing black ichor and as they pass over the pit they can feel the palpable evil emanating from it.<br />
Celedrus observes the circle carefully and theorizes that it is some sort of teleportation circle or portal. He makes out three words carved into it, 'ATROPOS', KIRX'KATECH' and 'SHOTHRAGOT' which he believes to be destinations.<br />
The subsequent discussion touches on the fact that these seem very unhealthy places to be travelling to. The course of the discussion triggers a memory in Lorric, he remembers the <i>Sending</i> Sparky received from his sister which mentioned his mother was held in Pazunia. It is pointed out that one of the portals in the Necromancers Tomb leads to Pazunia, one of the upper circles of the Abyss.<br />
Lorric wants immediately to return to the tomb and enter Pazunia to rescue his mother. The rest of the group are sympathetic but feel just charging in will get no-one rescued and probably them dead. Kapek having gained little from the Drow particularly wants the chance to turn some of their wealth into useful magic items. Also Kapek and Ajax feel they are honour bound to fulfill their contract with the expedition first. Lorric is reluctantly persuaded to not invade the Abyss just yet.<br />
It is decided that Celedrus will cast a <i>Flame Strike</i> on the rock in the pit, which is undoubtedly one of the Atrophal Lachyrmae, in the hope of destroying it. The flame roars from the skies and strikes into the pit with immediate effect. The earth shakes and the moon seems to form a screaming mouth, an appalling scream rips across the landscape flattening the Fists and permanently deafening everybody.<br />
Kapek uses his Dragonmark to cast <i>Heal</i> restoring everybodys hearing and healing them up.<br />
Lorric and Kapek notice several objects detach themselves from the surface of the moon and start to fall towards the earth. As this happens strange skeletal creatures which are recognized as Mohrg start to emerge from caves in the edge of the lake along with what appears to be a Lich.<br />
From the mud on the lake bed more undead pull themselves up, although these are fully fleshed but with glowing red eyes and fangs. They are accompanied by some form of gigantic undead lizard. With fear and awe in his voice Celedrus identifies the creature as the 'HULLATHOIN'. Mirra remembers tales that say how the insects that swarm around it turns every living thing near it into undead.<br />
Lorric notices the vampires accompanying it are Drow. He passes Celedrus a spy-glass and Celedrus confirms what they all suspected, those are the missing Drow, now Vampires. It is vaguely considered that they should put the Drow out of their misery but no-one really wants to attack thirty Mohrg, a Lich, twenty vampires and the Hullathoin<br />
The Fists quickly decide to leave and report what they've found to the Drow Matron. Mirra casts <i>Shadow Walk</i> and they hastily depart.<br />
They soon make their way to the Drow territory. Celedrus opts to wait in the jungle in case he is executed on his return and Lorric waits with him to mess with the Drow and make them paranoid about him sneaking in again.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;">*<i>Lorric comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Lorric remains with Celedrus as much to make sure the Drow don't mess with him or execute him as much as anything else, but does not draw undue attention to this, as he figures Celedrus' confidence has probably taken enough of a battering already.</span><br />
<br />
The rest of the Crimson Fist march boldly towards the Drow caves and are soon intercepted by a patrol who escort them to the Drow Matron.<br />
In the presence of the Matron and her court the Fists tell their story and reveal the fate of the missing Drow. The Matron listens quietly and then has her High Sorcerer cast some form of truth identifying spell and has them repeat it. Having heard everything she passes her judgement. The Drow will allow the Expedition to study the ruins albeit under constant Drow supervision. Celedrus will be allowed to return home after he has spent ten years and a day in exile. She then curtly dismiss the Fists who exit glad things went so smoothly for once.<br />
They return and pass on the news to Celedrus who receives it with no great joy but resignation and the acceptance it could have been worse. He asks if he can accompany the Crimson Fist and is gladly accepted as a capable, if fragile, spell caster is a useful addition to their ranks. Ajax lends him his Amulet of Constitution to raise his survival chances.<br />
The matter with the Drow settled the group return to the Expedition to inform them of the deal they have secured with the Drow. The news is received with some thanks but unfortunately due to the time it took the group to join up with the expedition and then to find the missing Drow there is practically no time left in the expeditions schedule. Also during this time the problem of the cloud over Sharn has apparently been solved. A group of adventurers lead by their old comrade Anvil have solved the problem and freed Sharn of its curse.<br />
Therefore Professor Melurit has contacted the expeditions backers and arranged for a two week extension to the time it will spend in Xendrik to gather what knowledge it can from the ruins. He offers to hire the Crimson Fist for this period as well.<br />
The Crimson Fist request some time to decide and take themselves off to a quiet spot to discuss the matter. Lorric wants to enter Pazunia and find his mother, Kapek wants to return to civilization so he can have magic items made that will improve his chances of survival and everybody wants to return to Mabar and rescue the Gilded Man.<br />
It takes some time but eventually a plan is reached. They will return to Stormreach where they will sell the items they have recovered then Kapek will use his share to commission the creation of items that will aid him.<br />
Then they will return to the Expedition and gaurd it for the last two weeks, when it returns they will accompany it as far as Stormreach where Kapek will pick up his items. Then they will return to the area where they will enter Mabar to rescue the Gilded Man and then Pazunia to rescue Lorric's mother.<br />
There is one final element, Oz had originally signed on only for the intial job to protect the Expedition. He announces that when they reach Stormreach he will depart for Sharn. It has been a fun ride with the Fists but Oz has wisely decided its time to cash in his share of the loot and buy a bar while he's still alive. He invites his comrades to drop in for a free drink anytime and the Fists wish him well with genuine affection, Oz has been with them through some amazing and dangerous events and none blame him for choosing a more peaceful path when the opportunity arises.<br />
</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-20024966098365826842011-09-28T01:14:00.008+01:002011-10-07T16:24:14.422+01:00Into the Eternal Night<div style="text-align: justify;">As they rest Kapek raises objections to heading into Mabar without knowing anything about it and with no protection. Ajax uses his gem and discovers that if the realm has a minor negative aura upon entering they will start to die until there is nothing left of them but dust. If it has a major aura they will die much more quickly before becoming a Shadow.</div><div style="text-align: justify;">Taking this into account it is decided they will put off entering the pocket realm and instead go in search of the Drow.</div><div style="text-align: justify;">That night the Fists again hear unearthly wails coming from the north.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">Mol, 9th Barrakas. 998 Y.K.</span></b></div><div style="text-align: justify;">In the morning it is decided to have a quick check around the Necromancers tomb, mainly to see what was in the other room with the circle carved into the floor.</div><div style="text-align: justify;">They enter the tomb without opposition and make their way to the entrance to the pocket realm of Mabar. There Ajax and Kapek find a fresh set of tracks. They are of a mummified human figure carrying a staff and accompanied by some form of large serpentine creature that, to Ajax's nose, stinks of sulphur.</div><div style="text-align: justify;">As an experiment Lorric uses a Wand to summon a bird and then sends the unfortunate thing into the pocket realm. It lasts a few seconds before disintegrating into a pile of dust.</div><div style="text-align: justify;">They travel to the right hand side where they again find eight smaller sarcophagi in two lines and one large one on its own. The eight small ones gape open and reveal shattered skeletons within. The large sarcophagus is cracked open to reveal a skeleton in it with an amulet around its neck. Mirra examines the amulet and declares it to be magical, further examination follows and she declares that it creates a field of Positive Energy in a 10 foot radius around it that will protect everyone in the field from the effects of being in a negative energy environment, such as in Mabar. Kapek volunteers to put it on.</div><div style="text-align: justify;">Ajax examines the other room. The carvings in the floor form a semi-circle around a set of double-doors through which a red light glows. Mirra examines the runes carved by the circle and translates one of them to be PAZUNIA, one of the layers of the Abyss.</div><div style="text-align: justify;">Ajax sniffs a trail of sulphur from the doors to the circle that leads to the pocket realm. It seems the master of the tower has summoned a little infernal help.</div><div style="text-align: justify;">The discovery of the amulet changes matters considerably and the debate begins anew. Finally they decide that now they will enter the realm and confront the master of the tower. Together they step through into Mabar.</div><div style="text-align: justify;">They find themselves on the edge of a 200 foot wide chasm. On the other side of it some three or four miles away they can see the tower.</div><div style="text-align: justify;">They move around to the other side of the portal which is surrounded by six obelisks. They also find the tracks of the mummified humanoid and the large serpentine creature. They also spot a new set of tracks that seems to appear from out of nowhere to follow the other two. They are again of a humanoid creature but with cloth wrapped feet.</div><div style="text-align: justify;">The Fists decide not to pursue the tracks but head straight to the tower. Mirra <span style="font-style: italic;">Dimension Door</span>'s the group across the chasm and they set off to the tower.</div><div style="text-align: justify;">After travelling for about a mile through the dead and depressing terrain of the realm Lorric's trained eye spots two creatures waiting in ambush for them behind two pillars of rock situated in a gorge ahead of them and three more creatures circling high overhead.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJNzk1iYixm68xXd9LiW2U5u0QMLKDE0_0xJc2Kd8tIL6EJ2tzqwNj4mkfJLX2mEC4Qhld9NrP1TEi0lMf6Muw36GxW80Fiv1sKIr1tf-A7g1ptOhzEKsJUcbTroibndkBkxw48C3jCIIj/s1600/Nightwalker.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJNzk1iYixm68xXd9LiW2U5u0QMLKDE0_0xJc2Kd8tIL6EJ2tzqwNj4mkfJLX2mEC4Qhld9NrP1TEi0lMf6Muw36GxW80Fiv1sKIr1tf-A7g1ptOhzEKsJUcbTroibndkBkxw48C3jCIIj/s400/Nightwalker.jpg" width="242" /></a></div>The Fists move closer, faking ignorance of their would-be ambushers until close when Lorric charges the nearest one, a great shadowy form as black as sin and twice as threatening, a Nightstalker.</div><div style="text-align: justify;">The Crimson Fists engage and discover that all but Ajax's claws don't seem to do there full damage. Though Ajax finds this to be a mixed blessing as the Nightstalker's claws cut through his own resistance to damage.</div><div style="text-align: justify;">Two of the flying creatures swoop down out of the sky, revealing themselves to be huge shadowy bat like creatures, Nightwings ! They attack Lorric and Kapek.</div><div style="text-align: justify;">The Fists are getting battered and four of the creatures are in range so Kapek decides it is time to use his big gun and summons the power of his Dragonmark and........ ABSOLUTLEY NOTHING HAPPENS ! The realm has completely suppressed Kapek's ability.</div><div style="text-align: justify;">This puts a very new and terrifying perspective on the battle and even Ajax slaying his Nightstalker doesn't make the Fists feel any better about the way the battle is going.</div><div style="text-align: justify;">Noticing the effect Ajax's claws are having Lorric whips out a silver tankard and is gratified to see it strike his Nightwing to full effect.</div><div style="text-align: justify;">The remaining Nightstalker unleashes a '<span style="font-style: italic;">Cone of Cold</span>' on the Fists and then three Shadows spring from it. They rush forward and attack Kapek, leeching his strength from him. Lorric finsihes his opponent in a blur of tankard blows.</div><div style="text-align: justify;">One of the Nightwings summons another two Shadows. Another swoops down to attack Mirra but Ajax leaps into its path and rips it to shreds before it can hurt her.</div><div style="text-align: justify;">The Nightstalker intones a 'Finger of Death' and inflicts it on Kapek who manfully (halfingfully ?) resists it.</div><div style="text-align: justify;">Lorric and Kapek slay the three Shadows attacking them. Another Shadow strikes Ajax draining his strength. Ajax ignores it and charges one of the Nightwings, slaying it and one of the Shadows.</div><div style="text-align: justify;">One of the Nightwing disgorges three Shadows. The last Nightstalker tries to cast '<span style="font-style: italic;">Confusion'</span> on Kapek but he resists.</div><div style="text-align: justify;">As Lorric and Kapek slay another Shadow the remaining ones meld into the walls of the gorge. </div><div style="text-align: justify;">Ajax charges the last Nightstalker in a mad charge that takes him out of the range of the amulet and feels the aura of the realm start to eat into his health. Lorric charges in behind it and together they slay it.</div><div style="text-align: justify;">Two of the Shadows flit from one wall straight into the other, both attacking Ajax as they pass. Luckily Kapek was waiting for this and lashes one with boomerangs causing it to miss its attack. The other doesn't.</div><div style="text-align: justify;">Ajax whips out his Pincer Staff and attacks the last Nightwing as it floats safely, or so it thought, twenty five feet above them, instantly killing it.</div><div style="text-align: justify;">The last Shadows flit from rock wall to rock wall again. Two hitting Ajax and one Kapek although he cuts it down with boomerangs as it flees.</div><div style="text-align: justify;">Again the two remaining Shadows try their hit and hide tactic on Ajax but Lorric is ready and slays one. Kapek gets the other.</div><div style="text-align: justify;">Everyone breathes a sigh of relief and relaxes and then Ajax collapses under the weight of his gear. Without the boosted strength from his Shifted state and Rage after the Shadows Ajax barely has the strength to lift his head.</div><div style="text-align: justify;">A glimpse of a golden gleam in a crevice leads to the creatures treasure cache and it is quickly looted. It is quickly and unanimously decided (for perhaps the first time in their history) that they aren't ready for the challenges of this realm yet.</div><div style="text-align: justify;">Ajax transforms into a Dire Tiger (which he hadn't been aware he could do until then) giving him enough strength to get off the floor and Mirra casts 'Shadow Walk' and takes them back to the portal. They pass quickly through into the Tomb and there Kapek uses his Dragonmark to heal his comrades and, to his immense relief, restore Ajax's strength.</div><div style="text-align: justify;">As they recover Kapek hears a voice in his head. It is the Drow Queen. She informs Kapek that she cannot contact her son anymore. Kapek reluctantly tells her that her son is dead. She orders him to return immediately.<br />
<br />
<br />
<span class="blsp-spelling-error" id="SPELLING_ERROR_0">Kapek</span> informs the rest of the group of the message he has just <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">received</span>. This is <span class="blsp-spelling-corrected" id="SPELLING_ERROR_2">unsurprisingly</span> not a message they are happy to get. The fastest way to get to the Queen is for <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Mirra</span> to cast <span style="font-style: italic;">'Shadow Walk' </span>but she cannot cast it again that day and so they settle down to rest until <span class="blsp-spelling-corrected" id="SPELLING_ERROR_4">tomorrow</span> when <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Mirra's</span> magic can transport them. Of course they have yet to decide just where they will actually go.<br />
<span class="blsp-spelling-error" id="SPELLING_ERROR_6">Lorric</span> believes to go back is almost certain suicide, that the <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Drow</span> Queen will kill them for allowing her son to die. <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Kapek</span> agrees its dangerous but feels that they gave their word to the expedition when they signed on and the expedition needs them to get the <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Drow</span> to work with them. Ajax agrees with <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Kapek</span> that they gave their word and maintains a belief that if the <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Drow</span> turn on them they can fight their way out.<br />
The argument goes back and forth but eventually <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Lorric</span> accepts his two comrades determination to return the corpse of the <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Drow</span>. He does insist that he be dropped off just short of the <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Drow</span> hall as a last ditch rescuer if things go very wrong. The decision made the Fists settle down to what some of them believe has a very strong chance of being their last night alive.<br />
<br />
Come the dawn the Fists offer up prayers to their <span class="blsp-spelling-corrected" id="SPELLING_ERROR_15">deities</span> and then gather up their goods and the corpses of their former comrades and <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Mirra</span> casts <span style="font-style: italic;">'Shadow Walk'</span>. In a blur of shadows they are whisked across the countryside, <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Lorric</span> jumping ship at what he hopes is a good spot, before the rest finish up in some familiar looking jungle.<br />
The group soon bump into a <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Drow</span> patrol who are clearly expecting them and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_19">insist</span> on escorting them to their Queen. Accompanied by the patrol the Fists tread the familiar path to the <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Drow</span> hall. Waiting for them there are the Queen and surrounding her fifty members of her Royal Gaurd<span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"></span>. This does nothing to dent Ajax's (over) confidence and he whispers to <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Kapek</span> that if he take the twenty five on the right, <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Kapek</span> can take the twenty-five on the left.<br />
The Queen calmly requests the Fists leave their packs and weapons behind and accompany her to a more 'private' room. The Fists dump their (obvious) weapons and follow the queen down a side passage from the hall to a comfortable room where they are encouraged to sit. When they are settled the Queen begins her questioning.<br />
The Fists calmly, and without lying, inform her of what happened (they take some comfort from the fact she seems mildly pleased by the news of the extermination of The Shunned). Once they've finished the Queen calmly asks her questions. She seems very interested in what they found in the Necromancer's tomb and in the realm it leads to. She also asks if her son ever <span class="blsp-spelling-corrected" id="SPELLING_ERROR_25">disapproved</span> of the Fists exploring the ruins or suggested they go elsewhere which the Fists truthfully answer that he didn't.<br />
Having finished her questioning she informs the group that she will now speak with her son and hear what he has to say. She hints that both her son and Oz may be restored if his answers back up the Fists story. Then she leaves.<br />
The second she is out of the room Ajax leaps up and begins to search for the death trap he is certain the room contains. He finds no pit traps or acid <span class="blsp-spelling-error" id="SPELLING_ERROR_26">chutes</span> but does discover the cracks in the walls are packed with unfamiliar but nasty looking black scorpions.<br />
<br />
Hours pass.<br />
Outside <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Lorric</span> hides in the jungle, watching and listening to the patrols and working on his <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Drow</span> disguise in case the Hat of Disguise is neutralized. <span class="blsp-spelling-corrected" id="SPELLING_ERROR_29">It</span> soon becomes obvious to him that the <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Drow</span> are on a much higher state of alert than last time and it is not (just) ego that tells him it is him they are looking for. When after the passage of hours he hears <span class="blsp-spelling-corrected" id="SPELLING_ERROR_31">guards</span> saying the strangers are almost certainly doomed he decides its time to act.<br />
Carefully he stalks one of the patrols, at an <span class="blsp-spelling-corrected" id="SPELLING_ERROR_32">opportune</span> moment a thrown stone attracts the attention of the patrol in the wrong direction and as they look where it fell <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Lorric</span> leaps on the last man in the patrol, knocks him out and stuffs him into the undergrowth out of sight. Hearing the sound of the body hitting the floor the <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Drow</span> look round but <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Lorric</span> is in his place, his 'Hat of Disguise' making him look like the <span class="blsp-spelling-error" id="SPELLING_ERROR_36">missing Drow</span>. The patrol leader inquires what the noise was and <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Lorric</span> picks up the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_38">unconscious</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Drow's</span> bow and claims he dropped it when a sudden attack of weakness struck him. The magic of the 'Hat of Disguise' and <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Lorric's</span> acting skills are perfectly convincing and the patrol accept that <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Lorric</span> is their comrade.<br />
Sure all is well the patrol, with <span class="blsp-spelling-error" id="SPELLING_ERROR_42">Lorric</span> in tow, march straight into the <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Drow</span> halls. However <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Lorric's</span> plan instantly starts to unravel when the patrol is met by the Queen's <span class="blsp-spelling-corrected" id="SPELLING_ERROR_45">Guards</span> and asked if anything strange happened while they were patrolling. The leader mentions one of his patrol sudden attack of weakness and the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_46">Guard</span> instantly call for the High <span class="blsp-spelling-corrected" id="SPELLING_ERROR_47">Sorcerer</span>. The <span class="blsp-spelling-corrected" id="SPELLING_ERROR_48">Sorcerer</span> quickly appears and the situation is explained to him. He casts a spell and then with a sly grin turns to <span class="blsp-spelling-error" id="SPELLING_ERROR_49">Lorric</span> and compliments him upon his skills to get so far when the <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Drow</span> were on their highest alert after his exploits penetrating their security last time.<br />
<span class="blsp-spelling-error" id="SPELLING_ERROR_51">Lorric</span> accepts his capture and tells how he got in and where the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_52">unconscious</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Drow</span> can be found. The <span class="blsp-spelling-corrected" id="SPELLING_ERROR_54">Sorcerer</span> assigns some Guards to escort <span class="blsp-spelling-error" id="SPELLING_ERROR_55">Lorric</span> to his comrades and some to find the missing Drow. Then he sends the patrol off to be punished for their failure.<br />
<span class="blsp-spelling-error" id="SPELLING_ERROR_56">Lorric</span> joins the rest of the Crimson Fist and they exchange their stories of what has happened since they were parted.<br />
At dusk a <span class="blsp-spelling-error" id="SPELLING_ERROR_57">Drow</span> appears with food for all of them, even tasting from each plate to show it isn't poisoned. Some of the Fists eat, others refrain.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;">*<i>Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax devours his meal and the meals of the more cautious members of the group. He finds the Drow swamp based cuisine to be very much to his liking, especially the centipede stew and the blood-fed leeches.</span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Night falls and the Fists settle down to sleep, although they maintain their standard sentry routine. The night <span class="blsp-spelling-corrected" id="SPELLING_ERROR_58">passes</span> peacefully.</span><br />
<br />
<b><span class="Apple-style-span" style="color: orange;">Zol, 10th Barrakas. 998 Y.K.</span></b><br />
A bit after dawn a <span class="blsp-spelling-error" id="SPELLING_ERROR_59">Drow</span> appears and escorts the Fists to a room they have never seen before. Waiting for them are ten Royal <span class="blsp-spelling-corrected" id="SPELLING_ERROR_60">Guard</span>, the High <span class="blsp-spelling-corrected" id="SPELLING_ERROR_61">Sorcerer</span>, the Queen and <span class="blsp-spelling-error" id="SPELLING_ERROR_62">Celadrus</span>. However <span class="blsp-spelling-error" id="SPELLING_ERROR_63">Celadrus's</span> ears have been crudely cropped of their tips and a ugly purple mark <span class="blsp-spelling-corrected" id="SPELLING_ERROR_64">disfigures</span> his forehead. <span class="blsp-spelling-error" id="SPELLING_ERROR_65">Mirra</span> recognizes this as the result of a 'Mark of the Outcast' being inflicted on him.<br />
The Queen explains that her interrogation has revealed that <span class="blsp-spelling-error" id="SPELLING_ERROR_66">Celedrus</span> rather than leading the Crimson Fists to the lakes to the north as she had ordered had deliberately lead them to the ruins, seeking power for himself. For this crime he has been exiled but may earn his way back into <span class="blsp-spelling-error" id="SPELLING_ERROR_67">Drow</span> society if he helps the Fists find her missing people. She further tells the Fists that if they want <span class="blsp-spelling-error" id="SPELLING_ERROR_68">Celedrus</span> to accompany them he will be utterly under there command. She informs the Fists she is willing to hold with the original deal and if they find her missing people the expedition will be allowed to explore as they will. There is a brief debate and the Fists decide they will keep to the deal and find the missing <span class="blsp-spelling-error" id="SPELLING_ERROR_69">Drow</span>.<br />
The Queen then informs the Fists that as she promised Oz has been restored and he enters and with many glad cries is reunited with his comrades.<br />
<span class="blsp-spelling-error" id="SPELLING_ERROR_70">Kapek</span> inquires if it might be possible for them to trade with the <span class="blsp-spelling-error" id="SPELLING_ERROR_71">Drow</span>, exchanging some of the loot they have picked up for some more useful magical items. The Queen tells them to talk to the High <span class="blsp-spelling-corrected" id="SPELLING_ERROR_72">Sorcerer</span> and then sweeps imperiously out of the room.<br />
The Fists turn to the High <span class="blsp-spelling-corrected" id="SPELLING_ERROR_73">Sorcerer</span> and a extended period of hard bargaining commences. Finally all the Fists are happy with the items they have traded with the <span class="blsp-spelling-error" id="SPELLING_ERROR_74">Drow</span> and with a weary and dispirited <span class="blsp-spelling-error" id="SPELLING_ERROR_75">Celedrus</span> in tow they leave the <span class="blsp-spelling-error" id="SPELLING_ERROR_76">Drow</span> halls.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;">*<i>Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax secures for himself a Ring of Resistance, a Wilding clasp (which he attaches to his chain shirt) and a Vest of Freedom, the only item he hadn't got from the Array of the Swift Warrior</span><br />
<br />
The Fists wait until they are well away from the <span class="blsp-spelling-error" id="SPELLING_ERROR_77">Drow</span> before they start to talk to <span class="blsp-spelling-error" id="SPELLING_ERROR_78">Celedrus</span>. Interestingly he has a different take of events, claiming he wanted to explore the ruins so they could be used by his people and not for his own personal power. When asked about where they are now heading he says that in times past something immensely evil fell from the skies to there. Something called 'The Tear of Death'.<br />
<span class="blsp-spelling-error" id="SPELLING_ERROR_80">Cleldrus</span> confirms he is under their command and inquires what spells he should learn for the 'morrow. The Fists try to cheer him up, suggesting he may start a new life away from the jungles of <span class="blsp-spelling-error" id="SPELLING_ERROR_81">Xendrik</span>. Ajax points out that in the outside world woman are generally not in charge but <span class="blsp-spelling-error" id="SPELLING_ERROR_82">Celedrus</span> finds this hard to believe, claiming only women are cruel enough to rule.<br />
Having got what info they can from <span class="blsp-spelling-error" id="SPELLING_ERROR_83">Celedrus</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_84">Mirra</span> casts <span style="font-style: italic;">'Shadow Walk'</span> and they travel to the lake. Which turns out to have no water in it. Around the empty lake the land is barren of all life, above them an evil moon leers down indicating that once again they are in the area where the influence of <span class="blsp-spelling-error" id="SPELLING_ERROR_85">Mabar</span> leaks in.<br />
Circling high in the sky above them are two <span class="blsp-spelling-error" id="SPELLING_ERROR_86">Atrophal</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_87">Psions</span> and one Dark Angel. Although they pay the Fists no attention. Strange howls and moans echoes on the winds from the North. Here they find two dead trees and around dance two strange, transparent figures. They appear to be Dryads but immaterial.<br />
Ajax approaches and instantly the two figures charge towards him, screaming their hatred to the turbulent skies...............<br />
</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-13920848876648056652011-09-16T00:57:00.016+01:002011-09-24T01:40:18.310+01:00Mabar Awaits<div style="text-align: justify;"></div><div style="text-align: justify;"><span class="Apple-style-span" style="color:orange;"><b>6. The Stage</b></span></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><i>Bas-reliefs depict giant guardians either side of the main entrance, a huge stone door that stands open but an inch or so. There are 2 to each side, their faces contorted into fierce grimaces, an obvious attempt to deter trespassers. A fifth figure carved from granite above the door seems to watch all that approach with menace, carved as if poised to pounce.</i></div><div style="text-align: justify;"><i>This area provides a clear view of the necromancer's domain. From this position the moon can be clearly seen overhead, unearthly wails spew forth from the heavens filling your minds with unutterable blasphemies. This dark speech tells of how the dead shall rise and destroy the essence of everything.</i></div><div style="text-align: justify;"><i>They speak of the 'Sundered Tower' and of 'Gorguth', the 'Bleak General' who shall lead the armies of death across the face of Eberron. They speak of the 'Tears of Atropos' that fell from the moonlet, and their awakening of ‘Shothragot’, the force that lies beneath the surface. Images pour into your minds of foul pits spawning insects that follow the will of their masters, ancient and foul evils trapped deep within Khyber for millions of years, their vengeful intent growing with each passing year. Whilst bathed in the subtle glow of this celestial body the chaos and confusion continues.</i></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><i>From the very walls of the building before you the bas-reliefs begin to creak and judder their way out of the masonry, turning their angry faces to glare at you they raise their fists to attack.</i></div><br /><div style="text-align: justify;">Having taken a few minutes to wash the gore of dozens of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_0">Abyssal</span> Ghouls off themselves the Fists set off to explore the rest of the ruins, with Oz and <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric</span> scouting ahead.</div><div style="text-align: justify;">As they approach the wails echo from the ruins and the ground shudders beneath their feet and the moon seems to leer down from the sky at them. Even for <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Mabar</span> the area seems dark and unsettling.The four statues of the giants begin to stir. As they near the statues the evil <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">enchantments</span> that saturate the area begins to affects them. Oz babbles mindlessly and Ajax attacks <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Kapek's</span> mount in a mindless fury. Realizing what is happening <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Lorric</span> grabs Oz (who is now starring blankly into space) and drags him away from the statues. Once out of earshot of the unearthly wails Oz returns to normal. Seeing this work <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Lorric</span> then proceeds to also drag Ajax out of the area.</div><div style="text-align: justify;">Meanwhile the statues have fully awakened and begin to pull themselves free from the building. Oz and <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Kapek</span> open fire on them and <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Mirra</span> casts <i>Haste</i> and then begins to intone tales of heroism to inspire her comrades.</div><div style="text-align: justify;">Ajax, ignoring the fact, or just not remembering, that he's entering the zone of the mind-altering magic, charges one of the statues but his blows seem to have less effect than normal on the stony giant. <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Lorric</span> joins him and finishes off the statue with his <span class="blsp-spelling-error" id="SPELLING_ERROR_10">admantium</span> fists. One of the other <span class="blsp-spelling-error" id="SPELLING_ERROR_11">golems</span> gestures at <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Lorric</span> and he feels something scrabbling at his mind but throws it off.</div><div style="text-align: justify;">Ajax is suddenly filled with terror and flees the scene. With a huge shaking of the earth the massive statue of the giant above the doorway rips its way free of the building and leaps down to the ground.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_13">Lorric</span> is assaulted by another of the <span class="blsp-spelling-error" id="SPELLING_ERROR_14">golems</span> and strikes back only to see it disintegrate when hit by <span class="blsp-spelling-error" id="SPELLING_ERROR_15">a hail of Kapek's</span> Force boomerangs. Meanwhile outside the area of the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_16">enchantment</span> Ajax recovers his mind and, somewhat shamefacedly, runs back to the combat.</div><div style="text-align: justify;">The largest of the <span class="blsp-spelling-error" id="SPELLING_ERROR_17">golem</span> lumbers over to attack <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Lorric</span> but he tumbles away from it and engages another <span class="blsp-spelling-error" id="SPELLING_ERROR_19">golem</span>.</div><div style="text-align: justify;">Not one to shirk from a challenge Ajax charges the largest of the <span class="blsp-spelling-error" id="SPELLING_ERROR_20">golems</span>. It responds by 'Slowing' him, which counters the 'Haste' cast on him by <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Mirra</span>, then hammers him into the ground with its massive fists. Meanwhile <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Lorric</span> engaging the last two <span class="blsp-spelling-error" id="SPELLING_ERROR_23">golems</span>, slays one. Oz rushes in to get a better angle for his shot but is rendered senseless by the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_24">enchantment</span>.</div><div style="text-align: justify;">As Ajax and the largest <span class="blsp-spelling-error" id="SPELLING_ERROR_25">golem</span> exchange blows <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Lorric</span> finishes his last opponent and <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Mirra</span> drags Oz out of the area although he responds by shooting her. <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Kapek</span> leaps on Oz and, to Oz's eternal humiliation, grapples him to the ground and pins him.</div><div style="text-align: justify;">Ajax is 'Slowed' and then has the living crap beaten out of him before <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Lorric</span> charges his opponent from behind and finishes him.</div><div style="text-align: justify;">There follows a long gap which involves much use of the Fists various healing wands before everybody is feeling healthy again. This is followed by a even longer gap as <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Kapek</span> tries to pass through the area of enchantment and repeatedly fails to resist its effects !</div><br /><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_31">Mirra</span> feels the <i>Confusion</i> effect is created by the moon, if they are hidden from it she feels they won't be affected. </div><span class="blsp-spelling-error" id="SPELLING_ERROR_32"></span><br /><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_32"><span class="blsp-spelling-error" id="SPELLING_ERROR_32">Lorric</span>, who has <span class="blsp-spelling-corrected" id="SPELLING_ERROR_33">successfully</span> resisted the confusion, examines the door to the building and discovers its locked. Oz, carefully, joins him and discovers the door is trapped so spikes will spring from the ground. Therefore a rope is tied to the roof of the building and tied round Oz and then he is hauled into the air so he can pick the lock in safety. Which, despite his discomfort, he quickly does.</span></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_32"><br /></span></div><div style="text-align: justify;"><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_32"><b><span class="Apple-style-span" style="color:orange;">7. The Necromancers Tomb</span></b></span></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_32"><br /></span></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_32"><i>Giant stairs lead down into utter darkness, flanked on either side by a series of more usual sized stairs. Images on the walls show scenes of dark landscapes, fractured towers and legions of undead marching beneath skies of roiling blackness. Although the paint is dried and flaky now, these scenes still fill you with a sense of trepidation.</i></span></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_32"><i><br /></i></span></div></div>The door however is just to heavy for the two of them to move so the rest of the Fists join them and eventually manage to wrestle open the door enough for them to squeeze through. Revealed is a large set of stairs heading down, flanked by two narrower set of steps.<br /><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiip7HSIqDqF4VyDBTiDVf1QhKaoyUaNt-XYtpGncBLoHZsK1Moo6xHxteKchZXyAQZ-kJmWoPR7Co07ICwTKO-Mc7EWdw292zJITVSGxZ3982g_UWP4511tw5XB7HxO6biDrJFQnBpAUGs/s1600/Phantasmal+Slayer.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiip7HSIqDqF4VyDBTiDVf1QhKaoyUaNt-XYtpGncBLoHZsK1Moo6xHxteKchZXyAQZ-kJmWoPR7Co07ICwTKO-Mc7EWdw292zJITVSGxZ3982g_UWP4511tw5XB7HxO6biDrJFQnBpAUGs/s400/Phantasmal+Slayer.jpg" border="0" height="400" width="226" /></a></div>With Oz and <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Lorric</span> once again in the lead they head down the stairs. About two hundred feet down the scouts notice two giant spiders ahead of them. The two of them sneak closer then Oz opens fire and <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Lorric</span> charges one. Oz's spider charges him biting him and draining his strength down to practically nothing.</div><div style="text-align: justify;">Back at the rest of the group a dark figure rises through the floor, its very presence chilling the blood as it attacks <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Mirra</span>. Ajax charges past it and slays the spider attacking Oz as <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Lorric</span> slay his spider. A second figure appears, radiating a dark aura that 'Fatigues' everybody.</div><div style="text-align: justify;">The first figure vanishes into the floor and the second charges Oz and merely touches him but it is enough to drop Oz dead on the spot. Ajax attacks it with a roar of rage, some of his attacks simply pass straight <span class="blsp-spelling-corrected" id="SPELLING_ERROR_38">through</span> the creature but enough land to kill it .</div><div style="text-align: justify;">The last creature rises through the floor next to Ajax. It shoots a ray of black light at him, rendering him 'Exhausted' and then hits him twice but the robust Shifter refuses to die. Then the rest of the Crimson Fist pile onto the creature slaying it.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Exhausted, demoralized and horrified by the loss of their comrade the Fists gather up Oz's remains and leave the building. As they make camp for the night <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Mirra</span> informs them the creatures were 'Phantasmal Slayers'. Things that exist to drive people to death through fear. It is said the creator of the spell 'Phantasmal Killer' based it on these creatures.</div><div style="text-align: justify;">As they eat their evening meal the Fists wearily discuss the loss of Oz and the high casualty rate among their associates and what, if anything, they can do about it.</div><div style="text-align: justify;">Early in the morning those on watch notice the blankets that have been wrapped around Oz to protect him from insects twitching. They unwrap his head to see him starring at them, snapping his teeth in a futile attempt to sink them into their <span class="blsp-spelling-corrected" id="SPELLING_ERROR_40">flesh</span>. Ajax restrains Oz with his pincer staff while <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Mirra</span> checks his vital signs. She confirms their worst fears, Oz is dead.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_42">Kapek</span> solemnly declares there is only one way to end their comrade's curse with respect.He invokes the power of his <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Dragonmark</span> and in a burst of pure light and healing energy Oz is laid to rest.</div><div style="text-align: justify;">In the morning they eat and pray and then grimly return to the building. Another two hundred feet past the point they encountered the 'Phantasmal Killers' they come to huge double doors with an inscription in <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Giantish</span> above them.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_45">Mirra</span> translates it for them.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><div style="text-align: center;"><i>“Here Lies Faeriax’soth Master of Life and Death. Master of Insects, Disciple of Vermin, Lord of All That has Passed and of All Things to Come.”</i></div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">She tells how <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Faeriax</span>'<span class="blsp-spelling-error" id="SPELLING_ERROR_47">soth</span> was a mighty necromancer in ages past who became a <span class="blsp-spelling-error" id="SPELLING_ERROR_48">lich</span> before creating a pocket realm in <span class="blsp-spelling-error" id="SPELLING_ERROR_49">Mabar</span> where he <span class="blsp-spelling-error" id="SPELLING_ERROR_50">dwelled</span>. She also tells of the hero, a member of the Church of the Silver Flame, who entered this realm to destroy the <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Lich</span>.<br /><br /><i><span class="Apple-style-span" style="color:#3d85c6;">*Ajax comments</span></i><br /><span class="Apple-style-span" style="color:#3d85c6;">Ajax shudders nervously at the mention of the Church of the Silver Flame.</span><br /><br /></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_52">Kapek</span> reminds them of the fragments they have heard of the 'Gilded Man' in relation to the Prophecy.</div><div style="text-align: justify;">Ajax checks the door and finds it neither locked nor trapped. All present take a deep breath and push the door open.<br /><br /><span class="Apple-style-span" style="color:#3d85c6;"><i>*Ajax comments</i></span><br /><span class="Apple-style-span" style="color:#3d85c6;">With Oz gone it is left to Ajax to check for traps and pick locks although he's aware he is no match for Oz's skills in either departement.</span></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"></div><div style="text-align: justify;"><i>As the door slowly opens a cloud of smoky shadow billows forth from the interior, it threatens to suffocate you but you realise that the feeling is simply anticipation and trepidation rising from within yourselves.</i></div><div style="text-align: justify;"><i>Darkness lies beyond, a gentle wailing chant echoes from somewhere within carried on an ethereal breeze. As your eyes become accustomed to the darkness you see what looks like several giants standing in rows on either side of a grand hall, their 40ft hulking forms pushing against the ceiling to keep it from crashing down.</i></div><div style="text-align: justify;"><i>The air in here carries the cold chill of death, cold wisps of air gently brush your skin without sound or source.</i></div><div style="text-align: justify;"><i>This place has the air of a tomb, tattered banners of an age lost in time hang from the walls, barely holding themselves together as time has decayed their threads.</i></div><div style="text-align: justify;"><i><br /></i></div><div style="text-align: justify;">With a whisper the door swings open, a gentle wailing chant sounds in the distance and the hall is shrouded in shadows. A line of pillars carved into the form of giants leads down either side of the hall. In the middle of the hall, a few from the door is a stone altar with a small depression holding water on its top. As the Fists enter their feet gently crunch on the forms of myriad insects. To the right and left of the entrance are shimmering <i>Walls of Force</i> barring entry to small rooms with unhealthy looking diagrams carved into the floor.<br />Suddenly footsteps sound, moving down the hall as simultaneously the doors behind the Fists slam loudly shut!<br /><br /><i>The walls in this place shimmer with crawling vermin, ten great statues line the great hall each built to look like they are holding up the ceiling.</i><br /><i>A font lies at the entrance to the hall and far across the other side and up a set of stairs you can see dim green flames adorning an altar of some kind.</i><br /><i>On the wall behind you can faintly see a mural depicting a falling star that crashes into the jungle. From this star spring dark shapes, the fallen returning to life and the birth of a force that controls them all.</i><br /><i>To either side you can see translucent walls that glow faintly with magical energy, beyond are ritual circles carved into the floor and hanging above each circle are images that distort your perceptions, being both close and distant at the same time. Any details are unclear due to the wards that stand between you and them.</i><br /><i></i><br /><i>Within the circle beyond the northernmost shimmering veil, in the distance, a tower can be seen apparently floating. Rope-like tendrils can be seen drifting into the shadows below it as if tethering it to the ground.</i><br /><i>Within the southern circle, a dim red glow can be seen from narrow cracks as though there is light seeping in from around a pair of double doors.</i><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0IPWwQog6UqEKljiaqnLHMnpr3jWpYD3o-QYhJSUGUE4AU49MVosz6ZVM7wzx5EtDyNuA-kHWDa8IMa2oQArDgoyMJG9IQ9GKFL3fS5xjK-4uTSuI6H_Qvhb7ly8gCyyLP184F1f9ecSH/s1600/Death+Giant+by+Wayne+Reynolds.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0IPWwQog6UqEKljiaqnLHMnpr3jWpYD3o-QYhJSUGUE4AU49MVosz6ZVM7wzx5EtDyNuA-kHWDa8IMa2oQArDgoyMJG9IQ9GKFL3fS5xjK-4uTSuI6H_Qvhb7ly8gCyyLP184F1f9ecSH/s320/Death+Giant+by+Wayne+Reynolds.jpg" border="0" height="320" width="199" /></a></div>Lorric's sharp eyes pick out the creatures and he whispers a description via the Message spell to Mirra who identifies the two creatures as Death Giants.<br />As they close the wails of the damned souls surrounding the Death Giants chill the blood. Mirra sings a uplifting song and cancels out the effect. Kapek summons a dinosaur to ride. Suddenly a oily blackness engulfs Mirra, Ajax and Kapek, wounding them and instantly slaying Kapek's dinosaur. This is followed an instant later by a roaring column of divine fire that hits Kapek and Mirra. Kapek opens up with his boomerangs and Mirra heals Kapek and then prudently retreats into a corner.<br />Ajax charges one of the Death Giants and lays into it doing hideous damage. Meanwhile the insects on the floor stir and gather in disturbingly organized patterns. Lorric charges Ajax's Giant in the rear and slays it. The second Death Giant retreats behind a pillar, out of sight.<br />Nine swarms form out of the insects and attack the Fists. Ajax and Mirra throw flasks of Alchemists Fire at the hordes of insects. Kapek hurriedly summons yet another dinosaur then shows off his skill with missile weapons and throws a flurry of three flasks creating a wall of flames cutting into the swarms.<br />Then Lorric and Ajax attack the last Death Giant, Lorric strikes at it then retreats, it turns round and strikes Ajax a massive blow with its giant sized two-handed axe. Ajax declares " Is that all you got?" strikes back and slays it.<br />Mirra hurls yet another flask of Alchemist Fire and then leaps onto the back of Kapek's raptor, right behind him.<br />While all this is happening, unnoticed in the background one of the swarms coalesces into one creature, a withered corpse-like being dressed in rags. It is joined by two more huge creatures.<br />Mirra, hanging on to Kapek like grim death, manages to slay a swarm with another flask of Alchemist Fire. She hears the two new arrivals casting <i>Shield</i> on themselves.<br />Lorric uses his 'Necklace of Fireballs' on the swarms surrounding Kapek and Mirra, destroying one of the swarms and carving a path through them which Kapek quickly rides through.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiAD2TsWID87QLq_r-PSygclQsX-QQgHIqHjWS5mG0DKoNbVu1Sd-762vm_KRXSVTUUTAZVyLLwy8ib7_9WjUHxmd-ytMdydAnm_sOq27yPvz5Tq_fJIe976zmf-Pfe3OTOd9eYKoQu-FX/s1600/grisgol.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiAD2TsWID87QLq_r-PSygclQsX-QQgHIqHjWS5mG0DKoNbVu1Sd-762vm_KRXSVTUUTAZVyLLwy8ib7_9WjUHxmd-ytMdydAnm_sOq27yPvz5Tq_fJIe976zmf-Pfe3OTOd9eYKoQu-FX/s320/grisgol.jpg" border="0" height="320" width="260" /></a></div>One of the new creatures fires a swarm of glowing meteors at the Fists which explode to devastating and wide-spread effect (but also takes out two of the swarms and yet another of Kapek's luckless summoned dinosaurs). Mirra now identifies the two creatures as Grisgol. and the creature formed from one of the swarms as a Swarm Shifter.<br />Kapek painfully aware of how battered, burnt, blasted, beaten and poisoned his comrades and him are, uses his Dragonmark to cast <i>Mass Heal</i> on them.<br />The ground between the Fists and their opponents erupts with spikes. Lorric nimbly runs across the terrain, sweeps behind the enemy, charges in and runs straight into some sort of force field. Ten feet out from them Lorric is bounced of an invisible wall. He runs back to his comrades.<br />Mirra casts <i>Dimension Door</i> on everyone, planning to transport them all inside the force field. It doesn't work, Kapek and Mirra are the only ones who land inside the field and they are instantly shunted outside it, Lorric and Ajax are left ten foot further away.<br />One of the Grisgol casts <i>Horrid Wilting</i>. Ajax and Lorric try to attack but are deflected by the field, which Mirra identifies as an <i>Anti-Life Shell</i>. The other Grisgol gestures and a line of fire shoots from his hands and strikes Ajax and is then followed by a <i>Flame Strike.</i><br />Lorric whips out a three sectioned staff and attacks one of the Grisgol from beyond the <i>Anti-Life Shell</i>. He strikes it unleashing clouds of choking dust. Kapek and Mirra retreat away out of the Shell.<br />Ajax draws his Pincer Staff and from beyond the <i>Anti-Life Shell</i>' strikes the Swarm Shifter then snaps the collar of the weapon around it's neck, trapping it. Then to his intense irritation it turns back into a swarm of insects and flows out of the grip of the staff.<br />Lorric's Grisgol tries to cast <i>Chain Lightning</i> but, probably thanks to the damage inflicted by Lorric, the spell fizzles. The other one casts <i>Ice Storm</i> on Ajax and Kapek. Kapek uses his Dragonmark again, healing his comrades and hurting the Swarm Shifter.<br />Ajax attacks the other Grisgol and then snaps the Pincer Staff around it. Mirra 'Inspires Greatness' in Kapek and Ajax.<br />Lorric and Kapek pound on their Grisgol with staff and force boomerang.<br />Ajax resists the Grisgol's attempts to free itself and then taking a firm grip on the staff pushes it out of the <i>Anti-Life Shell</i> and straight into the <i>Spike Stones</i>.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY4Q-hZb0_usO3UTWMLQ7AWuxDOVcvY39fGWFe6B7HN42sj2CAzPJ_hQAoLSdAlxb-7zZBb_8hpzqcfDXCuQ34OvnuAjFreMcVHJGnnIoD9h9R0olBa6rD4SOMnZE8RQiTzXysAYrUsXsz/s1600/swarm+shifter.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY4Q-hZb0_usO3UTWMLQ7AWuxDOVcvY39fGWFe6B7HN42sj2CAzPJ_hQAoLSdAlxb-7zZBb_8hpzqcfDXCuQ34OvnuAjFreMcVHJGnnIoD9h9R0olBa6rD4SOMnZE8RQiTzXysAYrUsXsz/s320/swarm+shifter.jpg" border="0" height="320" width="296" /></a></div>The Swarm Shifter slithers away into the darkness away from the melee.<br />Lorric leaps on the Grisgol Ajax had pushed out of the <i>Anti-Life Shell</i>. Finally able to close with it he drops his three section staff and with his admantium fists flying he kills it.<br />Ajax guesses with the Swarm Shifter fled the <i>Anti-Life Shell</i> will be down and successfully charges the last Grisgol, while Mirra and Kapek deluge the Swarm Shifter with Alchemist Fire. Ajax is hit several times by the Grisgol but shrugs off the negative energy within the attacks. Ajax hits back and then grapples it.<br />Leaving Ajax to fight the Grisgol, Lorric and Kapek pursue the Swarm Shifter. Its attempts to disguise itself among the hordes of insects are ruined by the fact that its still on fire. They pound it with Alchemists Fire (and Alchemist frost in Kapek's case, as he has run out of Alchemist Fire). It makes no hostile move in return but continues to flow its way to the rear of the hall.<br />The Swarm Shifter reaches the end of the hall and scuttles around the corner to a room which contains a large sarcophagus placed on its own along with eight smaller ones in two lines. Beyond it they see the small room they'd seen through the 'Wall of Force' earlier. The creature seems to be heading for the circle carved into the floor. As the Crimson Fists enter the room they hear the grinding sound of stone-on-stone.<br />Ajax slashes the last Grisgol into tiny pieces and then grabs Mirra, hoists her on his shoulders and runs to catch up with his comrades.<br />Kapek and Lorric pursue the Swarm Shifter pelting it with Alchemist Fire, Frost, Acid and anything else they have that does area effect damage. Then the sound of stone on stone intensifies as the lids of the eight small sarcophagus slide off revealing eight, strange mis-shapen creatures.<br />Ajax and Mirra catch up just in time to see the creatures emerge and for Mirra to identify them as a particulalrly disgusting form of undead called Plague Spewers. They start to advance on the Fists. Mirra responds by casting <i>Haste</i>.<br />Two of the creatures attack and two vomit up swarms of rats. The Swarm Shifter wends its way between them, putting them between itself and the Fists.<br />Lorric hurls the last bead from his 'Necklace of Fireballs' into the middle of their enemies, killing one of the rat swarms but NOT the Swarm Shifter.<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKX29pb9MmZeZ81lGrXfvdSfp6xBMHkQrXy3WqohmIx6dCHAESYCmezf0K9-AzD-i4GPG4un8Fm4R1aFSVdD9heuK01NXJmTs1ib_KWNAdi7GaH1ZAoD1B3LLh6ZHS1IZjsUWUyAFlfj4M/s1600/Plague+Spewer.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKX29pb9MmZeZ81lGrXfvdSfp6xBMHkQrXy3WqohmIx6dCHAESYCmezf0K9-AzD-i4GPG4un8Fm4R1aFSVdD9heuK01NXJmTs1ib_KWNAdi7GaH1ZAoD1B3LLh6ZHS1IZjsUWUyAFlfj4M/s320/Plague+Spewer.jpg" border="0" height="320" width="246" /></a></div>Ajax engages the first Plague Spewer as two more vomit up rat swarms. Leaving the rest of the group to deal with the Plague Spewers Lorric tumbles past them and the ever-growing number of rat swarms and races ahead of the Swarm Shifter stopping just short of the circle.<br />Back in the sarcophagus room Ajax places himself between the Plague Spewers and the others and one-by-one begins to slaughter them with great joy. While behind him Kapek keeps up a steady flow of flasks of acidic fire into the rat swarms.<br />As the Swarm Shifter rushes to the circle Lorric gets in a last attack with a flask of 'Holy Water'. The creature burns and withers but it flows into the circle and vanishes.<br />Lorric swears fluently and returns to join Ajax and helps finish off the last of the Plague Spewers. While Kapek and Mirra finish off the rat swarms with flasks of Alchemist Spark.<br />After a brief pause for breath they check out the large sarcophagus. Having discerned to the best of their now limited abilities that it isn't trapped they push it open to reveal the treasure within.<br />Greatly cheered by this (though again disappointed by their inability to turn it into anything useful or pleasurable in the middle of Xen'drik) they go to examine the circle. On closer examination the circle contains a hole that drops into another realm. One of roiling clouds and dark shadows. In the distance they can see a tower floating in the air, connected to the ground by ropes, but wether this is for entry into the tower or to tether it to the ground no-one knows.<br />This seems to be the dark tower where it is said the Gilded Man is held. It is also they're sure deeper into Mabar than they are now. After a brief debate they decide they will explore the tower but not until Kapek's Dragonmark is renewed at dawn. Until then they settle down to identify their new loot.<br /><i> </i></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-19168560486308978182011-08-17T01:36:00.015+01:002011-10-07T17:11:28.253+01:00Oinia - Land of Eternal Night<div style="text-align: justify;">The Fists return to their boat and begin to paddle the short distance across to the island on which the ruins reside. As they cross they become aware of dark shapes moving clumsily in the water beneath them but they reach the shore unmolested. They begin to move along the shore-line towards the ruins but have not travelled far before the water near them begins to churn as five water-logged corpses claw their way out of the water. The Fists recognize these monsters from previous encounters, they are DROWNED. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_0">Kapek</span> and Oz open fire as the creatures drag themselves towards the group. As the Drowned close in the Fists feel the sickeningly familiar sensation of drowning creep over them. <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Celedrus</span> casts <i>Flame Strike</i> on a group of the creatures and then <span class="blsp-spelling-corrected" id="SPELLING_ERROR_2">collapses</span> chocking to the ground as the creatures aura overwhelms him. </div><div style="text-align: justify;">Ajax shrugs off the suffocating effects of the Drowned and charges them, killing one. <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Lorric</span> quickly drags the drowning <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Celedrus</span> clear of the creatures auras before he dies. Another Drowned emerges from the water. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">Kapek</span> uses his wand to Summon a mount and then leaps onto its back and charges into battle, only to have his mount immediately collapse from underneath him, drowning. </div><div style="text-align: justify;">As the Drowned advance more and more auras wash over <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Kapek</span> and Ajax but resolutely Ajax stands his ground, slaying another enemy. <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Kapek</span> Summons a bee and flies straight up on it, out of range of the aura. Ajax is surrounded by the remaining Drowned but fights on killing another. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_8">Kapek</span> dives his bee down and strafes the Drowned with force boomerangs slaying one. <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Lorric</span> charges in engages the enemy. Between them <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Lorric</span> and Ajax slay their opponents,the last of the undead monstrosities. </div><div style="text-align: justify;">After a brief rest the group push on to the ruins.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange; font-size: large;">The Necromantic Ruins</span></b></div><div style="text-align: justify;">As they approach they notice an <span class="blsp-spelling-error" id="SPELLING_ERROR_11">insectoid</span> leg poking out from behind the rubble. Suddenly an eerie howl rings out from the rubble and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">nausea</span> rises in the group but quickly <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Mirra</span> bursts into song, countering and neutralising the sickening effect of the cries. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_14">Celedrus</span> recognizes the signs, saying they are creatures his people call <i>The Shunned.</i> Once <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Drow</span> but horribly altered by the touch of the <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Quori</span>. The normal <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Drow</span> have driven them into this area and regard them with fear and loathing. </div><div><br />
<b><span class="Apple-style-span" style="color: orange;">1. Pavilion of the Shunned</span></b><br />
<i>The huge dome of this structure once gleamed with heavenly radiance, but it now stands a tarnished and crumbling shadow of its former glory. <br />
Steps lead up some 50 feet to the broken plinth that supports the squat building. To the west of the building are 3 large pillars, only two of which still stand. </i><br />
<i>From the platform you can see through the swamp mists, to the north-west across a body of dark still water, the crumbling ruins and giant statues that were obviously part of a larger group of structures.</i></div><div><br />
As they watch a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_18">patch</span> of darkness spreads out from the ruins, obscuring the part where they had seen the <span class="blsp-spelling-error" id="SPELLING_ERROR_19">insectoid</span> leg. <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Celedrus</span> casts <i><span class="blsp-spelling-error" id="SPELLING_ERROR_21">Ebon</span> Eyes</i> on <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Lorric</span> and he sneaks forward to scout the ground. He sneaks up on and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_23">observes</span> one of The Shunned waiting in the darkness. Then it begins to sneak forward, making an instant decision <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Lorric</span> leaps to the attack and slays it with one blow ! </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_25">Lorric's</span> sharp ears catches the sound of movement in the undergrowth in the ruins as something moves off. <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Lorric</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_27">pursues</span> it and discovers another of the Shunned sneaking off and kills it as well. </div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir6mebjLSA9jDV7XdRzppurHf_u-U9WgIKYx7i7NILcBdPoyCQxCTeLevba3R9whRcXgSZ7yG8StyJieWPYikdeH-zLTo6flhJ_VUDlwulVIkHTpLtpDo9_P4N8QKn8RAWGNkJxpso4_gh/s1600/Shunned.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir6mebjLSA9jDV7XdRzppurHf_u-U9WgIKYx7i7NILcBdPoyCQxCTeLevba3R9whRcXgSZ7yG8StyJieWPYikdeH-zLTo6flhJ_VUDlwulVIkHTpLtpDo9_P4N8QKn8RAWGNkJxpso4_gh/s320/Shunned.jpg" width="268" /></a></div>The rest of the group catch up with <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Lorric</span> and are shocked by the sight of the Shunned (indeed a brief argument breaks out as to <span class="blsp-spelling-corrected" id="SPELLING_ERROR_29">whether</span> they were the weirdest thing the Fists have ever encountered). Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Kapek</span> check the grounds for tracks. They found no tracks of <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Drow</span> but the ground is <span class="blsp-spelling-error" id="SPELLING_ERROR_32">criss</span>-crossed with myriad tracks of the Shunned. </div><div>It looks increasingly unlikely that any of the missing <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Drow</span> will be found here but in the interests of leaving no stone unturned the Fists decide to search the ruins. <br />
<br />
<i>The open archway leads to a shadowy ruined hall, shafts of light cut through the holes in the domed ceiling, dust and rubble is strewn about the floor and there are signs of predation everywhere. Directly opposite the entrance is what appears to be an altar that has been kept well in contrast to the surroundings, scorpions, spiders, flies and other vermin adorn the altar either through artistic medium or simply through their chitinous remains. A large bowl in the centre of the altar is flanked by black candles, and upon the wall is a crudely painted symbol that looks somewhat like a scorpion dangling by its tail, which is threaded through the eye sockets of a jawless skull covered with twisted runes. To either side of the room staircases lead down.</i><br />
<i><br />
</i></div><div style="text-align: justify;">The first building contains an altar, which appears to be to a debased version of the <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Drow</span> scorpion god, and stairs that lead underground on the ground floor. And in the rubble of the first floor lurk six more of the Shunned. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_35">Lorric</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_36">addresses</span> them in elvish and they reply in the same language. They recognize <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Celedrus</span> as a <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Drow,</span> who they clearly dislike but are too scared of the Fists to attack. They also mention that a mighty undead dragon lairs not 300 feet away when it wasn't searching for its missing horde. They also made passing reference to 'masters' whom they served. </div><div style="text-align: justify;">Then <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Lorric</span> asks if they intend to eat the group when darkness falls. The <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Shunned's</span> smug smile is all the answer <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Lorric</span> needs and he attacks without another word. </div><div style="text-align: justify;">Ajax attacks another and Oz opens fire. One of the Shunned wails and Oz is <i>sickened</i> and the creature seizes its chance to retreat down the stairs. Another spews forth a swarm of scorpions. The one fighting Ajax does the same then also retreats down the stairs. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_42">Kapek</span> takes out the first swarm with a flask of Alchemists Fire, while <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Mirra</span> hits the swarm attacking Ajax (as well as Ajax) with another flask. <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Lorric</span> slays the Shunned he is fighting. Ajax tumbles away from the swarm that had engulfed him and finishes it with another flask <span class="blsp-spelling-corrected" id="SPELLING_ERROR_45">of</span> Alchemist Fire. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_46">Lorric</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_47">Kapek</span> cautiously follows the Shunned down the stairs to the underground level of the building. He observes a decaying hall in which a score of the Shunned lurk and from steps leading further underground a giant, purple, <span class="blsp-spelling-error" id="SPELLING_ERROR_48">insectoid</span> creature emerges. </div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_49">Lorric</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Kapek</span> are suddenly outlined by vivid purple fire, that doesn't burn but does give away their position. They quickly retreat up the stairs to prepare for battle. <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Celedrus</span> casts <i>Bull Strength</i> on Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_52">Lorric</span>. Ajax casts <i>Bark Skin</i> from his 'Hand of the <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Oakfather'</span> on himself and <span class="blsp-spelling-error" id="SPELLING_ERROR_54">Mirra</span> casts <i>Sonic Weapon</i> on <span class="blsp-spelling-error" id="SPELLING_ERROR_55">Kapek</span> and then <i>Haste</i> and then begins to recite tales of glory. </div><div style="text-align: justify;">As the purple insect comes into view it is identified as a demon known as a <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Bebilith</span>. It spits webbing at Oz but misses and <span class="blsp-spelling-error" id="SPELLING_ERROR_57">Kapek</span> replies with force boomerangs. <span class="blsp-spelling-error" id="SPELLING_ERROR_58">Lorric</span> leaps onto its back as another appears. Ajax joins in the attack on the first Bebilith and then Oz puts an arrow through a hole torn in its hide straight into its heart and it falls. <br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Oz comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Oz is Sooooooo glad to be fighting something that he can really hurt with his arrows and not more shanari (elvish word for goblin droppings) undead.</span><br />
<br />
</div><div style="text-align: justify;">The <span class="blsp-spelling-corrected" id="SPELLING_ERROR_60">second </span> Bebilith charges <span class="blsp-spelling-error" id="SPELLING_ERROR_62">Kapek</span> and bites him, injecting poison into him but the sturdy <span class="blsp-spelling-error" id="SPELLING_ERROR_63">halfling</span> throws off the effects. <span class="blsp-spelling-error" id="SPELLING_ERROR_64">Lorric</span> and Ajax charge the creature and slay it. Ajax chops off the <span class="blsp-spelling-error" id="SPELLING_ERROR_65">Bebilith's</span> head and then throw it down the stairs, yelling to the hiding Shunned, "Is this the best you've got !" </div><div><div style="text-align: justify;">The group head down the stairs to find the Shunned cowering in the corners of the hall. They head down the next set of steps and discovers a room half flooded with water. A crack in the rock at the far end of the room leads to half collapsed room with <span class="blsp-spelling-corrected" id="SPELLING_ERROR_66">enticing</span> glittering objects in it. <span class="blsp-spelling-error" id="SPELLING_ERROR_67">Kapek</span> squeezes through the crack and recovers the loot and then returns. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The Fists debate briefly as to what their next move should be. It is considered extremely doubtful that any of the <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Drow</span> they're searching for are in this area but it is decided to search it to be absolutely sure. They carefully look over the area. Nearby is a structure with four towers. This is where the Shunned said the undead Dragon resides. So with their eyes peeled they move to where the four towers rest.</div><div style="text-align: justify;">As they approach the sky darkens, the clouds roll more swiftly in the sky overhead and the temperature drops. The sky becomes a starless black depth with the exception of on single heavenly body; The World Born Dead can clearly be seen in the blackness above, the moonlet sits high in the heavens and although it emits no light, it is marginally paler than the darkness beyond. <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric</span> backs up and the weather changes for him as he exits the area. <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Mirra</span> starts to cast <i>Detect Magic </i>but halts as she feels the power that will overwhelm her if she finishes casting.</div><div><span class="blsp-spelling-error" id="SPELLING_ERROR_3">Celedrus</span> believes the area is connected to the plane of <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Mabar</span>. Leaving the Crimson Fists to nervously wonder if the dragon that dwells here is the <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Mabarian</span> himself.<br />
<br />
<b><span class="Apple-style-span" style="color: orange;">3. The Watchmen</span></b><br />
<i>These statues are 50 feet wide at their base and tower a magnificent 200 feet or more above the surrounding swamp. Each is a distinctly different figure although they are broken and crumbling in places. The jungle has tried to cover these great monuments but has succeeded only in covering their feet with a thick matting of green.</i></div><div><br />
</div><div style="text-align: justify;">Despite this the group moves on with <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Lorric</span> sneaking ahead of them to scout the way. He <span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">sees</span> three creatures emerge from the solid rock of the statue ahead. Three fifteen foot high pillars of darkness. <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Mirra</span> believes them to be living spells, <i>Blasphemy</i> spells. Creatures that exist only to destroy.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_9">Mirra</span> recites tales of glory and <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Lorric</span> opens fire with his sling but the shot passes straight through the creature, doing no harm. <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Kapek's</span> Force boomerangs however strike true and damage the creatures.</div><div>One of the creatures attacks <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Lorric</span> but he strikes it true and stuns it. Ajax attacks it from behind <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Lorric</span> with his Pincer Staff, killing it. The second creature disintegrates under a hail of Force boomerangs. The final creature charges in but is swiftly dispatched by <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Lorric</span> and Ajax.<br />
<br />
<b><span class="Apple-style-span" style="color: orange;">5. The Speakers Platform </span></b><br />
<div style="text-align: justify;"><i>This large, stepped platform is almost in the centre of the stronghold. A plinth at its peak holds a huge, weathered lectern, a small set of steps rise in front of it, perhaps so that smaller beings could also use it.</i></div><br />
<b><span class="Apple-style-span" style="color: orange;">4. The Four Towers</span></b><br />
<i>The platform that rises out of the waters here has four stone structures upon it, these cylinders of stone have broken in places but the orifices that used to be windows can be made out. It looks as though these used to be towers, but they were certainly not for use by giants.</i><br />
<i><br />
</i></div><div style="text-align: justify;">Cautiously the Fists continue their advance towards the towers. The first two towers are completely empty but in the third, <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Lorric</span> catches a glimpse of a shadowy dragon's head before it dips into the floor and vanishes into the solid stone. Suddenly the group feel the all too familiar sensation of their lungs filling with water. Drowned are near !</div><div style="text-align: justify;">Five drowned pull themselves out of the water and with a strangled gasp <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Celedrus</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_17">collapses</span> to the ground along with Oz and <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Mirra</span>. Simultaneously the ghostly form of a green dragon rises from the water (which comes as something of a relief as the Mabarian is said to be of the Black variety) and breathes a cloud of acid over the half of the party still standing. In response <span class="blsp-spelling-error" id="SPELLING_ERROR_19">Kapek</span> invokes the power of his <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Dragonmark</span> and in a massive burst of pure, white light a<i> Mass Heal</i> engulfs the area, healing his comrades and smiting the undead.</div><div style="text-align: justify;">Ajax Shifts and Rages and charges the wounded Drowned and slays two of them in a blur of claws. With lightning speed <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Lorric</span> charges in to the combat and engages one of the Drowned. Oz, <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Mirra</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Celedrus</span> drag themselves out of the area of the Drowned and can breathe again.</div><div style="text-align: justify;">One of the Drowned charges <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Kapek</span>, the other two charge <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Lorric</span>. As they move closer their aura engulfs the group and Oz, <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Mirra</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Celedrus</span> drop again. The Dragon charges Ajax its aura of negative energy robbing him of life and strength.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_28">Kapek</span> slays one of the Drowned as does <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Lorric</span>. Ajax tumbles away from the Dragon and attacks the last Drowned and finishes it off, removing the Drowned aura from their fallen comrades. Oz unsteadily arises and quaffs a Healing Potion, <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Celedrus</span> casts <i>Mass Cure Light Wounds</i> and <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Mirra</span> casts <i>Haste</i> on the party.</div><div style="text-align: justify;">The Dragon moves in and unleashes its breath weapon on the group, draining <span class="blsp-spelling-error" id="SPELLING_ERROR_32">everybody's</span> vitality. <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Celedrus</span>, already weakened by the Drowned, drops like a stone.</div><div style="text-align: justify;">Ajax charges the Dragon head on and <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Lorric</span> sweeps around to attack its back. The three exchange a storm of blows and then <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Kapek's</span> Force boomerangs finish the matter.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_36">Mirra</span> rushes over to examine <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Celedrus</span> but, despite not having a wound on him, he is dead. Silence descends, everyone is thinking how the <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Drow</span> queen will react to the death of her son. No-one thinks it will be good.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_39">Lorric</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Kapek</span> slip into the lagoon to investigate its waters. They find the floor of the lagoon carpeted with decaying bodies. They encounter two ooze like creatures which attack them but are easily dealt with.</div><div style="text-align: justify;">Exhausted and uncertain what to do now <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Celedrus</span> is dead they decide to find a spot to rest and recuperate and consider their next move.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">Sar 7th Barrakas, 998 Y.K.</span></b></div><div style="text-align: justify;">The night is full of the strange cries in the darkness but nothing bother the camp and the night passes.</div><div style="text-align: justify;">In the morning the Fists get down to the serious matter of deciding what they do next. They realise if they don't return Celedrus's body to the queen they are condemning the expedition to failure. But what will be their fate if they present the queen with the corpse of her son? What they know of Drow leads them to believe that as a people they admire strength and will and so they hope the blame will fall more on Celedrus for being weak then them for not saving him. It is also very likely the Drow queen will have someone in her realm who can return Celedrus to life. In the end the decision is made; they have been contracted to help the expedition and they must do everything in their power to honour the contract.</div><div style="text-align: justify;">Having decided they must inform the Drow queen they do decide the news will go better if they're accompanied by her missing subjects. So Celedrus's body is wrapped tightly in blankets to keep the insects at bay and lofted onto Ajax's shoulders and they begin to search again.</div><div style="text-align: justify;">Unlikely as it is that the Drow are in the ruins it is the closest thing to the Fists and so they decide to cover the entire area before they move on.</div><div style="text-align: justify;">They quickly discover the ground is now covered with strange tracks which neither Ajax nor Kapek can identify. However between Ajax's nose and Kapek's eye they reckon the tracks are of some form of undead. Following the most recent set of tracks leads them to the fresh corpses of Shunned.</div><div style="text-align: justify;">The tracks lead them to another ruined building. It is almost completely collapsed, all that is intact is an archway that stands over stairs that lead down into the darkness. Strange cries and screams echo up from the darkness.</div><div><br />
<b><span class="Apple-style-span" style="color: orange;">2. The Abyssal Hive</span></b><br />
<div style="text-align: justify;"><i>The building before you has all but collapsed, the only parts that remain are a large archway that leads directly into a staircase on a giant scale, beside this is a smaller elven size set of stairs. These stairs lead down into utter darkness, sounds of screams, howls and growling echo from far below. </i></div><div style="text-align: justify;"><i>The stairs lead down for perhaps 500 feet before they simply end with a sheer drop. The smell of decay and rotting matter assails your nostrils. </i></div><div style="text-align: justify;"><i>With a light source you can make out a great hall some 150 feet long, 100 feet wide and 100 feet high, filled with tumbled pillars, collapsed walls, and vast mounds of rubble creating an almost web-like tangle of masonry. <img src="file:///C:/DOCUME~1/Nephilim/LOCALS~1/Temp/msohtml1/01/clip_image001.gif" />Just below the end of the stairs is one end of a tumbled pillar allowing access into this sandstone jungle of ruins. Crawling across the walls and amid the ruins are multitude humanoid forms, the floor is barely visible through the spoils of their predation, bones, clothing, fur and feathers can be seen in the thick carpet of guano and festering mulch.</i></div><span lang="EN-GB" style="background-attachment: initial; background-clip: initial; background-color: silver; background-image: initial; background-origin: initial; font-family: Garamond; font-size: 10pt;"><br />
</span><br />
As they descend the stairs the sky darkens and the clouds roll in the way they now recognise as them passing into the realm of Mabar. The stairs descend until they end in a sheer drop to the floor of a hall some forty feet below. A pillar has fallen against the cliff providing a ladder down to the floor. Crawling over the walls are a few humanoid creatures. Mirra identifies them as Abyssal Ghouls and Ajax and Kapek believe they'd leave the kind of tracks the group followed here.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTfC1T6PJfctaXvv1ofA4fVuFv8Rl-3l_mbNb4zYTyOTYYspEh5WI39gSSwQK3anJHMgwHd2okPtVCUY4Pi5zKVSFwYHoZSfMdED1SD7jy6_EebC47tvLMCHvvp60r2bd_R-1oEMrRYsK7/s1600/abyssal+ghoul.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTfC1T6PJfctaXvv1ofA4fVuFv8Rl-3l_mbNb4zYTyOTYYspEh5WI39gSSwQK3anJHMgwHd2okPtVCUY4Pi5zKVSFwYHoZSfMdED1SD7jy6_EebC47tvLMCHvvp60r2bd_R-1oEMrRYsK7/s320/abyssal+ghoul.jpg" width="293" /></a></div>Deciding the Ghouls aren't going to be friendly the Crimson Fists open fire. The ghouls quickly scuttle into cover, one under the pillar that leads to the floor. Lorric climbs onto the underside of the pillar and kills it.</div><div style="text-align: justify;">Unable to resist the temptation Ajax grabs his shield and slides down the pillar to the floor below. Lorric joins him and together they charge off to engage two of the creatures who are in hiding (although it turns out when they reach them there are three of them). As they battle Ajax discovers to his horror that the flames sheathing his claws heal the Ghouls, <i>but then of course Ajax is not known for his wit and does not realise that the are simply resistant to flame</i>.</div><div style="text-align: justify;">Two of the Ghouls flank Lorric and the third and a new one flank Ajax. Kapek summons a dinosaur and rides down the pillar accompanied by Oz, only to be attacked at its foot by three more Ghouls. More move up to threaten him, and more and more. As the Fists find themselves facing nineteen foes.</div><div style="text-align: justify;">Realising they are in imminent danger of being overwhelmed the Fists change their tactics. Lorric and Ajax tumble past multiple foes, and in Ajax's case over one, to join up with Kapek at the foot of the pillar where they slay one of the Ghouls.</div><div style="text-align: justify;">Kapek slays another Ghoul and then has his dinosaur cut from under him but lands gracefully and ready to fight.</div><div style="text-align: justify;">The Ghouls rush in, completely surrounding the three as nine more Ghouls emerge from the shadows at the edges of the hall.</div><div style="text-align: justify;">Oz finds himself face-to-face with one of the Ghouls. This is not his preferred fighting position and he tumbles away from the Ghoul and back up the pillar.</div><div style="text-align: justify;">Lorric flurries on a already wounded Ghoul but to his, and his comrades, horror it takes five of his blows to finish his opponent.</div><div style="text-align: justify;">Ajax, surrounded by seven Ghouls backs up and then lays about him in a fury killing two of the creatures. One of which was the one threatening Oz.</div><div style="text-align: justify;">As the Ghouls tighten the ring around the three Kapek knows the time has come. With a mighty yell he releases the power of his Drangonmark and the power of it engulfs the group and many of their opponents. The environment of Mabar, dampens the effects somewhat but as well as healing his comrades three of the Ghouls are slain and eleven more are wounded. Kapek steps back to form a line with his two comrades.</div><div style="text-align: justify;">With cries for vengeance the Ghouls press the attack with power and speed. Too much speed in the case of the one Lorric trips. Still the gaps in the line of the Ghouls are soon filled with fresh opponents, hungry for blood.</div><div style="text-align: justify;">Lorric lays into the wounded Ghouls killing three of them. Ajax kills another one and yet another drops with one of Oz's arrows in his eye, reducing the Ghouls to a mere thirteen !</div><div style="text-align: justify;">One of the Ghouls howls and the noise seems to fill the rest with frenzied energy and they hurl themselves at the Fists even more savagely.</div><div style="text-align: justify;">Step by bloodstained step Ajax, Kapek and Lorric retreat slowly up the pillar. Narrowing their front so only a few Ghouls can attack them at one time.</div><div style="text-align: justify;">Slowly the Ghouls fall, then three in the rear rank break from the melee and start to climb the wall behind, towards Mirra and Oz. Seeing this Mirra retreats back up the stairs towards the sunlight. Oz shoots and then tumbles through them and joins Mirra in fleeing up the stairs.</div><div style="text-align: justify;">Ajax, Kapek and Lorric are now facing three enemies in front and three behind. A direly wounded Kapek tumbles through the front line of the Ghouls into the hall and away from the melee. Ajax and Lorric now face one enemy in front and three charging down the pillar from behind them.</div><div style="text-align: justify;">The lone frontal attacker is slain by Lorric and one of the new ones by Ajax. Then Kapek opens up with his Force boomerangs slaying the penultimate Ghoul. The last Ghoul seems to throw off the blood lust that had driven his comrades on despite their hideous losses and realises his situation. It attempts to flee and dies.</div><div style="text-align: justify;">The Fists collapse to the floor, completely drained by their battle. Eventually they wearily rise, healing is done and the remains of the Ghouls victims searched for loot. There are, of course, no Drow here.</div><div style="text-align: justify;">As they recover they wonder why the Ghouls had not attacked the Shunned before. It occurs to them that before the Ghouls would have been scared off by the Bebiliths. As the Crimson Fist had slain the Bebiliths it had freed the Ghouls to slaughter the Shunned and then the Fists had slaughtered the Ghouls. Their interference had resulted in the destruction of every creature in the area.<br />
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</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-30401009771090573952011-07-15T22:07:00.008+01:002011-10-07T17:06:20.903+01:00CHAPTER 4 - Hullath'mir Ergmise - The Waters of Deathly Tears<div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">With the rising sun your mind clings to the fragments of dream that linger from your drunken slumber.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">An altogether alien yet strangely familiar voice echoes through long silent chambers, it speaks a tongue that you do not understand, yet your mind fills with words, images and concepts that make perfect sense.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">One voice becomes many as you attune your mind to the cacophonous thoughts that fill this ancient and crumbling structure.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“Xhagevoxhab has returned to his prison my lord, the wanderer without aided the prophesised to the Crown of Blibdoolpoolp. Now he must leave them to follow his own path.”</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“What of the second hand bathed in blood? Do they exhibit signs or portents that are relevant to the Prophecy's current course?” comes a regal sounding reply.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“Their part is unclear master. Malsheem has sent many forces, it is feared that the cell that landed in Stormreach are employing Yuggoloths to secure their place in the weaving of this vast web.”</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“My master,” comes another voice from the mayhem, “We have reports of cysts opening throughout Droaam spilling hordes of Kaorti into the ranks of Jaerdrael Keep. They bring Skybleeders with them and early reports indicate they plan to move east in search of Kra’T Ymraag Draal. Zul has been gifted with the ‘Ebon Seal’ and has begun creating his undead abominations beneath the circle there, yet there are abominations rising from Khyber to battle him even as we speak.”</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“Then Zaphkiel is being sought. How do the tides of battle fare on Shavrath?”</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“The celestials are still struggling with the Abyss, my Lord. The denizens of Hell are merely fuelling the fire with political interference. There is no sign of the battle turning.” comes the reply. “Kirx Katech is awaiting the arrival of the prophesised and they are moving to protect the Oboxian Tablets."</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">Silence falls for a few brief moments.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">The Lord's voice begins once more.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">“333 are the Atropal Lachryma, the Tears of Atropos that fell to Eberron, all have been retrieved by the Ashen Covenant. Shothragot, the Patient One stirs and the Gilded Man has still not been located, his prison of the Sundered Tower lies somewhere within the roiling shadows of Mabar. The first sign of the Restless Dead is manifesting, there is word of the newly dead rising from their graves across Eberron, and Atropals have been seen falling from the World Born Dead, surrounded by clouds of their scions and the surge of negative energy has drawn dark angels from caverns deep beneath the Thunder Sea. Once the sigils burn in the sky we are all but lost. The time nears with increasing rapidity, we are losing the periphery of our realm, the towers are crumbling and still the child is not safe. We must all persevere and guide lest the battle begin without the pieces in place.”</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The Crimson Fists awaken with heads throbbing from strange, visionary dreams (and massive hangovers). Over a quiet breakfast Father Jack informs them he feels his destiny takes him elsewhere. He will travel with them as far as the expedition though.</div><div style="text-align: justify;">The treasure recovered from the tomb is examined and divided up. Lorric receives an item which increases his Wisdom and a Ring of <i>Freedom of Movement</i>, Oz takes his old Wisdom item, Kapek receives a magical spear and Ajax a strange Kuo-Toa weapon called a Pincer Staff, a staff with a closable collar on the end. Although imbued with mighty magics Ajax has never used such a weapon before and intends to turn it into ready cash at the first opportunity.</div><div style="text-align: justify;">With everybody ready the Fists set off into the jungle with the cheers of the town ringing in their ears.</div><div style="text-align: justify;">They travel all day through the blistering jungle heat before setting up camp under the beautiful clear sky and watching the showers of shooting stars that illuminate that night.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The second days journey is as uneventful as the first.</div><div style="text-align: justify;"><br />
<b><span class="Apple-style-span" style="color: orange;">Mol 2nd Barrakas, 998 Y.K.</span></b></div><div style="text-align: justify;">On the third day they come in sight of a camp flying the banner of House Sivis, they have finally reached the expedition they were hired to protect all those weeks ago. The leader of the guard greets them warmly and takes them to a tent in the centre of the camp. There they are introduced to two gnomes; Professor Melurit the head of the expedition and his scribe Abonwick.</div><div style="text-align: justify;">Less welcoming are the two carefully wrapped bodies resting inside the tent. The Professor explains these are the bodies of the last two emissaries he sent to negotiate with the local Drow. Melurit wishes for the Fists first task to be to take their place and speak with the Drow.</div><div style="text-align: justify;">It is too late for the Fists to set off now and so they settle down for a meal around the camp-fire while Melurit briefs them on the ruins the expedition is here to explore and the rain clouds that eternally hover over them, turning the land around into a treacherous marsh. (The similarity to the clouds plaguing Sharn is lost on no-one). He also informs the groups that the Drow seem to be particularly hostile because of a prophecy of theirs.</div><div style="text-align: justify;">As they talk Melurit spots Kapek's Dragonmark, he calls over the expeditions House Jorasco healer who examines it with great interest. It seems to be a Mark of some power.</div><div style="text-align: justify;"><br />
<b><span class="Apple-style-span" style="color: orange;">Zol 3rd Barrakas, 998 Y.K.</span></b></div><div style="text-align: justify;">The next morning the Fists set forth to talk to the Drow. Jack is first bid farewell with fond wishes by the group and with his tiger in tow he sets off on his own journey.</div><div style="text-align: justify;">To reach the Drow the Fists must descend a cliff, this almost immediately leads to violence as Reaver is set against the idea and prepared to maul anyone who attempts to force him. This requires some persuasion on Kapeks part before Reaver is convinced to allow himself to be secured and lowered down the cliff. Eventually though the group reach the bottom intact. Lorric notices a Drow observing them from concealment and so he sneaks off and creeps up behind the Drow before introducing himself to the startled elf. Pleasantly the Drow is not overtly hostile merely saying if the Fists can reach the leaders of his people they will be allowed to speak to them. The Drow will not interfere, they will just watch.</div><div style="text-align: justify;">The group make their slow way through the swamp without incident. Stopping at nightfall to make camp. At 10 o'clock as those on watch are enjoying the sight of another shower of shooting stars, Lorric notices dark shapes rising against the night sky to meet the falling stars.</div><div style="text-align: justify;">At 2.00 Oz and Lorric hear wing-beats approaching from the East and feel a strange chill in the night air. Quickly they wake their comrades and as the Crimson Fist arm themselves they see strange spectral figures sheathed in darkness, approaching them. Remembering they are about to give battle in a swamp Ajax uses his sandals to cast <i>Water Walk</i> on everyone.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJS-XFi7MMT7G3fYzycKSVQKP-pBTN7PNGVw9opWw5SiV5o6w9Q4gBXfpKRLOIqsgqfDtHsmYhjcJM9luGuoM1eZqOcKefOHPNT07jfsM9t9d3THn58YIlCbVClVQeDzdqt6n0NpSLtUfa/s1600/Atropal_Scion.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJS-XFi7MMT7G3fYzycKSVQKP-pBTN7PNGVw9opWw5SiV5o6w9Q4gBXfpKRLOIqsgqfDtHsmYhjcJM9luGuoM1eZqOcKefOHPNT07jfsM9t9d3THn58YIlCbVClVQeDzdqt6n0NpSLtUfa/s320/Atropal_Scion.jpg" width="232" /></a></div><div style="text-align: justify;">As the creatures close in a tightening ring on the Fists Lorric simply charges them and slays one. Suddenly a feeling of death and corruption washes over the group, birds drop from the air killed instantly. Heads snap up to see a horrid creature hovering above the group, an Atropal Scion. Before they can react the Fists are blasted with a <i>Cone of Cold</i> by it.</div><div style="text-align: justify;">The creatures on the ground are now close enough to be identified as Wraiths, though two appear larger and more impressive and are probably Dread Wraiths. Like a noose the seven creatures move in on the Fists from all sides, while above the wing-beats circle the group.</div><div style="text-align: justify;">As the Wraiths reach striking range Kapek unleashes the full power of his Dragonmark and a <i>Mass Heal </i>spell bursts from him. No match for this power the five lesser Wraiths evaporate into nothingness and the two Dread Wraiths stagger under this assault of positive energy. Off balance they are soon finished off by Ajax and Lorric. (While Oz curses the fact they are, yet again, fighting undead).</div><div style="text-align: justify;">A second Atropal Scion swoops in from behind and unleashes another <i>Cone of Cold.</i> The first hovers 50 feet above the group letting his aura spread fear and despair into their hearts. The wing-beats descend and at the edge of their vision a strange, rotting creature appears and shuffles towards them.</div><div style="text-align: justify;"><span class="Apple-style-span">The second </span>Atropal Scion<span class="Apple-style-span"> is hovering 20 feet above the ground, no doubt feeling safe at that height but Ajax is suddenly struck by an idea (a good one for once). Whipping out the Pincer Staff he charges the creature, the Staff is ten feet long and with the arts of the Warshaper Ajax's arms grow longer and suddenly twenty feet is within range. Ajax slams the creature with the Staff twice and then snaps the collar shut around its neck and with a heave of his arms, slams it into the ground. Lorric is on it like a shot and the last thing to go through the creature's mind is Lorric's tankard.</span></div><div style="text-align: justify;">The first Atropal Scion sweeps in and blasts the group with yet another <i>Cone of Cold</i>. As does a third one, this final blast is too much for poor Reaver and it topples to the ground its mighty heart stopped forever.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Kapek comments</span></i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Kapek is consumed by grief and rage, as if a part of his soul has been ripped away. But he feels guilt as well; it took a lot of persuasion to get his agitated mount down the cliff and Kapek now fears that Reaver could sense his coming doom.</span></div><br />
<div style="text-align: justify;">The rotting creature continues its ominous advance, the ground and vegetation around it rotting into corruption.</div><div style="text-align: justify;">With a scream of rage Kapek unleashes a swarm of Force Boomerangs at Reaver's killer. Ajax charges the first Atropal Scion<span class="Apple-style-span"> and again strikes it twice before ensnaring it with the Pincer Staff and slamming it into the ground where Lorric leaps on it and makes short work of it.</span></div><div style="text-align: justify;"><span class="Apple-style-span"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span"><span class="Apple-style-span" style="color: #3d85c6;"></span></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">And to think Ajax was planning to sell this wonderful weapon. If it continues to be this useful he may even learn how to fight with it.</span></div><br />
<div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj86w_p2Azx_0Iuttl_WFHDfbHritL-GlKtJ1odf3LuK_1hHpzB_ntnsSzyzVRa2l2lnDH6OxucypDfa4P9Q8MUg5SU1tGdPYz1J0WJbRrOVKf1fgHgglIH677XyDA6ZRghI_jLxDg3ZwzI/s1600/angel_of_Decay.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj86w_p2Azx_0Iuttl_WFHDfbHritL-GlKtJ1odf3LuK_1hHpzB_ntnsSzyzVRa2l2lnDH6OxucypDfa4P9Q8MUg5SU1tGdPYz1J0WJbRrOVKf1fgHgglIH677XyDA6ZRghI_jLxDg3ZwzI/s320/angel_of_Decay.jpg" width="209" /></a>The Rotting creature fixes Ajax and Lorric with its gaze. To his horror Ajax feels his skin start to rot. The creature follows this up with a storm of claw attack and buffets from its wings.</div><div style="text-align: justify;"><span class="Apple-style-span">Oz runs over to the sorely wounded Kapek and heals him with his 'Healing Belt' while Kapek continues to pummel Reavers slayer with Force Boomerangs. While Ajax engages the Rotting creature Lorric leaps up and strikes the last </span>Atropal Scion<span class="Apple-style-span">, this and more boomerangs finish the creature.</span></div><div style="text-align: justify;">Ajax meanwhile is in dire trouble, under the rotting creature's relentless assault he is taking wound after wound until only the temporary vitality of his Shifted state is keeping him alive. Just in time Lorric charges the Rotting creature from behind and it diverts its attention to him. Trapped between Lorric and Ajax, it soon falls.</div><div style="text-align: justify;">Mirra quickly applies healing magic to the group as all are sorely wounded. All are also aware of the sound of wing-beats receding into the distance.</div><div style="text-align: justify;">Healing done all that is left to do is build a pyre for Reaver and send him on his final journey in a suitable manner.<br />
<br />
<b><span class="Apple-style-span" style="color: orange;">Far 6th Barrakas, 998 Y.K.</span></b><br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The sun rises on another hot and humid day and after prayers the Crimson Fist press on through the swamp. Lorric scouts ahead of the group, using his skills to pass silently and unseen through the undergrowth.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>As the journey takes you further east and deeper into the swamp you judge that you have travelled some 70 miles or so and are nearing the centre of the vast and fetid basin. Above and ahead you can see the solitary swirling cloud that perpetually rains, its distance is unperceivable as no other clouds offer any source of perspective. As the sun passes its zenith the jungle around you deepens, shadows grow deeper as the canopy overhead becomes a heavy tangled mass of mosses and lichens. The occasional shaft of light illuminates a struggling patch of ferns here and there offering a faint green luminescence as the light bounces from the fronds.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>From somewhere ahead you hear sounds of movement, and catch faint glimpses of the shadows moving. The hot, humid air seems to thicken and every breath has to be forced, your lungs finding little sustenance beneath the dark canopy. Motion crawls over almost every surface that you can see, seemingly a thick carpet in some places merely a few lone scorpions in others, their black chitinous shells shining like gems </i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>Words are uttered from the darkness ahead; although you do not recognise them you are more than aware of the power that they carry.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i><br />
</i></div><br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>Ahead you see the shafts of light grow fewer in number and less intense, without the eyes of the drow the darkness grow all but impenetrable smothering you in a veil of utter blackness. The air seems to grow thin as the humidity rises and your head swims as your lungs pant for oxygen.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>After travelling for a good portion of the afternoon you see the canopy begin to thin ever so slightly, the light becomes like that of early twilight and you see a dark rocky outcrop ahead. A stream runs from a tunnel at the base of the cliff, and to the left an almost imperceptible set of steps are carved into the rock face where they meet a door some fifty feet above the waters. Perched upon platforms to either side of the door and crouched around the lip of the rock-face you see dark-skinned figures, flashes of white paint adorning their midnight faces.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>You soon feel firm ground underfoot and the familiar sound of boots upon rock resounds in your ears as you are led up the stairs.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>The door opens and you are led into a natural rock hallway, steps lead up on either side and ahead you can hear the sound of rushing water. The walls are decorated with rough tribal depictions of scorpions and what seem to be large portions of insect carapace, claws and stingers are placed with seemingly religious reverence. In fact as you watch you see several smaller specimens crawl from cracks in the walls.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>A pair of imposing figures blocks the way ahead, each bears a chain with dagger-like blades at each end poised and readied to strike.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>Spoken in elven.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>“At ease”, comes a soft voice from behind them, “Let us listen to what the light-dwellers have to say this time.”</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>“Yes Mistress” they reply in unison before dropping to one knee to either side of the strikingly beautiful and regal drow.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>“Fall before Matron Shi’Na” demands one of you captors in the common tongue, before you are forcefully shoved to the ground.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>“Let them speak” come the soft voice from the Matron, “Let the pale ones inform us of why they continue to pollute our lands with their presence, let them tell us why they continue to bring death.”</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>Turning to facethe group she speaks, this time in common.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i>“Welcome to the fallen empire of Kerrick Mal’irak, the dead temple-city dedicated to Ouralon, purged by the might of Vulkoor. Speak your purpose.”</i></div><br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Around noon movement is spotted ahead of the group and muttered words of power are heard. The Fists, apart from the hidden Lorric, feel their limbs stiffen into immobility as they are paralyzed where they stand.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Invisible creatures splash through the water towards the Fists and as they strip them of their weapons and gear the magic cloaking them fades and they are revealed as Drow warriors. The Fists are then bound with rope and only then does the Drow leader appear. She instantly recognizes the group is down a member and loudly demands Lorric show himself, unsurprisingly Lorric declines the offer.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The leader turns to the now unparalyzed Fists and informs them they will be taken to the leader of the Drow. The Fists are not pleased by their treatment but decide to co-operate and set off with the Drow and with Lorric trailing them.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: #3d85c6;">Ajax knows if he Shifts he could then use his War-Shaper talents to make his arms so thin the ropes would simply fall off. And though the Drow had taken his weapons he would still have his claws, which he prefered anyway. Ajax's aggressive spirit longed to fight back but they were there to negotiate with the Drow not fight them and the Drow seemed to want to take them to their leader. With great effort Ajax muzzled his bloodthirsty nature and accepts he will have to remain bound......... for now.</span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">After some time the Fists and their escort arrive at a hall guarded by more Drow and taken inside. Lorric uses his 'Hat of Disguise' and disguises himself as a Drow and follows his comrades into the building. Inside the hall is decorated with murals depicting scorpions and the stingers and claws of giant scorpions decorate the hall. The Fists are guided to stand before a throne upon which resides the Matron of the Drow of this area.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">She is unamused by the fact that one of the Crimson Fists is missing and calls for Celedrus, declaring he will use his <i>True Sight</i> spell to discern if the missing Fist is present.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Celedrus arrives and is set to the task of searching the hall as she interrogates the Fists. The Matron demands to know why the expedition is here and the Fists explain that their goal is to uncover new knowledge. The Matron is suspicious that the troubles that have plagued her realm are the fault of the newly arrived expedition. The Fists declare that they are innocent of this and that the whole world is beset by strange events and the rise of ancient powers. The Matron is convinced enough to propose an accord, she will allow the expedition access to the ruins (under supervision) if the Fists search for a group of her people who have gone missing. Remembering the fate of the previous ambassadors the Fists readily agree.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Then to the Matron's surprise one of her Drow steps forward and joins the Fists in front of the throne. It is Lorric, who has been cunningly keeping other Drow between himself and Celedrus while this was going on, and now a deal is made rejoins the group (to the muttered comment 'show-off' from Ajax). Luckily the Matron seems both impressed and amused by this.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Matron insists that the Fists find her people before the expedition will be allowed entry and that Celedrus will accompany them as her liaison to the expedition. The Fists find this agreeable and a deal is reached.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Celedrus introduces himself to the Crimson Fists explaining he is a Mystic Theurge and capable of casting both Divine and Arcane spells. He also explains that his background is mostly scholarly and he will require protecting in battle. To drive this point home he also points out he is the Matron's son !</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The new group head off discussing their various cultures and the differences inherent in them. They travel for a few hours before stopping for the night.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">In the morning Celedrus casts <i>Shadow Walk </i>to transport them more quickly to the area where the Drow went missing. The Fists are plunged into a mysterious realm of whirling shadow in which they travel at breath-taking speed for an hour before plunging with a burst of light into the Material Plane, right into the middle of a lake ! The Fists plunge into the water, only to be instantly shot back to the surface as Ajax uses his sandals to cast <i>Water Walking</i> on the group.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">A quick scan of the area reveals they are in a large lake with several islands in it. It also reveals a nearby, yet dilapidated, boat into which some of the Fists climb and which the rest then push to the largest island.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">On the shore of the island they find the ground littered with bones. With their senses straining for the signs of danger the group carefully move to search the island. They soon come to a gouge in the earth which ends at a tree, which suddenly lashes out to attack Kapek. It is an Ironmaw, a predatory plant creature that eats anything it can get its vines on.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The creature's vines grab Kapek but then loose when Lorric leaps behind and strikes it a blow that stuns it. The Fists scan the area and see a second, third and fourth Iron Maw approaching. Mira casts <i>Haste</i> and Celedrus casts <i>Fly</i> and heads straight up and out of danger. Ajax leaps on the first Maw and slays it with a storm of blows.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The second creature attacks Ajax, grabbing him with its vines but the hearty Shifter throws off its grip. The other two creatures approach ponderously coming under fire from Kapek's boomerangs as they do. Lorric attacks the second Maw and again stuns it, after which he and Ajax quickly finish it.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Lorric fails to stun the third and fourth Maw but they still fall under the combined assault of the Crimson Fist.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The bones, with Celedrus's permission, are searched for loot then Lorric climbs one of the dead Maws to check the area. He spots some ruins to the north and the Fists decide to investigate there. And so discussing exactly how you stun a plant anyway they move on.</div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-50866788400354956552011-05-05T02:01:00.017+01:002011-06-29T14:55:34.273+01:00Narwell<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Wir, 25th Lharvion 998 Y.K.</b></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">9.00 p.m.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">As the Fists approach the town they notice the gates lie open and unguarded. The streets to are empty but <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Lorric's</span> sharp eyes pick out figures lurking in the nearest pair of alleys and Ajax sharp nose scents blood and fungus coming from four of the alleys.</div><div style="text-align: justify;">In a burst of speed <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric</span> runs up to the nearest alley and addresses the figures there. His enquiries are met with the yell "For the Scarlet Lord!", and the figures attack. <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Lorric</span> tumbles behind the pair and kills the rear one. The rest of the figures move into the open to attack the Crimson Fists.</div><div style="text-align: justify;">One of them spits a gob of red goo at Ajax but he dodges it and attacks him striking his foe to the ground. In the alleyway <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Lorric's</span> remaining opponent extrudes tentacles from his eyes and they snap at <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Lorrics</span> face but miss. The creature then flees into the open, straight into Oz's line of fire and is immediately shot.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">Kapek</span> charges <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Reaver</span> into the centre of the creatures and becomes the target of all four of the surviving creatures. He is soon joined by <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Lorric</span> and Ajax and together they strike their foes down.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_8">Kapek</span> notices that <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Lorric's</span> foe, struck multiple times by his flurry of blows, is oozing a red liquid that none of the other fallen creatures have. He strikes at the fallen foes with his acid dripping <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Tangat</span> and all soon ooze the same disturbing red liquid.</div><div style="text-align: justify;">As if to prove the wisdom of <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Kapek's</span> actions the creature <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Lorric</span> had dropped in the alleys emerges into the street to the rear of the group and attacks an unprepared <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Mirra</span> with his disturbing eye tentacles. Oz drops it with an arrow and Ajax runs over and gleefully jumps up and down on the creature until little remains.</div><div style="text-align: justify;">Observing the strange fungal growths on the bodies of their foes <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Kapek</span> carefully examines <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Mirra's</span> wounds, as he feared they are infected with spores of the creatures. He binds the wounds but knows he can do little to stop the infection.</div><div style="text-align: justify;">The guides having delivered the Fists as far as they had been contracted to, bid them a hasty farewell and depart as fast as they can due to news that this frontier town is the target of many drow assaults and as a result they don't want to face Narwell's inhabitants.</div><div style="text-align: justify;">Alone again the Fists carefully head deeper into the town. They soon find a band of survivors holed up in a house. They are briefed by Captain Timane of the town watch on the fall of the town to the strange fungus zombies that they themselves just fought. They are also told the creatures are very resistant to weapons, healing quickly from all wounds but electricity, the Fists are able to inform the Captain that acid also works this way. A cleric is summoned and he provides a potion to rid <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Mirra</span> of the infection in her wounds.</div><div style="text-align: justify;">The Captain asks the Fists to enter the Well from which the fungus came and destroy the source of the infection. To help them he introduces the Fists to a Druid called Jack, a tall, weathered, bearded man dressed only in a loincloth and carrying only a staff and accompanied by a tiger. Jack seems a good soul, determined to help those who cannot defend themselves and, well aware of their lack of magic, the Fists quickly agree to let him come with them.</div><div style="text-align: justify;">The Fists agree to enter the sewers and are gifted with five potions of <i>Remove Disease</i> and four of <i>Lesser Restoration</i>. As they will have to enter the Well Jack is forced to leave his tiger behind and <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Kapek</span> similarly leaves behind <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Reaver</span>. Each informing their animal friend to be good and not eat anybody.</div><div style="text-align: justify;">The group slipped quietly through the town to the Well but as they expected the Well is guarded. Spotting the ambush the group have time to cast some preparatory spells before charging into battle. <span class="blsp-spelling-error" id="SPELLING_ERROR_19">Lorric</span> and Ajax engage the enemy in melee, while Oz and <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Kapek</span> pour missile fire into them. <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Mirra</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_22">entones</span> tales of heroism to inspire her comrades and Jack pins three of the enemy with an <i>Entangle</i> spell.</div><div style="text-align: justify;">Suddenly a scream from their rear indicates their foes have snuck up on the rear of the group and attacked <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Mirra</span> and Jack. <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Kapek</span> turns to cover the rear while <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Lorric</span> and Ajax hold the front line. Jack turns on his foes and his features melt into the that of a snarling tiger, he leaps on the unfortunate foe and rends them with fang and claw.</div><div style="text-align: justify;">The creatures heal swiftly but <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Kapek's</span> acid dripping <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Tangat</span> and Ajax's lightning charged sword cut them down. <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Lorric</span> compensates for not having either by hitting the creatures twice as often.</div><div style="text-align: justify;">With their foes dead and the unlucky <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Mirra</span> healed again the group examine the Well. Ajax climbs down to <span class="blsp-spelling-corrected" id="SPELLING_ERROR_30">reconnoitre</span>. The water fills the space completely, without water breathing spells they cannot go on. They have no choice but to retreat to cover until dawn when Jack can pray for such spells.<br />
<br />
<div style="text-align: justify;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;"><b>Zor, 26th Lharvion 998 Y.K.</b></span></div></div><div style="text-align: justify;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;">6.30 a.m.</span><br />
<span class="Apple-style-span" style="color: orange;"><br />
</span></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL904ZYe2_tg3Tea83hCKdC0AdWK4VHNueLs5nlwLMZ26doasoXzidXRVGYS8EUpQts0DVdy59xRFQuLeIdCx5yEEe0zrRsugO3zwwPNoQmGozDsbVX0dqkjPjmdzxmTimExS-JFkz8krm/s1600/behir.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL904ZYe2_tg3Tea83hCKdC0AdWK4VHNueLs5nlwLMZ26doasoXzidXRVGYS8EUpQts0DVdy59xRFQuLeIdCx5yEEe0zrRsugO3zwwPNoQmGozDsbVX0dqkjPjmdzxmTimExS-JFkz8krm/s400/behir.jpg" width="221" /></a></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Come the daylight, which the Fists had been informed rendered the fungus zombies dormant, the group headed for the Well passing survivors of the town as they hurriedly went about their business while the sunlight lasts. Reaching the Well a rope is quickly secured and Jack casts <i>Water Breathing</i>. It is unfortunately only then that it occurs to everyone what being underwater will do to <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Mirra</span> and Oz's abilities and it is decided to temporarily leave them behind as the rest of the group scout ahead.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">A few preparatory spells are cast and the Crimson Fists descend into the water with Ajax in the lead. The water is obviously, and disturbingly, red with the fungus. The Fists swim through a underwater entrance and travel 270 feet down the tunnel until it widens out into a cavern with dry land leading deeper into the darkness. Lorric swims swiftly back and collects <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Mirra</span> and Oz.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Fists climb onto the land and with Oz in the lead, to spot traps, head down the tunnel. The tunnel soon leads into a cave <span class="blsp-spelling-corrected" id="SPELLING_ERROR_2">inhabited</span> by three human figures but covered in the all to familiar red fungus. The battle is swift and one-sided as the fungus zombies are <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">little</span> challenge to the Fists now they know their weaknesses. Only when the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_4">battle</span> is over is it noticed the creatures wore the <span class="blsp-spelling-error" id="SPELLING_ERROR_5">tabards</span> of the town <span class="blsp-spelling-corrected" id="SPELLING_ERROR_6">guard</span>. The Fists are aware the guards were already gone but still none feel good about this victory.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Fists move on, soon coming to a huge cavern. Here Ajax's nose picks out the scent of ozone and something reptilian. Although the thought of Blue Dragons leaps to the forefront of <span class="blsp-spelling-error" id="SPELLING_ERROR_7">everyone's</span> minds <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Kapek</span> identifies the tracks he finds as belonging to a <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Behir</span>. Indeed one of the creatures immediately creeps down a side wall in all its <span class="blsp-spelling-corrected" id="SPELLING_ERROR_10">colossal</span> glory. <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Lorric</span> tries to converse with it but it soon becomes obvious the creature's only <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">interest</span> in the Fists is as a meal. When a second Behir appears <span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">inquiring</span> if dinner has arrived the decision is made. <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Mirra</span> casts <i>Haste</i> and combat ensues.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">With speed boosted by the <i>Haste</i>, and already pretty damn fast, Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Lorric</span> blur across the cavern. <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Lorric</span> sweeps behind the Behir and attacks its rear. Ajax charges across the cavern straight at the Behir, as he goes he activates the '<i>Braid of Dire Shifting</i>' gifted to him by <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Clian</span> and as he Shifts he grows in size until he slams into the Behir in a blur of claws. <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Kapek</span> opens up with a swarm of Force Boomerangs and the Behir drops dead before it even had a chance to fight back.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl7pdSPvTcZugK1YJ3g0Igq3dItiJcVT3xULWaxhJ_IbUageYijcxLq9Ak606bRT7lAaP2RMkiWFlzwW4E3xdl08IM3L8akeb4IETndmsPgytVH2vIlxm-O5eRZLR8J0K3UZ3i1jj_x2e6/s1600/digester.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl7pdSPvTcZugK1YJ3g0Igq3dItiJcVT3xULWaxhJ_IbUageYijcxLq9Ak606bRT7lAaP2RMkiWFlzwW4E3xdl08IM3L8akeb4IETndmsPgytVH2vIlxm-O5eRZLR8J0K3UZ3i1jj_x2e6/s320/digester.jpg" width="320" /></a></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">On the other side of the cavern Oz opens fire on the other Behir, hitting it but unconcerned it surges forward and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_25">with</span> a snap of its head, swallows him whole. Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Lorric</span> charge the creature in its flank and it lasts no longer than its mate. The other Fists quickly slit open its stomach and haul the unfortunate Oz out.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Even Ajax wouldn't take ears from creatures infected with the fungus so the Behirs grant him an opportunity to gather trophies from this adventure at last.</span><br />
<br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">By a blackened <span class="blsp-spelling-corrected" id="SPELLING_ERROR_27">stalactite</span> Oz spots a loose boulder that requires every last bit of the Fists strength to move. But revealed underneath it is the Behir's treasure. Which is quickly gathered up.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Moving West the Fists eventually reach a underground river,along the bank of which are giant mushrooms that are recognized as Shriekers. True to their name they began to shriek but are soon destroyed but all are aware they will have attracted every hostile creature in the area.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">In the sudden quiet, heavy footsteps are heard behind them. The Fists take positions and a <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Digester</span> covered in the fungus, stomps into view. It endures a hail of arrows and boomerangs as it charges in, in return it spits acid at the group but all dodge. Suddenly a clawed hand strikes out from the wall at <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Mirra</span>. A creature pulls itself out of the wall, a <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Xorn</span>.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCtbPKkMWzdy9BxkqLzfakUdz5QKnGy8GZoFOQKGCrCdOdjL82M2d7On3MTXFdNXIYhnphut708HCZckYFq6jsc8nV76oGmvJcJDlB2B5mMt5wHadi7kJ-PBDq-uF3zndXFKCd-k8AE6hc/s1600/xorn.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCtbPKkMWzdy9BxkqLzfakUdz5QKnGy8GZoFOQKGCrCdOdjL82M2d7On3MTXFdNXIYhnphut708HCZckYFq6jsc8nV76oGmvJcJDlB2B5mMt5wHadi7kJ-PBDq-uF3zndXFKCd-k8AE6hc/s320/xorn.jpg" width="276" /></a>Jack transforms himself into a polar bear and attacks the <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Xorn</span>, hurting it but failing to grapple it, in return it pounds hell out of <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Mirra</span>. <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Kapek</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_35">finishes</span> the <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Digester</span> and the Crimson Fist form a ring around the <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Xorn</span>. It is <span class="blsp-spelling-corrected" id="SPELLING_ERROR_38">highly</span> resistant to their attacks and lashes out hurting Jack but eventually the sheer number of attacks brings it down.<br />
<br />
<br />
As Mirra and Jack heal up, Ajax carefully cuts out the Digester's acid gland and decants the contents into a flask to create an improvised acid bomb. The Fists decide to head back down the tunnel the Digester had come from. As they go Kapek uses his acid dripping Tangat to burn away the fungus.<br />
Soon tracks are noticed. Jack, Ajax and Kapek examine them carefully and deduce that they were formed by a Digester, a Gray Render and some large giant humanoid they can't quite fully identify. As they press forward the fungus seems to grow thicker than ever. As the tunnel opens into a cave the Fists spot inside four Chuul devouring some poor creature and two Ettins standing idly by them.<br />
The Fists try to approach quietly but the Chuuls ears are sharp. One hears the footfalls and slaps the ground alerting his comrades and they charge straight at the intruders.<br />
Ajax and Lorric quickly stand shoulder to shoulder to fill the corridor while the rest of the group gather behind them. Oz and Kapek open fire with arrows and boomerangs respectively and Mirra begins to orate tales of glory to inspire her comrades. Jack intones in a strange Druidic tongue and a line of destruction is scored across the cavern and through four of their foes as he casts <i>Junglerazer</i>.<br />
The first Chuul reaches the Fists but is swiftly dispatched by Ajax and Lorric, who in return endure a hail of javelins from the Ettins. The second Chuul stops fifteen feet from the front line of the Fists and tentacles shoot out of his eyes and attack Lorric, attempting to insert spores into him.<br />
Out ranged the Fists back into the tunnel in formation hoping to draw the Chuul after them into the narrow space (and for them to get away from the spores raised up by the fight). One of the Chuul obligingly follows them into the tunnel, his eye tentacles rake Ajax infecting him with the spores and sapping his vitality. Ajax tumbles forward and engages this Chuul, noticing as he does so the rest of the creatures slipping into a side tunnel. This Chuul soon falls with two of Oz's arrows transfixing his throat.<br />
Cautiously the Fists move up to the cavern entrance but only one of the Chull is in sight. Ajax charges it, noticing as he passes the side tunnel the three missing foes and two new ones, two Destrachan.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2EH46Wlliv3rQtomvHvCne0vT3Qb0n7BmCzMk-V813CB-OOAFOeDEGaLib2bmKQkdExjhg0lHk0_4KdSXJ6djfTeF6vogAaBpDVpwk3Q8NwaIQ8c-u-MzPGG7ZePcLZ1tKs6gY3nzzhQb/s1600/Beneath+Narwell.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2EH46Wlliv3rQtomvHvCne0vT3Qb0n7BmCzMk-V813CB-OOAFOeDEGaLib2bmKQkdExjhg0lHk0_4KdSXJ6djfTeF6vogAaBpDVpwk3Q8NwaIQ8c-u-MzPGG7ZePcLZ1tKs6gY3nzzhQb/s320/Beneath+Narwell.jpg" width="188" /></a>Lorric joins Ajax and with ranged support from Kapek they kill their foe. The creatures in the side tunnel charge in, two attacking Lorric and Ajax. The other three heading for the rest of the Fists but are intercepted by Jack, who has Wild- Shaped into a Polar Bear.<br />
Ajax and Lorric nimbly tumble away from their foes and charge into the rear of the creatures advancing on their comrades. Jack unleashes an <i>Arc of Lightning</i> on their foes and one of the Destrachan replies with a sonic burst.<br />
Constantly keeping on the move Ajax and Lorric fall back again, charging again into the rear of their foes. Kapek charges the last Destrachan, unfortunately straight into a sonic burst!<br />
Ajax and Lorric coming from one direction and Kapek coming from the other, have now meet up. They form a new fighting line facing off against an opponent each. Behind them Mirra chants tales of glory and Oz pounds the foes with a stream of arrows.<br />
Finally backed into a corner the Fists face the Ettins who, not distracted by having to keep up with their elusive enemies, unleash a blizzard of attacks with their twin morningstars. Lorric takes the worst of it, sustaining heavy wounds but Jack charges in to rescue him and grapples the Ettin, simultaneously Ajax slays his opponent and Kapek wounds his deeply.<br />
As Lorric retreats back to Mirra to be healed, Oz's arrows put down another Ettin. Lorric and Ajax close in on the last Ettin, firmly held by Jack, and finish him.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;">Tactically speaking Ajax is very happy with how the battle went. Their hit-and-run tactics kept the enemies off-gaurd and meant that the Ettins were constantly forced to chase them around the battlefield, never getting into a comfortable rythmn. Indeed the whirlwind of death the Ettins became with their two morning-stars in the short space they weren't forced to pursue the group showed this was definitely the best choice!</span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Personally Ajax was a bit horrified by how weaker he was when he didn't Shift. He knew instinctively he had only enough spiritual energy to Shift once more that day and wished to save it for the confrontation with whatever entity was behind this affair but fighting foes of this calibre without Shifting was a dicey business.</span><br />
<br />
<br />
After the customary looting, the Fist continue along the tunnel. Lorric and Oz, scouting ahead, reach a junction and, hearing nothing from the left, choose to follow the right hand passage. This ends in a truly massive cavern, thickly carpeted with red fungus in most places. A domed building can be seen a little way in, looking out over the shores of a vast lake. Lorric can hear lumbering sounds coming from out of sight and carefully sneaks in to take a discreet look.<br />
He sees two huge Grey Renders lurking in a large alcove, seemingly trapped by a similarly impressive Black Pudding, which is voraciously feeding on the clumps of red fungus around them. Using Mirra’s <i>Message</i> spell he confers with the others, coming to the conclusion that the Black Pudding should be left alone for the moment as it might turn on the Renders should the opportunity arise.<br />
Lorric then initiates the combat by using his newly acquired Hammersphere to unleash a mighty <i>spiritual hammer</i> upon one of the Renders. With Father Jack’s acquiescence, Kapek leaps up onto his shoulders and rides forth into battle atop a new polar bear druid mount. The others also enter, and much to everyone’s disappointment the Black Pudding abandons its meal and moves towards the newcomers.<br />
Kapek unleashes a hail of boomerangs at the pudding as it approaches, and Jack balls up his huge polar bear claws into fists in order to throw a sequence of punches at it. A slimy black pseudopod lashes out at the halfling, hitting him hard but Kapek manages to avoid most of the acid and his Freedom of Movement spell prevents the tentacle from getting a grip on him. The voice of Mirra can be clearly heard, exhorting her comrades to heroism.<br />
The Renders are looking for the tormentor behind the spiritual hammer, but Lorric is, as usual, nowhere to be seen. Suddenly he bursts from cover, neatly running past them to join in the attack on the pudding. Ajax attacks one of the Renders with his usual enthusiasm, but is interrupted by the black pudding as it wraps a slimy acid tentacle around him. He is dragged away to be swallowed up in its loathsome black mass.<br />
Robbed of a target, the two Renders close in on the other fight, and attack Kapek. The halfling is bloodily beaten by them, and chooses to dismount on the far side of Jack, whose blows finally bring down the pudding. It dissolves away, leaving Ajax standing in the stinking mess wearing only his chain shirt, horned helmet, and boots. The creature’s acid has destroyed all but the irate shifter’s magical gear.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">A sight to terrify the most fearsome foe.</span><br />
<br />
Jack then attacks one of the Renders, and is joined by Lorric who finished it off. The other Render claws at Jack, opening some nasty wounds, then clamps its jaws around Ajax. The shifter is pinned, helplessly for a moment as the creature’s teeth tear at his flesh, but then with a roar of primal rage he breaks free. Kapek and Jack rain down blows upon it, but it is the maddened Ajax who finally kills it. Mirra ceases her inspirational saga and the room falls silent again.<br />
<br />
There follows some discussion about what to do next. Ajax wishes to stop here and rest, but Kapek feels that if they are to rest, they should return to a more secure area. Lorric wishes to push on a little. Eventually it is decided to use the scouts to check out the domed building ahead.<br />
Lorric and Oz ascend the stairs, which are free of the scarlet rust, and reach an ornate archway surrounded by strange sigils. Mirra is asked to interpret them, and she makes a brave attempt, but there are many obscure languages represented here. Some phrases can be understood, “Crown of Blibdoolpoolp”, “Scarlet Lord”, and it also seems that this place was once a monastery. She believes the messages to be several decades old.<br />
Once Mirra has checked the archway for magical resonances, Lorric and Oz go through. The room beyond is again free of fungal contamination, and is covered with murals depicting a woman with lobster claws and head. Lorric suspects this to be a meditation chamber for the monks.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nG5es80LfgiqwTu6QXKuua1FFDlWAN2_qQaKdUQ3WAPHAQlH6frAR8U9ER3iwdLDq5QjRgzbII7POlLZYc8o-9YwC3dxati-mgohZxGcA8r_dJdowGBsgEFmTD_x8BOtYMQX2HC17ilv/s1600/J%2527bhulgolboth.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3nG5es80LfgiqwTu6QXKuua1FFDlWAN2_qQaKdUQ3WAPHAQlH6frAR8U9ER3iwdLDq5QjRgzbII7POlLZYc8o-9YwC3dxati-mgohZxGcA8r_dJdowGBsgEFmTD_x8BOtYMQX2HC17ilv/s320/J%2527bhulgolboth.jpg" width="257" /></a>It commands a good view of the lake, from which the omnipresent red glow seems to be emanating, and of a large city on the lakeshore some distance away. Use of the spyglass confirms that the city is covered with the fungus. Although occasional movement is sighted, the current occupants cannot be seen. The group decide to settle in here for the day.<br />
Mirra examines some recent etchings more carefully, discerning some odd and possibly unrelated facts:<br />
She believes that the group are looking at the city of J’Bhulgolboth, which was recently attacked by a strong force of drow. This attack weakened the city to the point where it could not resist the rise of the scarlet rust.<br />
The Crown of Blibdoolpoolp mentioned earlier is apparently the city temple.<br />
The lower vaults can be accessed through the River of the Dead, which starts in the uppermost chambers.<br />
The Sifkhu tablets are held in the Reliquary, in a massive submerged canyon.<br />
The gnome hopes that the significance of these snippets of information will become clear later.<br />
<br />
<span class="Apple-style-span" style="color: orange;"><b>Zor, 26th Lharvion 998 Y.K.</b></span><br />
<span class="Apple-style-span" style="color: orange;"><b>7.30 a.m.</b></span><br />
<span class="Apple-style-span" style="color: orange;"><b><br />
</b></span><br />
With the arrival of a new day, the refreshed Crimson Fist set off for the city. Kapek suggests walking across the layer of fungus covering the lake, and after a few cautious tests it is discovered that this is practical. During the slow and cautious walk across the lake, several of the group notice dark forms circling in the water below them. Although this does not add to the group’s piece of mind, the dark forms do not attack. On arriving at the city shoreline, the group pause and use one of their precious Remove Disease potions to help Oz who, despite the precautions taken, has become infested with red spores.<br />
The city itself consists of a series of islands. The southernmost island is surrounded by a fifteen foot high wall, beyond which the roofs of great buildings can be seen. However it is one of the northern islands that supports a building that seems likely to be the Crown, and so the Fist make their way towards it. They pass a large pyramid on the way, and briefly take a look at it, concluding that it was probably an arena or coliseum.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-TKY3MP6m6D8hIwrCMJ04P-F9dOjWMeddvKFNS8Jl7zCJee7Qbb3KMTgKr60NEQMSMWhXZyYF2pMEBXFumCj3OXdmvVzOD-go5y3YXDLIT4vcYtk3QPfnYNipU32XZGWeeFiatalxdBSz/s1600/Crown.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-TKY3MP6m6D8hIwrCMJ04P-F9dOjWMeddvKFNS8Jl7zCJee7Qbb3KMTgKr60NEQMSMWhXZyYF2pMEBXFumCj3OXdmvVzOD-go5y3YXDLIT4vcYtk3QPfnYNipU32XZGWeeFiatalxdBSz/s320/Crown.jpg" width="320" /></a></div>Their destination is a large building with five porticos spaced evenly around it, each containing a copper statue of the lobster-woman. When the group enter one of these, some of them hear a faint voice whispering words they do not understand. Mirra identifies the language as that of the etchings, but can do no more. Once Oz has certified the entrance as safe, he and Lorric enter.<br />
They emerge onto a small semicircular platform. In the centre of the building is a raised platform, separated from the five entranceways by a large moat. Steps lead up from the water to the platform opposite each entrance and there are five more statues of the lobster woman spaced around it. The room is dominated by a column of water reaching from the platform up to the roof. After some more discussion, Lorric decides to swim across.<br />
As soon as he entered the water, the statues revolve to face him and lower their arms to point at him. Lightning arcs from them towards him, but the agile monk easily gets out of the way. The ghostly figure of a Kua-Toa appears and, uttering arcane phrases, causes a great chill to afflict Oz. Battle is joined.<br />
Kapek hurls boomerangs at the figure as it vanishes, but only catches it with one. Lorric leaps across to the main platform and is promptly clawed at by the statue he lands next to. The ghost reappears next to Oz and with words of blasphemous power reaches out and stops his heart. The unfortunate elf drops dead to the ground. More ghosts appear, one attacking Lorric with the same intent. Fortunately the monk is not so easily felled and avoids the touch. Another ghost lets loose a horrifying moan, but its effects are countered by the cheering sound of Mirra’s voice as she begins her exhortations.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAd5_4u4L2nr5sH8P5WYThYD4wMKnLFl2x-oJJq9qHU0FX0nY7Ej-JBlYYHhUHpBHGzmj9DEVSbK0Bb3eYSfqtR35ruIJA7KOr-PEZoP04rX7rpvo3S24ywIlvLreBRu4x9KropST946l7/s1600/Crown+ground.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAd5_4u4L2nr5sH8P5WYThYD4wMKnLFl2x-oJJq9qHU0FX0nY7Ej-JBlYYHhUHpBHGzmj9DEVSbK0Bb3eYSfqtR35ruIJA7KOr-PEZoP04rX7rpvo3S24ywIlvLreBRu4x9KropST946l7/s320/Crown+ground.jpg" width="320" /></a></div>The furious Ajax rushes onto the small platform and promptly slays the two ghosts there with his massive claws. Kapek launches another salvo of boomerangs but fails to connect. Lorric slays his foe, as another ghost appears and throws a Sound Lance into Ajax. Kapek hurls more boomerangs at the new arrival and this time his aim is true, the creature is slain.<br />
This seems to be the last of them. Ajax jumps across to the centre, only to be zapped and clawed. He then shatters the offending statue. With the fight clearly over, the group makes its way across to join Ajax and Lorric. The body of Oz is also brought, the Fist looking sadly at the body of another dead comrade. They then remember the scroll that they found earlier. Mirra sits down to figure out the unfamiliar divine runes and eventually is able to intone the holy words that bring their fallen friend back from the grave.<br />
<br />
Like Ajax before him, Oz is deeply shaken by his experience of the afterlife and the consoling philosophy of Father Jack does nothing to lift his spirits.<br />
<br />
As the Crimson Fists gather their breath a strange thing occurs. From out of nowhere flowing blue tattoos appear on Kapek's body and neck. They appear to be a Dragonmark! This is a subject of much wonder and conversation among the group (and not a little sarcasm from Ajax, who, as a Shifter, cannot be Dragonmarked).<br />
<span class="Apple-style-span">The Fists then head up the stairs to the next level of the temple, where there is a statue of </span>Blibdoolpoolp<span class="Apple-style-span">. Corridors behind it curve round to the right and left and the wall behind it contains many doors. Lorric tumbles behind the statue and his caution is instantly shown to be wise as it turns to attack him. The rest of the group pile on the statue and Ajax discovers to his horror that the electricity of his sword heals the creature rather than harming it. The creature ungratefully breathes a cloud of poison gas on him and then clumsily lumbers after Lorric, its lobster claws snapping together in anticipation of getting them into its foe. Even with Mirra's bardic talents the blows of the Fists barely scratch its metal frame but by sheer weight of blows it is finally brought down.</span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoZMykFT3E5FTPkyp-Ti7hmDmfuZDSnzL_Q5SHc_XcdYQT_ecHHYjKEg_Ucgg-1Zwoyuds5ftAyFmh8c1XY4hntiexZcD8z2OJ-TnxphYeOjjEuyRUy40pUBFogWo11zAgaShM4UUGdp5w/s1600/Crown+upper+floors.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="237" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoZMykFT3E5FTPkyp-Ti7hmDmfuZDSnzL_Q5SHc_XcdYQT_ecHHYjKEg_Ucgg-1Zwoyuds5ftAyFmh8c1XY4hntiexZcD8z2OJ-TnxphYeOjjEuyRUy40pUBFogWo11zAgaShM4UUGdp5w/s400/Crown+upper+floors.jpg" width="400" /></a></div>With Oz taking the lead to check for traps the Fists check the doors on the outside circumference of this circular floor. Each leads to a bare cell with two pools of water. One of the doors on the inner circumference leads to a room with a coral lectern and a larger pool of water. As Oz enters this room a strange force seizes him and hurls him into the water. As he is recovering from this shock three Kua-Toa ghosts appear and hurl lightning bolts at the unfortunate elf. They follow up with a chilling wail that leads the Fists completely unimpressed. The Kua-Toa then fade into invisibility.<br />
One ghost appears next to Kapek and attempts to possess him but is thrown off by the Halflings iron willpower. Lorric and Ajax feel chill touches and lash out against their invisible foes. Mirra's blood runs cold as she recognizes the words to <i>Slay Living</i>. Despite their invisibility the ghosts are shown to be able to hand it out but not take it and are quickly dispatched.<br />
Remembering their mission the Crimson Fists give up on searching ever room and head up to the next floor. The stairs end on this level although the column of water rises on upward. The stairs lead out onto a a large room, straight in front of the group are seven raised pools and behind them are a pair of copper doors. At the far wall is a corridor leading off to the left. There are doors on either side of the room.<br />
As Ajax enters the room a Kua-Toa ghost attempts to cast <i>Slay Living</i> on him. More-or-less simultaneously a second ghost attempts to possess Oz, a third hits Ajax with yet another <i>Slay Living</i>, a fourth panics Jack with a ghostly wail and a fifth hits Lorric with a Sound Lance. Battle is well and truly joined!<br />
The Crimson Fists endure a barrage of <i>Slay Livings</i> and <i>Inflict Criticals</i> but send their foes to their final rest.<br />
The left-hand door reveals a room with several ring shaped pools and stairs leading upward. The walls are lined with religious texts. The stairs lead to the topmost room. It contains a pool of eerily glowing water, three stone slabs and two familiar looking statues of the goddess Blibdoolpoolp, two doors are at the rear of the room.<br />
Without wasting a second Ajax simply attacks the statues which, to nobody's surprise, attack back but are dealt with with brutal efficiency.<br />
<br />
With the statues dealt with the Fists decide to return to the floor below to explore a room which seemed to be a library. Ajax examines the pools and Mirra examines the books and Jack turns into an octopus and stretches out in one of the pools. Mirra discovers one of the books makes reference to 'The Scarlet Lord'. It tells how in ages pass the Scarlet Lord was defeated by a mighty cleric, <b>Sifkhu</b>, and imprisoned in magical chains at the bottom of the lake. Decades ago the Scarlet Lord partially escaped but was held at bay by spells that had been inscribed on stone tablets by Sifkhu. The books also made reference to strange scaled robes that the priests had worn to protect themselves when they went into the lake. The pools simply seem to be comfortable places to sit while reading the books.<br />
The Fists move on to the copper doors, with Jack maintaining his octopus form to some of the groups disquiet. Oz realize the doors are trapped with a magical lightning trap and skillfully disarms it by earthing the power into one of the pools. The doors lead out onto a balcony that looks out on the ruined city and the lake.<br />
With Oz in the lead the Fists move along the curve of this floor, exploring room by room. The first room has nothing but a statue of a Kua-Toa in it (which amazingly doesn't attack them). The next room contains various work-tables at which craftsman had once worked. Oz discovers a secret door but it just leads into the library. The final room appears to be a study of some sort. It contains a desk with a hidden compartment which holds five scrolls (One each of <i>Cure Moderate, Cure Serious, Lesser Restoration, Remove Curse</i> and <i>Remove Disease</i>.)<br />
With this level fully explored the Crimson Fists head back up to the next floor. The first door here opens onto a large room. One half of the room is full of water apart from a small corner against the far wall on which rests a small cabinet. The other half of the room is dry and contains a wide-selection of torture instruments. As the Fists enter they notice a dark shape moving sluggishly at the bottom of the water.<br />
Ajax moves to the edge of the water and the creature surges towards him as the stone under Ajax's feet suddenly softens. Ajax quickly leaps back before he is dropped into the water. The creature surges from the water and is recognized by the Fists from an old battle, it is a Gibbering Mouther. Its insane cries begin to bore into the brains of the Fists but Mirra bursts into song, counter-acting its power. The creature spits acid and charges.... straight onto the weapons of the Crimson Fists. Its demise is quick and messy !<br />
Jack, still in octopus form, slips easily into the pool and then picks up Oz in his tentacles and lifts him over to the cabinet. Oz quickly discovers the cabinet is trapped by triggering it and getting a face full of gas. He quickly opens the lock and reveals six scaled robes which he grabs. Jack lifts him back to the rest of the group where Mirra quickly treats him before the poison gas does any more damage.<br />
The next room is full of religious statuettes.<br />
The third is an armoury, half of which is a pool of filmy water. As Ajax enters he hears chanted words and is wracked by pain as his body tries to rip itself apart. He dives out of the room and slams the door. There is a seconds respite then the voice intones again and a deathly chill grips Lorric. Lorric turns on his heel and lashes out at where he thinks the voice is coming from. He feels one blow land and the rest of the Fists join him in striking at this area, bringing an end to the ghost in a storm of blows.<br />
The danger past Mirra examines the weapons and divines that two of them are magical. These weapons, a trident and a net are quickly grabbed by the group.<br />
The floor completely explored, Lorric offers to try out the cloaks to see if they enable the wearer to breath under water. He dives under water and takes a deep breath, luckily the cloaks work. However as they also seem rather fragile Jack casts <i>Water Breathing</i> on the Fists as well.<br />
The Fists enter the column of water and swim down into the blackness. Realising what this means Ajax gestures that they should go up. When the group emerges into the air Ajax casts <i>Embrace the Wild</i> on each of them from his wand<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSmJlM1T5bvznZhX9bpZs9XzN8blMkk9m2fqV5zCIJ1H6vUEVvEorhBCsKDfHBKM6Tml4yT-20EVEptHIjH2kQ7D11PYCaaFEJ89uM2OW2T4oyGCi37whk5pYE0XYdec3KoEgIj77rO-Ax/s1600/crypt.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="287" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSmJlM1T5bvznZhX9bpZs9XzN8blMkk9m2fqV5zCIJ1H6vUEVvEorhBCsKDfHBKM6Tml4yT-20EVEptHIjH2kQ7D11PYCaaFEJ89uM2OW2T4oyGCi37whk5pYE0XYdec3KoEgIj77rO-Ax/s320/crypt.jpg" width="320" /></a></div>At the bottom of the column are four corridors each full of water and leading off into the blackness. In the twisting corridors beyond they find rooms where the city's dead would be placed. In some the dead remain but sensing the Fists rise from their biers to attack them but are easily dealt with even though they greatly out-number the group.<br />
Four of the rooms have walls carved with runes that crackle with electricity, though deciding this may power the city's defences against the fungus the Fists leave them alone.<br />
After checking dozens of rooms the Fists finally come to one with a hole in the floor that leads down into even deeper darkness.<br />
Moving on to the final room the Fists find it full of a flickering blue light. Behind a wall there are square shapes. As they pass into the room they enter a dry area. It contains a statue of Bliddoolpoop and a necromantic laboratory. Suddenly a beam of green light lashes out of the darkness at Ajax...but somehow misses. The Fists leap on the Kua-Toa ghost which had cast this and send him to his final rest. In the room Oz discovers a hidden panel, the lock is complex but Oz eventually cracks it revealing a cache of black onyx gems.<br />
With every room explored there is now only one way to go.<br />
<br />
Taking a deep, and totally unnecessary, breath the Fists dive into the hole, down into the darkness beneath. Gradually the water pressure increases, making the group grateful for the Cloaks of the Deep which protect them from this. After 500 feet a faint green light become visible and the Fists emerge into a huge underwater cavern, littered with columns of crystal glowing with an eerie green light. On the wall nearest where they emerged are carved strange glyphs. Mirra examines them and decides they would create an area of <i>non-detection</i>.<br />
As the Fists swim slowly into the cavern, Lorric notices a strange swirling in the water. As everybody approaches it, it starts to move towards them. Lorric and Ajax charge it, Ajax only just avoiding ripping his cloak on the crystal columns that litter the cavern. The Water Elemental, as the Fists are now sure it is, takes blows that seem to have little effect then it spins furiously creating a whirlpool that sucks Ajax into the centre of it and whirls across the cavern dashing Ajax against every available column as it goes. Only by desperately twisting so his body takes the blows does Ajax avoid having his fragile 'Cloak of the Deep' destroyed. Ajax Shifts and tears into the elemental that has captured him and in response it spits him out and charges over and sweeps up Oz and does the same thing to him.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTnEqbedGiAvkPJgrzzdFwPcPMbX_eRl0ecWAwz-9nxYLv7NX6IeVEhrKmStZUjr9L-jtNxdVx_eT1-xbou91uoFMKrhsy0CXrZBVm9f-yo2m8S3MYpkhOGOUXsme1pl66UBo_QOJX5o7u/s1600/vault.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTnEqbedGiAvkPJgrzzdFwPcPMbX_eRl0ecWAwz-9nxYLv7NX6IeVEhrKmStZUjr9L-jtNxdVx_eT1-xbou91uoFMKrhsy0CXrZBVm9f-yo2m8S3MYpkhOGOUXsme1pl66UBo_QOJX5o7u/s320/vault.jpg" width="320" /></a></div>The Elemental proves a frustrating foe, able to sweep past the Fists without taking harm and out-pace all of them but Lorric with ease. Time and again it sweeps up one of them to dash him against the crystals. Only after much effort are the Fists able to finally corner the elemental and Jack, in octopus form, finally beats it to death with his tentacles.<br />
Suddenly Kapek's Dragonmark tattoo glows with light and a massive burst of healing magic bursts from him to fully heal all his wounded comrades. Though after the tattoo seem strangely dull in colour compared to how it looked before.<br />
After some rather confused debate, due to the fact that no-one can speak underwater, the Crimson Fists decide to pull back to the necromantic laboratory to rest until the next day.<br />
The rest of the day passes in peace.<br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;"><b>Far, 27th Lharvion 998 Y.K.</b></span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;"><b>7.30 a.m.</b></span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;"><b><br />
</b></span></div>At dawn, which the Fists could tell when it arrived as Kapek's Dragonmark begins to regain its former vibrancy, they pray and then set forth to continue their quest, descending into the cavern again.<br />
The cavern leads out onto a pit that plunges ever deeper into the unknown depths of the lake. Across the other side of the pit lies a artificial passage carved into the wall. Taking a closer look the Fists discover the passage is lined with alcoves, each one containing a 20 foot high statue of Blibdoolpoolp.<br />
Much careful checking of the statues is done before the Fists are reasonably convinced they aren't going to try to kill them and move along the passage. They pass twenty-four statues before reaching a pair of crystal doors.<br />
The doors open at the merest touch revealing a membrane of water filling the entrance. Piercing the membrane leads the Fists into a air-filled room. In the centre of the room lie four bodies, blasted and burned by some unknown force. Oz discovers a hidden door that leads through to a room where the floor flickers with green fire and a massive statue of Blibdoolpoolp dominates the room.<br />
<span class="Apple-style-span">A Kua-Toa ghost appears, but encouraged by the fact that it appeared rather than trying to kill them while invisible, the Fists restrain their jumpy nerves and try to communicate with it. Somewhat to their surprise the ghost converses with them in Common. He introduces himself as Gorrkulabuk, a cleric of </span>Blibdoolpoolp<span class="Apple-style-span">. After the Fists explain that they are here to recover the tablets of Sifkhu so they can drive back the Scarlet Lord he offers to show them were they are hidden and to deactivate the traps and wards that guard them. However he has a condition, he wants to possess one of them so he may know the truth of what they say. Unsurprisingly this is a matter of some debate with most of the Fists finding good reasons it shouldn't be them. Eventually Oz reluctantly volunteers and the spirit flows into him.</span><br />
Oz/Gorrkulabuk opens a trap-door and leads the Fists down into a underground room. A room there contains five stone tablets rippling with green fire but Gorrkulabuk explains they are merely a decoy. He then opens a secret door to reveal a small room containing a sarcophagus. With some effort the heavy lid of the sarcophagus is finally slid off to reveal five tablets carved from green marble. (Though none of the Fists miss the other treasure glistening at the bottom of the sarcophagus).<br />
Gorrkulabuk explains that if the proper incantations are read from the tablets the spells holding the Scarlet Lord in place will be renewed for another seven years. The problem is that the chains must be in sight when this is done and the Scarlet Lord is underwater and none of the Fists can intone the words underwater. Gorrkulabuk does offer another choice, the tablets contain a passage that will neutralise the chains. Then when the Scarlet Lord rises the other enchantment can be cast on the chains. In order to contain the Scarlet Lord the Crimson Fists must first free it!<br />
No matter what the Fists decide they have learned all they can down here. They thank Gorkkalabuk who escorts them to the crystal doors and then leaves Oz's body and floats back into the temple.<br />
The Fists make their way back to the balcony that overlooks the city and the lake and there begin the debate as to what they should do. Ajax and Mirra are in favour of releasing the Scarlet Lord in order to then perform the ritual, Kapek and Lorric against, Oz and Jack uncertain. The debate goes back and forth but eventually Jack decides with Ajax and Mirra and a decision is reached.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax genuinely feels that the longer they leave the problem the stronger the Scarlet Lord will get. That they have no way of knowing who they can trust to use the tablets and that even if they could find such people the Scarlet Lord will break free before they can bring them to the lake. He genuinely feels all this is true but what he mostly feels is he REALLY wants to fight a god.</span><br />
<span class="Apple-style-span" style="color: #3d85c6;"><br />
</span><br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Kapek comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">After the fiasco at Olman Isle and the group's manipulation by the aboleth, Kapek is extremely cautious about releasing - even temporarily - another of these abominations.</span><br />
<br />
A decision made, plans are formed. Jack will Wild-Shape into a pegasus and carry an invisible Mirra who will be using the tablets. Oz, Kapek, Lorric and Ajax will remain on the balcony to engage the Scarlet Lord and distract it for long enough for Mirra to cast the ritual, which she expects will take her about a minute.<br />
As ready as they're ever going to be, Mirra casts the ritual to neutralize the chains binding the Scarlet Lord. The second she finishes, she hurriedly casts <i>Haste</i> and then sings to inspire her comrades as the lake bubbles ominously as something huge and foul rises from its depths.<br />
Mirra has only just finished when a huge creature resembling a giant, red worm fringed with tentacles emerges from the lake and begins to advance on the four on the balcony. Mirra begins the ritual and her comrades open up with a hail of arrows, force boomerangs and shot. Which barely scratch the monstrous creatures hide. Seeing this Oz pulls back to behind the other three ready to spring forward and use his Healing Belt on any mortally wounded comrade.<br />
Precious seconds pass as the creature oozes to the base of the tower and then up to the balcony but thirty seconds still remain when the Crimson Fists stationed there come face-to-face with the Scarlet lord. With claw, tankard and tangat they attack it and it replies with teeth and tentacle. Its teeth do terrible damage and its tentacles grasp at everyone but due to the <i>Freedom of Movement</i> spells cast on them have no purchase.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Oz comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Which as Oz is the only one of the four without a <i>Freedom of Movement</i> cast on him makes him even more sure that he had the right idea when he withdrew behind the others.</span><br />
<br />
The seconds tick by with mighty blows given and taken until suddenly Mirra's voice reaches a triumphant climax and the chains draping the Scarlet Lord burst into dazzling green fire. With ear-shattering cries the abomination is dragged back into the dark waters of the lake and disappears beneath its surface.<br />
Yells of triumph echo around the empty city as the fungus fades from the lake and one by one the fungus zombies slump dead in the streets. With glad cries the ghostly shapes of Kua-Toa rise from the city and vanish as their spirits are freed to move on. All that is left is for the Fists to nip back to the underwater temple and loot the sarcophagus and then they begin the journey back to the sunlight.<br />
<br />
When they emerge into the light (which instantly disintegrates the Cloaks of the Deep of those Fists who hadn't packed them in a extra-dimensional space) the people of the city above have already begun to clear up the mess and the Fists are greeted as heroes. They retire to the inn where the celebrations can begin and Mirra can tell the story of their glorious deeds (although she leaves out the bit that the chains will begin to fade again in seven years).<br />
Later the Fists take the Captain of the City Guards to one side and explain the truth to him. He requests the tablets so the city can be prepared next time and the Fists give them to him. He generously rewards the group with gems, though Jack true to his Vow of Poverty gifts his to the local priest to aid in the rebuilding.<br />
<br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: #999999; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; line-height: 20px;"><strong><span style="color: #990000;">"Lord of the Scarlet Tide",</span></strong></span></div></div></div><div style="text-align: justify;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: #999999; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; line-height: 20px;"><strong><span style="color: #990000;">Dunge</span></strong></span><span class="Apple-style-span" style="color: #999999; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; line-height: 20px;"><strong><span style="color: #990000;">on Magazine 85.</span></strong> <strong><span style="color: #990000;">Written by James Jacobs</span></strong></span></div></div></div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-67299098174893419562011-04-20T00:14:00.013+01:002011-05-18T16:48:45.638+01:00Welcome to the Jungle<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Far, 20th Lharvion 998 Y.K.</b></span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The next morning after prayers Sparky casts <i>True Seeing</i> in the hope that if the Librarian is part of the crew he will be able to see him for what he truely is. The crew seem all as they should be but he does observe two strange creatures observing them from the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_0">Ethereal</span> Plane. When the creatures notice Sparky watching them they <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">disappear</span> away without a word.</div><div style="text-align: justify;">The Fists decide to first visit the <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Brelish</span> ambassador but as they disembark the Southern Sun they are <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">approached</span> by a young boy bearing a message. The message is from <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Malketh</span> asking <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Lorric</span> if he will fight tonight, to which <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Lorric</span> gives an evasive answer. Wide-eyed with hero worship the boy asks <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Lorric</span> for an autograph. Then, clutching it <span class="blsp-spelling-corrected" id="SPELLING_ERROR_8">reverently,</span> he heads off telling anybody who will listen that that was <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Lorric</span> who will be fighting the Champion tonight. As the Fists head on they hear the rumour spreading behind them.</div><div style="text-align: justify;">The deal with the Ambassador goes smoothly with the map being exchanged for the promised 10,000 gold in cash and a 50,000 letter of credit. With the money nestling comfortably in their pockets the Fists head to the '<span style="font-style: italic;">Citadel of the Twelve</span>' in the hope of finding their employer Professor <span style="font-style: italic;"><span class="blsp-spelling-error" id="SPELLING_ERROR_10">Melurit</span></span>. They are quickly taken to a<span style="font-style: italic;"> Lady <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Mordwyn d Sivis</span></span>, an <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">elderly</span> female gnome. She informs them that they are late and the Professor has left ahead of them but had left behind the names of some trustworthy guides, <span style="font-style: italic;"><span class="blsp-spelling-error" id="SPELLING_ERROR_13">G'elding</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Phyxlaunth</span></span> and <span style="font-style: italic;"><span class="blsp-spelling-error" id="SPELLING_ERROR_15">Tathrysn</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Quelnar</span></span>, two dark elves who could be found at<span style="font-style: italic;"> The Ship's Cat</span>.</div><div style="text-align: justify;">The Fists return to the Southern Sun and speak to Captain Nose-Chewer, who informs them that <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Sszyl</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Zszton</span> was offering 35,000 gold for the Siren's Teat. They discuss the matter with the Captain and decide to accept the offer. (Though they realize after the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_19">Harbour Master</span> and The Bilge Rats get their cut they'll be getting 30,000). The papers are quickly drawn up and signed and the money split between the Crimson Fist and Captain Nose-Chewer and his crew.</div><div style="text-align: justify;">While the papers are being drawn up <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Lorric</span> arranges for posters to be placed around town advertising a fight between him and the Champion, to take place in four months time. He also dispatches a note to <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Malketh</span> explaining that he cannot fight the Champion until he has discharged his obligation to <span class="blsp-spelling-corrected" id="SPELLING_ERROR_22">guard</span> the expedition.</div><div style="text-align: justify;">Then to The Ship's Cat where they find their guides and make arrangements to leave that very evening. Although <span class="blsp-spelling-corrected" id="SPELLING_ERROR_24">due to the thick jungle canopy </span><span class="blsp-spelling-error" id="SPELLING_ERROR_23">Kapek</span> decides to leave Hurricane behind and arranges stabling for his beast with House <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Vadalis</span>.</div><span class="blsp-spelling-corrected" id="SPELLING_ERROR_24"></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyPCCCtQXW4kN6YRylqmyJWjNWZZbDta05vhQiD_-dYwe3PL8jpDy00ZkdQFoH0ypnY44vccyiyCmfKT9oQWABAwd3gxcuUtndyhMZ4QvC3IAiRlQIilGMWqZrJE0HtHSKDpAL5KLjLulm/s1600/Quaraphon.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyPCCCtQXW4kN6YRylqmyJWjNWZZbDta05vhQiD_-dYwe3PL8jpDy00ZkdQFoH0ypnY44vccyiyCmfKT9oQWABAwd3gxcuUtndyhMZ4QvC3IAiRlQIilGMWqZrJE0HtHSKDpAL5KLjLulm/s320/Quaraphon.jpg" width="296" /></a></div><div style="text-align: justify;">That done and final supplies bought the Crimson Fist and their guides depart the city. They only get a couple of hours out of town before night falls and they make camp. As they settle in <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Lorric</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_27">receives</span> a <i>Sending</i> from <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Malketh</span> telling him to return or be forcibly brought back.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">10.00 p.m.</span></div><div style="text-align: justify;">On the first watch <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Kapek</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_30">sees</span> a shimmering appear in front of them that resolves into a portal leading to a stone room which contains two Giants, <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Malketh</span>, the Champion and a robed figure. (Sparky breaks into a cold sweat at the thought of how powerful the Caster who created this portal must be). <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Malketh</span> asks if <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Lorric</span> will return to fight in the arena, <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Lorric</span> declares he must fulfill his other contract first. Meanwhile <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Mirra</span> and Sparky fail miserably to <i>Dispel</i> the <i><span class="blsp-spelling-error" id="SPELLING_ERROR_36">Teleportation</span> Circle</i>.</div><div style="text-align: justify;">Suddenly four creatures, that Ajax identifies as <span style="font-style: italic;"><span class="blsp-spelling-error" id="SPELLING_ERROR_37">Quaraphons</span>, </span>wearing breast plates and carrying great clubs swarm out of the room into the forest. <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Lorric</span> uses his <i>Necklace of Fireballs</i> to launch a fireball at the creatures but it detonates on a <i>Wall of Force</i> that lies between them and the Crimson Fists. The two Giants follow the <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Quaraphons</span> out of the portal. The Crimson Fists guides flee into the night to no complaints as they were hired to guide, not fight.</div><div style="text-align: justify;">Oz, situated on the right flank of the group just past the edge of the <i>Wall of Force</i>, opens fire on the enemy drawing three of them away to attack him. Seeing this he pulls back towards the rest of the group firing as he goes. <span style="font-style: italic;"> </span></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_40">Mirra</span>, alone on the left flank and behind the Force Wall casts<span style="font-style: italic;"> Glitter Dust </span>on the remaining enemies but finds it <span class="blsp-spelling-corrected" id="SPELLING_ERROR_41">immediately</span> dispelled. She quickly hides and before she can be discovered <span class="blsp-spelling-error" id="SPELLING_ERROR_42">Lorric</span>, <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Kapek</span> and Ajax round the Wall of Force and dive into the enemy threatening her. Sparky, cursing his <span class="blsp-spelling-corrected" id="SPELLING_ERROR_44">encumbering</span> plate mail, casts <i>Fly</i> on himself and soon catches up with his comrades.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_45">Mirra</span> inspires with tales of heroics as Ajax, <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Kapek</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_47">Lorric</span> engage the foe with many a powerful blow both given and recieved (though more given) and Sparky hovers behind them applying healing magic as needed. The three creatures that had <span class="blsp-spelling-error" id="SPELLING_ERROR_48">persued</span> Oz realize their mistake and run back to the main fight but arrive too late and too spread out to really help. The fight is going well for the Crimson Fist but all wonder when the Champion and the robed spell caster will get involved ?</div><div style="text-align: justify;">As if in answer the Champion, borne by her <span class="blsp-spelling-error" id="SPELLING_ERROR_49">batwings,</span> flies into the clearing and challenges <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Lorric</span> to single combat. <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Lorric</span>, currently occupied killing a Giant, declines. She repeats her challenge asking him to face her, his <span style="font-weight: bold;">sister</span>.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgURmg7vXGvv0H_ZgcSod2QyVDZ7aELbbK8wPYPIWAPXTyrdRDJ6NPCw2-XnlaPxNVOuwAGe8YD1uZAuY9yJa5xzzt_2kiN_7R4pq7EftTftgxgv_pngHUuWk-hfbnzNukJVblnHwjXa0Ky/s1600/Sand+Giant.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgURmg7vXGvv0H_ZgcSod2QyVDZ7aELbbK8wPYPIWAPXTyrdRDJ6NPCw2-XnlaPxNVOuwAGe8YD1uZAuY9yJa5xzzt_2kiN_7R4pq7EftTftgxgv_pngHUuWk-hfbnzNukJVblnHwjXa0Ky/s320/Sand+Giant.jpg" width="320" /></a></div>She then flies to hover over the combat and <span class="blsp-spelling-error" id="SPELLING_ERROR_52">Lorric</span> leaps into the air striking at her and stunning her, causing her to plummet out of the air. Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Kapek</span> come to an unspoken decision to let <span class="blsp-spelling-error" id="SPELLING_ERROR_54">Lorric</span> handle her in single combat and turn their full attention to defeating the last of their other opponents.</div><div style="text-align: justify;">The Champion struggles to her feet and is instantly stunned again by <span class="blsp-spelling-error" id="SPELLING_ERROR_55">Lorric</span>. The final Giant is slain by Ajax and instantly the portal vanishes as does the prone body of the Champion.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;">*<i>Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">On the off chance the entire fight has been magically transmited to the crowd in the arena Ajax makes sure to declare himself loudly so all will know who this handsome, deadly Shifter was.</span><br />
<br />
</div><div style="text-align: justify;">One <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Quaraphon</span> is left alone in the clearing. It starts to carefully back off. The Fists give it to understand they will not harm it and it turns and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_57">flees</span> into the jungle. (Though away from <span class="blsp-spelling-error" id="SPELLING_ERROR_58">Stormreach</span> they notice, which makes them wonder if the poor thing had been one of <span class="blsp-spelling-error" id="SPELLING_ERROR_59">Malketh's</span> slaves).</div><div style="text-align: justify;">The group fall to discussing their plans. <span class="blsp-spelling-error" id="SPELLING_ERROR_60">Lorric</span> wants to return to <span class="blsp-spelling-error" id="SPELLING_ERROR_61">Stormreach</span> immediately to settle things with <span class="blsp-spelling-error" id="SPELLING_ERROR_62">Malketh</span> and find out what has happened to his mother and his relationship with his newly found sister. Ajax feels they must honour their contract to the Professor and go to help the expedition. <span class="blsp-spelling-error" id="SPELLING_ERROR_63">Kapek</span> understands and sympathises with both views but feels <span class="blsp-spelling-error" id="SPELLING_ERROR_64">Lorric's</span> loyalty to his family must outweigh his loyalty to the Professor. Finally Sparky suggests they wait until morning when he will pray for the spells to inquire of the Storm for answers that will hopefully help make their decision easier.</div><div style="text-align: justify;">The fact that all hope the mysterious spellcaster is a mercenary who will be gone by then also features in this decision.<br />
<br />
<b><span class="Apple-style-span" style="color: orange;">Sar, 21st Lharvion 998 Y.K.</span></b><br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The next morning, as planned, Sparky cast 'Commune' to answer the many questions of the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_0">Crimson</span> Fists.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"></div><ol><li><span class="Apple-style-span" style="color: #660000;">Is the Champion really <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric's</span> sister? - Yes</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Is <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Lorric's</span> mother alive? - Yes</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Is <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Lorric's</span> Mother in peril? - Unclear</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Was last nights fight shown in the arena? - No</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Does <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Malketh</span> actually know where <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Lorric's</span> Mother is? - Unclear</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Will <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Malketh</span> attack again if we move on to join the expedition? - No</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Will <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Malketh</span> interfere in other ways? - No</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Is <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Lorric's</span> mother human? - No</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Is she fiendish? - No</span></li>
<li><span class="Apple-style-span" style="color: #660000;">Is she an extra-planar being? - No</span></li>
</ol><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax is bitterly disapointed to hear that last night's fight was not shown in the arena.</span><br />
<br />
<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Sparky then cast a <i>Sending</i> to Malixendria the Champion:</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span style="font-style: italic;">"Lady I am a comrade of your brother. He would be grateful for information on his mother and <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Malketh's</span> plans for him."</span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">He quickly <span class="blsp-spelling-corrected" id="SPELLING_ERROR_10">received</span> a reply from her :</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span style="font-style: italic;">"Our mother is imprisoned within an iron fortress on the plane of <span class="blsp-spelling-error" id="SPELLING_ERROR_11">Pazunia</span>. I do not know of <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Malketh's</span> plans for you. Send <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Lorric</span> apologies."</span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">In light of the new information the matter is debated again and the decision made to carry on and join up with the expedition. Following their guides the Fists head into the depths of the jungle, with Ajax delightedly trying out his newly improved sense of smell on the plants.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Several days of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">peaceful</span> travel pass.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;"><b>Mol, 23rd Lharvion 998 Y.K.</b></span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">In the morning the Fists approach a ruin of gigantic stone buildings. The guides identify it as<span style="font-style: italic;"> <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Hrek'Ix</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Gerak</span> </span>which translates as 'Prison of the Primeval' in <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Giantish</span>. It is said to have a strange effect on the vegetation that grows within it and on anybody who stays there too long, and it is reputed to be home to some secret, ancient power.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja7HuCppYlWHCXh0kA1A4IhK_lwdxQ2dVFqAbvol09pO_TZ_9Z9_tibXsHqTsfu2_ab8q5_3WY006JlcHIA-eQP0oNX5DB0S_Ew3iGhxm1WujO0rByds7uWTyj3DIdXVuNirlANOeMW3EB/s1600/Scorpion+Folk.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja7HuCppYlWHCXh0kA1A4IhK_lwdxQ2dVFqAbvol09pO_TZ_9Z9_tibXsHqTsfu2_ab8q5_3WY006JlcHIA-eQP0oNX5DB0S_Ew3iGhxm1WujO0rByds7uWTyj3DIdXVuNirlANOeMW3EB/s320/Scorpion+Folk.jpg" width="247" /></a></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">As the Fists enter the ruins they spot movement and notice weird, scorpion like creatures observing them from the ruins. <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Mirra</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_19">addresses</span> them in <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Giantish</span> and they set off a weird ullulating cry that echoes <span class="blsp-spelling-corrected" id="SPELLING_ERROR_21">eerily</span> around the desolate ruins and is answered by identical cries from in front and behind the Crimson Fists !</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">As more of the creatures appear, one of them <span class="blsp-spelling-corrected" id="SPELLING_ERROR_22">addresses</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Mirra</span> in Common and tells her to prepare to be eaten. With where each side stands clearly defined the Fists prepare to fight. Sparky casts <i>Bull's Strength</i> on Ajax, <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Lorric</span> uses a wand to cast <i><span class="blsp-spelling-error" id="SPELLING_ERROR_25">Mage</span> Armour</i> on himself and <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Mirra</span> casts <i>Haste</i> on the group. In response Ajax, <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Kapek</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Mirra</span> are outlined by aura's of violet fire as one of the Scorpionfolk casts <i>Faerie Fire</i> on them.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="blsp-spelling-error" id="SPELLING_ERROR_29">Lorric</span> and Ajax rush forward and engage one of the Scorpionfolk each, dealing powerful blows but wounding themselves on the strange thorns that grow from the creatures. Two large boars join the seven Scorpionfolk and all advance on the Crimson Fists.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="blsp-spelling-error" id="SPELLING_ERROR_30">Kapek</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_31">finishes</span> Ajax opponent with a volley of Force Boomerangs and Sparky casts <i>Fly</i> on himself. <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Lorric's</span> opponent changes into a bird and flies up to a crumbling tower above the battleground. <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Mirra</span> begins to recite tales of adventure and inspired <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Lorric</span> and Ajax slay one of the boars.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Yet more Scorpionfolk arrive and two level lances, stir into a frenzied rage and charge Ajax, piercing him through, only the enhanced constitution of his Shifted forms keeps Ajax alive as he is run clean through by both lances.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax has never, NEVER, been hit as hard as by the lances of those two Scorpionfolk!</span><br />
<br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The ruins shake and vegetation is flattened as a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_35">Colossal</span> scorpion thunders into view behind the Scorpion folk. The Fists gape as the full <span class="blsp-spelling-corrected" id="SPELLING_ERROR_36">forty</span> foot of its glistening body heaves into view. The decision is made without need for speech at that very second, it is time to run !</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Sparky raises forty feet straight up into the air and with his <i>Rod of Frost</i> casts <i>Wall of Ice</i> at a strategic point, cutting all but two of the enemies off from the Crimson Fist.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">In an obvious attempt to slow down their retreat the area containing <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Kapek</span>, <span class="blsp-spelling-error" id="SPELLING_ERROR_38">Mirra</span> and Oz sprouts jagged spears of stone from the ground, making movement difficult and dangerous. Oz stealithly flees and Kapek jumps into Reaver's sadlle and Mirra climbs up behind him.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Lorric</span> turn and, with a considerable turn of speed, run into the jungle leaving most of the Scorpionfolk hammering <span class="blsp-spelling-corrected" id="SPELLING_ERROR_40">desperately</span> at the Wall of Ice. The rest of the group are terrified as another scorpion of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_41">colossal</span> seize emerges behind them and snatches <span class="blsp-spelling-error" id="SPELLING_ERROR_42">Kapek</span> straight out of his saddle in its huge claws. Not only is Kapek held fast by the fearsome creature but Mirra finds herself alone on a fierce creature she has no idea how to control. <span class="blsp-spelling-error" id="SPELLING_ERROR_43"></span>Sparky swoops down and casts <i>Freedom of Movement</i> on <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Kapek</span>. Agilely <span class="blsp-spelling-error" id="SPELLING_ERROR_45">Kapek</span> drops to the ground, comes up in a roll, leaps into <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Reaver's</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_47">saddle</span> and with a "H<span class="blsp-spelling-error" id="SPELLING_ERROR_49">eigh</span> ho <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Reaver</span> away!" gallops into the jungle.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="blsp-spelling-error" id="SPELLING_ERROR_51">Sparky's</span> brave <span class="blsp-spelling-corrected" id="SPELLING_ERROR_52">manoeuvre</span> had left him hovering in front of the Scorpion to cast his spell with lightning speed it responds, seizing him in its claw, only for his skill with 'Travel' magic to show as he slipped effortlessly from its claws. The creature was not <span class="blsp-spelling-error" id="SPELLING_ERROR_53">finished</span> though its other claw smashed brutally into the unfortunate Cleric and then its stinger snapped forward <span class="blsp-spelling-corrected" id="SPELLING_ERROR_54">piercing</span> him through the heart and dropping him dead to the ground. The sky darkened and rain poured down on the battlefield as the loyal servant of the Storm breathed his last.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The plants around Ajax try to grasp him but he slips out of their grip, casts <i>Entangle</i> <span class="blsp-spelling-error" id="SPELLING_ERROR_55">from</span> his <i>Hand of the Oak Father</i> item behind him to slow the enemies advance and then flees.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">With heavy hearts at the loss of Sparky the Crimson Fists flee into the jungle.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The next morning all the Fists pray to the Storm to welcome its brave servant, who had died saving a comrades life, into his eternal embrace.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Two days of peaceful, but sad travel followed until that evening they come into sight of the frontier town of <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Narwell</span>.</div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-14508380349203531602011-03-24T19:27:00.019+00:002011-04-18T22:53:27.659+01:00Stormreach<div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">Mol 16th Lharvion, 998 Y.K.</span></b></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">7.00 p.m.</span></div><div style="text-align: justify;">Six days of peaceful journeying pass before they reach <span class="blsp-spelling-error" id="SPELLING_ERROR_30">STORMREACH</span>.</div><div style="text-align: justify;">Having put ashore they bid a fond farewell to Captain Nose-Chewer, he is going to head into town and see about selling the '<i>Siren's Teat</i>' and will meet them in '<i>The Rusty Nail</i>' tavern later this evening. <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Lorric</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_32">immediately</span> heads to the nearest pub, '<i>The Leaky Dinghy</i>' where he manages to get challenged to a fight by a <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Scrag</span> and his mates (within two minutes of entering the bar, a new record !). <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Lorric</span> is most <span class="blsp-spelling-corrected" id="SPELLING_ERROR_35">disappointed</span> when the <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Scrag, known as Graak,</span> noticing <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Lorric's</span> blithe confidence, even when he <span class="blsp-spelling-error" id="SPELLING_ERROR_38">pulles</span> out a <span class="blsp-spelling-error" id="SPELLING_ERROR_39">battleaxe,</span> bottles it and backs down.</div><div style="text-align: justify;">After a few well deserved drinks the Crimson Fist take <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Sparky's</span> body to the Temple of the <span class="blsp-spelling-corrected" id="SPELLING_ERROR_41">Sovereign</span> Host in the hope of having him returned to them. They speak with the High Priest who agrees to speak with Sparky in the after life. Sparky informs them he <span class="blsp-spelling-corrected" id="SPELLING_ERROR_42">definitely</span> wants to live again.</div><div><div style="text-align: justify;">The Priest agrees to try to return Sparky (for suitable recompense of course) <span class="blsp-spelling-corrected" id="SPELLING_ERROR_43">tomorrow</span>, at dawn.</div><div style="text-align: justify;">The group then makes its way to the “<i>Rusty Nail</i>”, where they meet up with Captain Nose-chewer. Here they unwind, with plenty of drink and good company.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">However, they do not allow themselves to fully drop their guard, and a watch schedule is set up for the night. Lorric’s watch is disturbed at one point by Ajax, as the shifter slips out to spend some time with one of the ladies he met earlier in the evening, but otherwise the night is uneventful.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><div style="margin: 0px;"><b><span class="Apple-style-span" style="color: orange;">Zol 17th Lharvion, 998 Y.K.</span></b></div></div><div style="text-align: justify;"><div style="margin: 0px;"><span class="Apple-style-span" style="color: orange;">6.00 a.m.</span></div></div><div style="text-align: justify;">In the morning the group, except for Ajax who is still out, head to the Temple of the Sovereign Host to be present for Sparky’s return from the grave. The ceremony is long and complex, involving many priests, but it changes part-way through into something much more sinister.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i>Entering the temple you see the corpse of Sparky laid on the main altar, incense burns and offerings lie about his cold body.</i></div><div style="text-align: justify;"><i>The circles are drawn and the spell is cast before a small congregation of adepts, you watch as the High Priest intones the ancient words and implores the Gods for the return of Sparky’s spirit. As the spell draws to a conclusion the room temperature seems to drop and the shadows seem to deepen. The Priest’s words echo through the large stone building, the recitation of Sparky’s true name resonates with unnatural timbre, “Phirius Oberson” repeats and fades as both the Priest and Sparky begin to sparkle and shine with magical energy.</i></div><div style="text-align: justify;"><i>The priest and the corpse are bathed in a glow of holy light which brightens to blinding intensity before suddenly seeming to devour itself like a lantern burning oil too quickly. With a screaming roar the temple is thrust into thick tenebrous shadow which seems to roll and swirl like mist.</i></div><div style="text-align: justify;"><i>Distant voices chant like celestial choirs but their holy words do little to alleviate the foreboding in the still dark air.</i></div><div style="text-align: justify;"><i>Looking around the room you see that the doors and windows have gone, leaving only stone walls in their place, gone too are the priest and his congregation.</i></div><div style="text-align: justify;"><i>A blazing fire of dim flame ignites upon the altar, within you can see the still and shadowy, incorporeal form of Sparky, a superimposed second projection of his image writhes and struggles as if trying to free itself of some unseen bonds.</i></div><div style="text-align: justify;"><i>Around the room several secondary fires erupt into life, burning with cold blue flames you can see silhouetted forms within, charging from a further perspective than possible.</i></div><div style="text-align: justify;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnkHve4asPI-LiwAlSt1brN4TM9z56hp4b-pi0ABlroqFJudeDsy5_3j5sQfnvMrpnPMrJ2CphO1lBnvrkpkndLRcRmnHlXQpYDV9tqnP6fn-6upfKWU7LMhzyf6tyCmMGUUPjiVyeD671/s1600/voor.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnkHve4asPI-LiwAlSt1brN4TM9z56hp4b-pi0ABlroqFJudeDsy5_3j5sQfnvMrpnPMrJ2CphO1lBnvrkpkndLRcRmnHlXQpYDV9tqnP6fn-6upfKWU7LMhzyf6tyCmMGUUPjiVyeD671/s200/voor.jpg" width="176" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span class="Apple-style-span" style="color: orange;">Voor</span></b></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEgWEFfCHIM85t0JO-kn5nRTLMDmhubytgNCbmnIG497ML4_Ew5H2PaCYfuM1HrFYFFTksbqAnbGVBq7eWZFiXeXvL895xoiyCb3_IYwKyCcsw5Z8Jpm5XFYZYHOdnKGTAL-2Me1mpLEJi/s1600/canoloth+copy.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEgWEFfCHIM85t0JO-kn5nRTLMDmhubytgNCbmnIG497ML4_Ew5H2PaCYfuM1HrFYFFTksbqAnbGVBq7eWZFiXeXvL895xoiyCb3_IYwKyCcsw5Z8Jpm5XFYZYHOdnKGTAL-2Me1mpLEJi/s200/canoloth+copy.jpg" width="148" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="color: orange;"><b>Canoloth</b></span></td></tr>
</tbody></table><div style="text-align: justify;">The chanting priests disappear, as do the doors, and the light changes. Where the doors once were, shimmering blue energy fields appear through which strange creatures can be seen approaching from what looks like some distance. Another glow has formed over Sparky’s recumbent form, with strange unearthly fires dancing around him. The Crimson Fist prepare for battle.</div><div style="text-align: justify;">Mirra establishes that the fields around the room are indeed portals, with a strong negative energy component, while in contrast the field over Sparky resonates with positive energy. She then dives under one of the pews as the creatures emerge into the room.</div><div style="text-align: justify;">Most of them are squirming abominations with tentacular hands, but from an alcove high up on the back wall the battle is overseen by a huge demonic figure that Mirra identifies as a <b>Nycoloth</b>, member of a quasi-demonic species known as the <b>Yugoloth</b> that often act as mercenaries.</div><div style="text-align: left;"><div style="text-align: justify;"><br />
</div></div><div style="text-align: justify;">The first wave is dealt with swiftly, Lorric’s flashing fists and Oz’s deadly bow taking their toll of the invaders, while Kapek flings a hail of boomerangs against the Nycoloth. This provokes the Nycoloth into several flyby strikes against Kapek, its huge axes carving into him. From under the pew, Mirra assists with her stirring speech and the occasional healing spell.</div><div style="text-align: justify;">A second wave of strange creatures pours into the room, this time insectoids wielding tridents. These seem to be making a run for the helpless Sparky, and the first one to reach him jumps onto the altar and into the flame. Lorric follows it, stunning it then grabbing it and throwing it from the dais. It is dead before it hits the floor. The other insectoids begin to emit a noxious gas, which takes Oz out of the fight for the time being, as he staggers, choking, to a corner of the room.</div><div style="text-align: justify;">By this time a third wave has entered, twisted bipedal dog-like creatures. The group is hard-pressed now, even Mirra coming under attack. Fortunately, the Nycoloth seems to have withdrawn back into the portal from which it emerged, there is certainly no sign of it. Lorric is feeling invigorated by the flame surrounding him, as he throws back the creatures trying to pass through the portal above Sparky.</div><div style="text-align: justify;">As fast the Crimson Fist despatch their foes, they are replaced by fresh foes from the portals – this time more of the tentacular and insectoid creatures, accompanied by huge muscular humanoids wielding massive swords. Several attack Kapek, while the others head to the altar. Globes of darkness blanket the room, adding to the confusion.</div><div style="text-align: justify;">Kapek is badly injured by another of the muscular humanoids who appears from nowhere behind him, but Oz recovers and drops one of them with a deadly shot. More gas appears, but poorly aimed it fails to reach anyone. The tide is clearly turning as the portals fail to disgorge any further attackers. With the death of the final insectoid at the hands of Lorric atop the altar, the lights change and the portals fade, to be replaced by the familiar doors.</div><div style="text-align: justify;"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQRLHuB7NCbDCeQUOTwZzflC_pptKCK1WxTRxFEsYbG6d-V8tmM3LMKWFR-MW0s08nCeW2L728yvZjrQxo_ypIGwZnDxts4ZkLc5ymlrJmVRTj0zimFJsCT_K-my2QN-1tkuArTuYjFdj3/s1600/83085.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQRLHuB7NCbDCeQUOTwZzflC_pptKCK1WxTRxFEsYbG6d-V8tmM3LMKWFR-MW0s08nCeW2L728yvZjrQxo_ypIGwZnDxts4ZkLc5ymlrJmVRTj0zimFJsCT_K-my2QN-1tkuArTuYjFdj3/s200/83085.jpg" width="156" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="color: orange;"><b>Mezzoloth</b></span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSYCf8GixH0KdDJGAlj1FcpcKWDADeLHyguXgyM7OR5qbvMeWD5dXQYP6xZml2j2C7PijD8KWOwPZaIdUp3EBpXXgkw0UDkYxAYiX9TqNNvSqeDFYV-cw6M_NHRyPAEWZCrkUJLFZmPuNk/s1600/Corruptor+of+fate.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSYCf8GixH0KdDJGAlj1FcpcKWDADeLHyguXgyM7OR5qbvMeWD5dXQYP6xZml2j2C7PijD8KWOwPZaIdUp3EBpXXgkw0UDkYxAYiX9TqNNvSqeDFYV-cw6M_NHRyPAEWZCrkUJLFZmPuNk/s200/Corruptor+of+fate.jpg" width="133" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span class="Apple-style-span" style="color: orange;">Corruptor of Fate</span></b></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4YIMF6VS6cURg011Imh4WmxBUzdbBRByBK_412URI3OO61T961Vy6UBr2ypZmYjs-zTEoza_E606qs1ktXpWLHGbipY8JtpjhZRxgyE1LSHfS_R41YGNoDVV5kXnRS9ohWtpUNlNjRMtG/s1600/nycoloth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4YIMF6VS6cURg011Imh4WmxBUzdbBRByBK_412URI3OO61T961Vy6UBr2ypZmYjs-zTEoza_E606qs1ktXpWLHGbipY8JtpjhZRxgyE1LSHfS_R41YGNoDVV5kXnRS9ohWtpUNlNjRMtG/s200/nycoloth.jpg" width="154" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><b><span class="Apple-style-span" style="color: orange;">Nycaloth</span></b></td></tr>
</tbody></table><div style="text-align: justify;">Shocked looks greet the Crimson Fist on their return as the priests take in their bloody and gore-spattered appearance. Sparky sits up with some difficulty, alive but clearly very weakened. He explains that he could feel his life force draining away through the flames, that the creatures upon the altar were absorbing it. Lorric, too, was inadvertently bolstering himself at Sparky’s expense, and there was little left when the fight ended.</div><div style="text-align: justify;">After regaining his composure, the high priest tells the group that this sort of incident is not unknown in Stormreach. Sometimes evil creatures from elsewhere try to come back with the spirits of the departed.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The group then get cleaned up at the temple and retire to the “Anvilfire Inn”. Here they meet a young boy carrying a message for them, a message indicating that Ajax is being held prisoner and the Crimson Fist should go to 7 Galley Terrace if they wish to see him again. It is signed with a symbol, one they recognise from the sewers under Sharn.</div><div style="text-align: justify;"><br />
</div><div style="text-align: center;"><div style="text-align: center;"><i>“Your companion is being held captive. Meet with us to discuss this further. 7 Galley Terrace, do not involve any other parties.”</i></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZuTwIm5svg9ONN4FhNs2U3LYClBnf3OHuhQBFnHxSaVAlc-SRQFt9s3N6lPm-aj3QAVRv-rS_yMfsR1V5X8Dj2UzaqAaudJoSU3fzoJcFdfzXcbOl7Cn6htOr7fbtWcpabQ9nG_WPy0UZ/s1600/Shadowed+simple.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZuTwIm5svg9ONN4FhNs2U3LYClBnf3OHuhQBFnHxSaVAlc-SRQFt9s3N6lPm-aj3QAVRv-rS_yMfsR1V5X8Dj2UzaqAaudJoSU3fzoJcFdfzXcbOl7Cn6htOr7fbtWcpabQ9nG_WPy0UZ/s200/Shadowed+simple.jpg" width="185" /></a></div><div class="MsoNormal" style="text-align: center;"><div style="text-align: justify;"><i style="mso-bidi-font-style: normal;"><span lang="EN-GB" style="font-family: Garamond; font-size: 10pt;"><br />
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</div></div><div style="text-align: justify;">The boy, who gives his name as Galion, offers his services as guide and information broker. Lorric accepts the offer, and pays him extra to not give out any information regarding the group. Galion seems to be worth the money, as he provides a lot of interesting information:</div><ol><li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">Graak, a scrag enforcer claims that he is owed money by the party. He has called in a few favours and it is said that the Bilge Rats have taken out a contract on the Crimson Fist.</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">A scholar that came in on a ship named the ‘<i>Eyes of Malsheem</i>’ has been asking about the ‘<i>Southern Sun</i>’ for the past week or so.</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">The Brelish Consulate wishes to speak with the party.</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">Representatives of House Sivis have been watching the harbour for the ‘<i>Southern Sun</i>’ for the last week.</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">The “<i>Storm’s Fury</i>” stable, a gladiatorial company in the Red Ring, is interested in Lorric. Its leader, Malketh Zolark, is influential in the Blood Council, the group that runs the Red Ring.</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">Several captains swiftly left with their vessels when they heard news of the ‘Sirens Teat’s’ arrival in Stormreach.</span></li>
</ol><div style="text-align: justify;">The stable that Lorric formerly worked for, the “<i>Basilisk’s Stare</i>”, seems to have collapsed shortly after Lorric left Stormreach, possibly as a result of the gambling scam that he scuppered. Another participant in the scam was the <i>Storm’s Fury</i>.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The group take their leave of Galion, who lets them know that he can be found at the “<i>Ship’s Cat</i>” in the Southwatch, and head for 7 Galley Terrace.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">7 Galley Terrace, The Harbour</span></b></div><div style="text-align: justify;"><i>This derelict building is built into the side of ancient ruins, thickly overgrown its entrance is practically obscured by vines and the front is heavily daubed with sea-bird guano. The door is boarded but closer investigation reveals that it has recently been forced.</i></div><div style="text-align: justify;"><i>Pulling back the boards and entering the house draws little attention from the bustling crowds of the Harbour, as you enter your eyes adjust to the dim light in the room. It appears to have once been a reasonably nice house, but now the windows are cracked and overgrown with mosses, the smell of stale urine permeates the dusty air. Vandalism is present in the form of graffiti daubed on the walls and it looks as though at some point there has been a fire set in the centre of the room. Close by there are dark patches and sprays of viscous liquid that you assume is blood.</i></div><div style="text-align: justify;"><i>Across the main room are three doorways, a quick glance tells you that one leads to what could have been a kitchen, one a bedroom and the third appears to lead down a set of stairs into darkness.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">This turns out to be a dilapidated old house and after a brief scout by Lorric and Oz, who discover that the boarded up door has been recently forced, the Fist make their way inside. The ground floor is deserted, so they head down to the basement. Kapek notices strange tracks on the ground, and from behind an old bookcase can be heard odd scratching sounds. Lorric sneaks round to take a look and sees a horrific-looking creature. It is composed of a mass of demonic clawed arms, each with an eye in the palm. In view of the fact that the group are here to negotiate for Ajax’s release, it is decided to try to talk with the creature. Mirra and the still weakened Sparky choose to lurk in the stairway, and both Lorric and Oz take up hidden positions, leaving Kapek as amateur diplomat. No sooner has the Halfling called out to the creature though, than it throws the bookcase to the floor and attacks.</div><div style="text-align: justify;">Kapek wields the Desert Blade against it, as Lorric dances around it delivering devastating blows and Oz fills it full of arrows. It goes on a rampage, tearing through all of them in one swift charge. Only Lorric stands firm, delivering another devastating blow as Kapek urges Reaver to leap aside and Oz follows suit. They resume attacking the creatures which quickly succumbs to their assault.</div><div style="text-align: justify;">On the far wall of the room is another note, marked with the same symbol. It simply says:</div><div style="text-align: justify;"><br />
</div><div style="text-align: center;"><div style="text-align: center;"><i>“Gert’s Villa, Summerfield, South Watch”</i>.</div></div><div class="separator" style="clear: both; text-align: center;"></div><div style="text-align: center;"><div style="text-align: justify;"><br />
</div></div><div style="text-align: justify;">The group swiftly make their way to the South Watch, calling in first at the “<i>Ship’s Cat</i>” to consult again with Galion.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The boy knows of Gert’s Villa, an ironically named small house in the area. It is owned by an unspectacular elderly couple, Francis and Belina Gert. He knows little more than that.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i>The title “Villa” is a somewhat sarcastic reference to the hovel that stands before you. Built under an edifice where two pillars have collapsed together the building is not one of the finest you have seen by a good distance.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Lorric makes the approach this time, and the door is answered by an old lady. After some subtle conversation it becomes clear that the group as a whole is expected, and so the others waiting nearby reveal themselves. They are all invited in and offered tea. The couple inside are polite and friendly, but obviously not happy about the situation. They seem to be under some obligation to this sinister organisation.</div><div style="text-align: justify;">The Fist are given a map, and warned to stick strictly to the route given. It starts at a mirror in the room, activated by tracing a sigil on its surface. Naturally the group are cautious about going through a teleporter to who-knows-where, but their fears are a little assuaged when Mirra identifies it as merely a phantasm covering a shaft leading underground. Still sceptical, but feeling their obligation to their missing comrade, the Crimson Fist descend.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i>As you descend the familiar scent of sea-water and sewage fills your nostrils only this time it is tinged with an aroma that is new to you, a sickly-sweet, rancid smell that could be rotting flesh or burning honey.</i></div><div style="text-align: justify;"><i>In the darkness on the periphery of your vision, just out of the reach of the torchlight you see constant motion down the tunnels; an occasional strange white crab-like creature scuttles across the floor and up the walls before scurrying into the darkness. Deeper and deeper you descend, sometimes catching sight of tentacles or some kind of subterranean octopoids, or perhaps slime that drips upwards from floor to ceiling, wails and howls echo from down distant tunnels adding to the feeling of unease this place grants. Eventually you reach a dead end, a dull and dirty mirror stands before you.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The trip is unsettling, strange noises and dimly glimpsed distorted figures haunting their every step. Passing through the mirror at the other end, which the gnome is bale to identify as an actual teleporter this time, takes them to another nightmare world. Here they are met by a mind flayer, who cautions them to act with respect as they are entering a holy place. His words are backed up by strangely tentacled beholders, who escort them through to meet their host.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">The Temple of Thoon</span></b></div><div style="text-align: justify;"><i>Tracing the sigil upon the glass once again causes the mirror to slowly fade from view leaving an open doorway before you, an impenetrable darkness beyond.</i></div><div style="text-align: justify;"><i>Stepping through the darkness clears and you find yourselves in a large and strangely cathedral-like hall. Your ears pop as though the pressure has just risen drastically. Dim runes crawl over the surface of numerous pillars that become ornate arches some eighty feet above illuminate the hall with a slight blue glow.</i></div><div style="text-align: justify;"><i>Beyond the pillars to the sides you see humanoid forms moving amongst strange tentacled creatures, several large floating orbs can be seen slowly moving between the pillars some fifty feet up, their huge eyes all intently gazing upon you.</i></div><div style="text-align: justify;"><i><br />
</i></div><div style="text-align: justify;"><i>A pair of humanoid figures step out of the darkness, moving towards you. You hear a voice in your heads that you can only assume emanates from the squid headed being that faces you, its tentacles twitch as though tasting the air around you.</i></div><div style="text-align: justify;"><i>“You have arrived in the most sacred temple of Thoon, there is no escape so any acts of violence would be utterly futile. You have been brought here to speak with the council of the Shadowed Star, they have many questions to ask. Please follow me.”</i></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPxzsxKC-ePUvQbhzTqQrS_DUR3o5UE9_GBnTo95ufSM5YB8S58u4KxErbyOgXGdpcqo6rHFpNnT-PX7Fd-pkTKPD2EIv4zzqYcP0opc7CGMfFg6VVUQfgOyYkPAn4Jxe69MQRVF-Ikn98/s1600/Shadowed+Star.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPxzsxKC-ePUvQbhzTqQrS_DUR3o5UE9_GBnTo95ufSM5YB8S58u4KxErbyOgXGdpcqo6rHFpNnT-PX7Fd-pkTKPD2EIv4zzqYcP0opc7CGMfFg6VVUQfgOyYkPAn4Jxe69MQRVF-Ikn98/s320/Shadowed+Star.jpg" width="320" /></a><i></i><br />
<div style="text-align: justify;"><i><span class="Apple-style-span" style="font-style: normal;"><i>With that the Mindflayer takes several steps backward before turning and walking through the great hall.</i></span></i></div><br />
<div style="text-align: justify;"><i>As you follow you realise that in this place there is life everywhere, just on the periphery of your senses you can detect movements, breathing, pulsating, writhing. You are thankful that you can not see these things to their fullest degree lest your mind become permanently scarred by the sheer madness of their forms.</i></div><div style="text-align: justify;"><i>As you reach the far end of the great hall you see a large symbol glowing with a faint purple hue that rests over a huge doorway. The Symbol that you have seen many times before seems to carry with it a new menace, this is the mark of the Shadowed Star.</i></div><div style="text-align: justify;"><i><br />
</i></div><div style="text-align: justify;"><i>As you approach the doorway the mindflayer that leads you stops and turns, once more you hear its voice in your head. “You may enter the Chamber of Seven, act with respect and you shall walk free of this place.”</i></div><div style="text-align: justify;"><i>With that the aberration steps to one side and gestures that you enter.</i></div><div style="text-align: justify;"><i><br />
</i></div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">The Chamber of Seven</span></b></div><div style="text-align: justify;"><i>This chamber is much smaller than the hall that you have just left, the alien, organic-looking architecture continues in here with sinuous pillars and no clear margin where walls floor and ceilings meet, glancing behind you see that two of the floating orbs have followed you in here, similar to the beholder that you met previously, only these have the same mouth tentacles of the mindflayers and their eye-stalks are much more tentacular.</i></div><div style="text-align: justify;"><i><br />
</i></div><div style="text-align: justify;"><i>Walking forward into the darkness ahead you see seven forms at the end of the room. Getting closer you can see, almost with relief, that these are human, one stands in the centre of the far wall with three flanking him on the side walls. As you approach you see them twitch occasionally, something is not right. A gem flares to a dim illumination on the ceiling above them giving you the opportunity to take in the full horror of what stands before you. Each of the figures hangs like a marionette from a thick maggot-like pseudopod that emerges from the fleshy wall behind them. The pale white pseudopods pulse gently attached to the human figures on the top of their skulls by a ring of sharp hooked teeth.</i></div><div style="text-align: justify;"><i>The figures twitch into life as you approach, the central figure rises into the air by a foot and drifts towards you carried by the great fleshy arm that holds it.</i></div><div style="text-align: justify;"><i>A voice that does not belong to the body speaks through it.</i></div><div style="text-align: justify;"><i>“Welcome, I am glad that you accepted our invitation. Please introduce yourselves.”</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The conversation is superficially polite, the group trying to hide their disgust for their host, and it in turn failing to hide its disdain for the group. Like the other factions they have met, it seems to know a great deal about the Prophecy and the group’s role in awakening significant players. It congratulates them for their victory in keeping what it refers to the “abomination”, the child, from them but assures them it holds no ill will. What it wants is information. It is working for Thoon, and is concerned about the recent events surrounding Holashner and the Aboleths. Cautiously the two factions exchange information.</div><div style="text-align: justify;">The following questions are asked:</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">1.<span class="Apple-tab-span" style="white-space: pre;"> </span>Where is Scuttlecove?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">2.<span class="Apple-tab-span" style="white-space: pre;"> </span>What happened to captain Cresta of the Siren's Teat?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">3.<span class="Apple-tab-span" style="white-space: pre;"> </span>What do they know of Golismorga?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">4.<span class="Apple-tab-span" style="white-space: pre;"> </span>What do they know of Shadow Pearls?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">5.<span class="Apple-tab-span" style="white-space: pre;"> </span>What are the aboleth’s plans?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">6.<span class="Apple-tab-span" style="white-space: pre;"> </span>What was the Siren’s Teat shipping, and where to?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">7.<span class="Apple-tab-span" style="white-space: pre;"> </span>What do they know of the ‘King Beneath the Waves’?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">8.<span class="Apple-tab-span" style="white-space: pre;"> </span>What do they know of Obyzouth or the Atropal Lachryma?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">9.<span class="Apple-tab-span" style="white-space: pre;"> </span>Who is Zaphkiel and where is he imprisoned?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">10.<span class="Apple-tab-span" style="white-space: pre;"> </span>What is the Bleakspire?</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">11.<span class="Apple-tab-span" style="white-space: pre;"> </span>Where is Kraa’T Ymraag Draal?</span> (goblin for, “<i>The City Beneath the Spire</i>”)</div><div><div style="text-align: justify;"><br />
</div></div><div><div style="text-align: justify;">The following information is gleaned from these discussions:</div></div><div style="text-align: justify;">Thoon is the servant of <b>Obyzouth</b>, a stillborn god who is even now approaching Eberron and who may be the new thirteenth moon. He represents the power of death, and his role is to bring death to all of Eberron. The <b>Bleak General</b> works towards the same ends as Thoon, and the <b>Clockwork Fortress</b>, recently fighting against Thoon in Droaam, has been defeated. <b>Zlortharkis</b> is apparently allied with Thoon. As for the <b>Librarian</b>, he is an enigma to all sides, but it is rumoured he is descended from ancient rajahs, possibly making him a Rakshasa. He was last seen entering Haka'Torvhak. The group suspects that this may be Yshtamar.</div><div style="text-align: justify;">In addition to information about the city of Golismorga and the events there, it wishes to know about <b>Zaphkiel</b>’s Prison, a place called <b>Kraa’T Ymraag Draal</b>. Somewhat imprudently, Mirra blurts out that this was a former Dhakaani outpost somewhere in the Skyraker Mountains of modern Breland, rumoured to be guarding something sleeping. The creature is pleased with this new knowledge and Mirra is left with the feeling that she has rather put her foot in it.</div><div style="text-align: justify;">Finally, and most annoyingly to the Crimson Fist, the creature reveals that Ajax is not being held by them but is in fact with the prostitute he met last night. A rather embarrassed Crimson Fist is then teleported to Gert's Villa.</div><div style="text-align: justify;"><br />
<strong><span style="color: orange;">Return to Daylight</span></strong><br />
Back at the “<i>Ship’s Cat</i>”, they ask Galion about the girl that Ajax was seen with. He recognises her, and cautions them that Ajax should probably see a doctor.</div><div style="text-align: justify;"><br />
The group return to 'The Rusty Nail' to find Ajax having a hearty breakfast. The recent events are quickly explained to him, to his amusement. Lorric then suggests that they head down to the docks to find the Scrag, Grak, who has put out a contract on them.<br />
<br />
As they head through the city it becomes obvious to the more observant members of the group that they seem to be an object of great interest to everybody they pass. Lorric quietly slips away from the group and begins to shadow them, looking for people who are also trailing his comrades. He quickly spots one and sneaking up behind the man he grabs him and hauls him into a quiet alley.Under threats the man admits to being a member of the 'Bilge Rats' but claims that they didn't accept the contract on the Crimson Fist as Grak couldn't afford them. The Bilge Rats are watching the Crimson Fist because they are interested in the sale of 'The Siren's Teat' (and in them getting their cut). Lorric is convinced of the man's story and apologises, then knocks him out and slips away.<br />
<br />
Grak isn't in his usual pub so Ajax bribes the bartender and discovers Grak usually spends his days underwater and won't be in the pub until after sundown. The Bartender also reveals 'The Eye of Malsheem' is a very strange ship berthed on the other side of the harbour. This turns out to be true, the ship is of a type none of the Fists have ever seen before, flying a flag of a clawed hand grasping a skull. The ship appears to be deserted so Lorric leaves a note asking for the scholar to contact them at 'The Rusty Nail'.<br />
<br />
Then the Fist head back to 'The Ships Cat' tavern to meet with Gallion. They ask him for directions to the Brellish ambassador and then head over to the Brellish Consulate, which turns out to be a rather disappointing building, small and drab.<br />
They get to meet Rusila Ir'Clarn, the ambassador, and offer to sell her the maps to Scuttlecove, the pirate island. She is very interested in them but feels she must contact her superiors first. Lorric points out that other people might be interested in the map and she implores them not to sell the maps ( even playing on their patriotism which is a bit of a non starter as only half the group are actually Brellish). The Crimson Fist agree to return tomorrow when she has had chance to receive word from her superiors.<br />
<br />
Lorric then takes the Fists loot to sell at the market while the rest of the group take the maps to Captain Nose Chewer at 'The Southern Sun' to get a copy made. While the rest of the Fists watch over the map Lorric retires to 'The Rusty Nail' for a drink. There he meets Sszyl Zszton, the scholar that came in on 'The Eye of Malsheem', who turns out to be a Tiefling. He is also interested in purchasing the maps to Scuttlecove because, he claims, it is home to creatures he opposes, although he refuses to reveal who he serves.<br />
<br />
Lorric brings him to the rest of the Fists to discuss the matter. They discuss the prophecy and exchange information. Sszyl claims the Librarian arrived with them on their ship, which fits with their suspicion that the Librarian is Ysthamar (the Rakshasha the Crimson Fists freed in Sharn) as Rakshasha's can shapeshift themselves into human form. Sszyl also offers 40,000 for a copy of the maps. The Fists ask for privacy and time to discuss his offer and he agrees and then teleports away.<br />
<br />
Sszyl returns an hour later and is informed that the Fists must consider other offers but if none of them match his they will sell to him. He departs and the Fists set a very paranoid watch on the map.<br />
<br />
As night falls Grak and five other Scrags haul themselves out of the water onto the docks near 'The Southern Sun' and start to head towards 'The Eye of Malsheem'. Lorric sneaks off 'The Southern Sun' and with one mad charge dives straight into the middle of them striking at Grak with a flurry of deadly blows and dropping him. Grak's five comrades quickly form a ring around Lorric and proceed to batter him. Having dropped Grak, Lorric belligerently growls a warning not to be putting any contracts on them, nimbly tumbles away from the throng, and then runs like hell.<br />
The other Scrags grab Grak and drag him back into the water. Lorric returns to his comrades in triumph, although this is slightly dented when its pointed out that Grak, as a Scrag, will regenerate his wounds.<br />
<br />
<em><span style="color: #3d85c6;">*Lorric comments</span></em><br />
<span style="color: #3d85c6;">This feeling quickly turns to relief however, when Lorric realises he has not killed Grak, but has probably sent just the necessary warning message to the Scrags.</span><br />
<br />
Hours pass peacefully then during Sparky and Ajax's watch a shamanic looking Scrag pulls itself out of the water and approaches 'The Southern Sun'. In a loud voice he declares that the feud between his and Grak's tribe and the Crimson Fists is now over. The Fists agree with this and the lone Scrag returns to the water.<br />
<br />
The rest of the night passes peacefully. Dawn arrives and as usual Sparky prays to the Storm for spells. He is especially fervent this morning, giving thanks for his resurrection and in answer the sky darkens and rain pours down on a exultant Sparky, a blessing from his God.<br />
<br />
In the morning while everybody else guards the map Lorric returns to the Brellish ambassador. She offers him 10,000 in cash and a letter of credit redeemable in Sharn for another 50,000 but insists she must be the only person they sell the map to. Lorric returns and the group discuss the matter. Eventually motivated by money, their patriotism and the feeling that the Brellish navy will make the best job of destroying whatever evil lurks on the island it is decided to accept her offer. She is pleased but can't raise the cash immediately and ask the Fists to return tomorrow morning.<br />
At a loose end the Fists agree to Lorric's suggestion that they visit 'The Red Ring' gladiatorial company and watch the contests while he renews old friendships, or perhaps enemies considering the betting scam he had ruined when he was last here.<br />
<br />
Lorric soon runs into a battered old dwarf, one Berlick Headslammer, a friend from his gladiatorial days. They learn that the master of 'The Storms Fury' (a name that Sparky strongly approves of) Malketh remembers Lorric from the old days, and not in a good way.<br />
<br />
Berlick arranges an introduction and soon the Fists are in the presence of Malketh and his supercilious assistant. Malketh offers Lorric a fight against his new Champion so he can help re-coup the losses he caused. Lorric is offered 5,000 and the location of his mother (whom Lorric has never met) and is threatened very unsubtly if he turns down the offer. Malketh also offers to arrange a fight for Ajax, but only agrees to pay him 2,000 much to Ajax's disgust.<br />
<br />
<em><span style="color: #3d85c6;">*Ajax comments</span></em><br />
<span style="color: #3d85c6;">Ajax is still very tempted by the offer playing as it does to his three primary desires : money, glory and the chance to impress beautiful women. Only the fact that Malketh is self-evidently less trustworthy than a rabid weasel stops him from agreeing on the spot.</span><br />
<br />
The Crimson Fist are then escorted to seats in the arena to watch the contests. They get to see the Champion in action, she appears to be some sort of infernal half-breed and is very skilled. They observe her acrobatic fighting style as he defeats an opponent and feel Lorric will have his work cut out to defeat her.<br />
<br />
<em><span style="color: #3d85c6;">*Kapek comments</span></em><br />
<span style="color: #3d85c6;">Kapek disapproves of the arena, in his opinion there can be many reasons to fight but a spectator sport is not one of them. </span></div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-88923182558081696852011-03-05T14:33:00.035+00:002011-03-31T16:26:17.290+01:00Beyond the Cerulean Curtain<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Far, 6th Lharvion 998 Y.K.</b></span></div><div style="text-align: justify;">The Crimson Fists pass through the curtain then pause briefly at the turn to the town of Barnabus, the dwelling place of the mongrel folk, but decide not to bother them and press on. After two miles Irgzid tells them that the next turning leads to a cavern where it is said a god rests. The group are unable to resist the temptation to see what a god looks like and head down the tunnel.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange; font-size: large;">Cavern of the Sleeping God</span></b></div><div style="text-align: justify;"><i>On the far side of this cavern, a shimmering blue wall extends all the way to the sixty-foot high ceiling. Across its surface, ghostly tribal warriors shimmer and flicker. Just beyond it, the occasional bubble or flash of scales reveals the presence of thousands of gallons of water, their awesome weight held at bay by the shell of energy. </i><i>On the floor in the centre of the cave is a strange looking mound of stone shaped like an enormous fish. </i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span style="font-style: italic;"></span></i>A close examination of this shows the stone to in fact be some form of organic shell. Kapek identifies this as an Aboleth in some form of hibernation. Lorric pokes the hibernating Aboleth and tries to persuade the rest of the group to kill it<i>. </i>However his arguments fail to convince and they move on (though with Lorric still trying to persuade them).</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<i><span class="Apple-style-span" style="color: #3d85c6;"></span></i><span class="Apple-style-span" style="color: #3d85c6;">During this argument the small fact that during lean times in the Fallen Ajax had eaten some of a member of a rival gang he had slain comes up. To his astomishment this seems to bother Lorric, although Kapek seems much more reasonable about it, to the extent that he keeps bringing it up during the argument although Ajax really can't see its connection to the matter they're discussing.</span><br />
<span class="Apple-style-span" style="color: #3d85c6;"><br />
</span><br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Kapek comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Kapek is <i><b>not</b></i> much more reasonable about it, cannibalism is an abominable crime. Sometimes Reaver tucks into a fallen foe, that's not quite the same.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: justify;">As they get closer to the spot where Irgzid tells them they will meet with the ghost of the priest he becomes more and more excited. Suspicious the Crimson Fist question him and become convinced he is holding something back. Despite intense questioning Irgzid maintains he is telling them everything. Unconvinced the group decide to send Lorric ahead to scout the meeting place. Lorric stealthily approaches the room and examines it, he thinks he can see a strange shadow in the water but cannot make out any clear threat so his comrades join him.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange; font-size: large;">Temple of the Ancient Ones</span></b></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg75sxGh1PMyvAVZ08Gbc_C4mNaUpOVoY7w-huCdI-QSgkozd2M20n7I3gGQoxGYxjfO-yjSVcHqJ5ktJLJJl8ZEqRc4tQ96RH_ZkiQO2R4aiywvdkSgZhrNINwVGp2e8zfEaS_-VgsrPN4/s1600/Temple-of-Ancients.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg75sxGh1PMyvAVZ08Gbc_C4mNaUpOVoY7w-huCdI-QSgkozd2M20n7I3gGQoxGYxjfO-yjSVcHqJ5ktJLJJl8ZEqRc4tQ96RH_ZkiQO2R4aiywvdkSgZhrNINwVGp2e8zfEaS_-VgsrPN4/s200/Temple-of-Ancients.gif" width="153" /></a></div><div style="text-align: justify;"><i>The tunnel walls here change suddenly from rough natural stone to an intricately carved corridor bearing glyphs and mosaics of tribal design, just before they open into an immense flooded chamber. The walls of the square chamber rise up in steps, forming an inverted ziggurat with its ceiling some forty feet above the dark waters that flood the room to just below the entrance. The floor is a ruin of smashed pillars and small islands constructed in roughly the same pyramidal fashion. In the centre, a line of destroyed columns and altars protrudes a few feet above the surface, creating a makeshift bridge that dips briefly into he water before reaching the passage on the far side.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">As soon as they reach the entrance to the temple the ghost of the troglodyte priest appears. The Crimson Fist converse with him at length, he asks them to destroy the artifact, called the '<i>Tear of Tlaloc'</i>, that maintains the Cerulean Veil (the Crimson Fist realise this is also the artifact the demoness Pale Night wished them to destroy). This will free his people from the Lords of Dread who have corrupted the worship of the troglodyte god, Laogzed. Lorric inquires of Sparky if he knows what kind of god Laogzed is. When informed that one of Laogzed's portfolio's is <i>Evil</i> Lorric immediately attacks the ghost. However despite his Ghost Touch weapon Lorric's attack passes harmlessly through the ghost.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Sparky yells that it could be an illusion and Lorric immediately tries to disbelieve in the truth of the image before him and indeed to Lorrics eyes the ghost suddenly becomes less real. Mirra casts '<i>Detect Magic</i>' and confirms the ghost is in fact a magical illusion, she also realises there is another source of magic in the water. She immediately casts '<i>Glitter Dust</i>' at the hidden aura in the water and the figure of a aquatic humanoid is briefly illuminated by the spell before it dives into the murky depths of the water and out of sight.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The image of the ghost admits to its deception but claims that he was afraid if he appeared in person he might be attacked, he also maintains that Irgzid was unaware of the deception truly believing he was dealing with a ghost. The illusion claims that if the Crimson Fist want to permanently drive off the Lords of Dread and end the trade in Shadow Pearls they need to destroy the Tear and free the Aboleths who would remain to prevent the Lords of Dread returning.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">This sparks a heated debate, Lorric argues they shouldn't destroy the Tear as they cannot do what a Demon has asked. Ajax argues they should, saying it is the only way to stop the trade in Shadow Pearls resuming after they have left. Eventually Kapek is asked to decide the matter, unsure he sides with Lorric as recently so many of Lorrics requests have been rejected.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">They march on for a few more miles before stopping and camping for the night.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Sar, 7th Lharvion 998 Y.K.</b></span> In the morning Sparky casts 'Commune' to ask advice from the Storm on their problems. His questions are: </div><ol><li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Was Pale Night being honest when she said if released Holashner will attack Thoon?</b> - Yes</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Is releasing Holashner good for the world?</b> - Good for existence</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Did Pale Night tell the truth when she said she was trying to prevent the destruction of existence?</b> - Yes</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Will releasing Holashner prevent the production of more Shadow Pearls?</b> - Unclear</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Is Clian, Ajax's lover, still alive?</b> - Yes</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Is the Librarian following us?</b> - A Librarian is following you</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;">I<b>s the Librarian evil?</b> - His purpose is unclear</span></li>
<li style="text-align: justify;"><span class="Apple-style-span" style="color: #a64d79;"><b>Did the Blood of Vol kidnap Ajax, Kapek and Lorric?</b> - No</span></li>
</ol><div style="text-align: justify;">Ajax claims that these answers support his opinion but Lorric merely says he will see what happens when they meet the Lords of Dread. Debating the group move on through the tunnels. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQyWT-YNFIWMXFp5QFHStq2uWete8ebdLOWpoVeKjziKQQUQCvqsGFSpJMXusAZI9-v_iq-_hwvWm9oKrIW2a9AN7QXTrCk99JqZUCPDYDC0UVdweaWFy3IulMg2hmPLdwFF0vTQLhUNjk/s1600/Hall-of-Insects.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQyWT-YNFIWMXFp5QFHStq2uWete8ebdLOWpoVeKjziKQQUQCvqsGFSpJMXusAZI9-v_iq-_hwvWm9oKrIW2a9AN7QXTrCk99JqZUCPDYDC0UVdweaWFy3IulMg2hmPLdwFF0vTQLhUNjk/s200/Hall-of-Insects.gif" width="168" /></a><b><span class="Apple-style-span" style="color: orange; font-size: large;">Hall of Insects</span></b></div><div style="text-align: justify;"><i>The passageway opens into a roughly circular cavern. A ten foot wide ledge runs across the northern and southern face of the room, with a passage leading away from each. Graceful arcs of stone bridge the two ledges in three places although the westernmost bridge has collapsed in the centre leaving a five foot wide gap. Above the ceiling rises up to a height of nearly forty feet, while blow the ground drops away an equal distance into a rubble strewn gulf. What appear to be six immense petrified fish lie on the floor of the crevice. The sound of whispering wells up from below, and the ground looks almost like it's moving.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Sparky casts '<i>Ebon Eyes</i>' on himself and looks down into the crevice where he see's the floor is crawling with a vile carpet of scorpions, spiders and other vermin. Simultaneously all the group notice the horse sized insects clinging to the walls and eyeing them hungrily.</div><div style="text-align: justify;">Lorric immediately charges the nearest creature inflicting severe damage but in response it grapples him as does a second creature. Another of the insects charges Ajax but the reach afforded him by his Shifted form enables him to shred it before it can even try to land a blow. A fourth charges Kapek but retreats when Reaver slashes it with his vicious clawed feet but it is soon replaced by yet another.</div><div style="text-align: justify;">Oz opens fire with his bow and Mirra chants heroic tales to stir the blood of the Crimson Fist. Sparky rushes forward and casts '<i>Freedom of Movement</i>' on Lorric, enabling him to effortlessly slip free of the insects which had seized him and slay one of them.</div><div style="text-align: justify;">Kapek and Ajax (and Reaver) slay the creature attacking Kapek. Mirra casts '<i>Haste</i>' as Kapek is grappled by another creature but again he and Ajax (and Reaver) slay it.</div><div style="text-align: justify;">Ajax is grappled by two of the creatures but at devastating speed, Sparky slays one with a lightning charged spear, Lorric slays the other and the very last falls to Kapeks force boomerangs.</div><div style="text-align: justify;">After catching their breath and healing up, the Crimson Fist moves on. They travel for six more miles before reaching a huge cavern.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange; font-size: large;"></span></b><b><span class="Apple-style-span" style="color: orange; font-size: large;">Golismorga</span></b></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqKZIvFG8mpHQarV-yorsbVRTik_i-Fls-ChadWLqdemhccaK9Bjt7JlxWj10pehsbHdryc_ZIGMWhy1tQFw6LuS0Nx4zdt57qj0mgpAjQnhzsK8o76NSgyGuv8PR9PszrlJYxGrWbLCe-/s1600/Golismorga.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqKZIvFG8mpHQarV-yorsbVRTik_i-Fls-ChadWLqdemhccaK9Bjt7JlxWj10pehsbHdryc_ZIGMWhy1tQFw6LuS0Nx4zdt57qj0mgpAjQnhzsK8o76NSgyGuv8PR9PszrlJYxGrWbLCe-/s400/Golismorga.gif" width="278" /></a></div><i>The Tunnel opens into a massive three hundred foot high cavern nearly two thousand feet across and over three thousand feet wide, surrounded by numerous adjoining caves.</i></div><div style="text-align: justify;"><i>Within this immense cavern broods a realm of gigantic polyps and intricate fungi so large and elaborate they seem to compliment the twisted towers and temples, the myriad constructions of an insane city.</i></div><div style="text-align: justify;"><i>Ruined citadels of cyclopean grandeur tangle amid spires that look to have been grown rather than built - homes for beings with unspeakable forms. Senseless bridges reach to suicide heights, dropping away into squamous slums and melted ghettoes. Seemingly accidental avenues and inaccessible alleys form an unfathomable maze, a labyrinth that stretches to the subterranean horizon. Across it all bulge images of gnarled tentacled things and red domes that glisten like unblinking, demonic eyes. The already stale air has grown foul and close in this place, as if the smell of rot was somehow trying to crowd out the final gasp of freshness reaching these forsaken depths. </i><i>Bursting from the demented cityscape, three titanic columns of unearthly violet flame churn silently like the pillars of some gigantic temple, bathing the entire cavern in a nauseating violet light - a light that seems somehow more horrible than the darkness that lurks at the edges of this nightmare grotto.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlqDMYTlPzs5_C36nSLBN4zFV9lbcW3gMZ1sLquuNQH3Q3czWloSi9YXttbbbYcxVlT0sgdZ8nu6yBbgPqKMMtaf0TQWqaaiZ7YEi4vpf0KfBDgZ08htLN9cU6ly1PRaxohVlwQWy27PNX/s1600/Golismorga-vista.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlqDMYTlPzs5_C36nSLBN4zFV9lbcW3gMZ1sLquuNQH3Q3czWloSi9YXttbbbYcxVlT0sgdZ8nu6yBbgPqKMMtaf0TQWqaaiZ7YEi4vpf0KfBDgZ08htLN9cU6ly1PRaxohVlwQWy27PNX/s400/Golismorga-vista.gif" width="292" /></a>A rope is quickly knotted and affixed in several places to the wall. Irgzid refuses to go farther and Reaver cannot climb down. So Kapek is forced to leave his beloved mount behind, telling it a fond farewell and instructing it not to eat Irgzid. Minus those two the group climb down to the cavern floor. Upon reaching the floor the Crimson Fist start to pick their way through the strange organic houses towards the centre of the cavern. Even after all they have experienced the cavern disturbs the group and all are on edge, luckily for them as this means when one of the houses collapses they are fast to react. Most get out from under the collapsing structure, merely being pelted by fragments as it hits the ground but Sparky, slowed by his plate mail, is buried under the loathsome stuff and has to be quickly dug out before he suffocates on it. Warier than ever the Crimson Fist wonder what other dangers this place has. The abnormal environment trigger memories previously hidden in the minds of Ajax, Lorric and Kapek. Memories of themselves being experimented on in some strange laboratory. As they discuss the memories they come to the conclusion that they are of the time just after they were kidnapped and they seem to point to House Cannith, not the Blood of Vol, being behind the kidnapping. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: #741b47;">Ajax's Memory</span></b> <i><span class="Apple-style-span" style="color: #741b47;">Searing pain and the smell of burning flesh pull you from the darkness of oblivion. You find yourself bound face down to some sort of workbench, your first instinct is to shift and struggle free, but for some reason you find both impossible.</span></i> <i><span class="Apple-style-span" style="color: #741b47;">The pain in your lower back is accompanied by the heady scent of blood, as you struggle to turn and see what the cause is; you open your eyes as if for the first time.</span></i> <i><span class="Apple-style-span" style="color: #741b47;">Dazzled and briefly blinded by the bright white light that surrounds you, you involuntarily wince as your eyes adjust. A voice speaks with calm urgency, “He is regaining consciousness. Apply more serum,” comes a reply, “we have to finish this quickly. We have another fourteen candidates to tag before Merrix returns.”</span></i> <i><span class="Apple-style-span" style="color: #741b47;">A cold fluid runs through a tube embedded in your neck and as darkness returns you get to glance around the room. Lined along the walls are several cylindrical glass tanks, floating in each amidst a tangle of tubes and wires, are figures that occasionally twitch or spasm, each in some kind of dormant state. One figure that imprints itself into your sleeping mind is the emaciated, alien figure of a creature that you have since come to recognise as an 'Ethergaunt'.</span></i> <i><span class="Apple-style-span" style="color: #741b47;">The last thing you see before the darkness returns is the white-masked face of a human lifting your eye-lid and watching as your pupils once more dilate, and then dark silence.</span></i> </div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiggIZO_AKgsZRMmyDZBid8WCy8Yvc3PC4Ctx_MPxTg2t96kB_AXzY-RIfOilLekT6x8QRGYTDFliMVHzlsnq25UH6BXbBSaaKSz78OOKM5nYhhEC6uB9tOoeJrGS66iPsQQx4CU8jZEmBe/s1600/Coral-Lair.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiggIZO_AKgsZRMmyDZBid8WCy8Yvc3PC4Ctx_MPxTg2t96kB_AXzY-RIfOilLekT6x8QRGYTDFliMVHzlsnq25UH6BXbBSaaKSz78OOKM5nYhhEC6uB9tOoeJrGS66iPsQQx4CU8jZEmBe/s400/Coral-Lair.gif" width="240" /></a></div><div style="text-align: justify;">Picking their way through the organic buildings they come to a tunnel in a wall of coral, it appears to be the only way forward. Carefully they head into the weird structure. They come to paths leading over a shallow pool to a strange, disturbingly organic crevice in the far wall. Suddenly the exits out of the room are sealed by walls of ice and a spiked tongue emerges from the crevice in the far wall! As if that wasn't bad enough tendrils of what appears to be water burst from the pools and attack the party. Mirra is grabbed and pulled down by the watery tentacles as is Oz, helpless they are wrapped in them and start to drown. Sparky to is attacked but his mastery of Travel magic means the tentacles cannot seize him although they have no trouble pounding him bloody. The tongue also strikes Sparky, its spikes drawing blood. Desperately Sparky quaffs a Healing potion before he falls to this weird attack. Lorric activates his <i>Sandals of the Light Step</i>, giving himself, Mirra and Oz '<i>Water Walking</i>'. Although both Oz and Mirra are propelled by this magic to the surface of the pool they are still wrapped in the tentacles and drowning. Lorric then jumps onto the water and attacks the tentacles holding Oz. Ajax likewise uses his Sandals to provide '<i>Water Walking</i>' for himself, Kapek and Mirra and then attacks the tentacles holding Mirra. As Mirra and Oz run short of air, Sparky aims his <i>Staff of Frost</i> at one of the pools and unleashes a '<i>Cone of Cold</i>' at the tentacles. Mirra is seized by the tongue and dragged to the crevice in the wall (which has now sprouted teeth). It tries to simultaneously swallow her and chew her to pieces. Ajax pursues her and lays viciously into the maw holding her. As Lorric destroys the tentacles holding Oz a mass of tentacles hauls itself out of the pool and Mirra is swallowed whole by the maw. Lorric hurls himself at the mass of tentacles as more of them lash Oz and Sparky. Oz pours arrows into Lorric's opponent and it slumps back into the water, riddled with his arrows. The remaining tentacles lash Sparky and he slumps to the floor a bloody pulp. Lorric charges them and slays them as Ajax and Kapek finally finish the maw and in death it slumps open revealing a still living Mirra, who claims that there are rooms beyond the maw. The group rush to Sparky but it is too late, their cleric has passed on into the embrace of the Storm. There is a moments silence then his battered form is laid out and his eyes closed by his sorrowful comrades. The Crimson Fist discover that beyond the maw lie a series of rooms. Writings on the walls of them speak of the worship of the aboleth's deities.</div><div style="text-align: justify;"><ul><li><i><span class="Apple-style-span" style="color: #990000;">BOLOTHAMOG (Him who Watches from Beyond the Stars)</span></i></li>
<li><i><span class="Apple-style-span" style="color: #990000;">HOLASHNER (The Hunger Below)</span></i></li>
<li><i><span class="Apple-style-span" style="color: #990000;">PISCAETHCES ( The Blood Queen)</span></i></li>
<li><i><span class="Apple-style-span" style="color: #990000;">SHOTHOTUGG (The Eater of Worlds)</span></i></li>
<li><i><span class="Apple-style-span" style="color: #990000;">Y'CHAK (The Violet Flame)</span></i></li>
</ul></div><div style="text-align: justify;">Together these beings are know as the Elder Evils. The Crimson Fist also find a cache of magic items and treasure. Having fully explored this section of the structure the group hack their way through the <i>Ice Wall </i>and move on to explore the rest. They move down the fleshy tunnels of the structure, turning a corner they discover a strange creature blocking the tunnel some forty feet away. The creature, who calls itself Rakis-Ka, doesn't seem hostile and he talks to the group. He claims to be here to gain knowledge and offers to take the group to the statue which holds the Tear. He also tells them of the Brain Collector that dwells there. A creature which the combined knowledge of the group tells them is capable of destroying entire regions when mature. This is not news that fills the group with joy. Rakis-Ka takes them to a huge crater with a floor covered with a layer of foul ichor and water. In the middle of the crater is the statue, the head of a lizard. But there is no sign of the Brain Collector. No-one is sure what to do, Lorric still hasn't decided if he is prepared to destroy the Tear and none are confident of there chances of taking on a Brain Collector, especially now Sparky is no longer there to support them.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i>A wide crater in the shattered cavern floor has become an abscess for all the pungent fluids that seep and bleed from the alien city. Rent as if by some great impact the cracked depression blossoms with sickly moulds and tumid blue and white mushrooms several heads taller than a full grown man. Languid veins of mucus trickle down the sides of the crater to pool at the basins floor, where lies a ten-foot wide stone head of a reptilian creature with bulging eyes, a forked-tongue, and a head-dress of feathers and spikes. The stone head is cracked and damaged, and as the black sludge pools around the stump of its neck it sizzles and evaporates into swirling blue-green wisps of vapour.</i> Mirra volunteers to explore a little, she ties a rope around herself and hands it to her comrades then she descends a little way into the crater intending to cast '<i>Detect Magic</i>' but after only a few feet she collapses and her comrades haul her swiftly out of the crater.</div><div style="margin: 0px;"></div><div style="text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivNcu-acauEI_kuG2CevdXbUhU9MVGbL0ZDOz1BvVf8JR0f22mLwzP8MIGtUiPiKTDUqBQ739Wj14EpchcWbxJSB8ZdJPMqXnfYK1w3AnlmTCK42VCUj8PMHrXM-EDr26Vim_ASf7MqfDe/s1600/Tlaloc%2527s-Crater.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivNcu-acauEI_kuG2CevdXbUhU9MVGbL0ZDOz1BvVf8JR0f22mLwzP8MIGtUiPiKTDUqBQ739Wj14EpchcWbxJSB8ZdJPMqXnfYK1w3AnlmTCK42VCUj8PMHrXM-EDr26Vim_ASf7MqfDe/s320/Tlaloc%2527s-Crater.gif" width="247" /></a></div><div style="text-align: justify;">When <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Mirra</span> is pulled out and brought round she explains that she had cast her spell but the magic <span class="blsp-spelling-error" id="SPELLING_ERROR_1">of</span> the statue was so great it had overwhelmed her. She believes the magic is so powerful the statue can only be an artefact.</div><div style="text-align: justify;"><br />
</div><div style="margin: 0px;"><div style="text-align: justify;">As the group debate <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Lorric</span> spots two bizarre creatures, that can only be Brain Collectors, and throws a flask of Alchemists Fire at one. (Which comes as a bit of a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">surprise</span> to everyone else who hadn't noticed them). Now aware of them Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Kapek</span> realize neither of these two could have made the tracks they saw. There must a bigger, third one.</div></div><div style="text-align: justify;"><br />
</div><div style="margin: 0px;"><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_5">Mirra</span> casts '<i>Haste</i>' and <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Kapek</span> unleashes a storm of Force Boomerangs at one of the creatures. Suddenly a '<i>Cone of Cold</i>' blasts the group, coming from a completely empty spot in mid-air. Oz puts an arrow into the wounded Brain Collector and it slumps to the ground, dead. In response the other, visible, creature flies 45 feet up and out over the crater before casting '<i>Mirror Image</i>' on itself.</div></div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_7">Kapek</span> uses an old <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Talenta</span> hunting trick and looks for the subtle distortion in the air that shows where the invisible Brain Collector is. Having located it, he hurls Boomerangs into the space and is rewarded as they strike home and blood drips from out of empty air. In response a wave of mental energy strikes at the Crimson Fist but all but Oz resist its effects. Oz however is left confused by the attack and opens fire on <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Lorric</span> by mistake, but either misses or has his arrows deflected by Lorric.</div><div style="text-align: justify;">The visible creature and its images shot rays at Lorric but miss him.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_10">Kapek</span> hurls a flask of Alchemist Fire at the visible Brain Collector destroying its images and wounding it. The creature, sorely wounded, retreats rapidly.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_11">Kapek</span> throws off a strange feeling of paralysis in his limbs but then is flung viciously by some unknown force straight into Ajax. <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">Undeterred</span> he springs to his feet and with a flurry of Force Boomerangs <span class="blsp-spelling-error" id="SPELLING_ERROR_13">finishes</span> off the retreating Brain Collector.</div><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: justify;"><tbody>
<tr> <td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJo2dMQL0aMwgr8kWqLp90Vm9JgqAajDxGEkqWlM9AmDh0nsplwIaeTXkS1eUHD7a_jK3DF2nvP1cD9JmaoUct2FZ1gKlJIJ2SS6JHQ3REp1XnwTCwtOOhHH7jqQ0u5K4QIptX6Kp2SVTE/s1600/brain-collector.gif" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJo2dMQL0aMwgr8kWqLp90Vm9JgqAajDxGEkqWlM9AmDh0nsplwIaeTXkS1eUHD7a_jK3DF2nvP1cD9JmaoUct2FZ1gKlJIJ2SS6JHQ3REp1XnwTCwtOOhHH7jqQ0u5K4QIptX6Kp2SVTE/s320/brain-collector.gif" width="320" /></a></td></tr>
<tr> <td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="color: orange;">Brain collector</span></td></tr>
</tbody></table><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_14">Lorric's</span> keen hearing picks up a whisper of movement where he can see nothing and he launches a <i>Fireball </i>(from his <i>Necklace of Fireballs</i>) at the sound. The invisible Brain Collector is illuminated in the heart of the Fireball and instantly <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Mirra</span> casts '<i>Glitter Dust</i>' on the area.</div><div style="text-align: justify;">Oz, still confused, attempts to shoot <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Lorric</span> again and in exasperation <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Lorric</span> punches him out, stunning him.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_18">Kapek</span> pounds the remaining creature with Force Boomerangs and it <span class="blsp-spelling-corrected" id="SPELLING_ERROR_19">swoops</span> down on him, ripping him up badly. With a savage cry Ajax, who has been frustrated by his inability to reach or see his opponents all battle, pounces on the creature. His frustration is expended in a fierce series of blows that rips the Brain <span class="blsp-spelling-corrected" id="SPELLING_ERROR_20">Collector</span> to shreds.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Ajax is far from happy about his performance in the battle. He couldn't see the invisible creatures and couldn't reach the flying ones. All in all he was useless until one was foolish enough to fly low enough for him to reach. The reason for this failure are obvious to him, he had grown too used to having Anvil around who, with his artificer ways, could always whip up a spell to cover any eventuality. Well Anvil is walking his own journey now and Ajax must be better prepared in the future. In Stormreach he will buy an item that will enable him to fly and he will ask Kapek to teach him the Talenta hunting technique to deal with invisible foes. He has been complacent but no more. Next time he will be ready.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The group debate how to get <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Mirra</span> through the vile smelling liquid at the bottom of the crater and to the statue. Ajax offers to carry her and she accepts and so together they head over to the statue.</div><div style="text-align: justify;"><br />
</div><div style="margin: 0px;"><div style="text-align: justify;">After carefully examining the statue <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Mirra</span> comes to the conclusion that sheer physical force will be enough to destroy the <span class="blsp-spelling-error" id="SPELLING_ERROR_23">artifiact</span>. <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Lorric</span> declares that although he will not destroy the artifact he won't stop others doing it, so the group pulls back to the lip of the crater and <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Kapek</span> pounds the statue with Force Boomerangs until it cracks apart. Then as the sound of uncountable tonnes of water rushing in fill their ears, they run like hell!</div></div><div style="text-align: justify;">Pausing only to grab <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Sparky's</span> remains they climb out of the foul city. They meet up with <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Irgzid</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Reaver</span> who are where they left them and continue their rapid retreat. (Although as they pass through the sunken temple they notice the shape of an Aboleth swimming in the waters, and their heads are briefly filled with an insane voice that laughs as the group leave the area). Within a few hours they reach the surface, panting for air and legs burning with exertion, there they bid a friendly goodbye to <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Irgzid</span> and set sail.</div><div style="text-align: justify;"><br />
</div><div style="margin: 0px;"><div style="text-align: justify;"><span class="Apple-style-span" style="color: #999999; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; line-height: 20px;"><strong><span style="color: #990000;">"The Lightless Depths", </span></strong></span></div></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #999999; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; line-height: 20px;"><strong><span style="color: #990000;">Dunge</span></strong></span><span class="Apple-style-span" style="color: #999999; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; line-height: 20px;"><strong><span style="color: #990000;">on Magazine 144.</span></strong> <strong><span style="color: #990000;">Written by F. Wesley Schneider and James Lafond Sutter</span></strong></span></div>Point of Infinityhttp://www.blogger.com/profile/04187170094830688737noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-61117436596494260652011-01-31T14:08:00.015+00:002011-03-28T13:42:46.833+01:00The Lightless Depths<div style="text-align: justify;">After the <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Sahuagin</span> leave, <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric</span> suggests that the Crimson Fists fly to <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Scuttlecove</span> island but is turned down by his comrades on the grounds it is inhabited by hordes of bloodthirsty pirates. Though this doesn't stop him going on about it over the following days.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Six day pass as the ships are repaired. Finally both are ready to sail. Captain Nose-Chewer places a skeleton crew on 'The Siren's Teat' and 'The Southern Sun' takes it under tow and they leave <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Solport</span> behind them.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Mol 2nd Lharvion, 998 Y.K.</b></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">9.30 p.m.</span></div><div style="text-align: justify;"><i>Three nights out of port and the sailing is going well, last night a storm struck but it quickly blew itself out and aside from a large shiver of sharks that followed the ship for a while there have been no incidents.</i></div><br />
<div style="text-align: justify;"><i>As the sun sets over the islands to the west a shimmering in the sea can be seen, like a great shoal of fish beneath the waves. As you watch you see several dorsal fins break the surface, these great sharks seem to have figures sat astride them, as they near you can make out the familiar forms of sahuagin riding the great whites, a contingent of over two-score warriors circle the waters around them as they approach the ship.</i></div><div style="text-align: justify;"><i>The crew raise shouts of alarm and the watch bell begins to ring out as weapons are drawn.</i></div><div style="text-align: justify;"><i>As you watch the sahuagin part ant a shark bigger than any you have seen before rises to the surface carrying two brightly coloured sahuagin, the yellow one in the front is adorned in pearls, brightly coloured corals and sparkling metals, whilst her consort seated behind has intricately carved shark-skin armour covering his muscular four armed form, he carries two pearlescent tridents.</i></div><div style="text-align: justify;"><i>A shout in common skips across the waves from the golden priestess, “We seek the Crimson Fist with all urgency.”</i><br />
<i><br />
</i></div><div style="text-align: justify;">Three days of sailing pass calmly. On the third night <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Kapek</span> observes twenty <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Sahuagin</span> mounted on great white sharks approaching. He raises the alarm and all arm themselves and prepare for the <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Sahuagin</span>. As the twenty <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Sahuagin</span> reach the ship a especially large shark rises from the depths bearing a four armed <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Sahuagin</span> warrior and what the group now recognize as one of the <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Sahuagin</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_10">priestesses</span>. In broken common she <span class="blsp-spelling-corrected" id="SPELLING_ERROR_11">addresses</span> the ship, saying she wishes to speak with the Crimson Fist, after a brief debate she is invited on board.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">She <span class="blsp-spelling-corrected" id="SPELLING_ERROR_12">explains</span> she is carrying a message about the destruction of a ship, The Brine Harlot'. A ship that had been sunk in her waters carrying 'a darkness'. This turns out to be a Shadow Pearl, a magical gem formed from the slime exuded by the 'Hunger Below' and a vital component in the creation of the <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Ectha</span>. She presents them with a scroll retrieved from 'The Brine Harlot' and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">explains</span> that the Boiling Chasm wish the Crimson Fist to put a stop to the trade in Shadow Pearls.</div><div style="text-align: justify;">She explains that to do this they will have to enter the waters of 'the glutton'- a fearsome <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Dragonturtle</span>. She offers them a chest of treasures to buy passage with and a strange musical instrument that is dipped into the water and used to summon 'the glutton'. After some debate and conferring with Nose-Chewer the group agree to undertake the mission.<br />
<br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;"><i>The Tale of the Brine Harlot</i></span></b></div><div style="text-align: justify;"><i>‘The Brine Harlot’ was sailing north, it’s starting point is unknown but it’s destination was quite apparent. It was heading for the waters around Bluescar and Yarkuun Draal. Whilst this is not unusual, its cargo was. A disturbance followed the vessel as it skimmed the northern waters, it carried a darkness, a shadow that permeated to the darkest depths, and when they hit troubled waters they could not save themselves. The Boiling Chasm was filled with blood that night as the waters became a churning feeding frenzy.</i></div><div style="text-align: justify;"><i>As the broken ship fell to the sea bed it became apparent that their cargo was not usual. Dark, maddening magics issued from a locked strongbox and when this was forced open the tribe gazed upon the source of this darkness. They worked their magics and studied their ancient writings, speaking with the wise and the deceased until they found the true use of the item they had recovered. Even now they have many unanswered questions.</i></div><div style="text-align: justify;"><i>The item they found was known as a ‘Shadow Pearl’, the thing is crafted or perhaps born from a substance that is referred to as ‘Black Bile’. This item is the key component in the creation of the Echtha.</i><br />
<i><br />
</i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Zol 3rd Lharvion, 998 Y.K.</b></span><br />
<span class="Apple-style-span" style="color: orange;"><b><br />
</b></span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;"><span class="Apple-style-span" style="color: orange;">1.30 a.m.</span></div><div style="text-align: justify;">Later that night a ghostly figure appears on the deck of the ship. The strange lady the group meet at <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Bluescar</span> has returned.<br />
<br />
</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;"><i>"With the sinking of the Brine Harlot and the discovery of the Shadow Pearls it has come to light that this could be the perfect opportunity to sway the will of Holashner. Olman Isle used to be the home of the Olman tribe, a society of barbaric seafarers that lived many thousands of years ago. Time watched their small civilisation fade into memory but their deeds are reverberating to this day.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;"><i>Deep beneath the island there is an ancient artefact that is keeping Holashner in a state of confusion, he craves tribute and worship yet his most sacred places are defiled by those who would harness his power for their own purposes.</i></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: justify;"><i>The artefact was sacred to the Olman rain god Tlaloc and has held the island in check for nearly ten thousand years. With its destruction Holashner will turn his gaze and will begin to stir with direction."</i><br />
<i><br />
</i></div><div style="text-align: justify;">She explains that she wishes the Crimson Fist while on <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Oloman</span> to destroy an artifact that holds <span class="blsp-spelling-error" id="SPELLING_ERROR_18">Holashner</span> in confusion, so he may attack <span class="blsp-spelling-error" id="SPELLING_ERROR_19">Thoon</span> who was responsible for his condition.</div><div style="text-align: justify;">She answers many questions the group have about the prophecies they have heard, during which she admits to being a demon.</div><div style="text-align: justify;">After she leaves the Crimson Fist debate her request and decide that they can't trust her and so won't destroy the artifact.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>Zor 5th Lharvion, 998 Y.K</b>.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">5.30 pm</span></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"></div>They sail on to the island. When in sight of it <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Mirra</span> dips the instrument into the water and plays it. With a mighty rush of water the Glutton arrives. The chest is tossed to him but he demands the same amount again. Despite <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Lorric's</span> urging that they just attack the Glutton, the rest of the group provide him with the extra money. The Glutton grabs the money and vanishes into the depths.</div><div style="text-align: justify;"><br />
'<i>The Southern Sun</i>' pulls into the cove and moors at a rickety <span class="blsp-spelling-corrected" id="SPELLING_ERROR_22">wooden</span> pier decorated with skulls burning with green fire that emit a nauseating gas. It leads into a cave that vanishes into the depths of the island. The Crimson Fist disembark and move along the pier into the cave. Inside they find a <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Dimetrodon</span>, <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Kapek</span> uses his skills as a dinosaur <span class="blsp-spelling-corrected" id="SPELLING_ERROR_25">wrangler</span> and calms the skittish beast.</div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNLSenMFAZrZDtjVgNEZnzl9vtU_uF6aN7KL4GOPuqurI3hVyJheNR70Z9zbzHu7pL2X90AcmsgZvlUpep3_Xmr_97dEFRNcRuOA0xYHnJyKidIjeOyrKKHkbilA-5IfDKDPJjIkosowDF/s1600/pier.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNLSenMFAZrZDtjVgNEZnzl9vtU_uF6aN7KL4GOPuqurI3hVyJheNR70Z9zbzHu7pL2X90AcmsgZvlUpep3_Xmr_97dEFRNcRuOA0xYHnJyKidIjeOyrKKHkbilA-5IfDKDPJjIkosowDF/s200/pier.gif" width="153" /></a>A Troglodyte enters the cave and demands to know what they're doing. Ajax pretends to be there to buy Shadow Pearls and when the creature confirms they <span class="blsp-spelling-corrected" id="SPELLING_ERROR_26">supply</span> them, Ajax attacks and kills it. The <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Dimetrodon</span> tears a chunk from Ajax's leg and three more Troglodyte's appear, one casting '<i>Hold Person</i>'. The spell affects no-one and the battle is short and final. All the enemy are swiftly dispatched.</div><div style="text-align: justify;">Close examination reveals the Troglodytes are wrapped in robes smeared with some strange, <span class="blsp-spelling-error" id="SPELLING_ERROR_28">sl</span><span class="blsp-spelling-error" id="SPELLING_ERROR_29">ightly</span> magical, black goo. They also seem to be diseased with some strange, rotting illness. Upon seeing this Sparky makes sure to clean and bandage the wounds of the group to ensure this infection doesn't spread to them.<br />
<br />
<b><span class="Apple-style-span" style="color: orange; font-size: large;">Laogroat</span></b><br />
The Crimson Fist penetrate deeper into the cave complex, a dark and foul place decorated with decaying intestines and with strange paintings on the walls. The group walk for at least four miles before a familiar smell assails them. They find an iron gate leading into vast underground cave filled with strange domed stone huts.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_30">Lorric</span> and Ajax sneak into the cave, <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Lorric</span> enters the nearest hut and <span class="blsp-spelling-corrected" id="SPELLING_ERROR_32">finding</span> four Troglodytes asleep he quietly kills them. Ajax sneaks into another hut and also finds sleeping Troglodytes. He is about to kill them when it strikes him that this is a dishonourable way to deal with enemies. He fills his lungs and yells "<span class="blsp-spelling-error" id="SPELLING_ERROR_33" style="font-weight: bold;">Wakey</span><span style="font-weight: bold;">, </span><span class="blsp-spelling-error" id="SPELLING_ERROR_34" style="font-weight: bold;">wakey</span>!" at the top of his lungs.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJqGP_hTNUbkE243cYV8ESBIxlITiJM2fVn4TsgnFo3AWvn6fKWPl_fOdS-2sYCMUQArt3PHkMBq8m_PUjrRzWeWkLey5qAySttYdoaFvJA_-CV0cp-pacqyESv3L5ZUOct6lmjVXUC_hw/s1600/irgzid.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJqGP_hTNUbkE243cYV8ESBIxlITiJM2fVn4TsgnFo3AWvn6fKWPl_fOdS-2sYCMUQArt3PHkMBq8m_PUjrRzWeWkLey5qAySttYdoaFvJA_-CV0cp-pacqyESv3L5ZUOct6lmjVXUC_hw/s200/irgzid.jpg" width="86" /></a></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlO0KrYIatjpfpnq-PdXBpJFXIHoKJREpAdcrxbtp2Mi6UIzWQ1Xv-cBkTumcW5I3_zyHl_TXuJLd3-9eZU2eelLK2hgNP_6YaDJVLF3EsmNbGWlSlS0hHYKTrKDOsmnvo_X5hN66w-FU/s1600/trog-village.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVlO0KrYIatjpfpnq-PdXBpJFXIHoKJREpAdcrxbtp2Mi6UIzWQ1Xv-cBkTumcW5I3_zyHl_TXuJLd3-9eZU2eelLK2hgNP_6YaDJVLF3EsmNbGWlSlS0hHYKTrKDOsmnvo_X5hN66w-FU/s200/trog-village.gif" width="155" /></a>In response dozens of Troglodytes pour out of the huts and attack the group. Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Lorric</span> meet the claws of the Troglodytes with fist and claws while Oz pours arrows and <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Kapek</span> boomerangs and Sparky lightning charged javelins into the enemy and <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Mirra</span> intones epic poetry to inspire. As the group fight off the waves of Troglodytes, four of them cast '<i>Hold Person</i>' but the spells are resisted. The Troglodytes break on the Crimson Fist and too late realize they are out-classed, they try to flee but are cut down to the last creature.</div><div style="text-align: justify;">In the middle of the cave is a pit and by it two cages. In one is found a Troglodyte who is free from the disease that had affected all the others. He offers to aid the group if they will spare his life. The Troglodyte claims that he had been asked by the ghost of one of his kind to gather warriors to defeat the Lords of Dread, those who are creating the Shadow Pearls.<br />
He calls himself Irgzid Uzeye.<br />
<br />
<br />
Irgzid explained the ghost had told him the Lords of Dread were debasing the worship of their god, Laogzed. Pointing at the two-headed statues Irgzid said that originally Laogzed was depicted with just one head. Irgzid offered to take the Crimson Fist to where his people would meet the Lords of Dread to trade for the Shadow Pearls. After a quick debate the Crimson Fist agree to his suggestions.<br />
The group descend into the pit in the floor of the room, which leads down into tunnels beneath the earth. Irgzid leads them for miles through the tunnels, as they go they discuss Ajax's recent actions in alerting the Troglodytes. Ajax defends his actions but does agree to discuss such tactical decisions with the rest of the group beforehand in future.<br />
<br />
<span class="Apple-style-span" style="color: orange; font-size: large;"><b>The Burning Pools</b></span><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho49kMroAWBN801bXc4qHZjI_3LozsUabsecuAt-X6JDt1lAI0FSHB_qxpm8QrLdnXEqJneEesXYf9ckBZGtVP5EiEtKsJ1uIDwqvvmSn5_ZN0fYY6jGdg9yp3lA11A8_cxMQZdjSKqBp5/s1600/burning+pools.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEho49kMroAWBN801bXc4qHZjI_3LozsUabsecuAt-X6JDt1lAI0FSHB_qxpm8QrLdnXEqJneEesXYf9ckBZGtVP5EiEtKsJ1uIDwqvvmSn5_ZN0fYY6jGdg9yp3lA11A8_cxMQZdjSKqBp5/s320/burning+pools.gif" width="247" /></a></div>Eventually a strange smell heralds the approach of the '<i>Burning Pools</i>'. An area full of pools of acid where the air was full of poisonous fumes. They are informed they must hold their breath as they pass through.<br />
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<i>Trickles of water emerge from a crack in the ceiling of this cavern, splitting into numerous rivulets that roll slowly down stalactites and drip off into the deep, milky pools that dot the floor of this chamber.</i><br />
<br />
However when they reach the cave it is inhabited by a strange, inky ball of ooze that Kapek identifies as a huge Black Pudding. The Crimson Fist open fire with missile weapons and the creature approaches and then shoots out a jet of black acid. Ajax charges it but is grappled and Lorric, Sparky and Kapek pile in. Sparky is also grappled but thanks to his '<i>Freedom of Movement</i>' spell he slips out of the creatures hold with ease. With the whole group attacking, the Black Pudding is quickly slain.<br />
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<b><span class="Apple-style-span" style="color: orange; font-size: large;">The Hanging Forest</span></b><br />
<i>This seventy foot wide cavern drops away into a black gulf below. A forest of stalactites hangs from the ceiling, some dropping away out of sight into the darkness. A ledge, its surface glistening with moisture and mould, winds down the inner wall of the cavern, a descending path of dubious safety.</i><br />
<i>Once a volcanic shaft, this cavernous cavern drops 400 feet into a rubble strewn field of petrified trees of all sizes, subsumed by the earth in some geologic upheaval and subsequently petrified. Chunks of shattered branches litter the floor, but a number of the logs are surprisingly life-like.</i><br />
<br />
Having passed through the cave the path curves down along a ledge on the side of a 400 foot high cliff. The Crimson Fist head down and reach the bottom and pass on to a petrified forest. Suddenly a sticky strand whips out of the darkness and grabs Kapek, Ajax, Mirra and Sparky. The strand appears to have come from out of a petrified tree.<br />
Lorric and Ajax charge the monster as Kapek is dragged in closer. Ajax is bitten by the creature. Sparky hurls a lightning charged javelin into combat, unfortunately straight at Lorric, who snatches it out of the air and instinctively hurls it straight back at Sparky but luckily it bounces off Sparky's armour.<br />
The creature is defeated and the remains of its victims searched for loot. The Crimson Fist decide to rest in the Petrified Forest for the rest of the night, as they think it is probably around 11 o'clock.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoM2yk6bbSjsVBjYMKl82ZMF0Fl7v9UynMvcN7sVN3x52ixAYBlT03veLCs2sh56ZX7HQkTcTms-bYO9X3cOpnKvF8GfoWHNuFcqQILl4Zvn_DkgvkkBuOWadIHXBZni9-tREgN2MGH_nJ/s1600/hook-horror.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoM2yk6bbSjsVBjYMKl82ZMF0Fl7v9UynMvcN7sVN3x52ixAYBlT03veLCs2sh56ZX7HQkTcTms-bYO9X3cOpnKvF8GfoWHNuFcqQILl4Zvn_DkgvkkBuOWadIHXBZni9-tREgN2MGH_nJ/s320/hook-horror.gif" width="226" /></a></div>Next morning as the Crimson Fist are having breakfast Kapek suddenly yells a warning, six <i>Hook Horrors</i> are approaching. Lorric notices a shape hovering at the back, behind the aberrations and suddenly all their magic ceases to work.<br />
As the creatures close in Oz puts a arrow through one's eye, instantly killing it. As the battle begins all the Crimson Fist feel their capabilities limited by the lack of magic. Mira can't use her bardic abilities, Sparky can't cast spells or produce magical javelins and Ajax finds himself unable to shift.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax is horrified by what effects the Beholder's anti-magic ray has on him. No magic means no magic weapons, no healing from his healing belt or potions, less armour but most disastrously no abilities from his native ability to Shift or from the talents of the Warshaper he had learned.</span><br />
<br />
Suddenly from behind the creatures several brightly coloured beams lance out and hit Kapek, Ajax and Lorric fortunately they all manage to resist the effects but illuminated by the beams the group see the mysterious creature for what it is, a Beholder !<br />
However with its use of its other abilities the creature has dropped its anti-magic zone. Sparky casts 'Flame Strikes' on it.Lorric and Ajax tumble through the Hook Horrors and slam into the Beholder. Kapek lowers his head and charges Reaver straight through the middle of the Hook Horrors to join in the attack.<br />
With all three of them attacking it the Beholder lasts mere seconds. Then caught between the two halves of the group the Hook Horrors are soon cut down.<br />
<br />
<span class="Apple-style-span" style="color: orange; font-size: large;"><b>The Cerulean Curtain</b></span><br />
Having rested and healed the group push on for another 16 miles of tunnels. Eventually they reach the '<i>Cerulean Curtain</i>' which leads into the domain of the Lords of Dread.<br />
<br />
<i>The tunnel widens into a large cavern nearly two hundred feet in diameter. A shimmering curtain of rippling blue light bisects this cavern from left to right, from floor to ceiling. The light resembles a translucent membrane that swirls and sparkles like the surface of a pond. The cavern on the other side is visible through this sheen, and the tunnel proceeds around a corner at the far end. Shapes and figures seem to ripple and writhe along this curtain of cerulean light, and now and then these shape pass by slowly enough to be identified as tribal warriors in full battle regalia, their mouths open in silent screams. A low whispering fills the room, but the cave is otherwise silent.</i><br />
<i>As you pass through the curtain, the whispering rises sharply to an almost painful roar, as of a thousand people shouting as many different phrases, it then falls silent again as you emerge from the other side.</i><br />
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</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-15686407229501991012011-01-24T19:47:00.012+00:002011-01-28T16:20:21.608+00:00Fallam Isle<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Sar 21st Nymm, 998 Y.K.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">11.30 a.m.</span></div><div style="text-align: justify;">Having finally reached <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Solport</span> the Crimson Fist make straight for the local inn, '<i>The Blue Lobster</i>'. There <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Lorric</span>, in <span class="blsp-spelling-corrected" id="SPELLING_ERROR_2">deference</span> to the fact the group now has three <span class="blsp-spelling-corrected" id="SPELLING_ERROR_3">extra</span> members, orders 17 beers. As they drink the group inquire about the island and are warned by the innkeeper that people who have gone into the local forest to travel to the other village on the island have not been returning. <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Lorric</span> naturally takes this as a challenge.</div><div style="text-align: justify;">Captain Nosechewer joins them <span class="blsp-spelling-corrected" id="SPELLING_ERROR_6">and</span> informs them that repairs will be difficult because the locals can't get timber from the forest. This confirms the Crimson Fist in their determination to investigate the problem.</div><div style="text-align: justify;"><span class="blsp-spelling-corrected" id="SPELLING_ERROR_7">Deciding</span> to scout first <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Kapek</span> takes Hurricane, his faithful <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Glidewing</span>, with <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Lorric</span> along as an observer and begins to circle the island. They have travelled around a quarter of the way around the edge of the island when they spot a ship wrecked on one of the beaches. Leading up from the beach they notice paths chewed through the woods. Following the trail of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_11">devastation</span> inland they find the other village, <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Selford</span>, completely destroyed.</div><div style="text-align: justify;">Searching the immediate area they come across the source of all this destruction a huge multi-headed monster, that has left a trail of slime wherever it has gone. <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Kapek</span> decides to head back to inform the others.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT2cpnvsEq6FNaALyviavG8KvPteucB9IbF5keBiOU5GuzTx0GR3ohsiXiSsCLkHm9quCE4mNPb8ZNHpNATijDeT1j2pISEWymBmWTlVxj4XueEEroaAOFQgONbBNnt8XMxom2W3J-iHnD/s1600/Gulguthydra.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="302" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhT2cpnvsEq6FNaALyviavG8KvPteucB9IbF5keBiOU5GuzTx0GR3ohsiXiSsCLkHm9quCE4mNPb8ZNHpNATijDeT1j2pISEWymBmWTlVxj4XueEEroaAOFQgONbBNnt8XMxom2W3J-iHnD/s320/Gulguthydra.jpg" width="320" /></a></div><div style="text-align: justify;">After briefing the other members <span class="blsp-spelling-error" id="SPELLING_ERROR_14">Mirra</span> identifies the creature as a <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Gulguthhydra</span>. <span class="blsp-spelling-error" id="SPELLING_ERROR_16">Lorric</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Kapek</span> take to the air again and the others set off on foot to deal with the creature.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_18">Kapek</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_19">Lorric</span> streak ahead on Hurricane and soon spot the creature. <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Kapek</span> swings in close to the creature to let <span class="blsp-spelling-error" id="SPELLING_ERROR_21">Lorric</span> have a crack at it with his sling and then when it <span class="blsp-spelling-error" id="SPELLING_ERROR_22">persues</span> them to draw them to the rest of the Crimson Fist. Somewhat to their <span class="blsp-spelling-corrected" id="SPELLING_ERROR_23">surprise</span> though, the creature flees towards the sea. <span class="blsp-spelling-error" id="SPELLING_ERROR_24">Kapek</span> takes Hurricane in closer for a better shot but at fifty feet out they gag on the creature's vile stench. Hurricane vomits up half-digested fish in distress and <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Kapek</span> is forced to quickly pull him up and away from the creature.</div><div style="text-align: justify;">Seeing the creature continuing to the sea <span class="blsp-spelling-error" id="SPELLING_ERROR_26">Kapek</span> takes up position a safe distance away and he and <span class="blsp-spelling-error" id="SPELLING_ERROR_27">Lorric</span> open fire. The creature is unable to defend itself against these flying foes and they whittle it down until it is slain.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Selfish Gits!</span><br />
<br />
</div><div style="text-align: justify;">After a fruitless search for survivors in <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Selford</span> the Crimson Fist head to the shipwreck. The ship is easily identified as '<i>The Siren's Teat'</i> a notorious pirate vessel.</div><div style="text-align: justify;">The lingering stench of <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Golguthhydra</span> hangs around the ship. The crew appear to have been eaten by the creature, which appears to have been kept in the ships hold. <span class="blsp-spelling-corrected" id="SPELLING_ERROR_30">Though</span> down in the hold there appears to have only been ropes to secure any captives. <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Kapek</span> and Ajax study the signs intently, eventually coming to the conclusion a prisoner was held in the hold who then transformed into the <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Gulguthhydra</span> and slaughtered the crew.</div><div style="text-align: justify;">They then, of course, loot the place! Among the money and magic items they also find maps, a small <span class="blsp-spelling-corrected" id="SPELLING_ERROR_33">wooden</span> coffer containing three vials of red liquid and the water damaged Captains Log.</div><div style="text-align: justify;">They return to <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Solport</span> and report to the Mayor. He is clearly terrified to learn '<i>The Siren's Teat</i>' is beached on his island and with a little persuasion admits to paying the pirates protection money. He is also makes mention of '<i>The Monks of the Dire Hunger</i>' who share the pirates secret island. A group who believe they must eat their own kind in order to advance and purchase victims from the pirates.</div><div style="text-align: justify;">The Mayor takes the news of <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Selford</span> with a heavy heart he asks the group to search the sea caves where survivors may have fled. The group agrees to head out <span class="blsp-spelling-corrected" id="SPELLING_ERROR_36">tomorrow</span> and do just that.</div><div style="text-align: justify;">Captain Nose-Crusher has heard of '<i>The Siren's Teat</i>' (indeed has been attacked by it) and is very interested in salvaging it. He also identifies the maps as being the charts that show the location of <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Scuttlecove</span>, including the secret route through the reefs to it. The <span class="blsp-spelling-error" id="SPELLING_ERROR_38">ching</span> of gold is distinctly heard as everyone realizes how much this would be worth to the <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Brellish</span> navy.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Sul 22nd Nymm, 998 Y.K.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">8.30 a.m.</span></div><div style="text-align: justify;">The next morning the Crimson Fist set out with two sailors in tow. The sailors look over '<i>The Sirens Teat</i>' and confirm its only lightly damaged. They then head on to the sea caves where they find four terrified villagers who they escort back to <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Solport</span>.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_41">Mirra</span> eventually manages to decipher the last couple of <span class="blsp-spelling-corrected" id="SPELLING_ERROR_42">entries</span> in the log of '<i>The Sirens Teat</i>'. There is reference that it is delivering a special package from an unknown alchemist to the matron of Porphyry house, in return for a 'week of freebies'. (Which convinces the group that Porphyry house is a high-class brothel).</div><div style="text-align: justify;">The last entry tells of the Captain finding a beautiful stowaway, who he notes is vaguely familiar. Maybe he knew her from Porphyry house? The group conclude it must have been this captive tied up in the hold. But how she became a <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Golguthhydra</span> remains a mystery.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">9.30 p.m.</span></div><div style="text-align: justify;">Later that evening, once the setting sun is low on the horizon and the eastern side of the island is in full shade, <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Kapek</span> is on watch and notices a shoal of around twenty <span class="blsp-spelling-error" id="SPELLING_ERROR_45">Sahuagin</span> coming in to <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Solport harbour</span>. The Crimson Fist ready their weapons but are aware the Mayor has contact with them so don't attack. The Mayor marches down to the water-line to greet the visitors. The lead <span class="blsp-spelling-error" id="SPELLING_ERROR_47">Sahuagin, a bright yellow priestess,</span> demands to talk with one of the new-comers and <span class="blsp-spelling-error" id="SPELLING_ERROR_48">Kapek</span> heads over to talk to them.</div><div style="text-align: justify;">She turns out to be from the '<i>Boiling Chasm</i>' tribe a rival clan to the one who attacked them earlier, who she identifies as '<i>The Cult of the Forgotten Tide</i>'. This cult, she claims, are a breakaway sect of her own tribe, the Priestess claims to have heard voices from the depths that led her to retrieve the '<i>Sceptre of the Dolurrh Trench</i>', an artefact with the power to kill and animate with it's ghostly blue light. The heretic Priestess claims that she speaks directly with Holashner and does his bidding. Which explains the answer the Sahuagin gave under the '<i>Speak with Dead</i>' spell.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Again knowing such powerful entities are talking an interest in them is worrrying. Though very satisfying to the ego.</span><br />
<br />
</div><div style="text-align: justify;">She quizzes <span class="blsp-spelling-error" id="SPELLING_ERROR_49">Kapek</span> on the attack and the events at <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Bluescar</span> lighthouse. In return she offers advice on how the <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Ectha</span> can be recognized.</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-50901763552174350732011-01-09T23:43:00.010+00:002011-10-07T16:45:22.883+01:00CHAPTER 3 - The Southern Sun<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">16th Nymm. 998Y.K.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">7.30 a.m.</span></div><div style="text-align: justify;">The Crimson Fist spend a day selling off their accumulated loot, replenishing their supplies and purchasing new gear (and new magic toys).</div><div style="text-align: justify;">On the morrow they head to the Deathsgate Guild to recruit new members to replace Katerina and Anvil. The Guild have gathered suitable candidates and after checking the records the Crimson Fist select three suitable candidates. They are:</div><ul><li style="text-align: justify;">Sparky- a male human cleric who declares himself a worshipper of the Storm (and gives everyone a mild electric shocks when they shake hands)</li>
<li style="text-align: justify;">Oz- a very quiet male, elf scout.</li>
<li style="text-align: justify;">Mirra Montmorency Dallian- a female Gnome Bard and reporter for the Korranberg Chronicle (who seems to want to know everything about everyone and makes copious notes).</li>
</ul><div style="text-align: justify;">Happy with their new comrades the group head down to the docks to catch their ship, 'The Southern Sun'. The captain of the ship, a no-nonsense Orc, introduces himself as Nosecrusher. He seems wary of Mirra's questions and even more so of the self-confessed worshipper of Storms but is obviously being paid enough to bury such concerns. The group are given a quick tour of the ship and then shown to their cabins.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">10.25 a.m.</span></div><div style="text-align: justify;">Wasting no time the ship pulls out of port and the group say goodbye to Sharn. A goodbye made easier by the fact the city is once again experiencing a rainstorm.</div><br />
<div style="text-align: justify;"><i>As the tide turns the “Southern Sun” is untethered from the dock and the hull groans as the vessel begins to slowly move out into the dark and unseasonably swollen waters of the Hilt, accompanied by the cackle of gulls as numerous fishing boats return from their nights work on the Thunder Sea..</i></div><div style="text-align: justify;"><i>Within an hour the ship is clear of the dark cloud that shrouds Sharn and the open ocean lies ahead. You can not help but have your thoughts drift to comrades you have left behind in the dark miasma that surrounds the city that has seen so much misery of late.</i></div><div style="text-align: justify;"><i>But for now the vast blue desert of water lies before you now, and the anticipation and thrill of new adventure fills your hearts with a strange mix of wonder, excitement and concern. Will you ever see Sharn, or indeed Khorvaire, again, or is this goodbye to the land you call home.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The days pass quietly on board. The Crimson Fists get used to the rhythms of ship life and settle a new pattern of watches to make use of their new comrades.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Ajax also takes the opportunity to tell tales of his glorious adventures to Mirra.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">19th Nymm, 998Y.K.</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><br />
</span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">9.30 p.m.</span></div><div style="text-align: justify;">On day four of the journey Sparky and Lorric are on the Wheel deck, Kapek and Mirra on the main deck and Oz and Ajax are asleep beneath decks. Just as the sun sets the wind begins to pick up. </div><br />
<div style="text-align: justify;"><i>As the sun sinks over the western horizon on a calm sea, strong south-easterly winds begin to gather and heavy clouds begin to blot out the light from the moons overhead. White swell caps the growing waves and the ship begins to fill with shouts as the sails are brought in, in preparation for the coming storm. One of the sailors casts you a wide grin, “They don’t call it the Thunder Sea for nothing.”</i></div><div style="text-align: justify;"><i>A flash from the skies above is closely followed by a crash of thunder that resonates through your chest with a thump.</i></div><div style="text-align: justify;"><i>The helmsman takes a firm hold of the wheel and with grim determination sets his eyes to the south.</i></div><div style="text-align: justify;"><i><br />
</i></div>To Sparky's delight a storm breaks over the ship. It is sharp-eyed Lorric who spots the tiny hands and tentacles reaching over the ships side.<br />
<div style="text-align: justify;">Lorric's yell raises the alarm and as the alarm bell rings out the group prepare for battle, apart from Ajax who remains resolutely asleep. At least until Oz empties a jug of water over him.</div><div style="text-align: justify;">More of the tentacled aberrations pull themselves over the side, revealing themselves to be all too familiar to the members of the Crimson Fist who explored the Lighthouse at Bluescar. Sparky and Lorric engage the creatures pulling themselves onto the wheel deck. Mirra flees to the stairs that leads to the under decks and Kapek, who chooses to stand and fight, rapidly finds himself outnumbered and surrounded. As the hordes of the creatures pour onto the deck the minotaur helmsman suddenly begins to shudder in a most unnatural manner two tentacles burst from his back and a black oil covers his eyes as his form begins to blur. He turns and dives below decks pursued by Sparky. Mirra begins to intone tales of glory and the group feel new courage and inspiration fill them.</div><div style="text-align: justify;">Oz and Ajax reach the top of the stairs that lead onto the deck and a sorely wounded Kapek falls back to join them and they form up with Ajax and Kapek in the front line filling the stairs and Mirra and Oz behind them. Out to sea a strange blue light forms beneath the waves, which no-one feels bodes well.</div><div style="text-align: justify;">As both sides rip into each other the boat lurches violently as something smashes into it. The Crimson Fist nimbly keep their feet but their opponents are not so dexterous and most fall to the deck and the Crimson Fist take advantage of this temporary advantage to lay into them. A huge tentacle briefly appears over the side of the ship and the ship bumps again as something huge takes firm hold of the ship.</div><div style="text-align: justify;">Below decks Sparky catches up with the minotaur fighting his own crew, mustering the divine power of the Storm Sparky casts '<i>Dispel Magic</i>' on the creature hoping to free him of whatever foul magic possessed him. The Minotaur's form ceases to blur but his eyes remain covered in the black oil and he continues to fight against his old crew. Before Sparky can do anything else he is attacked from behind and is engaged in a fight to the death with one of the aberrations.</div><div style="text-align: justify;">Lorric continues to tumble around the deck, engaging the enemy at will. At the stairs Ajax and Kapek desperately hold the line, helped by spells from Mirra and arrow fire from Oz.</div><div style="text-align: justify;">The Crimson Fists are hard pressed on all sides and though dozens of the enemy litter the deck they are still hanging-on by the most slender of threads. Inevitably their luck fails, Lorric is caught by a blow and slumps to the deck only the amulet gifted him by Anvil stopping him from bleeding out on the spot. Ajax breaks from the stairs, diving between numerous enemies to reach Lorric and then discharges all the magic from his <i>Healing Belt</i> into Lorric bringing him back to his feet. Sadly left on his own Kapek also falls to the enemies blows. The aberrations pour forward and Oz suddenly finds himself on the front line. This is not the kind of fight he is used to and he is struck down by the attackers. Before anybody else can die Lorric and Ajax rejoin the fight. Lorric chops down the last of the spell casting aberrations while Ajax rushes over to Kapek and pours a potion of 'Cure Moderate Wounds' down his throat. Kapek rises and with his comrades finishes off the last of their enemies.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMdBJTS9kAYtr9b3AbsgQD41xAVwqfpiT_9gveWPrensyM3mXTOuKBP4IafYZjPlYfkb2WRW0mxqa7g4iPpwMDDxqiVBvv770XRGyOVEJaxhJuL-WyjkFKeaYWkt2PZbFZ_FuTcirIie2j/s1600/Southern-Sun.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMdBJTS9kAYtr9b3AbsgQD41xAVwqfpiT_9gveWPrensyM3mXTOuKBP4IafYZjPlYfkb2WRW0mxqa7g4iPpwMDDxqiVBvv770XRGyOVEJaxhJuL-WyjkFKeaYWkt2PZbFZ_FuTcirIie2j/s640/Southern-Sun.gif" width="640" /></a></div><br />
<br />
As the Crimson Fists catch their breath they discover that Oz still lives! Though he hangs on the ragged edge of death. Still with Sparkys help Oz and the other members of the group are soon brought to full health. Then one of the crew yells Sahuaghin are coming !<br />
Suddenly the ship lurches again, leaning over at an angle of 45 degrees. The group are gripped by a strange sensation, as if they're lungs were filling with water but they doggedly prepare to repel boarders. Sahuagin climb onto the deck with weapons ready and are immediately engaged by the Crimson Fist.<br />
The strange drowning feeling increases and all the Crimson Fist are forced to hold their breath, apart from Oz who starts to drown, as strange decayed figures pull themselves onto the ship. Mirra's inspiring tales end with a gurgle of water and Sparky finds he can't speak to cast his spells.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQrv4OBY5BpP0l34JXHwtVg0R6qhg9-6Gb6B0198BvoIy2pxwoWw6GicHmkpbrTO0t7_L8GwQgfwkPbqBGmEG4hyphenhyphenVVoj400R-X5v-1AkHsut7kkfuWBOzOSn-fGmk-u_O0S_SOJ3YmN11C/s1600/drowned.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQrv4OBY5BpP0l34JXHwtVg0R6qhg9-6Gb6B0198BvoIy2pxwoWw6GicHmkpbrTO0t7_L8GwQgfwkPbqBGmEG4hyphenhyphenVVoj400R-X5v-1AkHsut7kkfuWBOzOSn-fGmk-u_O0S_SOJ3YmN11C/s400/drowned.jpg" width="201" /></a></div>The Drowned (as the undead are known) and the Sahuagin close in on the group, while the rest fight Sparky uses his medical skills to try to prevent Oz from drowning. At the rear of the enemy, two of the Sahuagin target Lorric and Kapek with spells but they both resist. In desperation Mirra drags Oz deeper into the ship when over thirty feet away from the Drowned Oz suddenly vomits water as his lungs clear.<br />
Kapek's faithfull velociraptor 'Reaver' is driven into a berserk rage by the water filling its lungs. In a blind fury it flees through the Sahuagin, taking its master with it, eventually fleeing outside the drowning effect. Sparky isn't so fortunate, succumbing to the effects of lack of oxygen and passing out.<br />
Lorric leaps onto the rapidly drowning Sparky and drags him outside of the drowning effect. Then he quickly pours a healing potion down his throat. This does however leave Ajax facing six of the enemy on his own.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">And he didn't think it too many.</span><br />
<br />
Kapek seizes control of Reaver and, to Ajax's relief, charges Reaver into the enemies rear.<br />
Sparky staggers to his feet and heals himself. Lorric charges back into the battle and finishes off the last of the Drowned and suddenly everybody can breathe again. The last few Sahuagin are easily dispatched now the Crimson Fists can breathe again, indeed they are even able to take one of the Sahuagin alive.<br />
On the starboard side of the ship a huge eye rises from the water and is instantly hit by a red rock, boomerangs, a lightning charged javelin, two arrows, a flask of Alchemist fire and a Fireball.<br />
Reaver is gripped by a strange impulse and turns to leap overboard to attack the creature but Kapek literally wrestle his protesting mount to the ground. Two massive tentacles slam into Ajax and Sparky before grabbing a tight hold of them. Lorric, Oz, Kapek and Reaver are also grabbed by tentacles.<br />
Lorric chops the tentacle grabbing him in two, Oz deploys a cunning knee blade, striking the tentacle in a nerve cluster and it releases him in pain and shock. Ajax slices himself free with his claws and then severs the tentacles holding Kapek and Reaver but Sparky is hoisted high in the air by his tentacle.<br />
The mysterious blue light that had been seen earlier flows under the ship and appears by the Kraken as does the silhouette of a Sahuagin priestess that leapt overboard. The Kraken begins to sink into the water. With lightning speed Lorric leaps up the mast, grabs a piece of the rigging and swings across severing the tenatacle holding Sparky, who plummets painfully to the deck. But the Kraken and the Sahuagin have fled, the battle is over.<br />
<br />
The Crimson Fist strip the fallen foes of their magical gear and Sparky and Mirra identify it. They then split it, taking half for themselves and giving half to the crew of the ship, some for their defence and some to be sold to provide money for the families of the dead.<br />
The storm lasts a further 26 hours but with hard work, and inspired by Mirra's bardic talents, the crew patch the ship together. Sadly in all the hustle and bustle the Sahuagin is tied up and forgotten and when the Crimson Fist get back to him, it has died like any fish will when out of water too long.<br />
Still not one to waste an opportunity Sparky casts 'Speak with Dead' on the Sahuagin's body. They learn:<br />
<br />
<ul><li>The attack was aimed at the Crimson Fist.</li>
<li>The attack was ordered by HOLASHNER.</li>
<li>The Sahuagin knew of the ships location because of their agents on board.</li>
<li>These agents were the ECHTHA.</li>
</ul><br />
Between them the group believe the Echtha is a name from Aquan for creatures possessed by the Kraken.<br />
The ship limps towards the village of Solport on the island of Fallam. The nearest port.</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-37031729540553441882010-12-28T16:51:00.002+00:002010-12-31T11:06:16.984+00:00Return to Sharn<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Sar 14th Nymm, 998 Y.K.</span></div><div style="text-align: justify;">The Crimson Fist finally return to Sharn aboard the “Skystar”. Lorric is cautious as they arrive, keeping an eye for unusual law enforcement activity. There appears to be none however, and the group safely disembark. It is at this point that they say farewell to both Katerina and Anvil.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The others head for home. Lorric, cautious again, approaches the building stealthily and observes. He sees two elves keeping a surreptitious watch on it, one on either end of the bridge. Kapek, doing a brief flypast on Hurricane, spots one of them but enters the building regardless. He is followed in by Ajax and the other dinosaurs.</div><div style="text-align: justify;">On seeing the arrivals, the two watchers have a brief discussion, the result of which is that one leaves and the other returns to his post. Lorric follows the first one, losing him however when he takes to a soarsled. Ajax is informed about the surveillance and goes out to talk with the hidden observer. Other than having his suspicions confirmed that it is indeed agents of Martel watching, this is largely fruitless.</div><div style="text-align: justify;">Lorric continues to watch, and is concerned by the arrival of no less than six soarsleds. Elves step from these and take up defensive positions around the bridge. Overhearing that “Cannith is on his way” does nothing to allay his fears.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Lorric comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Lorric, having overhead that Cannith is on the way, urges the others to leave (albeit fruitlessley) before his arrival. Lorric continues to be cautious, and hides to watch how events unfold</span>.<br />
<br />
Then he sees a large black skycoach without markings approach. When it lands, he sees Martel d’Cannith emerge and head to the house. He is welcomed in by Kapek. For once, the Cannith nobleman has good news, and rewards the Crimson Fist for their efforts with bags of platinum. He is concerned at the news that Palamino is at war with eldritch forces and at the fact that the child had not been immediately taken into Thelanis, but resigned perhaps to the fate that the child’s fate is now out of his hands.</div><div style="text-align: justify;">Outside, two cowled and hooded figures are making their way to the house also. Intrigued by this, Lorric decides to return to the house also, but makes his way back by a circuitous route in order to remain undetected. When the figures enter the building they are revealed to those inside to be Katerina and Velseth. The discussion moves on to the group’s next plans. When they mention their intention to travel to Xen’Drik, Martel mentions that he already has people there, looking into a cure for Helmsbane, and he would appreciate it if the Crimson Fist would keep an eye out for them.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax is not surprised at all to discover the cunning plan to get them away from Martell, all this Prophecy stuff leads them right into another strand of Prophecy.</span><br />
<br />
</div><div style="text-align: justify;">The conversation is drawing to an end, and Martel is preparing to leave, when Lorric makes his presence know from the stairs. Everyone seems startled by it, including the normally unflappable Velseth who gets a stern glare from his employer. The conversation resumes then, with Lorric stressing the end of the Crimson Fist’s debt to House Cannith. Eventually Martel agrees, but hopes that they can continue to work together. The Fist agree.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">Prophetic Revelations</span></b></div><div style="text-align: justify;">Martel has several things to say about the Prophecy. The Bleak General is from the Abyss, a demon lord currently slumbering with his heart missing. It is said that if he regains his heart, the fate of the world will change, and the dead will not rest easy in their graves.</div><div style="text-align: justify;">The Crimson Fist also have questions about anything related to the “hand dipped in blood”, since it is possible that this is a reference to them. It is associated with an item known as the <i>Nox Noctis Tellum</i>, or Night Spear, which is also linked with somewhere called Kirx’Katech. This place is mythical, dating back to the Age of Legends, and is possibly in Xen’Drik. The “hand dipped in blood” will apparently travel to its heart, and return with the Oboxian Tablets, upon which are inscribed writings that will aid in the final battle. Both Kirx’Katech and the Spear itself are controlled by demonic forces.</div><div style="text-align: justify;">The “hand dipped in blood” is also prophesied to be responsible for choosing the final combatants, waking some and destroying others. With these heavy words, Martel leaves the group once again, taking Velseth and Katerina with him.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">New Employment</span></b></div><div style="text-align: justify;">The next task for the Fist is to arrange a trip to Xen’Drik. While Ajax is keen to assist with the problems ongoing in Sharn, Lorric still wishes to leave but will compromise to the extent that it will certainly be some time before an expedition is leaving and the group can use that time to help. At the Deathsgate Guild, they find three notices pertaining to expeditions to Xen’Drik.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The first directs them to make contact with a Farambor Tenolas at the <i>Black Jest </i>tavern. This turns out to be at the end of a jetty, floating in a rough area of the docks, inhabited by the worst collection of lowlives that the group has seen since Shamukaar. When they enter the tavern and purchase drinks, the barman entreats Kapek not to start any trouble. Ajax’s shifter pride is offended by this, as he clearly feels that he should be regarded as the group troublemaker. but the reason becomes quickly clear.</div><div style="text-align: justify;">The prospective employer, sitting alone at the table and clearly regarding his surroundings with distaste, is a Valenar elf. Kapek manages to control his fury and simply storms out of the bar. The others, not sharing his attitude, chat amiably with the elf and learn that his expedition is sponsored by the Wayfarer’s Foundation with the aim of collecting rare herbs. He suggests that, should they be able to ditch the Halfling, he would welcome their presence on the journey.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The group re-unites elsewhere and travels on to Morgrave University to enquire about the second expedition. Here they meet Professor Zophik, a brisk elderly lady. She explains that the University expedition is of an archaeological character. It will meet up with a Professor Dresdarn in Stormreach, and then proceed to a site in the Jungle believed to once belong to the extinct Thri-Kreen empire. If this does not turn out to be as fruitful as hoped, the expedition may well be searching for other ruins in the area. The group will be hired for a period of time between a month and two months, and paid 7,500 gold each. The Fist say that they will consider the offer.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The final expedition is hiring on behalf of the Acquisitions Directorate of the Twelve, representatives of the Great Houses. The Fist travel to House Sivis, there to talk with Lodlac d’Sivis who is the agent for this expedition. The gnome explains that this expedition is being funded by the Brelish Crown, in order to find something which can alleviate the problems currently being suffered by Sharn. The terms are very similar to those offered by Professor Zophik, free passage there and back (which will take another 32 days in total), free pick of any items not already claimed by the expedition leader. The expedition leader in this case is a Professor Mellurit. The nature of the expedition, to help Sharn, salves Ajax’s conscience and this is undoubtedly the factor that prompts the Fist to accept Lodlac’s offer. Although the payment for this is slightly less, 7,000 apiece for about the same duration, Lorric manages to haggle up to 8,000. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The "Southern Sun" is docked and will be ready to sail on the morning tide, once the job is accepted the boat is stocked and checked ready to depart shortly after sunrise.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The group then returns to the Deathsgate guild in order to consult their hireling roster.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax hires a member of House Sivis for a <i>Sending</i> to Clian. He's relieved that she is still alive but is shocked to discover she is still running and hiding from the forces that had been unleashed from the Beholder's keep. He had been sure her Druidic talents would have enabled her to win free by now.</span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax is torn, he accepts he has agreed to go to Xendrik and has a duty to his comrades and to try to fix the problems he's created in Sharn and he doesn't even know where in the woods Clian is but he feels terrible that he is not rushing to her aid.</span></div>Point of Infinityhttp://www.blogger.com/profile/04187170094830688737noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-25447619356009839472010-11-24T02:37:00.013+00:002010-12-14T14:56:43.517+00:00Prince Palomino's Heart<div style="text-align: justify;">With a mission to accomplish the Crimson Fist decide to rest until the next dawn to replenish their strength. They pass out through the crystal cave where they exchange a few polite words with the dragon, who turns <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Lorric's</span> offer to spar down <span class="blsp-spelling-corrected" id="SPELLING_ERROR_1">politely</span> and promises to stop the monsters returning in the tower.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Ajax is embarrased when the Dragon reveals he is picking up the surface thoughts in their minds. This is because he happened to be staring at Katerina and really didn't want to share those thoughts with a stranger.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">They then head up to the Autumn level where they settle down for the night.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Zol 10th Nymm, 998 Y.K</span></div><div style="text-align: justify;">After dawn has come and spells have been prayed for the group approach the double-doors. Ajax translates the writing on the doors as "Dance in the cold and let your legs feel like clams", though strangely nobody else believes he got it right.</div><div style="text-align: justify;">Anvil examines the door and finds it not trapped but locked and with the wood warped so the door is jammed shut. Anvil <span class="blsp-spelling-corrected" id="SPELLING_ERROR_2">laboriously</span> picks the lock then casts '<i>Bull Strength</i>' on Ajax, <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Kapek</span> and <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Lorric</span> and '<span class="blsp-spelling-error" id="SPELLING_ERROR_5"><i>Mage</i></span><i> Armour</i>' on <span class="blsp-spelling-error" id="SPELLING_ERROR_6">Lorric</span>. The three of them put their shoulders to the door and push, the doors creak in protest then suddenly burst open.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="font-size: large;"><b><span class="Apple-style-span" style="color: orange;">8. The Meeting Hall</span></b></span></div><div style="text-align: justify;"></div><div style="text-align: justify;"><i>The temperature in this room is several degrees lower than the rest of the structure; a low mist clings to your feet. Two rows of 5 pillars support an ornately carved and painted ceiling, depicting an image of the night sky. Each pillar is coated with a thick growth of ivy as are the walls. Tiny specks of light dance through the leaves, they appear to be fireflies or some other insect.</i></div><div style="text-align: justify;"><i>A huge tapestry hangs on the northern wall depicting a pair of satyrs in an act of passion, surrounded by detailed knot-work designs.</i></div><br />
<div style="text-align: justify;">The Crimson Fist moves along the room revealed to the far end. Anvil carefully examines the tapestry and discovers it is magical. When he intones the command word the scene depicted in the tapestry comes to life. To Ajax's delight and Katerina's horror (and Anvil's complete non-<span class="blsp-spelling-error" id="SPELLING_ERROR_7">comphrension</span>) the Nymph and Satyr engage in exercises of a carnal nature.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-size: large;"><span class="Apple-style-span" style="color: orange;">9. The Waiting Room</span></span></b></div><div style="text-align: justify;"><i>An empty pool stands in this room, corridors lead east and west. A bench has been built around the pool as though it was once a place where folk could sit and reflect. The curved wall to the north was once painted with a vibrant vision of what could possibly be Thelanis or possibly Lammania</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">When the tapestry is pulled back it reveals a door. Beyond is a room with corridors leading off to the east and west. <span class="blsp-spelling-error" id="SPELLING_ERROR_8">Lorric</span> hears strange noises coming from each corridor.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;">14. Sirine Communal Room</span></b></span></div><div style="text-align: justify;"><i>A makeshift, but obviously well used, fire-pit sits at the centre of this room. Cushions made of thick moss and leaves line the rooms edge. Two doors leave this room the one to the west has been packed with moss and fabric, it looks as though the inhabitants are trying to prevent draughts coming from whatever is behind.</i></div><br />
<div style="text-align: justify;">To the left is a door which opens to reveal a small room, with two corridors leading off from it. Inside the room is a strange woman, singing a mournful song. Ajax identifies her as a <span class="blsp-spelling-error" id="SPELLING_ERROR_9">SIRINE</span>, normally a happy Fey that loves to sing and dance.</div><div style="text-align: justify;">The <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Sirine's</span> song tries to seize control of the groups minds but they <span class="blsp-spelling-error" id="SPELLING_ERROR_11">resist</span> its effects and try to convince her of their peaceful intentions but when they mention they come from Palomino she breaks into a piercing scream.</div><div style="text-align: justify;">Ajax leaps at her but because he is trying to subdue her his attack misses. Suddenly from one of the corridors emerges a black, oily looking form. A SCRAG, a form of aquatic troll. <span class="blsp-spelling-error" id="SPELLING_ERROR_12">Lorric</span> immediately attacks it.</div><div style="text-align: justify;">Anvil casually knocks the <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Sirine</span> <span class="blsp-spelling-corrected" id="SPELLING_ERROR_14">unconscious</span>. Katerina, who is still in the main room, yells that other creatures are coming. Ajax Shifts and moves up behind <span class="blsp-spelling-error" id="SPELLING_ERROR_15">Lorric</span>, stretching his limbs to <span class="blsp-spelling-corrected" id="SPELLING_ERROR_16">engage</span> the same Scrag <span class="blsp-spelling-error" id="SPELLING_ERROR_17">Lorric</span> is fighting. More singing comes from outside the room but has no visible effect.</div><div style="text-align: justify;">Katerina runs into the room bleeding from obvious wounds. Clearly visible behind her are three more Scrags. Anvil moves into the entrance to the room to hold the Scrags there.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_18">Kapek's</span> boomerangs finish the Scrag Ajax and <span class="blsp-spelling-error" id="SPELLING_ERROR_19">lorric</span> are fighting and <span class="blsp-spelling-error" id="SPELLING_ERROR_20">Lorric</span> moves into the corridor to attack another Scrag.</div><div style="text-align: justify;">Meanwhile in the main room a Scrag at the rear chants and another facing Anvil slashes viciously at the empty air but somehow its blows land on Anvil who responds by quickly shutting the door on the creatures.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_21">Kapek</span> runs up alongside <span class="blsp-spelling-error" id="SPELLING_ERROR_22">Lorric</span> and attacks the Scrag he is facing, Ajax moves behind <span class="blsp-spelling-error" id="SPELLING_ERROR_23">Lorric</span> and with his extended limbs <span class="blsp-spelling-corrected" id="SPELLING_ERROR_24">also</span> attacks, finally <span class="blsp-spelling-error" id="SPELLING_ERROR_25">Lorric's</span> blows kill the creature.</div><div style="text-align: justify;">One of the Scrags in the main room charges the door Anvil is hiding behind, smashing it into splinters. Anvil <span class="blsp-spelling-corrected" id="SPELLING_ERROR_26">imbues</span> his shield with fire and strikes at the Scrag but the fire has no effect whatsoever.</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_27">Kapek</span> and Ajax move back into the room to help Anvil. <span class="blsp-spelling-error" id="SPELLING_ERROR_28">Lorric</span> dashes out of the room and tumbles past three astonished Scrags and two confused <span class="blsp-spelling-error" id="SPELLING_ERROR_29">Sirine</span>, ending up positioned behind the spell-casting Scrag.</div><div style="text-align: justify;">The Scrag fighting Anvil bull-rushes him backwards into the room with his comrade rushing right in to engage <span class="blsp-spelling-error" id="SPELLING_ERROR_30">Kapek</span>, Ajax and Anvil.The fight in the room is fierce but <span class="blsp-spelling-error" id="SPELLING_ERROR_31">Kapek</span> drops one of the Scrags ( although it continues to regenerate). <span class="blsp-spelling-error" id="SPELLING_ERROR_32">Lorric</span> drops the spell-casting Scrag and the two <span class="blsp-spelling-error" id="SPELLING_ERROR_33">Sirines</span>, seeing the way the wind is blowing flee for their lives.</div><div style="text-align: justify;">With his acid dripping <span class="blsp-spelling-error" id="SPELLING_ERROR_34">Sharesh</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_35">Kapek</span> finishes the Scrag on the floor and <span class="blsp-spelling-error" id="SPELLING_ERROR_36">Lorric</span> smashes an acid flask on his downed foe, ensuring it won't rise again. Ajax chops down the last Scrag and <span class="blsp-spelling-error" id="SPELLING_ERROR_37">Kapek</span> finishes it off.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">With a glad cry Ajax leaps on the corpse, delighted to finally find something in the tower that has ears he can keep.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="blsp-spelling-error" id="SPELLING_ERROR_38">Lorric</span> chases down the two <span class="blsp-spelling-error" id="SPELLING_ERROR_39">Sirine</span> and knocks them out. <span class="blsp-spelling-error" id="SPELLING_ERROR_40">Kapek</span> and Anvil express great concern for the <span class="blsp-spelling-error" id="SPELLING_ERROR_41">Sirines</span> and rush out to find them. They then bring them back to be examined by <span class="blsp-spelling-corrected" id="SPELLING_ERROR_42">Katerina</span>. It is obvious to the rest of the group that they have been charmed by the <span class="blsp-spelling-error" id="SPELLING_ERROR_43">Sirine's</span> song but they refuse to accept this or that the <span class="blsp-spelling-error" id="SPELLING_ERROR_44">Sirines</span> meant them any harm. They are eventually persuaded to let the <span class="blsp-spelling-error" id="SPELLING_ERROR_45">Sirines</span> be tied up.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Kapek comments</span></i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Kapek doesn't understand the others' attitude. With the exception of the logical and clear-headed Anvil, they seem to be of the opinion that these gentle and lovely beings are hostile in some way. What have they done to harm anyone?</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="font-size: large;"><b><span class="Apple-style-span" style="color: orange;">10. Guard Room</span></b></span></div><div style="text-align: justify;"><i>This room has a small dividing wall; it is unclear what purpose this room used to have.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The Crimson Fist move into the room to the left where they discover a 'Stone of Alarm' buried in the wall. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-size: large;"><span class="Apple-style-span" style="color: orange;">11. Food Stores</span></span></b></div><div style="text-align: justify;"><i>This room is several degrees colder than the rest of the tunnels here. Barrels and crates, some dated more than 300 years old, are piled from floor to ceiling, although none of their contents are that old.</i></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">One of the doors of the room leads to a store-room, the other leads to a natural tunnel heading downwards. Both <span class="blsp-spelling-error" id="SPELLING_ERROR_46">Kapek</span> and Ajax note large, wet footprints in the tunnel, leading to the door.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: justify;"><span class="Apple-style-span" style="font-size: large;"><b><span class="Apple-style-span" style="color: orange;">12. The Dock</span></b></span></div><div style="text-align: justify;"><i>The tunnel winds down some 30 feet, the sound of lapping water drifts up from below along with the dim glow of daylight.</i></div><div style="text-align: justify;"><i>The tunnel opens into a partially natural cavern, several barrels and containers rest on the smooth rock floor, a wooden platform extends from the floor into the water that fills the natural part of the cave and a small rowboat is tethered to a wooden post.</i></div><br />
<div style="text-align: justify;">The tunnel comes out on a dock, leading on to an underground lake. A boat is tied up at the dock and on the rocks against the wall of the cavern in the lake curls a huge snake. A tunnel leads off from the side of the dock. <span class="blsp-spelling-error" id="SPELLING_ERROR_47">Kapek</span> notices dark shapes moving in the waters of the lake.</div><div style="text-align: justify;">Anvil activates the 'Stone of Alarm' and its linked stone immediately begins to howl enabling Anvil to find and collect it.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"></div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-size: large;"><span class="Apple-style-span" style="color: orange;">13. The Fungal Orchard</span></span></b></div><div style="text-align: justify;"><i>The natural tunnel leads from the dock, descending slightly as it progresses, ahead there seems to be a source of light, although it is particularly faint, as you approach it becomes more apparent that the light is a mixture of blues and greens.</i></div><div style="text-align: justify;"><i>After about 50 feet the tunnel widens out into a large cavern, about 30 feet across by 80 feet in length, still mirror-like pools take up about half of the caverns floor, and the whole room is illuminated by scores of fungi, ranging in size from a few centimetres across to over six feet across. Many of these fungi are glowing with either a blue or green luminescence, there are smaller specimens of other colours, red, yellow, white, but these are not prolific enough to affect the rooms lighting.</i></div><div><br />
</div><br />
<div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwLkjMzT9feK9i-2OjuHXU1nqEc2FFi4kdVMMmrydvbjiGToCOht1XZeV8M2dyDsNpkOLYtpefvV8nb7eLTNOu0HV_JU419_YTpH4fcYrlq5fMHSoXL0fkQLyy4MEEtdP7oiGEeOc5Plef/s1600/Autumn-Level.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="350" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwLkjMzT9feK9i-2OjuHXU1nqEc2FFi4kdVMMmrydvbjiGToCOht1XZeV8M2dyDsNpkOLYtpefvV8nb7eLTNOu0HV_JU419_YTpH4fcYrlq5fMHSoXL0fkQLyy4MEEtdP7oiGEeOc5Plef/s400/Autumn-Level.gif" width="400" /></a>The Crimson Fist head down the side tunnel. It eventually comes out in a underground cavern. The Crimson Fist hold up the seal that was given them and loudly declare that they have come from Palomino. One of the mushrooms shuffles forward, revealing itself to be a <span class="blsp-spelling-error" id="SPELLING_ERROR_48">Myconid</span>. It gestures for <span class="blsp-spelling-error" id="SPELLING_ERROR_49">Kapek</span> to come forward. When he does, it realeases a cloud of spores all over him. Luckily <span class="blsp-spelling-error" id="SPELLING_ERROR_50">Kapek's</span> knowledge of the natural world means he knows that this is the way the <span class="blsp-spelling-error" id="SPELLING_ERROR_51">Myconids</span> communicate with outsiders and so he calmly breathes in the spores. Indeed he soon hears the <span class="blsp-spelling-error" id="SPELLING_ERROR_52">Myconid's</span> calm and steady tones in his mind.</div><div style="text-align: justify;">The seal convinces the <span class="blsp-spelling-error" id="SPELLING_ERROR_53">Myconid</span> leader that the group have indeed come from their Lord. He asks for it and when he <span class="blsp-spelling-error" id="SPELLING_ERROR_54">recieves</span> it, he snaps it in half and the stone heart rises from the lake in the cavern. He recovers the heart and passes it to <span class="blsp-spelling-error" id="SPELLING_ERROR_55">Kapek</span>.</div><div style="text-align: justify;">As the Crimson Fist leave the cavern <span class="blsp-spelling-error" id="SPELLING_ERROR_56">Myconids</span> emerge from the shadows and great clouds of pollen shoot into the air. These give the retreating heroes a <span class="blsp-spelling-corrected" id="SPELLING_ERROR_57">pleasant</span> buzz and bright colours dance at the corner of their vision. They assume this is the <span class="blsp-spelling-error" id="SPELLING_ERROR_58">Myconids</span> way of celebrating.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Indeed Ajax lingers in order to take a deep breath.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><br />
<i>As you leave the Myconid caverns you are awash with the clouds of heady spores from their gills. You feel yourselves briefly shift out of time and space as your minds fill with thoughts that are not your own.</i><br />
<i><br />
</i><br />
<i><span class="Apple-style-span" style="color: orange;">Ten thousand whispers echoed through the ruins of a once great hall. The ghostly voices all imparting the same message in a confusing cacophony, "The last vessel is safe".</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">As the words swirled around the long abandoned hall they began to stir the dust that had lain there, still since time immemorial. Gradually coalescing, the air took form and the force that had slept for an aeon opened its mind once more and let consciousness flood in.</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">With a sharp inhalation the being, that was once considered a king amongst its people, felt life enter its form and the thoughts of every one of its subjects imparted the knowledge of past millennia. Dust became bone, air became flesh and the king walked once again upon the lands that were inherently His.</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">Looking up to the maelstrom in the silver sky above He trembled with rage, the orbiting dark speck that was ever present was drawing nearer to the centre.</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">Sending out a pulse of telepathic energy He summoned his sages to his side at once.</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">“How many have awoken?” came the first question of many.</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">“The Gates of Zionyn have opened,” came the less than confident reply, “Ixtchamel’Traa walks the earth, His prophet subverting hearts and minds. Pale Night watches from her Bone Castle and tempts ‘The Hunger Below’ to work against Thoon, but he is slow to respond and sluggish in his rising. Xhagevoxhab pulls at his binding chains beneath the Scarlet waters and his influence is already spreading. The Sibriex are rising from Emlachmara’li’Racus, and Kirx’Katech has seen the return of it’s King. More positively, the Stone Prince is flesh once more, but his awakening has stirred the Mabarian and aberrant forces will move to test his resolve.”</span></i><br />
<i><span class="Apple-style-span" style="color: orange;">“What of the Librarian? What of The Mistress in Chains? What of The Bleak General? What of the Clockwork Fortress? What of the Hand Bathed in Blood?.... We have much to discuss.” The master’s voice trailed of into deep thought as the court of sages gathered to his presence. Watching the vortex above once more his every cell filled with concern.</span></i><br />
<br />
<br />
As the Crimson Fists return along the tunnel they hear chanting ahead of them. It is a sound they are all to familiar with, the chanting of the words to the spell 'Obscuring Mist'. Anvil decides to get rid of the mist......with a fireball.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;"><i>*Anvil comments</i></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">Anvil feels that when in doubt, fireball it out.</span><br />
<span class="Apple-style-span" style="color: #3d85c6;"><br />
</span><br />
The mist clears as Lorric moves cautiously ahead of the group to assess the situation. He manages to enter the cavern unnoticed by the two Scrags who wait either side of the entrance, greatswords at the ready. He then deals one a mighty blow to its tender parts, causing it to drop the sword in shock.<br />
Once Lorric has revealed himself, the fight begins in earnest. Two other Scrags in the room loose arrows at him, one of which would have run him through, were it not for his monk training which allows him to pluck the deadly missile from the air. Another Scrag emerges from the water and begins casting spells to augment his comrades. The two beside him go incandescent with anger, one successfully delivering a mighty blow to the beleaguered monk.<br />
The rest of the Crimson Fist also engage. Ajax shifts into his war form, his elongated limbs allowing him to engage the foe at a distance. Anvil tries another fireball while Kapek and Katerina simply move up into better positions.<br />
Lorric agilely moves back from his position to a safer one down the corridor, where Katerina can heal him. Ajax similarly attacks and withdraws, noting as he does so that the flames on his weapon are having no effect. This is unfortunately a little too late for Anvil who has unleashed yet another fireball.<br />
The Scrags are drawn by the Fist’s withdrawal down the tunnel, where their attacks are limited. Ajax holds the line, striking with his usual manic aggression against all comers, while Anvil uses the sentient shield Guardian to protect the shifter. Kapek hurls his boomerangs to lethal effect. Despite these precautions, Ajax is still being battered with sword and arrow, Katerina once again proving her worth keep the warriors standing.<br />
When the first Scrag drops, Lorric tumbles his way back into the room, deftly moving past the archer Scrags to deal one a devastating blow from the rear. The Scrag, its wounds quickly healing, tries to stand once again but a swift blow from Ajax knocks it back down and Kapek uses an acid-tipped boomerang to end its life once and for all.<br />
Lorric is now under attack from both of the archers, but they are not the equal of the sword wielding warrior-Scrags and he manages to put them both down. Seeing the direction that the battle is taking, the spellcaster in the water discreetly leaves. The second sword wielder is also despatched by Ajax, and the helpless Scrags are finished off with acid.<br />
<br />
The battle over, the Crimson Fist move on swiftly, fearing the possibility of reinforcements. Not so swiftly though, that they forget to loot the dead. In the next room they find the Sirines still tied, and another argument ensues over their fate. Ajax wishes to loosen their bonds so that they can eventually struggle free, while the ensorcelled Kapek and Anvil wish to simply free them now. In the end, Kapek just slices their bonds and the terrified Sirines flee.<br />
<br />
Back in Palamino’s cave, Katerina is entrusted with replacing the Heart. With a little help she correctly positions it, but to no effect. Palamino then explains that his current condition is the result of an encounter with a Basilisk, and Anvil realises that a spell called “Stone to Flesh” will be required to reverse the effects. Katerina explains that she can prepare this spell, but not until morning.<br />
It is now a time for conversation, and for revelations. The dragon Xeshenell pokes his head in from the next room to join in. He has many things to say about coming events, about the Prophecy, and about the Fist themselves.<br />
He has been conscious for about two weeks, during which time he has studied the Dragonmarks which have recently appeared in the crystals of his cave. From this, he has concluded that the “sleepers are awakening”. The Crimson Fist have also been the subject of some speculation, with the dragon concluding that they are a force for good, and not for ill. In conversation he reveals that he is aware of many things mentioned in the Fist’s recent vision; the Librarian, the Sleeper beneath Scarlet Waters, the King beneath the Waves, stirred at the behest of Holashner. The Mabarian is simply another name for the dragon Mistwing, so named for his home plane of Mabar. Clearly the belief of the vision is that Palamino’s resurrection will mean renewed activity on Mistwing’s part.<br />
<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax is stunned by Loric's suggestion that 'the Hand Dipped in Blood' may refer to the Crimson Fists. Its one thing to hear prophecies of world changing events but quite another to discover they refer to you.</span><br />
<br />
<br />
The Crimson Fist are, not unnaturally, a little nonplussed by all this. Things seem very confused to them, but the dragon explains that while the paths of the Prophecy are indeed complex, the goal of it is not. The goal is simply the survival or destruction of existence itself. He warns that many powerful forces study the Prophecy; including the Dragons of Argonessen, the Elves of Aerenal, the Giants of Xen’drik, and the demonic Lords of Dust.<br />
Xeshenell goes on to explain more about the child that the Crimson Fist have been so desperately defending. The Last Vessel is the living embodiment of the Universal soul of magic, were he to die many aspect of magic itself would begin to fail. There are nine other such vessels, tied to the other schools of magic, but what their fates are, the dragon cannot explain.<br />
He does mention more of the Prophecy that he believes pertains to the Fist themselves. “Five will become three, and head to the Lost Continent.” Most of them look perturbed, but Katerina has revelations of her own.<br />
<br />
Once the camp is set up, and the Fist warmed by protections cast by Xeshenell, Katerina explains herself.<br />
As Ajax, who pre-empts her revelations, had guessed, she is the one working for a dragonmarked house. She is a member of House Thuranni, of a group called the “Dragon’s Path” who are dedicated to studying the Prophecy. Her mission here was to keep the group alive, a task which they all agree she has carried out with skill. The initial meeting with her at the Gaze was part of a ruse, and her cover story there was bought with some suffering it seems. She answers to the shadowy Velseth, also a member of House Thuranni.<br />
However, she also reveals that upon meeting the dragon Xeshenell, she manifested the Mark of Shadow herself. On return to Sharn she will need to consult with her superiors, and will be there for some time. So she will be unable to travel with the Crimson Fist to Xen’drik.<br />
The group listens to her story, without condemnation of her hidden role, and the consensus seems to be that she remains a valued comrade and friend.<br />
<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax isn't bothered by Katerina's revelation, her loyalty to her House, whom after all she was working for before she meet her comrades, is entirely understandable. She has risked her life alongside the group and saved the life of every member of the Crimson Fist. He's much more bothered by the thought of losing a good friend, not to mention what adventuring without her help is going to be like.</span><br />
<br />
<br />
Anvil then speaks. He explains in his careful methodical way, that on return to Sharn he needs to pledge himself to the service of House Cannith in order to continue on his path as a Spellcarved Soldier. This will involve him training with other Spellcarved Soldiers and serving with the House with some considerable time, and therefore he, regretfully, will similarly be unable to continue with the group to Xen’drik.<br />
Thus is that part of the Prophecy fulfilled. The Fist are obviously grieved to lose two of their boon companions, even though it will hopefully not be permanent.<br />
<br />
<span class="Apple-style-span" style="color: orange;">Wir 11th Nymm, 998 Y.K.</span><br />
In the morning, Katerina’s magics are able to restore the Faerie Prince to health. Through his arts, they are able to see across the whole valley as it returns to life with its Lord. Before leaving, he offers them a boon; one item each from his collection, as well as one piece of armour or weapon.<br />
<br />
<i>As Palamino is restored to flesh and blood the walls of the tower slowly become translucent, before fading from view almost entirely. The warm summer sun can be felt upon your skin and the dull canyon that surrounds you slowly bursts into colour. Gently you feel the room rising above the ravine, before settling just above the canopy of the surrounding forest.</i><br />
<i>Across the lake below, you can see blackened woodland turning green once more and bursting into life. The grey slate walls to the canyon erupt with plant life and dancing lights that are reflected in the waters of the lake that is rapidly turning from black to crystal clarity. Then with a sudden burst of air and mist spray you watch as water jets over the edges of the canyon throwing a thousand rainbows into the air before it cascades into the waters of the lake below.</i><br />
<i>Wildlife, startled by the sudden flurry of activity, leaps into life, flocks of fowl take to the air and smaller game run for their burrows. The grey shore on the far side of the lake blazes with colour as meadow plants shoot from the once dead earth, it is soon waist deep with grasses and flowers and you can see the air filling with pollen as you watch.</i><br />
<i>Palamino turns to you, a broad grin on his face, “I thank you Crimson Fist, you have done this place a great justice. The winter of Six Falls is at an end, and for that I must reward you.”</i><br />
<i>Outside you see day rapidly turn to a cloudless starlit night as the Half-fey centaur waves his hand towards the great mirror, before your eyes you see a trove of wealth and magic materialise.</i><br />
<i>“Please make your choice; you may take one item and one weapon or piece of armour. If there is nothing that suits your taste, you may take gold in its place.”</i><br />
<br />
These causes some discussion, as clearly some items are more useful than others, and a little friction as Lorric and Ajax bargain with the Prince over the terms.<br />
<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Of course there would have been less friction if Kapek hadn't grabbed the shield Ajax had his eye on first.</span><br />
<br />
<br />
Eventually the gifts are taken, and the Crimson Fist leave Palamino as he prepares for war. The Prince advises them to move swiftly. On the way out, Xeshenell playfully flicks a small rock into the back of Lorric’s head.<br />
<br />
<i>Once you have chosen your gifts, Palamino looks to the sky with concern.</i><br />
<i>“There is a presence coming for you, to take you from here”, he says in soft tones, “But they have stirred the dark-lord of the skies from his slumber. Mistwing’s territory has been trespassed upon and now he seeks to fell his rival.”</i><br />
<i>Following his gaze you can see a dancing speck of light in the sky, as you focus upon it, the magics of the tower magnify the object allowing you to clearly make out the “Skystar”, and its captain, the beautiful half-elf Syrina d’Lyrandar looking down upon you with her spyglass, her eyes filled with concern.</i><br />
<i>She looks to the west where you can see and feel a palpable darkness rising above the trees.</i><br />
<i>Palomino speaks once more, if you wish to return with this vessel then you must leave now, if not then you will have to endure watching its destruction.</i><br />
<br />
<i></i>When they get to the other side of the ravine, they see the “Skystar” approaching at speed. The captain is clearly in a hurry, and the Crimson Fist swiftly board, with the exception of Ajax who is concerned for the missing Clian. However, there is no sign of her and Ajax reluctantly follows the others. As the ship rises, it can be seen that the distant Oramellyx Keep is buzzing with activity.<br />
<br />
<i>As the Skystar take to the skies you can make out a single torch rushing to the edge of the ravine from the east.</i><br />
<i>To the west the oppressive feeling of pure evil and dark energy compels you to turn your gaze to the west with urgency, the sound of heavy wing-beats like a slow pulse grow gradually louder.</i><br />
<i>Below you the torch waves frantically as you can see the solitary form of a shifter desperately trying to catch your attention from the edge of the ravine; from the darkness to the east you see a dull green glow from the ruins of Oramellyx Keep.</i><br />
<i>Despite your pleading the captain refuses to take the ship down, “One life is not worth sacrificing all for!” Syrina informs you in sombre tones.</i><br />
<br />
The group also notice a lone figure running from the woods towards the ravine. Ajax is frantic that it may be Clian, and in response to his pleas, although against the wishes of the captain, Kapek agrees to try and rescue her.<br />
<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax will be eternally grateful for Kapek's courage in risking his life as he was seriously considering leaping off the Skystar to help the figure below. As this wasn't Clain he would have been extremely embarassed (and probably dead).</span><br />
<br />
<br />
Hurricane and Kapek launch from the cargo hold and the great beast is directed by Kapek to swoop past and grab the figure. As the shifter climbs up onto Hurricane’s back and the waiting saddle, it becomes obvious that it is not Clian, but Malgor, one of the Ashbound. He is grateful for his rescue, and Kapek is pleased nonetheless to have rescued him from what seems to be the very jaws of death. Strange creatures called Grells seem to be infesting the forest now and the Skystar is not waiting around. Kapek spurs on his mount, enhanced by the Halfling’s ranger magic, to catch up with the vessel, where he safely re-embarks.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH8T0D_xKKpylS6MVwgt9zwpu_om46f6o337XV7bu-iGzicf0YoB_0a3kmB_TleSIxuXy9mGQ70VQaM7UHOrT8xudvzh8hLLlLpmlPtMM3HGkNofses6_TyHDEiT6QSTZYKDhpEaw8rhwb/s1600/grell.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH8T0D_xKKpylS6MVwgt9zwpu_om46f6o337XV7bu-iGzicf0YoB_0a3kmB_TleSIxuXy9mGQ70VQaM7UHOrT8xudvzh8hLLlLpmlPtMM3HGkNofses6_TyHDEiT6QSTZYKDhpEaw8rhwb/s320/grell.jpg" width="320" /></a></div><i>As the vessel drifts closer to the ruined Beholder Lord’s keep you can see movement on the forest floor, at first you can not make out what it is, but as the creatures begin to rise above the canopy you can see the hideous forms of these ghastly aberrations. </i><br />
<i>These creatures have a large, bulbous body composed of wrinkled, light gray flesh that seems to float in the air of its own volition. Ten long, spiny tentacles hang from the bottom of its body, twisting in the air like ropes. It has a sharp beak in the front of its body, but no other visible facial features.</i><br />
<i>Beneath the canopy you can see that the forest seems to be alive as hordes of them all silently race towards Six Falls.</i><br />
<i>The Skystar rises higher and higher into the night sky, its hull groaning as the bound elemental roars, straining against its bindings and carrying the small ship at full speed towards Greenheart.</i><br />
<i><br />
</i><br />
The ship makes good time on its way to Greenheart. The captain explains that her actions were not driven by altruism, since a call has gone out for heroes to assist Sharn in its woes and there is money available for those who bring them in. The Fist are rather concerned by this, since they are partly responsible for these woes. Lorric in particular wants to lay low for a while, avoiding Sharn entirely.<br />
<br />
Ajax is able, with the use of a scroll of Sending, to establish that Clian is alive but probably in peril.<br />
<br />
<span class="Apple-style-span" style="color: orange;">Zor 12th Nymm, 998 Y.K.</span><br />
At Greenheart, they visit the tree once more. It seems pleased that the ravine is restored, but reiterates its warning about the doom-laden Clian. The group then leave it to its slumbers and return to their camp to commence theirs.</div><div style="text-align: justify;"><br />
</div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-83011698123598493302010-10-13T01:53:00.047+01:002010-11-22T14:16:02.883+00:00The Tower of Rainbows<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Sul 8th Nymm, 998Y.K.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">The Crimson Fist heal up and head up the stairs that have been bored into the inside of the tree. After climbing 50 feet they emerge onto a platform cradled in the branches of the tree. The platform is surrounded by a crystal dome within which float various small orbs, representing the planets. It is identified as an Orerry, a place for observing the movements of the planets.</div><div><div style="text-align: justify;">From the alignment of the orbs representing the planets Anvil estimates it stopped moving some 600 years ago.</div></div><div><div style="text-align: justify;">Set into the floor is a brass ring inscribed in a language which none of the group can understand.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><span class="Apple-style-span" style="font-size: x-large;"><b>Spring</b></span></span></div></div><div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFm2fI1zEASgubShZcxa8JRzs1fH4AtvBbWoPnHkWpeVm5vxS3vTbytKi9U_5uv6wJcWiiYbJ9kd_pg2QCsd93YgeGhWbFCZhBirsrCIZxkKzyLooITFtph0xAjAx5ZH5TNlxfs4-sVge0/s1600/Spring+Level+web.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="335" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFm2fI1zEASgubShZcxa8JRzs1fH4AtvBbWoPnHkWpeVm5vxS3vTbytKi9U_5uv6wJcWiiYbJ9kd_pg2QCsd93YgeGhWbFCZhBirsrCIZxkKzyLooITFtph0xAjAx5ZH5TNlxfs4-sVge0/s400/Spring+Level+web.jpg" width="400" /></a></div><div style="text-align: justify;">Finding nothing else the group head down to the base of the tree and then take the stairs that lead down into the earth. Emerging after a short while into a underground room. Trenches filled with fertile, dark earth run along either side of the room and two statues of gardeners are by the rear wall. A corridor leads off into another room.</div></div><div><div style="text-align: justify;">Katerina spots something strange in the wall between the two statues. A closer examination reveals it to be a recess the size of a basketball and in the shape of an acorn and around it a concealed door.</div></div><div><div style="text-align: justify;">A closer examination of the statues reveal them to be of Eladrin. Anvil also detects <i>Transmutation</i> magic on the statues and <i>Abjuration</i> magic on the doors.</div></div><div><div style="text-align: justify;">Ajax explores the corridor and finds a circular room. In the centre of which is a circular pool and with the walls covered in friezes depicting various Springtime scenes. Set into the far wall is a winch, a rope and hook are attached to the winch and dangle directly above the pool.</div></div><div><div style="text-align: justify;">Ajax and Kapek examine the pool, the waters of which give off an icy chill. In the pool are two huge golden discs with the smiling face of the sun carved into them. Where the two discs meet is a ring.</div></div><div><div style="text-align: justify;">As the rest of the Crimson Fists join them an ethereal shape slides out of the wall, Lorric greets it cheerily but it ignores him. Katerina identifies the creature as a WRAITH. Another one appears behind the group.</div></div><div><div style="text-align: justify;">The Crimson Fist cluster together to protect each other and, as a group, move towards the winch.</div></div><div><div style="text-align: justify;">A third Wraith steps out of the wall, quickly followed by a fourth and fifth.</div></div><div><div style="text-align: justify;">Kapek beings to winch the hook down into the pool. One of the Wraiths utters a terrible wail and they charge the Crimson Fist.</div></div><div><div style="text-align: justify;">As the Wraiths engage the group Katerina casts '<i>Mass Cure Moderate Wounds</i>', the Positive energy of the spell blasts into the Wraiths, instantly killing two of them. Ajax finishes off another and Lorric, with the child tucked under one arm, strikes down another. The last is struck down by Anvil.</div></div><div><div style="text-align: justify;">With the distraction efficiently dealt with Kapek lowers the hook into the pool and hooks the ring. He then winches the discs out of the pool. Hidden beneath where the discs lay are two 5 foot deep pits. Each with something at the bottom of it.</div></div><div><div style="text-align: justify;">After trying with a rope and grapple to get the objects out of the pool Ajax patience runs out and he jumps into the pool, taking a small amount of cold damage, and recovers the two items. The items are a giant acorn made of a tarnished, golden material and a wooden mallet.</div></div><div><div style="text-align: justify;">The acorn is placed in the recess in the first room but is slightly too big. Ajax notices that the acorn is actually made up of two parts and separates them to find ten acorns inside.</div></div><div><div style="text-align: justify;">Kapek decides to plant the acorns in the tubs of earth on the sides of the room but nothing happens.</div></div><div><div style="text-align: justify;">When Ajax screws the two parts of the acorn back together they now fit into the recess perfectly but still nothing happens when it is placed there.</div></div><div><div style="text-align: justify;">The Crimson Fist debate the problem. It is thought that the acorns need to grow, Ajax theorizes that as they have earth and water all they need is sunlight. He goes to fetch the sun discs which represent this, then Lorric is seized by an inspiration and seizing the wooden mallet he strikes the hanging discs soundly.</div></div><div><div style="text-align: justify;">The discs produce a strong sound and as it echoes throughout the room the roof turns transparent allowing sunlight to flood into the room. Suddenly the statues come to life, they fetch water from the circular pool and water the acorns. Green shoots rise from the acorns and the doors swing open to reveal a spiral staircase heading down. </div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: x-large;">Summer</span></b></span></div></div><div><div style="text-align: justify;">The Crimson Fist head down the stairs which lead into another room. In the middle of the room is a mosaic of the sun. A corridor leads off to the left and the right and in the opposite wall are stone double-doors.</div></div><div><div style="text-align: justify;">Anvil checks the double doors for traps and finding none opens them to reveal a strange, bottle shaped corridor which ends in a door. The door is unlocked but the wood has swelled and the door is jammed. Ajax steps up and shoulder charges it open and just manges not to fall into the pit that is revealed just beyond the door.</div></div><div><div style="text-align: justify;">The other side of the pit is a row of bars and behind them a spiral staircase heading down.</div></div><div><div style="text-align: justify;">The Crimson Fist try the left hand corridor. They soon reach a door behind which a bright light shines. Behind the door is room containing a disc on the far wall that emits an intensely bright light.</div></div><div><div style="text-align: justify;">They then try the right hand corridor. This also ends in a door. Behind the door is a room which is empty apart from a plinth on which sits a scroll. The heat in the room is intense. Behind the plinth is a door.</div></div><div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58gqGYd6I1S8R0gCnOpwuQ91lrJrl1eAs8ZQBOoDfdEDtR1iuxcZVb2eEGHC2dpgbOxU5cpL45xfZNh5n8efVKoHpWS9G0dzHuBVsi08xZA5rmM1i5bJ2gsSjcvlkP3VmQvCrvs_s7GLi/s1600/Conflagration+Ooze.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi58gqGYd6I1S8R0gCnOpwuQ91lrJrl1eAs8ZQBOoDfdEDtR1iuxcZVb2eEGHC2dpgbOxU5cpL45xfZNh5n8efVKoHpWS9G0dzHuBVsi08xZA5rmM1i5bJ2gsSjcvlkP3VmQvCrvs_s7GLi/s320/Conflagration+Ooze.jpg" width="235" /></a></div>The heat is so intense the group quickly realize it will destroy anybody who lingers too long in the room. Ajax runs in to grab the scroll but halfway across the room the floor disappears underneath him and he plunges towards a suddenly revealed pool of lava!<br />
<br />
<div><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i></div><div><span class="Apple-style-span" style="color: #3d85c6;">Having only minutes ago missed plunging into a pit Ajax can't help feel, as he hurtles towards the lava, that the universe is trying to tell him something. He just has no idea what it is.</span></div><br />
Luckily Ajax's boots enable him to skip along the surface of the liquid rather than plunge into it . Still his feet catch fire and he hastily exits the room. </div></div><div><div style="text-align: justify;">Katerina pokes curiously at Ajax's wound before healing him.<br />
<br />
<div><span class="Apple-style-span" style="color: #3d85c6;">*</span><i><span class="Apple-style-span" style="color: #3d85c6;">Ajax comments</span></i></div><div><span class="Apple-style-span" style="color: #3d85c6;">Ajax isn't sure where their normally gentle healer picked up this bad habit. But he's sure its one she needs to lose very quickly.</span></div><br />
Anvil warns that something is emerging from the lava. The Crimson Fist swing round and Lorric rushes off to get water from the circular pool upstairs but the creature merely emerges momentarily, examines the group and then slides back into the lava.</div></div><div><div style="text-align: justify;">Healed up Ajax volunteers to go back into the room. Anvil casts '<i>Resist Energy</i>' on him and Ajax rushes into the room once more. He leaps over the lava and grabs the scroll. Which immediately crumbles to dust!</div></div><div><div style="text-align: justify;">Ajax curses fluently. He then tries the door behind the plinth and reveals a small room containing a metal box with a lever sticking out of it. Encouraged by Lorric he pulls the lever.</div></div><div><div style="text-align: justify;">Instantly the monster emerges from the lava again, it is recognised as a <i>Conflagration Ooze</i>. Kapek hurls boomerangs and Lorric throw flasks of icy water at it. The creature oozes forward and seizes Ajax in its mighty form and releases some vile poison into his body as it does so. Ajax resists the poison, mostly, and using his warshaper ability shapes his fists into tentacles and slams them into the creature. Lorric charges into the room and attacks the creatures rear quickly followed by a flying Anvil.</div></div><div><div style="text-align: justify;">Assaulted on all sides the creature perishes.<br />
<i><span class="Apple-style-span" style="color: #3d85c6;"></span></i><br />
<div style="text-align: justify;"><i><span class="Apple-style-span" style="color: #3d85c6;"><i><span class="Apple-style-span" style="color: #3d85c6;"><br />
</span></i></span></i></div><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><span class="Apple-style-span" style="color: #3d85c6;"><br />
And not a second to soon. Ajax is bleeding from multiple wounds and with the creature's venom running in his veins. He's well aware that if not for Anvil's protective magics he'd be toast by now.</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3zbfLi1qIu_2O9K8tvgCq5kiRfN4t7jl6DJYJFzcpicWYLzSqKD9sXgqcD77xEX9LV-r9Qyq2ZVopZ4TwDbKFakBr7jESRPXByAMXz-fEqgnERi5BgWRsuW_PQSOxayHwjbMNcNVicI7v/s1600/Vasuthant.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: justify;"><img border="0" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3zbfLi1qIu_2O9K8tvgCq5kiRfN4t7jl6DJYJFzcpicWYLzSqKD9sXgqcD77xEX9LV-r9Qyq2ZVopZ4TwDbKFakBr7jESRPXByAMXz-fEqgnERi5BgWRsuW_PQSOxayHwjbMNcNVicI7v/s320/Vasuthant.jpg" width="320" /></a></div>Having been patched up by Katerina Ajax moves to examine the pit he nearly fell into earlier. As he suspected the bars have disappeared but a fierce wind now whistles up the shaft. Meanwhile Anvil and Kapek head carefully into the left hand room, checking for traps as they go. Fifteen feet into the room a cloud of shifting darkness suddenly springs into existence. The light in the room is immediately extinguished as the strange creature of living darknesses whips tentacles down at the pair.<br />
Anvil attacks back but in the dim light of the room he misses the creature. Lorric rushes to the door of the room and uses his sling to strike the creature. Kapek unleashes boomerangs at it and Ajax rushes over to help.<br />
<i><span class="Apple-style-span" style="color: #3d85c6;"></span></i>Lorric decides to take advantage of the removal of the blinding light and rushes past the conflict to the disc, beneath it he finds a door. Behind the door is a small room with a stone table with four pieces of stone on it, each carved in the shape of a lilly-pad. Lorric swiftly grabs all of them.<br />
Back at the conflict Anvil and Kapek find their efforts severely hampered by the dim light of the room. The creature lashes out and is clearly going to miss when suddenly reality ripples and Anvil suddenly finds himself in the path of the striking tentacle after all. The creature lands a vicious blow on the surprised Warforged.<br />
Lorric rushes past the combat and deposits the stone lilly-pads outside the room with Katerina and the child.<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhheDFI9Q_2WLo1A_oHr1aAWjtXtFfpVYF2qntnT4ctFwuKVL4G80FMtY_r0KGLr3U5iPvhscXWV1Yz_7gIsi0Joev4z90IcdhDfJsWcsInnDCffe_IL9DxeCqZ2FGZmj9GDXjS4I8Hvypd/s1600/Summer-Level.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhheDFI9Q_2WLo1A_oHr1aAWjtXtFfpVYF2qntnT4ctFwuKVL4G80FMtY_r0KGLr3U5iPvhscXWV1Yz_7gIsi0Joev4z90IcdhDfJsWcsInnDCffe_IL9DxeCqZ2FGZmj9GDXjS4I8Hvypd/s400/Summer-Level.gif" width="400" /></a></div>Anvil is struck again by the creature and then suddenly sucked into the main mass of its body, as its shadowy body surges around him Anvil feels his strength drain away as the creature feasts on him. Ajax strikes into the creature and although the creature recoils from the blow Ajax notices the fire and lightning created by his blade seem not to bother the creature at all. Nor can he discern a vital point to strike at. In reply the creature lashes out at Ajax striking him and then seeking to draw him also into his body but Ajax manages to resist the pull as the creature tries to draw him in as well.<br />
Lorric joins the fight and although he nimbly dodges the creature's blows, again reality warps and despite his best efforts he finds himself in the path of its blows. He too is then drawn into the creature to join Anvil. Both members of the Crimson Fist feel their strength drain away. However the creature has made a fatal mistake, surrounded as he is by it Lorric easily buries his claws into the creatures body finishing it off.<br />
Combat over, Katerina uses the last of her healing magic to heal the two and is able to restore some of Anvil's strength.<br />
Anvil examines the lilly-pads and discerns that they are magical with a nature similar to an Immovable Rod. A rope is tied around one of the lilly-pads (in case the theory that has sprung into everyone's head is wrong) and it is thrown into the shaft where the air blows so violently. As they expected the lilly-pad floats on the air, forming a stable platform. With four of them a path can be created across the shaft to enable the group to safely reach the downward spiralling stairs on the other side.<br />
However Katerina is out of spells, Anvil and Lorric are still weakened from their encounter with the shadow creature and Ajax knows he cannot Shift again that day. The Crimson Fist decide to wait and rest here until the next dawn.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Katerina comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Katerina recognises the shadowy mass as a Vasuthant, although she has no idea what an undead creature such as this monstrosity would be doing in a place like this...</span><br />
<br />
The Crimson Fist decide to camp on the surface of the island and so head up and set up camp just outside the tower. Suddenly the island rings with strange sounds. Lorric borrows Kapek's telescope and soon spots a force of about twenty Harpies attacking strange eagle-like creatures, which Anvil identifies as Perytons, that are emerging from the caves to the south. Lorric suggest the group intervene but when the malicious nature of both species is explained to him he quickly changes his mind. The two sides engage in a vicious combat that goes on until the sun sets at which point the Harpies fly away.<br />
<div><div style="text-align: justify;">Understandably nervous the group settle down for the night but it is not long before more noises come from the water and a strange mist emerges from it. Three huge creatures emerge from a copse of trees near the beach. Kapek identifies them as Fog Giants. The Crimson Fist watch them carefully but they move northwards away from the group and so the Crimson Fist decide to leave them alone.</div><div style="text-align: justify;">That night is full of strange and threatening noises, howls and singing, the wind rages about the island as the invisible stalkers that guard this place howl in frustration, but nothing threatens the group and they manage to get a reasonable nights rest.</div><div style="text-align: justify;">As his comrades sleep Anvil spends his time investigating the runes on the door and figures out how to deactivate them in order to prevent the teleportation effect. After a quick debate the Crimson Fist decide to not deactivate the rune and head in. Kapek however is teleported down the path again and again, and again. Eventually Anvil (not understanding what the rest of the group find so funny about this) deactivates the runes and Kapek is able to enter the tower.</div><div style="text-align: justify;"><br />
</div></div><div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Mol 9th Nymm, 998 Y.K.</span></div><div style="text-align: justify;">The Crimson Fists head up to the Orrery once again, where Ajax attempts to us his Third Eye of Improvisation to translate the writing on the brass ring embedded in the floor but he draws a blank, Anvil also has a go at deciphering it but with little success.</div><div style="text-align: justify;">The group head down to the Spring Level where they find everything has reset itself to the way it was before they had arrived yesterday, apart from the Wraiths which do not reappear. Knowing what to do the group quickly travel down to the Summer level where everything also has reset.</div><div style="text-align: justify;">Ajax quickly leaps across the concealed lava pit and pulls the lever to withdraw the bars. Meanwhile Anvil examines the runes in the floor of the other room. He decides they will summon another Vasuthant if activated and so carefully deactivates them, enabling Lorric to get the stone Lilly-pads.</div><div style="text-align: justify;">When placed in the updraft whistling through the shaft the Lilly-pads set in place and the Crimson Fist skip across them to the other side with Ajax , the last across, picking each up when he had left it and taking it with him as he moves across.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-size: x-large;"><span class="Apple-style-span" style="color: orange;">Autumn</span></span></b></div><div style="text-align: justify;">They descend the stairs eventually entering a room where mist covers the floor and their feet (and Kapek's knees) are covered by it, the air becomes chill and carries the rich smell of leaves fallen to the forest floor and dark earth. Two statues of fierce Eladrin warriors stand against the far wall guarding double doors. Doors are also set in the right hand and left hand walls. Katerina also identifies a hidden door behind them.</div><div style="text-align: justify;">Lorric examines the hidden door and notices four hidden keyholes set to either side of the door in the wall, he points these out to Anvil who is able to pick the locks but the door remains stubbornly closed.</div><div style="text-align: justify;">Instead Anvil turns his attention to the right hand door and examines it carefully. Discovering it is locked but not trapped he picks the lock and opens the door. The door opens onto a corridor with steps leading down. The group follow the steps down for twenty feet before they end as a jetty in a room full of water. Visible under the water are two doorways leading out from the room.</div><div style="text-align: justify;">It's decided to check out the left hand room first. The door leading to it is quickly picked by Anvil leading to a corridor sloping down. The corridor ends in a circular room which has a shallow layer of water in it and in the centre of the room is a stone column. Thirty feet up the walls of the room are two gaps on either side of the room.</div><div style="text-align: justify;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV5DN3Yk_sgE_HymVd3XCMmmYJe2X6B7bBT40Dl8XRFbY-RkmSfD2wBRsBsi1YLIAV8Zg69bJm05V7ld6V3iNDN4hb_2a7XWlX5sbmpj8HMAg3Pal8gnvbU-rk5eA3TsWutnVjWKQ6r22C/s1600/column.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV5DN3Yk_sgE_HymVd3XCMmmYJe2X6B7bBT40Dl8XRFbY-RkmSfD2wBRsBsi1YLIAV8Zg69bJm05V7ld6V3iNDN4hb_2a7XWlX5sbmpj8HMAg3Pal8gnvbU-rk5eA3TsWutnVjWKQ6r22C/s400/column.jpg" width="156" /></a></div><b><span class="Apple-style-span" style="color: orange;">5. The Talking Statue</span></b></div><div style="text-align: justify;">As Ajax enters the room the column changes into the form of a stone warrior woman armed with a bastard sword. She declares: " Speak the words and pass unhindered". This is all she says, replying it to questions and guesses at the password alike.</div><div style="text-align: justify;">Ajax notices something oozing through the water towards them. He yells a warning as three amoeba like shapes slide out of the water towards him. Kapek hurls force boomerangs at them and warns his comrades that edged weapons will just split the creatures into two more creatures. Ajax hurls his last flask of Alchemist frost, Lorric passes Ajax a quarterstaff and the fight is on.</div><div style="text-align: justify;">The Ochre Jellies are no match for the Crimson Fist and are dispatched with relatively little trouble.</div><div style="text-align: justify;">Despite Ajax's warning Anvil moves past the statue and it immediately springs into action, striking him down with two lightning fast and devastating blows. The rest of the group launch themselves at the statue but it is immediately obvious that its stony skin is highly resistant to their blows.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<div><div style="text-align: justify;"><span class="Apple-style-span" style="color: #3d85c6;">It seems highly unnatural to Ajax for him to be the voice of reason.</span></div></div><span class="Apple-style-span" style="color: #736b4a; font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 12px; line-height: 18px;"><br />
</span></div><div style="text-align: justify;">Embattle drags his master from out of the desperate melee. Kapek is struck a mighty blow and retreats to the back of the group but still hurls his boomerangs. Ajax and Lorric go toe-to-toe with the monster, though both wisely decide to fight defensively having seen what the creatures blows can do.</div><div style="text-align: justify;">Embattle feeds Anvil a 'Repair' potion and Anvil rises to his feet and casts 'Bane' on Lorric's tankard which Lorric soon uses to punch a hole straight through the construct's head.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;">Healed, and with their breath back, the Crimson Fist explore the steps leading out of the room. They split into two staircases curling around either side of the room. They pass the holes in the walls the group had seen from the room blow. Both sets of stairs end in a door.</div><div style="text-align: justify;"><br />
<b><span class="Apple-style-span" style="color: orange;">7. The Slumbering</span></b></div><div style="text-align: justify;"><div style="text-align: justify;"><i>The doors to this room are unlocked, they are however a little stiff. Beyond the room looks much like an attic room, diffused sunlight seems to shoot through cracks in the ceiling highlighting piles of fabric here, and old rocking chair there. Stuffed toys spill out of an over-full trunk, covered picture frames lean against a rusty old candleabre. A dusty haze fills the air and the same dust has settled in thick layers over everything in the room. Hanging from a fine silvery chain in the centre of the room is a jewelled key.</i></div><div style="text-align: justify;"><i>You can make out amongst the toys and trinkets there are several skeletal shapes, it seems that they did not put up a fight, their weapons are still sheathed.</i></div><div style="text-align: justify;"><i><br />
</i></div>Picking the right hand door Anvil performs his usual routine and opens it. It reveals a dusty room, littered with discarded clothes and, which instantly attracts attention, a jewelled key. Kapek suddenly feels an almost overwhelming wave of sleepiness wash over him at the same time as the rest of the group notice several skeletons in the room. Anvil enters the room and instantly a mysterious force hurls him straight down the corridor into the wall and only Kapek and Ajax's combat honed reflexes enable them to get out of the way of the flying warforged in time. Anvil, when he has recovered, theorizes that the room is protected by a spell that repels wood, which his warforged body is mostly constructed from.</div><div style="text-align: justify;">Ajax tries to lasso the key but his first attempt misses and raises the dust in the room which instantly puts him to sleep. Ajax is lassoed and pulled out of the room and then rudely awakened. Lorric wets a scarf and wraps it around his face to protect himself from the dust and approaches the room rope in hand to attempt to lasso the key again.<br />
<br />
<div><div style="text-align: justify;"><i>As the threshold to the room is crossed the dust in the room begins to stir a little. The floorboards begin to creak and from between the cracks fine sand and dust seems to rise gradually taking a humanoid form. </i></div><i></i><br />
<div style="text-align: justify;"><i><span class="Apple-style-span" style="font-style: normal;"><i>This creature appears as a slender, lithe humanoid constructed of sand and dust. Delicate features can be seen on its face, and its fingers are long and slender.</i></span></i></div></div></div><div style="text-align: justify;">Anvil identifies this creature as a Sandman, an elemental associated with earth.</div><div style="text-align: justify;">With incredible speed Lorric dives into the room, tumbles past the Sandman, grabs the key and rolls out again. Exiting he turns and slams the door in the surprised creature's face.</div><div style="text-align: justify;"><br />
<b><span class="Apple-style-span" style="color: orange;">6. The Magnetic Floor</span></b></div><div style="text-align: justify;">The Crimson Fist move around to the left door which Anvil opens. In this room is a pedestal with another jewelled key standing upright on it. Anvil also notices some form of trapdoor concealed in the ceiling.</div><div style="text-align: justify;">Kapek tries to lasso the key and although he gets the rope around the key when he tries to flick it across the room the key is knocked down but instantly flips back up it its standing position. Suddenly Anvil and Ajax are drawn by their metal armour into the room and pinned to the floor by the same strange force. As they lie there the earth beneath them starts to tremble ominously.</div><div style="text-align: justify;">Lorric lassoos Ajax and with Kapek's help begins to pull him out of the room, as he is drawn away Ajax uses his Warshaper abilities to shape his arm into a 10 foot long tentacle and reaches out and grabs the key drawing it out of the room with him.</div><div style="text-align: justify;">Suddenly the earth beneath Anvil erupts as a huge earth elemental emerges from the ground and slams a huge fist into the prone Ajax. Ajax leaps to his feet and is instantly seized by the pull of the room, by exerting every last iota of his Rage, Shifted and spell enhanced strength Ajax manages to pull himself free of the area of the room's pull.</div><div style="text-align: justify;">Then with a groan and crack, the trap-door in the ceiling opens, showering tons of iron ore down into the room. The ore passes harmlessly through the elemental but slams into Anvil further pining him to the ground. Lorric, unhindered by any form of metal, tumbles into the room and secures a rope around Anvil's ankle.</div><div style="text-align: justify;">The Elemental walks into the wall and seconds later his fist emerges and strikes Ajax. Ajax strikes back but his blade seems to barely scratch the creature. Katerina rushes up behind the severely wounded Ajax and heals him. Lorric meanwhile hauls Anvil free of the rubble and with Kapeks help begins to tortuously pull him free of the rooms pull .</div><div style="text-align: justify;">The Elemental bull-rushes Ajax who miraculously stands his ground and bounces the creature off himself. Katerina heals Ajax a second time and then retreats to the back of the group where she yells a warning. The Sandman is approaching from behind them !</div><div style="text-align: justify;">The Elemental fully emerges from the wall and engages Ajax. The Sandman attacks the rear of the group, its sleep aura spreads out to affect Katerina and Anvil ( who are immune to it) and Lorric, who resists it.</div><div style="text-align: justify;">The Elemental charges into Ajax again and slams him backwards into the grip of the room and he is once again dragged back by its magnetic force only just digging in his heels and stopping himself at the very edge of the room before he is once again pinned to the floor.<br />
As Kapek and Lorric attack the Earth Elemental, Ajax is inexorably pulled into the room and pinned to the floor by the magnetic force. Anvil alone faces off against the Sandman.<br />
The Earth Elemental steps back into the wall and so Lorric rushes over to help out Anvil. Ajax desperately tries to claw his way out of the room but for every foot he pulls himself forward the room pulls him back. Then to add insult to injury the Earth Elemental emerges from the wall in the room and slams a massive fist into his prone body. Unable to even rise to his feet Ajax attacks the creature from the floor carving a chunk out of its leg.<br />
Responding to Ajax's desperate, but manly, cries for help Katerina dodges pass the Sandman, narrowly avoiding a blow, and rushes over and heals him. Kapek also joins the battle against the Earth Elemental.<br />
Anvil finally dispatches the Sandman with a swing of his shield. Ajax and Kapek finish the Earth Elemental with sword and force boomerangs.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Ajax is disappointed that once again their opponents leave no ears to add to his collection. The tower has been hugely disappointing trophy-wise.</span><br />
<br />
Ajax is lassoed and pulled out of the room and Lorric quickly loots the room the Sandman came from.<br />
<div style="text-align: justify;"><br />
</div><div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;">2. The Wading Room</span></b><br />
<b><span class="Apple-style-span" style="color: orange;"></span></b><i><span class="Apple-style-span" style="font-style: normal;"><i>The corridor leads eastward, descending some 30 feet down 2 sets of steep stairs. Two distinct pools are divided by a central walkway, steps lead into the water on the far eastern wall. The air is chill here and the water seems to be the source of the cold. The water is 3 ft. deep at the steps and slopes down to 15 ft. deep at the western side of the room, it is particularly cold.</i></span></i><br />
<span class="Apple-style-span" style="color: orange;"><b><br />
</b></span>The Crimson Fists descend to the Wading Rooms and consider their appraoach to the problem. It is decided Katerina will wait on the walkway with the child. Anvil casts 'Water Breathing' on the rest of the group and they enter the cold waters.<br />
Anvil approaches the entrance on the right-hand side of the room. He finds a door under the water and efficiently picks the lock. The door opens onto a small room.<br />
<br />
<i><span class="Apple-style-span" style="font-style: normal;"><i></i></span></i><span class="Apple-style-span" style="color: orange;"><b></b></span><i><span class="Apple-style-span" style="font-style: normal;"><i></i></span></i><span class="Apple-style-span" style="color: orange;"><b>4. Jewelled Key Room 2</b></span><br />
<span class="Apple-style-span" style="color: orange;"><b></b></span><i><span class="Apple-style-span" style="font-style: normal;"><i>The water here is filled with organic sediment that is disturbed into clouds when the water is passed through. Resting here there are 3 figures, each seems to be coated in a light layer of ice or frost. A key is hung on a hook on the far wall.</i></span></i></div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-weight: normal;"><b><span class="Apple-style-span" style="color: orange;"><br />
</span></b></span></b>Anvil cast 'Protection from Energy' on himself and enters the room and searches for traps. The three figures within begin to stir to life and the waters around them are infused with biting icy cold. Although Anvil's spell protects him, his comrades waiting outside the room feel the cold bite into them.<br />
Anvil plods steadily past the creatures, enduring their attacks and grabs the key but in doing so he releases some strange substance into the water that lowers the temperature of the water still further.<br />
With the cold biting ever more viciously into the group they desperately swim for the steps at the end of the pool. Kapek is hit hardest by the cold and slips into unconcious as the cold devours his life force. Seeing what is happening Katerina casts a mass 'Cure' spell from the walkway that revivies him just in time. Infused with new life by their comrades spell the group manage to pull themselves out of the water.<br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"><i>*Kapek comments</i></span><br />
<span class="Apple-style-span" style="color: #3d85c6;">Kapek muses that he seems to have no luck with water whatsoever. Perhaps it's down to his desert upbringing.</span><br />
<br />
The group retreat to the main room. Katerina is just tending to Kapek when they hear voices coming from the room they'd just departed. A glance reveal that the creatures they found in the room had emerged from the water and are grouped on the walkway.<br />
Anvil quickly casts 'Resist Energy' on Ajax and Kapek and then drew his Wand of Fireballs and fires it down the corridor towards the creatures. Ajax charges down the corridor and attacks the creatures. But he see's in horror that when he strikes the creatures the magical fire of his blade is absorbed into the creature and its wounds start to heal.<br />
Anvil casts 'Resist Energy' on Lorric and Lorric flips down the corridor, over the heads of the creatures and strikes at them from behind, slaying one.<br />
Ajax quickly removes the Fire gem from his blade, extinguishing its fire, and then renews his attacks on the creatures.<br />
With their cold powers blunted by Anvil's protective magics the creatures are far less of a threat and the Crimson Fist deal with them quickly and violently.<br />
Katerina identifies the creatures as undead known as BLEAKBORN. She says that if provided with heat they will heal themselves, so the group chop them into pieces and then dump the bits into the chill water of the Wading Room.<br />
<br />
<b><span class="Apple-style-span" style="font-weight: normal;"><b><span class="Apple-style-span" style="color: orange;"></span></b></span></b><i><span class="Apple-style-span" style="font-style: normal;"><i></i></span></i><b><span class="Apple-style-span" style="font-weight: normal;"><b><span class="Apple-style-span" style="color: orange;">3. Jewelled Key Room 1</span></b></span></b><br />
<i><span class="Apple-style-span" style="font-style: normal;"><i>The water here is filled with organic sediment that is disturbed into clouds when the water is passed through. A skeletal figure lies slumped in the corner of this submerged room, a jewelled key strung around its neck.<br />
<span style="font-style: italic;"><br />
</span><span style="font-style: italic;"></span></i></span></i><span class="Apple-style-span" style="font-style: normal;">The Crimson Fist quickly enter the water on the other side, wanting to act while the spells protecting them last. Again they find a locked door in the entrance which Anvil picks the lock of.<br />
Anvil checks for traps and finding none he grabs the key. Triggering the trap.<br />
As the Key is pulled away the string concealed upon it is pulled tight, springing the trap. The door locks behind them and the walls of the room start to close in.<br />
Quickly Anvil swims to the door and with a few deft moves picks the lock. The rest of the group hurriedly exit, sliding out of the room just as the walls close in on where they had been.<br />
The Crimson Fist return to the main room and insert the four keys into the hidden keyholes. When turned the door slides into the floor, revealing stairs leading down.<br />
Expressing worries about what waits for them below the group carefully descend the stairs.<br />
<br />
<br />
</span></div></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3LKWra-34hcl_Nb5RK_uUvIlYdybIT8j9nJx_JuorYy6rL-mCwMy36yoppBI5l19R4sltyWzUei1m1rOAt08AuXecZTS8DP4HQ3PdQduTpwhbE5OPHcOkxbU9qTAAC23vJjelfalU-T36/s1600/Autumn-Level.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="178" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3LKWra-34hcl_Nb5RK_uUvIlYdybIT8j9nJx_JuorYy6rL-mCwMy36yoppBI5l19R4sltyWzUei1m1rOAt08AuXecZTS8DP4HQ3PdQduTpwhbE5OPHcOkxbU9qTAAC23vJjelfalU-T36/s400/Autumn-Level.gif" width="400" /></a></div><div></div><div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-size: large;"><span class="Apple-style-span" style="color: orange;">Winter</span></span></b><br />
<b><span class="Apple-style-span" style="font-size: large;"><span class="Apple-style-span" style="color: orange;"></span></span></b><i><span class="Apple-style-span" style="font-style: normal;"><i>The entire level is a natural series of caverns all are thick with beautiful crystal that seems to almost sing with each sound that is made. </i></span></i></div><div style="text-align: justify;"><i><span class="Apple-style-span" style="font-style: normal;"><i>A white light dances across the crystals giving the entire cavern a luminescence akin to a winter’s night with a full moon shining.</i></span></i><br />
<i><span class="Apple-style-span" style="font-style: normal;"><i><br />
</i></span></i></div><div style="text-align: justify;"><b><span class="Apple-style-span" style="font-weight: normal;"><b><span class="Apple-style-span" style="color: orange;">1. The Stairs Down</span></b></span></b><br />
<b><span class="Apple-style-span" style="font-weight: normal;"><b><span class="Apple-style-span" style="color: orange;"></span></b></span></b><i><span class="Apple-style-span" style="font-style: normal;"><i>As the stairs from the upper level are descended there is a noticeable drop in temperature. Your breath becomes visible and the steps beneath your feet become slick and treacherous. </i></span></i></div><div style="text-align: justify;"><i><span class="Apple-style-span" style="font-style: normal;"><i>A thick layer of frost and ice covers the walls floors and ceiling. The steps descend some 80 feet the last 20 feet of which are a descent through a crystalline cavern. </i></span></i></div><div style="text-align: justify;"><i><span class="Apple-style-span" style="font-style: normal;"><i>The entirety of the natural cavern is covered in thick crystal growth, any light you are carrying is magnified and refracted into a thousand dancing rainbows.</i></span></i></div><div style="text-align: justify;"><i><span class="Apple-style-span" style="font-style: normal;"><i>Once the bottom is reached the true beauty of the cavern can be appreciated, however movement from the exit catches your eye as shapes move through the huge crystals.</i></span></i><br />
<b><span class="Apple-style-span" style="color: orange;"><br />
</span></b><br />
<i><span class="Apple-style-span" style="font-style: normal;"><i></i></span></i><b><span class="Apple-style-span" style="color: orange;">2. The Ice Pool</span></b></div><div style="text-align: justify;"><i>A freezing mist rises up from this pool and is strangely drawn up the shaft in the cave ceiling. An icy cold waterfall spills from an inaccessible tunnel into the pool here and it seems to flow away somewhere in the back of the cave. A shimmering curtain of light betrays the presence of a portal here, most likely to Risia judging by the way the ice and air mephits dance through it.<br />
<br />
</i>The steps become more frost covered as they descend, becoming more treacherous. In fact Ajax and Katerina travel the last 10 feet of the stairs on their backs as they slip and slide down the stairs. Finally landing at the bottom in a untidy heap.<br />
In the cavern Mephits flit through the air until Lorric hurls a rock from his sling slaying one of them. His comrades quickly apologize to the Mephits as they have no desire to start another fight.</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b><br />
</b></span><br />
<span class="Apple-style-span" style="color: orange;"><b>3. The Crystal Cavern</b></span></div><i>As you pass from the smaller entrance cave you see a massive natural pillar of crystal directly ahead. Beyond this pillar is a startling display of natural crystal growth, the entire 60 feet by 40 feet of the cavern is made of pure crystal growth, at first it is a little disorientating. As your eyes adjust to this new environment they can make out a passage to the left with the sound of running water and at the far end another passage heads down, a great dragonmark extends across the room’s vaulted ceiling from floor to floor, however, more importantly you can make out a huge form moving towards you. </i></div><div style="text-align: justify;"><i>A creature that appears to made of pure crystal spreads its vast wings and with a dull clanking, ringing sound it shifts it draconic head to face you. </i></div><div style="text-align: justify;"><i>With an ethereal roar the creature addresses you. </i></div><div style="text-align: justify;"><i>“What brings you to this most sacred of places?” </i></div><div style="text-align: justify;"><i></i></div><div style="text-align: justify;"><i>“My name is Xeshenell - The guardian of the 7th Pathway. If you carry no evil in your heart and the Prophecy holds true then you may pass, if these things do not apply to you, then you will surely perish.” </i></div><div style="text-align: justify;"><i></i></div><div style="text-align: justify;"><i>“The master of this place is through there, he is unable to do anything in his current state though. And it will take more than simple magics to help him.” He gestures to a tunnels across the cavern that leads down into darkness.</i></div><div style="text-align: justify;"><i>“In order to enter you must pray that the God of Fate is watching over you.”</i></div><div style="text-align: justify;"><b><span class="Apple-style-span" style="color: orange;"><br />
</span></b>The Crimson Fist are glad Xeshenell is so reasonable, especially after Lorric had hurled a rock at it. This despite Kapeks best efforts to stop him (Ajax and Katerina were cowering at the back of the cavern having been driven there by the waves of DragonFear.) Xeshenell seemed to accept their explanation that after everything else on the island has tried to kill them they were all feeling a little trigger-happy and also not really regarding the Crimson Fists as a threat.<br />
Lorric is berated by his comrades for his actions and apologises graciously.<br />
<br />
<b><span class="Apple-style-span" style="color: orange;">4. The Passage of Crystal Stars</span></b></div><div><i>A ramp with a slight incline descends some 25 feet out of the room, the cavern beyond is darker; the crystals here do not seem to catch the light as readily as everywhere else. When the crystals are closely observed, the darkness here allows individual points of light to be made out. These points of light reflect the constellations of the night sky.</i><br />
<i><span class="Apple-style-span" style="color: #3d85c6;"><br />
</span></i><br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Anvil comments</span></i><br />
<span class="Apple-style-span" style="color: #3d85c6;">Anvil realises that one of the constellations represents Chronepsis, the Draconic God of Fate, and so the group all pray to this mysterious deity before proceeding.</span><br />
<b><span class="Apple-style-span" style="color: orange;"><br />
</span></b><br />
<b><span class="Apple-style-span" style="color: orange;">5. The Crystal Sanctum</span></b></div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFA6B7HBZMmyY7QoxTd7EsUDlK_kLDO-jCEMzhlJCisLUPeN-b6hHeF6QyzTxNd6ZBbkz7kFQLPHxEJN09L0lcjmI0PvpZ8TjMFaJFmeVjoMiJsSpsYywYxxf0pJ8dvTD0gw-cKF4972cs/s1600/Nehar+Stone+web.jpg" imageanchor="1" style="clear: right; display: inline ! important; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFA6B7HBZMmyY7QoxTd7EsUDlK_kLDO-jCEMzhlJCisLUPeN-b6hHeF6QyzTxNd6ZBbkz7kFQLPHxEJN09L0lcjmI0PvpZ8TjMFaJFmeVjoMiJsSpsYywYxxf0pJ8dvTD0gw-cKF4972cs/s320/Nehar+Stone+web.jpg" width="226" /></a></div><i>As you reach the bottom of the stairs you can see several features, the first and closest to the bottom of the stairs is a huge silver mirror. On the wall opposite to this stands a stone statue of a strange butterfly-winged centaur by a still pool, a look of shock in its eyes as it seems to be flinching away from the stairs you have just descended. As you look closer the statue has been broken, a large hole in its chest seems to correspond with the location of its heart. And finally on the far side of the cavern is a raised dais, floating several inches above this dais is a huge crystal, some 5 feet high, it emits a dull silvery radiance that only seems to extend a few feet from the crystal itself.</i></div><div style="text-align: justify;"></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">The Mirror Portal </span></div><div style="text-align: justify;"><i>This 8 feet tall and 5 feet wide silver mirror has an apparently flawless surface. It is framed by gold and silver ivy with various small creatures, such as butterflies, beetles and spiders, climbing through the dense leaves.</i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">The Scrying Pool</span></div><div style="text-align: justify;"><i>This perfectly still and clear pool is constructed from a deep green crystal, etched around its rim are arcane runes and sigils, all in Sylvan, that seem to dance and move as you try to read them.</i></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">The Glowing Crystal </span></div><div style="text-align: justify;"><i>Floating a foot about the dais that holds it and standing 5 feet high itself, this crystal emits a dim silvery light which seems to ebb and flow from deep within. The dais upon which it rests is 3 steps high and 10 feet in diameter, it is made from the same green crystal as the pool and upon its surface is carved a huge symbol, that of Balinor.</i></div><div style="text-align: justify;"><i></i></div><div style="text-align: justify;"><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1bTxbQ6iayE92-Jxl8p5SgHNNmeEtlKc5nAcLugq5-RFVxYy90h67STVDSSdLiLrRy6gJUUBG1sSmbIdHw0nEd8bcxvDvclUNdK35Nqf6M4Bza70vLCL1TimECtAOqMKf9x5NPL310A2v/s1600/Winter+Level.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1bTxbQ6iayE92-Jxl8p5SgHNNmeEtlKc5nAcLugq5-RFVxYy90h67STVDSSdLiLrRy6gJUUBG1sSmbIdHw0nEd8bcxvDvclUNdK35Nqf6M4Bza70vLCL1TimECtAOqMKf9x5NPL310A2v/s400/Winter+Level.jpg" width="367" /></a><i> </i>As the Crimson Fist enter the room a voice sounds in their heads. They have finally found Palomino !<br />
Palomino hears the reason the Crimson Fist have travelled this long and dangerous road but explains in his current state there is nothing he can do to help them. Naturally the group ask if there is any way they can help him and he explains that after he was defeated in ages past and his heart torn out, it was taken and hidden by the MYCONIDS, loyal servants of his who dwell in the tower. It is quickly figured out that the Myconid's are behind the double doors on the Autumn level, the only area of the tower the Crimson Fists haven't explored.<br />
When it is wondered if the child can survive while the group recover Palomino's heart, he suggest they place the child in the pool as apparently it is embued with the properties of his realm and no time will pass for the child while he is in it. With some trepadation the child is placed in the pool but he slips quietly into its waters and floats gently to the bottom where he rests peacefully.<br />
The Crimson Fists inquire if there is some token that they could carry to convince the Myconids they are acting with Palomino's authority. He informs them there is a seal at the bottom of the pool which will do exactly that. It is quickly recovered.</div></div></div></div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-11815176049774578182010-09-14T11:49:00.007+01:002010-10-01T10:50:19.007+01:00Six Falls Ravine<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">Sul 8th Nymm, 998 Y.K.</span></div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="color: orange;"><b></b></span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;">The Approach to Six Falls Ravine</span></b></span></div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">The shifters fail to return, and the group packs up camp and sets off on the course indicated by Clian. As they travel, they see a large figure, perhaps eight or nine feet tall with orange and black fur, in the woods. As soon as it is seen, it races off, outpacing Lorric who tries to communicate with it. Kapek identifies its tracks as similar to those of a tiger.</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">The trail, although old and faint, is easily found, picked out as it is with weathered marker stones. It leads to a large marble bridge, which must once have been very impressive but has now succumbed to age. One of the spans has fallen away into the ravine. As the Crimson Fist stand on the edge of it, considering their next move, Lorric notices people approaching from behind, mainly shifters but there is also an elf, a human and a centaur. Most are wearing leathers, but one of the shifters has a metal breastplate.</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">The human addresses the group, identifying himself and his companions as the Burning Tree and demanding that the Crimson Fist leave their land. Lorric responds in affable tones, inquiring about the whereabouts of Palomino Nehar and attempting to defuse the tense situation. The Burning Tree seem disinclined to compromise however, and when the human begins casting a spell that Anvil identifies as “Obscuring Mist”, the gloves are off.</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;"><br />
</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;"><b>The Burning Tree</b></span></div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">Kapek initiates hostilities by flinging boomerangs at the spellcasting human, followed by a mounted charge from Anvil. The elf’s form ripples and warps into that of a huge humanoid tiger which promptly attacks Lorric. Two of the shifters go berserk, one attacking Kapek and the other leaping into battle with Anvil. The centaur remains in place, using a powerful bow against his foes. The final shifter, he of the breastplate, seems to favour axes, first hurling a smaller one at Lorric then attempting to eviscerate Kapek with a more impressive looking one. Katerina takes her usual role, racing around the battlefield restoring health and hope to the wounded warriors.</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">Anvil slays the berserker attacking him, while the iron fists of Lorric put down the spellcaster. Kapek takes a mighty blow from the other berserker, before he and Reaver tear him apart. The tiger-elf takes a battering from the combined forces of Lorric and Anvil, and chooses to flee that particular engagement, heading towards the deceased spellcaster.</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">However, his attempt to retrieve a healing potion from his fallen comrade is thwarted by the efforts of Anvil, who kills him before he can reach it. Kapek turns his attention to the axe-wielding shifter and, with the aid of Lorric, manages to despatch another foe. Lorric then dashes over to the centaur and delivers a devastating combination blow, which first stuns the archer, then shatters its skull.</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;"><br />
</div></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div style="text-align: justify;">Peace returns to Six Falls Ravine.</div></div><div><div style="text-align: justify;"><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjohs7NcbvC6AmM6gBdY0Bbs1Y8CPjcXMeE5sS5uapL3gM-zBTZ5_1XpkEZgiZLbNTiWyI7H5qjf4v7DvRzNH7vEX8c0teS-wMWOBDo2Y3jNb8yYjMZX5i63kI0Y5UeiuI66cam9DwLYXoE/s1600/Six+Falls+web.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjohs7NcbvC6AmM6gBdY0Bbs1Y8CPjcXMeE5sS5uapL3gM-zBTZ5_1XpkEZgiZLbNTiWyI7H5qjf4v7DvRzNH7vEX8c0teS-wMWOBDo2Y3jNb8yYjMZX5i63kI0Y5UeiuI66cam9DwLYXoE/s400/Six+Falls+web.jpg" width="257" /></a></div><br />
<span class="Apple-style-span" style="color: orange;">11.30 a.m.</span><br />
<span class="Apple-style-span" style="color: orange;"><span class="Apple-style-span" style="font-size: x-large;"><b>The Tower of Rainbows</b></span></span><br />
Having defeated their foes the Crimson Fist get down to the serious business of looting the corpses.<br />
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<div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Meanwhile Ajax and Clian are returning from their scouting mission having encountered and defeated a were-tiger of their own. Just before the rendezvous Clian splits off to inform the Ashbound of this and Ajax continues on. As he approaches where they agreed to meet, Ajax hears the sounds of violence that come to a sudden end. Ajax approaches cautiously and is relieved to hear his comrades voices. Not wanting a repeat of what happened the last time he appeared without warning Ajax calls out and identifies himself before approaching.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Loot having been found and split up the Crimson Fist turn their attention to the island and the bridge that joins it to the land around. They notice a huge tree in the middle of the island surrounding a tower.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">It is decided that Kapek and Hurricane will ferry the group across to the island one at a time. Apart from Anvil who is too heavy and will cast '<i>Whirlwind</i>' on himself.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Kapek sets off with Lorric but they haven't travelled far when they both get the feeling that something is approaching them, although they cannot see anything they trust their instincts and turn around and head back. Instantly the feeling of danger fades.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Anvil infuses '<i>See Invisible</i>' on himself and see's five clouds floating over the bridge. He identifies them as a form of Air Elemental known as Invisible Stalkers. Ajax addresses them, saying that the group only want to speak to Palomino. One of them moves closer and it seems to respond but in a breathy tongue no-one can understand. Anvil casts '<i>Tongues</i>' on himself and converses with the creature.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">It reveals it cannot contact Palomino, indeed it hasn't seen him for centuries but it is bound to attack anyone who uses the air or the bridge to travel to the island. When asked about other guardians it say's it has seen movement in the water and on the grey beach.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOHEZyTyDYPHrz9ofzDqY1_Ir8iJoCtK57OdJKSx4LrV6TRskltwBYAsI7GcIWfFBTn-9n7mgkRqKC-kr5YiggAFjHY5fHByU8iyVogCrcMn8lvCcjgm0vuvbBD_l7uQJmAIaVS-_7S2lM/s1600/door+web.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOHEZyTyDYPHrz9ofzDqY1_Ir8iJoCtK57OdJKSx4LrV6TRskltwBYAsI7GcIWfFBTn-9n7mgkRqKC-kr5YiggAFjHY5fHByU8iyVogCrcMn8lvCcjgm0vuvbBD_l7uQJmAIaVS-_7S2lM/s320/door+web.jpg" width="208" /></a>The Crimson Fist then engage in a long debate about the best way to cross to the island. Many ideas are proposed and discarded before a decision is arrived at. It is decided to fly across to the island at top speed not engaging the Invisible Stalkers. Kapek and Lorric will fly on Hurricane and Anvil will cast '<i>Fly</i>' on Stampede and transport himself, Katerina, Ajax and the child. (Ajax leaves Ranger signs to tell Clian what they have found out and what they intend to do).</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Crimson Fist fly away from the island rising to their maximum height, then they turn around and power dive towards the island at top speed, with the sun at their backs to blind their enemies.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Hurricane shoots straight through but the slower Stampede is intercepted and its passengers have to endure a battering as they pass through the gauntlet of Invisible Stalkers. The Invisible Stalkers cease their attacks as soon as the Crimson Fist's feet touch the island, they are annoyed they have failed in the task which they have been at for so long but ask Anvil to speak to Palomino to release them.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">On the island it seems suddenly colder and the sky seems greyer and an air of melancholy fills the place.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Crimson Fists find steps leading up to the tree in the centre of the island. The tree is a massive oak with its roots entwined around a stone tower. Mysterious lights dance around the tree as the Crimson Fist cautiously approach the double doors of the tower and knock. Nobody answers.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Anvil notices magical runes carved around the door and identifies them as being an Enchantment (Compulsion) spell and a Conjuration (Teleportation) spell. Anvil uses his knowledge of magical devices to discern the command word to temporarily suppress the magic of the runes. This done Anvil, Lorric and Ajax put their shoulders to the door and, with some effort for it is stiff from the long years without use, heave it open.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Inside the tower stained glass windows line the walls. There are steps leading up and down but the thing that draws the Crimson Fist's attention is the horde of tiny, glowing faeries. These cute creatures are identified as Shimmerlings.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Ajax addresses the Shimmerlings but gets no response.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Crimson Fist head to the stairs leading down and suddenly for Kapek and Ajax the world shifts as they find themselves on the path outside the tower. Inside the tower Anvil and Lorric suddenly find the lights of the Shimmerlings entrancing but throw of the effects, although Katerina is '<i>Fascinated</i>' by them.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">The Shimmerlings expression suddenly turn hostile and they pour towards Lorric, Anvil and Katerina tearing at them with tiny claws and teeth.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjr5ExkBTZM6aiG2jSm0d3Ggm9LojcWfZZnI08FyizFqMwmonhf2Clb2Ocf7VWNnCmebUiSu2LE401NHMMsbjLrUYi4j6RAyta0paS8KgUBtU4iScamuptwNc9Q5iwtoZ06SoT8kcOQ7TH/s1600/Tower+of+Rainbows+web.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjr5ExkBTZM6aiG2jSm0d3Ggm9LojcWfZZnI08FyizFqMwmonhf2Clb2Ocf7VWNnCmebUiSu2LE401NHMMsbjLrUYi4j6RAyta0paS8KgUBtU4iScamuptwNc9Q5iwtoZ06SoT8kcOQ7TH/s320/Tower+of+Rainbows+web.jpg" width="277" /></a></div>Lorric desperately hurls a flask of Alchemist Fire at his feet, accepting burning himself to hurt his attackers and then leaps sideways grabbing Katerina and dragging her out of the tower.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Kapek and Ajax charge up the path. Kapek swings his cold iron Shareesh at the swarm but they are too many for him to appreciably affect. Ajax hurls a flask of Alchemist Fire into the Shimmerlings. Anvil opens up with this Wand of Fireballs.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Ajax is Fascinated by the lights of the Shimmerlings but is 'rescued' by Lorric who hurls a flask of Alchemist Frost at him (which does also catch some Shimmerlings).</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div><div><span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i></span></div><div><span class="Apple-style-span" style="color: #3d85c6;">Ajax isn't at all annoyed at being blasted by Lorric. Not even slightly. Not a bit. No</span></div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Kapek rushes into the tower to aid Anvil but is teleported down the path, again. Ajax retreats back out of the tower hurling a flask of Alchemist Frost at the Shimmerlings as he goes.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Anvil lets fly with the Wand again and Embattle adds a flask of Alchemist Frost. The remaining Shimmerlings congregate on the lone Anvil, Fascinating him.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Lorric helps shock Anvil back to reality by hitting him with a flask of Alchemist Fire and Ajax hurls another at the swarms .</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Ajax attempts to reach Anvil but is teleported down the path to his immense irritation.</div></div><div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">With a final blast from his Wand and a flask of Acidic Fire from Embattle the last of the Shimmerlings are destroyed.</div></div><div><br />
</div><div></div><div></div></div></div>Point of Infinityhttp://www.blogger.com/profile/04187170094830688737noreply@blogger.comtag:blogger.com,1999:blog-4053136088472354893.post-53175568684431366722010-09-06T21:05:00.050+01:002010-09-14T11:56:35.464+01:00The Journey Continues...<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 13px; line-height: 20px;">Far 27th </span><span class="Apple-style-span" style="color: orange;">Dravago, 998 Y.K.</span></div><div style="text-align: justify;">With the Displacer Beasts dead and dawn almost there the Crimson Fists get down to the serious business of skinning the dead beasts. After a few hours of hard work the group have five fine pelts (and one badly mangled one).</div><div><div style="text-align: justify;">It is decided to head back to the cave that was spotted earlier to investigate if the Displacer Beasts left anything worth looting. There is no way the child could match the speed the group will make so Ajax and Clian decide to stay at the camp-site to protect him.<br />
<br />
<div><i><span class="Apple-style-span" style="color: #3d85c6;">*Ajax comments</span></i><span class="Apple-style-span" style="color: #3d85c6;"><br />
The child's safety absolutely being the reason Ajax and Clian volunteer for duty which involves them being left alone together.</span></div><span class="Apple-style-span" style="color: #736b4a; font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 12px; line-height: 18px;"><br />
</span></div></div><div><div style="text-align: justify;">The rest of the group head swiftly back and find the cave empty of living creatures. They do find the skeletons of two Shifters which they believe must be the two missing scouts that the Shifters of Woodgard had asked them to look out for. Kapek collects their bones and stores them in his Heward's Handy Haversack so they can eventually be returned to their people for proper burial. They also uncover some money and gear which they help themselves to.</div></div><div><div style="text-align: justify;">This done they quickly return to the camp and split the money up evenly (with Clian getting a share). Then Kapek casts '<i>Easy Trail</i>' to increase their speed and they head on to their destination. </div></div><div><div style="text-align: justify;">Good time is made that day and no problems occur (for once). The following day (28th Dravago) passes without event and it is not until around noon the day after, that the Crimson Fists almost inevitably run into trouble.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange; font-family: Trebuchet, 'Trebuchet MS', Arial, sans-serif; font-size: 13px; line-height: 20px;">Sul 1st </span><span class="Apple-style-span" style="color: orange;">Dravago, 998 Y.K.</span><br />
<span class="Apple-style-span" style="color: orange;"></span><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;">4. The Briarvex Hunting Party</span></b></span></div><div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">1.00 p.m.</span></div></div><div><div style="text-align: justify;">As the group are travelling along they hear crashing noises from ahead. Quickly the group take up ambush positions and wait for the next challenge the Reaches will throw at them.</div></div><div><div style="text-align: justify;">Soon the waving of the undergrowth indicates creatures moving towards their position but the scrub is too high for the group to make out what they are and they can only grip their weapons tighter and wait. Suddenly the creatures burst into sight, giant stag beetles thundering towards them. </div></div><div><div style="text-align: justify;">Lorric and Ajax leap from ambush (though of course Lorric's concealment was <i>slightly</i> better than Ajax's ) and bring down the first beetle while Kapek's boomerangs and a mounted charge from Anvil bring down a second.</div></div><div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="http://www.wizards.com/dnd/images/mm4_gallery/98670.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="http://www.wizards.com/dnd/images/mm4_gallery/98670.jpg" width="302" /></a></div>Suddenly however the plants around them stir unnaturally and twist to entangle the surprised group and Clian lets out a yell of alarm as a weird, green creature emerges to attack her. Kapek identifies it as a <i>Vine Ogre</i> or <i>Briarvex</i>.</div></div><div><div style="text-align: justify;">Quickly tearing themselves free of the grasping plants Kapek, Ajax and Lorric rush over to their left flank to aid Clian. Kapek approaching first is struck a terrible blow by the creature but to his horror the blow is not all the creature can do as the thorns it left in his wound come to vicious life and start to burrow bloody paths into his body.</div></div><div><div style="text-align: justify;">On the right flank Anvil urges Stampede forward to flank the two remaining Stag Beetles but as he moves round another Vine Ogre strikes at him from ambush and then moves to the centre where Katerina waits unprotected.</div></div><div><div style="text-align: justify;">One of the Stag Beetles moves to attack the rear of the four engaged with the first Vine Ogre but before it can affect the melee Kapek and Ajax bring the Vine Ogre down. The respite is short-lived as next second two more Vine Ogres appear and the plant life moves again at their command trapping Lorric firmly in their creepers.</div></div><div><div style="text-align: justify;">In a flurry of blows Ajax kills one of the Vine Ogres and then using his War Shaper ability to stretch his limbs strikes out and kills the Stag Beetle threatening their rear.</div></div><div><div style="text-align: justify;">Anvil engages the last beetle as yet another Vine Ogre appears. Stampede crushes the last beetle underfoot but Anvil is struck by a Vine Ogre and finds that its thorns will burrow into him as willingly as they will into his fleshy comrades. Meanwhile Clian slays one of the Vine Ogres with her flaming scimitar while Ajax discharges all of the magic for the day of his <i>Healing Belt</i> into her, healing some of her wounds.</div></div><div><div style="text-align: justify;">Kapek finishes the last Vine Ogre threatening them while Anvil strikes at the last Vine Ogre only to see once again Stampede steal the kill from him by finishing of the creature with a well aimed steel hoof.<br />
<br />
<div><span class="Apple-style-span" style="color: #3d85c6;"><i>*Anvil comments</i><br />
Anvil does feel as if the kill was stolen from him, indeed he need feels that way, as long as the foe is dealt with it doesn't matter who deals the killing blow as long as everyone feels as if they aided the group in some way. Should there be a tally Stampede is a direct extention of Anvils control and does only what it is directed to do, unlike Kapek's dinosaur mounts.</span></div><div style="text-align: auto;"><br />
</div></div></div><div><div style="text-align: justify;">The group pause for breath and while thorns are dug out from wounds and healing magics applied Clian explains that the Vine Ogres are attracted to shiny objects which they store in pouches in their body. The Crimson Fist need no encouraging to loot the bodies and a fair haul of coin and gems is the result.</div></div><div><div style="text-align: justify;">As the group heads on again Clian explains that just before nightfall they should reach a river across from which rises an impassable cliff. They will have to cross the river and then move along the base of the cliff until they reach a path around it. She goes on to inform them that they must make this journey as swiftly as possible as giant spiders live in the cliff. These creatures won't come out while the sun is shining directly on them but as the sun moves and the ground is put into shadow they will start to emerge. Therefore tonight they will sleep on the far side of the river and then at dawn cross and move along the cliff's base as fast as possible.</div></div><div><div style="text-align: justify;">Just as the sun is setting they reach the river and set up camp.</div></div><div><div style="text-align: justify;">In the night a giant spider passes near the camp but Anvil, who is on watch, decides not to attack it and the creature moves on. When the next day Lorric is informed of this he declares they should have killed the creature, others argue as it wasn't yet threatening them is was the right thing to leave it alone. Arguing the point they move on.<br />
<br />
<div><i><span class="Apple-style-span" style="color: #3d85c6;">*Anvil comments</span></i><span class="Apple-style-span" style="color: #3d85c6;"><br />
Given that the creature appeared to have no desire to approach the camp Anvil didn't feel the need to break the sleep of his companions. Given the debate that happened when Anvil suggested killing the infant and weak goblinoids that worshipped a dark and foul god, Anvil is still trying to work out how the rules of morality work.</span></div></div><div><br />
</div><span class="Apple-style-span" style="color: orange;">Mol 2nd Nymm, 998 Y.K.</span><br />
<span class="Apple-style-span" style="color: orange;"></span><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;">5. The Impasse</span></b></span><br />
<div style="text-align: justify;"><span class="Apple-style-span" style="color: orange;">3.00 p.m.</span></div></div><div><div style="text-align: justify;">The journey along the base of the cliff is nerve-wracking, although assured they are safe as long as the sun shines on them the occasional stirring of long spidery legs from cracks in the cliff does nothing to put the Crimson Fists at their ease. </div></div><div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="http://www.wizards.com/dnd/images/mm2_gallery/88268_620_123.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="318" src="http://www.wizards.com/dnd/images/mm2_gallery/88268_620_123.jpg" width="320" /></a></div>When noon is reached and the sun begins to descend, putting the cliff in ever increasing shadow the feeling gets worse. Kapek decides to take Hurricane up to reconnoitre and Lorric goes with him.</div></div><div><div style="text-align: justify;">Soon they reach an area where webs have been laid along the ground, to act as trip-wires in the group's opinion. Ajax argues they should leap or fly over it but he is over-ruled and the decision is made to burn the webbing away. Ajax leaps over the webbing so it can be burned from both sides at once.</div></div><div><div style="text-align: justify;">As the webbing begins to burn the ever observant Lorric notices spiders emerging from the cliff. Ajax smugly points out that this means he was right but Kapek replies that they don't know what would have gone wrong if they'd used his method. Ajax points out that by that reasoning if he was wrong he was wrong and if he was right he was still wrong as other stuff could go wrong. Kapek considers this and agrees with this interpretation. </div></div><div><div style="text-align: justify;">This doesn't do anything for Ajax's humour nor does the fact that the spiders are soon joined by two Cave Trolls. As the creatures scuttle towards the group Kapek swoops down on Hurricane and he and Lorric open fire on the enemy.</div></div><div style="text-align: justify;">The Crimson Fists troubles are only just beginning though as a strange, slime-covered monstrosity lumbers on to the battlefield. Only Anvil recognizes the creature, identifying it as a Vaporighu, a weird Outsider. </div><div style="text-align: justify;">The Crimson Fists are trapped between two waves of spiders so with an acrobatic movement Lorric leaps from Hurricane to engage the spiders attacking the group's rear as Ajax meets and slays the first spider to assail their front.</div><div style="text-align: justify;">As the enemies close in on Ajax, one of the spiders spits a stream of sticky webbing at him which he narrowly dodges. Deciding it is time for the big guns Anvil draws his Wand of Fireballs and launches a fireball at the enemy.<br />
<br />
<div><span class="Apple-style-span" style="color: #3d85c6;"><i>*Ajax comments</i><br />
Ajax hadn't really been convinced that the Wand would be a good investment when Anvil first suggested the group buy it. Now he regards it as vital to the Crimson Fists survival.</span><br />
<i><span class="Apple-style-span" style="color: #3d85c6;"><br />
</span></i><i><span class="Apple-style-span" style="color: #3d85c6;">*Anvil comments</span></i><br />
<div><span class="Apple-style-span" style="color: #3d85c6;"> Anvil feels now more than ever that focusing his training to reach the ability to craft wands is vital to the group, having burned and destroyed more than one of the giant spiders and cave trolls with careful use of the fireballs.</span></div><span class="Apple-style-span" style="color: #3d85c6;"><br />
</span></div><div class="clear" style="clear: both; color: #736b4a; font-family: Verdana, Helvetica, Arial, sans-serif; font-size: 12px; line-height: 18px;"></div>It catches two of the spiders and one of the Cave Trolls but while the spiders perish in the blast the Cave Troll not only survives but instantly begins to regenerate his wounds.</div><div style="text-align: justify;">Kapek sweeps across the field, targeting the Vaporighu with a clutch of force boomerangs but to his horror they bounce harmlessly off his slimy skin. His horror only increases as the creature smoothly rises into the air and strikes at Kapek. The Vaporighu also seems to grow in power and stature and the Crimson Fists are struck by a wave of fear but all push down the fear and fight on regardless. </div><div style="text-align: justify;">On the ground one of the spiders webs Anvil but this doesn't stop him incinerating it with another fireball, though again the Cave Troll survives the blast. It lumbers forward striking Ajax then seizing him in its powerful grasp and begins to crush him, desperately Ajax plunges his short sword into the creature again and again but still it won't fall.</div><div style="text-align: justify;">Up above Kapek strikes at the Vaporighu with his tangat, only slightly harming it and then notices that where its slime has adhered to the blade the tangat is starting to pit and smoke, with a deft twist of the wrist Kapek flicks the slime from his weapon before it is ruined completely. </div><div style="text-align: justify;">The Vaporighu it seems has still more tricks up its disgusting sleeve as breaking off from Kapek it flies down to the central melee and breathes a cloud of poisonous acidic gas over friend and foe alike.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk46zl7-YOzxRrbEm9glYEcljYL-_9We7v5PPBZwYuaFr8EzKh0dkqlRWQrqKCbEemieq2nScfO3ggFYrqUgZ8Vre7qfSLS8OZUZnrKkeDGQAEOnjzmrhmV1pp3LK5Wi1RvMwpTGWa4LH2/s1600/Cave+Troll.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk46zl7-YOzxRrbEm9glYEcljYL-_9We7v5PPBZwYuaFr8EzKh0dkqlRWQrqKCbEemieq2nScfO3ggFYrqUgZ8Vre7qfSLS8OZUZnrKkeDGQAEOnjzmrhmV1pp3LK5Wi1RvMwpTGWa4LH2/s400/Cave+Troll.jpg" width="336" /></a></div>Lorric having killed the spider threatening the rear tumbles across the battlefield and rips into the Cave Troll grappling Ajax. More spiders fire their webs missing the nimble Lorric but trapping Katerina, thus denying the group their main source of healing.</div><div style="text-align: justify;">Clian slices Anvil free of the webbing that had trapped him and Stampede and he leap forward to engage the unoccupied Cave Troll, dealing it mighty blows and then seeing Stampede (in what is becoming a habit) steal the kill by finishing the beast off with a kick. (Lorric is heard muttering something about developing Horse style Kung-Fu)</div><div style="text-align: justify;">The last Cave Troll releases Ajax from its crushing hold and turns and strikes Lorric but is quickly cut down by the newly freed Ajax .</div><div style="text-align: justify;">The Vaporighu's lingering breath paralyzes Katerina but Snowdrift, her loyal Unicorn, removes the poison before it can do any more harm.</div><div style="text-align: justify;">Lorric leaps high into the air to strike at the flying Vaporighu but his blow bounces harmlessly off it and its slime eats the boot right off Lorric's foot.</div><div style="text-align: justify;">Two more spiders scuttle up and web Anvil to the spot, despite also being targetted the nimble Lorric rolls away and the webbing flies harmlessly past him. In a fit of annoyance Anvil blows both the spiders apart with a fireball.</div><div style="text-align: justify;">Meanwhile Ajax, Kapek and Lorric have engaged the flying Vaporighu and the last two spiders. Lorrics fist do little to the creature and Ajax's sword hurts it only a little more and every blow that brings the weapon into contact with the creature's slime threatens to be its last. With the situation looking desperate Anvil yells if his comrades are all right with him fire-balling the fight without hesitation they agree and Anvil launches a fireball straight into the heart of the conflict. This finishes the last spiders and seems to actually hurt the Vaporighu. </div><div style="text-align: justify;">In a bravo move Lorric leaps high and strikes the Vaporighu with his tankard stunning the creature and causing it to crash to earth.</div><div style="text-align: justify;">The Crimson Fist don't waste this opportunity. Anvil fireballs the downed creature, his wondrous back-pack Embattle adds a flask of Alchemist Spark and Ajax a flask of Alchemists fire. It is enough, the creature is transformed into a burning mass of foul smelling flesh and is no more.<br />
<br />
<div><span class="Apple-style-span" style="color: #3d85c6;"><i>*Anvil comments</i><br />
Anvil is so pleased that he and his aids (Embattle, Guardian and Stampede) are working so well together and have become a very effective force.</span></div><div><span class="Apple-style-span" style="color: #3d85c6;"><br />
</span></div><div><span class="Apple-style-span" style="color: #3d85c6;"><i>*Lorric comments</i><br />
Whilst Lorric recognises the effectiveness of Anvil's small army of machinery, he is beginning to wonder when Anvil will be creating a mechanical monk, halfling killing machine and warshaper, rendering the rest of the party redundant!</span><br />
<br />
<span class="Apple-style-span" style="color: #3d85c6;"></span>As is by now standard procedure, the Crimson Fist muse on the best method of looting their fallen adversaries. The bodies themselves have nothing, so it is decided to search the crevices in the cliff face from which they issued. Anvil uses his artificer skills to make himself small enough to fit into the spider lairs, then he and Kapek carefully explore them. As they do so, Lorric arranges to burn the webs out of those caves which the intrepid pair are not currently occupying.<br />
<div style="text-align: auto;">Loot is indeed discovered, but more interesting are the crude paintings of volcanoes that adorn the troll caves. The lair of the Vaporighu contains a large volcano-themed icon, with writing above it that Anvil identifies as either Abyssal or Infernal. Since he can read neither of these tongues he simply copies the symbols down for later translation.<br />
They emerge, and the group presses on, noting movement still in the forbidding rock face as they pass. By evening the ground above them has dropped dramatically and the group is relieved to be out of the brooding shadow of the Impasse.<br />
<br />
<span class="Apple-style-span" style="color: orange;">Zol 3rd Nymm, 998 Y.K.</span><br />
Having crossed over to the top of the Impasse, the Crimson Fist make their way through broken, rocky terrain and thick woods. Clian assures them that the going will be easier tomorrow, but does mention that they will be taking a slight southerly detour in order to avoid a dangerous keep, which apparently dates back to the Daelkyr Wars. This keep seems to fascinate Lorric.<br />
<br />
<span class="Apple-style-span" style="color: orange;">Wir 4th Nymm, 998 Y.K.</span><br />
<span class="Apple-style-span" style="color: orange;"></span><b><span class="Apple-style-span" style="color: orange;"><span class="Apple-style-span" style="font-size: large;">6. The Ruined Keep</span></span></b><br />
As they travel through more open woodland, the Crimson Fist do observe a blasted area to the north, the vegetation blackened and dead, and the wildlife strangely missing. From their vantage point atop Hurricane, Kapek and Lorric see that this area is about two miles in radius. At the centre is a large cylindrical keep, surrounded by smaller towers. Despite Lorric's best efforts, he cannot persuade either Kapek or Hurricane to go any closer.<br />
<br />
<span class="Apple-style-span" style="color: orange;">Zor 5th Nymm, 998 Y.K.</span><br />
<span class="Apple-style-span" style="color: orange;"></span><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;">7. The Hollow Oak</span></b></span><br />
<span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;"></span></b></span>The woods get denser again through the day, and the ground becomes softer underfoot. By the time the Fist are ready to camp, it is distinctly boggy.<br />
During his watch, Ajax spots several figures approaching and warns first Anvil, then the others. The newcomers, mainly shifters but also including two humans and an elf, wait on the outskirts of the camp, their weapons held above their heads in what the group feels is a gesture of peace. Their faces are covered in markings, which Clian identifies as those of the Ashbound, a militant Druidic sect violently opposed to civilisation and the use of magic.<br />
The leader, a shifter, identifies himself as Stresk Lightstep and his group as the Hollow Oak. With him is his second-in-command, a female shifter called Zelfra Blackfur. He asks leave to join the camp and share the hospitality of the fire.</div><div style="text-align: auto;">This is greeted with some suspicion from the Fist, especially from Anvil who is naturally concerned about their anti-magic attitude. Lorric asks Stresk if these beliefs are going to cause any problems while the two groups are together, and the shifter replies that they are hunting larger prey. Kapek, weary of this distrustful attitude and mindful of his people’s traditions that call for solidarity between travellers in the wilds, invites the Hollow Oak to join them. The halfling does not relax his guard though.<br />
<br />
However, the evening passes in cheer and good fellowship. Stresg explains that the prey they seek is a group called the Burning Tree, members of a maverick sect of the Children of Winter, known as the Nightbringers. These people they believe to have taken up residence in Six Falls Ravine and, more disturbingly, may have awoken an entity called Mistwing. This dragon, reputed to have been “formed of darkness” when it flew out of the Gloaming, has been dormant for around two hundred years, and was centuries old even then.<br />
Lorric asks about the Keep, and learns some of its lore. Oramellyx Keep is assumed to have been a battleground during the Daelkyr Wars, and was under the command of a Beholder. This creature fought against something that came from the canyon area, but the nature of this foe remains unknown. It was, however, not the dragon Mistwing, as the Daelkyr Wars were millennia ago.<br />
<br />
<i><span class="Apple-style-span" style="color: #3d85c6;">*Lorric comments</span></i><br />
<i><span class="Apple-style-span" style="color: #3d85c6;"></span></i><span class="Apple-style-span" style="color: #3d85c6;">Lorric did enquire if the Ashbound were prepared to offer a reward if we killed the burning tree first, and as they were reluctant to accept, suggested a wager instead. (Which they also, unfortunately, refused.)</span><br />
<div style="text-align: auto;"><br />
The Crimson Fist are also made aware of a rumour from the south of the Eldeen Reaches, near Droaam, that a creature called a “Tarresque” has been sighted, travelling east towards Breland with a citadel on its back.</div><br />
<span class="Apple-style-span" style="color: orange;">Far 6th Nymm, 998 Y.K.</span><br />
<span class="Apple-style-span" style="color: orange;"></span><span class="Apple-style-span" style="color: orange;"><b><span class="Apple-style-span" style="font-size: large;">8. The Sacred Wellspring</span></b></span><br />
The Hollow Oak leave before most of the Crimson Fist are awake. The day is quiet and easy, and as evening approaches the group become aware of a feeling of calm and tranquillity such as they have not felt in a long time. Clian explains that they are approaching a place sacred to the forces of nature.<br />
<br />
The source of this serenity is a clearing in the woods, with a pool of crystal-clear water and a moss-encrusted monolith. The group are warned not to offend the spirits of this place, and not to touch the water, although drawing it from the pool is permitted as long as one is not greedy. The water has healing properties if consumed within the grove, and even if it is taken away, it retains some of the blessings of nature. Kapek asks Anvil for a vial, which he carefully and reverentially fills with water from the pool. Lorric also takes this opportunity to fill his waterskin.<br />
<br />
The group camp near the clearing. Clian says that she and Ajax will head off to scout the route to the ravine, which is now only a day or so away. If they are not back by morning, the group should press on along the trail and the two shifters will catch them up.<br />
During the night, Anvil is as usual hard at work crafting items for the group, when he is surprised to have his technique criticised by the child. This is the most animation shown by the child, who seems to be weakening again after a period of stability, for quite a while, and Anvil seems happy to discuss crafting with him. After the warforged sees the merits of the child’s suggestions and adopts them, the child loses focus again, responding to Lorric’s concern with the single word “ill” before relapsing into his usual state. Lorric, mistaking it for “ale” offers the child some beer.<br />
<br />
<span class="Apple-style-span" style="color: orange;">Sar 7th Nymm, 998 Y.K.</span><br />
The day passes with out event and the group make good time.<br />
<br />
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<span class="Apple-style-span" style="color: orange;"><br />
</span></div></div></div><div></div>Ajax the Astoundinghttp://www.blogger.com/profile/15645289373260171253noreply@blogger.com